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- Acquisitions Incorporated
Travel Alchemical Kit
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From Acquisitions Incorporated, page 30.
Description [ ]
Wondrous item, uncommon.
Also at rank 3, Head Office provides you with a Travel Alchemical Kit — an uncommon magic item containing miniaturized versions of both alchemist's supplies and a poisoner's kit (glass vials, a mortar and pestle, chemicals, and a glass stirring rod). You gain proficiency with a poisoner's kit as part of this upgrade.
You can use this magical kit as long as it is on your person, with no need to draw or stow it. If you are ever searched, finding your Travel Alchemical Kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check.
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The D&D Dungeon Master Travel Kit
by Mike on 29 May 2017
Note, this article updates the original February 2012 version.
When we dungeon masters are off to a game away from home, it can be tough to bring only what we need. Today we're going to look specifically at some options for our portable DM kit.
The D&D Starter Set
If D&D is your primary system, the Starter Set is a wonderful package of stuff to stick in our DM kit. The two books have enough rules, monsters, and adventures to run hours and hours of games and the level 1 to 5 pregen characters are perfect to get players quickly up to speed. If you want to trust your electronics, you might skip bringing the books and just use D&D Beyond for rules, mnonsters, and adventures.
There are some basic supplies we'll always want to have on hand to run our D&D games. 3x5 cards are a must. They're perfect for initiative cards , DM notes, and all sorts of other things. Dice, blank or pregen character sheets, and extra pencils also help.
The Pathfinder Dry Erase Flip Map is one of the most useful accessories we can bring, even if we're primarily running theater of the mind . It has the grid if you need it but it works well for small drawings of areas or rooms or strange symbols. It's also a great way to track initiative, damage, area aspects or anything else you want to draw in front of the players. We'll want a couple of dry-erase markers as well.
A couple of DM Campaign Worksheets in our kit can help us track the characters in whatever games we happen to run.
Flat Plastic Miniatures
Arcknight Games has a fantastic set of Flat Plastic Miniatures . These flat miniatures pack extremely well. We can pack a couple of hundred of them in a zip-loc bag. Business card holders let us sort and pack them up easily. Fold the business card holder in half down the center and throw a rubber band around it to keep them from falling out.
We might instead bring some generic tokens for monsters to make our kit even smaller and make it easier to set things up at the game.
Print a Couple Of Fantastic Adventures
Fantastic Adventures is a book I wrote that includes ten short adventures for level 1 to 5. Each adventure prints out on roughly three double-sided pieces of paper so they pack extremely light as well.
The Detailed Kit
Here's a more complete list of all the items we might want to stick in our GM walk-away kit:
- Pathfinder Flip Mat .
- 2 dry-erase markers
- Some 3x5 cards
- Some mechanical pencils
- A bunch of dice
- A set of Flat Plastic Miniatures
- The D&D Starter Set books and six pre-gen characters
- A couple of DM Campaign Worksheets
- A set of pre-numbered initiative cards
- A couple of printed Fantastic Adventures
- All stored in a plastic file folder
A Slim Kit of Infinite Universes
The beauty of this hobby of ours is how limitless it is. We could probably play D&D with nothing but a few 3x5 note cards and some dice if that's all we had. With the kit we've outlined here, we have all of the tools we need to run some great games and have a bunch of laughs with our friends. Enjoy!
- Tools for New D&D Dungeon Masters
- Easier Initiative Cards
- Love Letter to the Pathfinder Flip Mat
More from Sly Flourish
Sly flourish's books.
- Return of the Lazy Dungeon Master
- Lazy DM's Companion
- Lazy DM's Workbook
- Forge of Foes
- Fantastic Lairs
- Ruins of the Grendleroot
- Fantastic Adventures
- Fantastic Locations
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Dungeons & Dragons Dungeon Master's Screen Wilderness Kit (D&D Accessories) Hardcover – November 17, 2020
- Hardcover from $14.38 4 Used from $14.38 21 New from $18.13
- Print length 0 pages
- Language English
- Publisher Wizards of the Coast
- Publication date November 17, 2020
- Reading age 13 years and up
- Dimensions 8.58 x 0.44 x 10.87 inches
- ISBN-10 078696720X
- ISBN-13 978-0786967209
- See all details
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From the Publisher
Chart a Course In the Wilds
The D&D Wilderness Kit is a great gift for any D&D Dungeon Master. Whether you're exploring the depths of the jungles of Chult or the frozen frontier of Icewind Dale, this Wilderness Kit will help you on your adventure.
An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player’s Handbook , the Monster Manual , and the Dungeon Master’s Guide .
- Publisher : Wizards of the Coast (November 17, 2020)
- Language : English
- Hardcover : 0 pages
- ISBN-10 : 078696720X
- ISBN-13 : 978-0786967209
- Reading age : 13 years and up
- Item Weight : 15.8 ounces
- Dimensions : 8.58 x 0.44 x 10.87 inches
- #54 in Dungeons & Dragons Game
- #76 in Dragons & Mythical Creatures Fantasy (Books)
- #151 in Sword & Sorcery Fantasy (Books)
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An innovator in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
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All-in-one travel DnD kit
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⬇️ 3D printer file info
3d model description.
A complete travel kit for DnD or any other board games. This design includes:
-A collapsible dice tower -Dice storage container with enough space for a complete set of 7 dice -A print-in-place 3-digit counter
The design comes in two variants, a thick walled version (with a wall thickness of 2.4mm) and a thin walled version (with a wall thickness of 1.2mm). The thin walled version is the preferential print and the one shown in the product photos, but the thicker walled version is an easier print (or so I've been told, I have only ever printed the thin walled version).
This print requires a well tuned printer as the tolerances between all of the components is approximately 0.5mm and this clearance is important in the function of the mechanisms.
The stacked counter wheels have a clearance of 0.4mm between the components and should separate with minimal force after the print is completed. They may be a little stiff but should eventually loosen up with use. If you want an increased or decreased tolerance I may be able to accommodate this.
Video of the print: https://www.reddit.com/r/DnD/comments/jll5eq/updated_the_collapsible_dice_tower_nows_its_an/
If anyone has any questions before purchasing, send me a message and I'll do my best to reply.
Update 04/12/2020 Air gap increased from 0.4mm to 0.6mm for the thick walled container with the fixed bottom ring as requested in the comments (suffixed with "0,6mm_air_gap"). If anyone is wanting similar changes made to the other variants of the container let me know and I'll get them uploaded ASAP.
Update: 11/11/2020 Following some feedback regarding the base piece and the clip I have uploaded some variant files that might work better for some people. These are: -Reinforced counter marker with a thicker wall (denoted "_reinforced" -A new container piece with a 4th fixed tier on the bottom. This removes the need for a marker as it has an arrow on it. It also means there's something easier to hold onto when screwing and unscrewing the pieces, subsequently I've been able to remove the recess in the base making the volume inside the container larger (possibly big enough for a miniature or two but I don't have one to test with). These pieces are denoted with "_fixed_bottom_ring".
3D printing settings
Print with a 0.4mm nozzle and layer thickness 0.2mm. Support material is required for the base component for the archway(although I have heard some people printing without), the 4th layer and the counter clip.
- dice storage
📸 7 3D print photos
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D&D 5th Edition
Type to search for a spell, item, class — anything!
- Source: 5th Edition SRD
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope—all sorts of movement play a key role in fantasy gaming adventures. The GM can summarize the adventurers’ movement without calculating exact distances or travel times: “You travel through the forest and find the dungeon entrance late in the evening of the third day.” Even in a dungeon, particularly a large dungeon or a cave network, the GM can summarize movement between encounters: “After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch.” Sometimes it’s important, though, to know how long it takes to get from one spot to another, whether the answer is in days, hours, or minutes. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain they’re moving over.
Difficult terrain, special types of movement, climbing, swimming, and crawling.
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5e SRD:Equipment Packs
From d&d wiki, equipment packs.
The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.
Burglar's Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Diplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
Dungeoneer's Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Entertainer's Pack (40 gp). Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Priest's Pack (19 gp). Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
Scholar's Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Back to Main Page → 5e System Reference Document → Equipment → Adventuring Gear
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A traveler's kit contains camouflaged clothing , cold-weather clothing , desert clothing , a map case , five pieces of signal ammunition , and snares . [ MME :127]
- Price: 80 gp
- Weight: 31 lb.
The description also recommends purchasing icening with the kit, which can turn water into solid ice.