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Westward Journey 2: Saga Unveiled

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Westward Journey Online 2: A Saga Unveiled – Navigating Two Decades of MMORPG Evolution"

The turbulent beginnings:, navigating the maze of titles:, a cinematic spectacle with a controversial twist:, the enchanting world of westward journey online 2:, key features:, 1. classic mmorpg legacy:, 2. inspired storytelling:, 3. colourful combat extravaganza:, the plot unveiled:, the ongoing legacy:.

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About: Westward Journey Online II

Westward Journey Online II (Chinese: 大话西游 Online II) is a MMORPG developed and run by NetEase. After its initial release it began experiencing serious technical problems and was closed for reworking, to be reopened several months later as "Westward Journey II". Another MMORPG, Fantasy Westward Journey, uses the same engine with a different graphical style. Westward Journey is one of the most popular online games in China, with a peak concurrent user count of 588,000 as of March 2005 and with over 56 million registered accounts, ranking it in the top 3 MMORPG games in China at the time. Registered users reached 83 million by July 2006.

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westward journey online 2

Background Introduction

Fantastic Westward Journey II is developed and published by NetEase. This game is originated from a Chinese classical novel, Journey to the West, and presented with Q-style characters to build a romantic game climate.

Fantastic Westward Journey II attracts more than 250 million registers, and sets more than 500 servers. The con-current user reached 2.71 million in 2012 and awarded as the most popular online game in China.

westward journey online 2

Art Works 1

westward journey online 2

Art Works 2

westward journey online 2

Art Works 3

westward journey online 2

Art Works 4

westward journey online 2

Art Works 5

westward journey online 2

Art Works 6

Key features

- Classical novel background and lovely Q-style character setting: constant update retains the charming to gamers.

- Ample gameplay: faction battle, dungeon instance, daily activities, setting booths, etc.

- Across platform, both client version and mobile version: gamers can enjoy the fantastic journey, anywhere, anytime.

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Here at Our Journey Westward you’ll find ideas and resources to inspire a love for learning in your home.

School really can be enjoyable – for children and parents!  My goal is to encourage you in joyful learning by sharing practical (and easy) lesson ideas for all ages.

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Westward Journey Nickel Series

In 2004 and 2005, the Jefferson nickel featured four different designs to commemorate the bicentennials of the Louisiana Purchase and the Lewis and Clark expedition. The images were evocative of the historic expedition into the Louisiana Territory. The series was authorized by Public Law 108-15 .

The U.S. Mint began the Westward Journey Nickel Series in 2004 with the release of the “Peace Medal” and “Keelboat” nickels. In 2005, a new likeness of Thomas Jefferson appeared on the obverse in recognition of his role in the Louisiana Purchase and commissioning the Lewis and Clark expedition. The “American bison” reverse was representative of the wildlife encountered by the expedition. The second coin of 2005 depicted a scene of the Pacific Ocean, highlighting the expedition’s exultation on believing they had finally reached the Pacific Ocean after many months of travel.

In 2006, the nickel returned to its familiar depiction of Monticello on the reverse and an obverse with a portrait of Jefferson facing forward.

The Westward Journey Nickels

2004 Westward Journey Nickel Series Louisiana Purchase Uncirculated Reverse

Louisiana Purchase/Peace Medal

2004 Westward Journey Nickel Series Keelboat Uncirculated Reverse

American Bison

2005 Westward Journey Nickel Series Ocean In View Uncirculated Reverse

Ocean in View

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“Are you just looking to make a living? Then China has plenty of opportunity”

Tom van Dam on NetEase's westward journey, and the problems facing companies with designs on China

If NetEase was a European company, its brand would be as familiar to you as Supercell. If NetEase was a US company, our editorial team would follow its dealings as closely as EA or Activision Blizzard. But NetEase is a Chinese company, one of the largest in a games market that is discussed more than understood, so even readers of a site such as this might know little more than its name. That is about to change.

In the last few years NetEase has grown at an incredible rate. In 2012 it earned ¥8.2 billion in revenue - around $1.3 billion at the current exchange rate - of which ¥3.6 billion ($550 million) was net profit. In calendar 2015, just three years later, it earned ¥22.8 billion ($3.5 billion) in revenue, taking home a ¥7.4 billion ($1.1 billion) net profit. That's a larger annual profit than either EA or Activision Blizzard, and at its current rate of growth NetEase may have surpassed both in terms of revenue by this time next year. The company's stock is similarly ascendant, more than tripling in value between the end of 2012 and the end of 2015.

"China is a big enough market on its own... There really wasn't much reason for us to try anything else"

And yet NetEase remains obscure outside of China, even among people working within an industry they all too readily describe as "global." According to Tom van Dam, the company's head of mobile business development, meeting with companies in Europe and North America often meant, "starting from scratch," as recently as two years ago, when NetEase's annual revenue was already on a par with Ubisoft. "We were a huge company, completely China focused and very successful on PC," he says when we meet at Casual Connect Europe . "The only thing people might have heard of was our co-operation with Blizzard ."

This knowledge gap regarding Chinese companies was to some extent self-created. Being a dominant force in free-to-play PC MMOs in the world's most populous country brings with it a great deal of financial success, the kind that a company from Europe, the US or just about anywhere else would only realise through the plate-spinning demands of global expansion. "China is a big enough market on its own," van Dam says. "We made a good amount of revenue, so there really wasn't much reason for us to try anything else."

westward journey online 2

The incentive to do so emanated from a larger trend, as cheap smartphones arrived in China in plentiful supply. The country's gaming culture had been focused on PC for almost as long as it had existed, but upgrading hardware was never a significant aspect of consumer behaviour. Indeed, due to the ban on consoles, smartphones were the first gaming technology to expose the stasis in PC gaming hardware, where innovation was focused on business models and accessibility rather than performance. For the first time, Chinese people were embracing a regular hardware upgrade cycle in large numbers.

Four years ago, van Dam says, smartphone hardware in the country lagged behind more established markets in the west, but, "two years ago it reached a significant level, and now we're at the point where Chinese manufacturers are putting out hardware that costs a third of the average western phone. Samsung Galaxy, iPhone, they cost six, seven, eight hundred euros. You can get a similar spec phone in China for two or three hundred, which is able to play the same games."

The key to NetEase's success in mobile has been Fantasy Westward Journey, an IP that started as a PC MMO back in 2001. The mobile version was an instant hit, immediately rising to the very summit of the Chinese App Store's top-grossing charts and steadfastly refusing to budge - as App Annie's data (represented in the graph below) clearly demonstrates. Indeed, Fantasy Westward Journey is still the top grossing Chinese iOS game today, almost a year after its initial release. Another game based on a NetEase IP, Westward Journey Online, is at number three after a similarly consistent run of success.

westward journey online 2

Four years ago, as China started to open up to smartphone hardware, NetEase made 85 per cent of its money from games, with almost 95 per cent of that coming from PC titles. Today, games contribute a similarly large percentage of the company's total revenue, but, van Dam says, "the majority of our revenue now comes from mobile. Within two years we shifted from being a PC-only company, to... well, our new ventures are now exclusively mobile."

"The majority of our revenue now comes from mobile. We shifted from being a PC-only company within two years"

NetEase could well apply the same thinking to mobile as it did to PC. China is already the most valuable mobile games market in the world and, along with Tencent, NetEase is at its pinnacle. Domestic growth will almost certainly drive the company even further forward, but signals that the time for international expansion had arrived were not difficult to find. For example, van Dam recalls his surprise at seeing the original, Chinese-language version of Fantasy Westward Journey become a regular fixture in the top 50 grossing games on the US App Store - see the App Annie graph below. With no marketing or UA spend, the NetEase brand and its IP had still managed to find a global audience, presumably within the Chinese diaspora.

"Translating those games into English would be a huge undertaking," he says. "Plus, we don't really think that those games will appeal to a Western audience. It's very nice to see [the game in the US charts], but I don't think we'd benefit from the translation. Instead, we have a lot of development that's going to focus specifically on the Western market."

westward journey online 2

According to van Dam, NetEase has ten games ready to make the transition to Europe, North America and the rest of the world, with dozens more that will be considered depending on the fortunes of that first wave. "We've got so much content that's almost ready to go," he says. "It's more about, 'How do we do it in the right way?'"

For now, that means going it alone, eschewing the various beneficial shortcuts that come with finding local partners in favour of a slower process of experimentation and building knowledge internally. At this point, van Dam says, revenue is almost a side issue, because anything NetEase does make as it tries to understand these new markets will still be, "a few drops in the bucket," relative to its domestic business.

"We did a UA campaign, spending $100,000 to buy users. I can't recall exactly, but I think we got $2,000 back"

"Maybe two years from now we might come to the conclusion that we need to go with a partner or acquire the expertise. But we don't have that need right now. We can afford it... We're at the stage where we're not sure how it works, but we're not convinced we'll need a third party. We're a very learning focused company. Our brand name is important as well, so giving that to someone else?"

That last comment highlights a contradiction, one that probably doesn't sit well with the CEOs of western companies looking hungrily at China's 1.3 billion people. When a company like NetEase chooses to expand beyond its increasingly lucrative domestic market, working with a partner is simply an option, to be selected or discarded based on the nature and timeframe of its ambitions. When a company from Europe or North America wants to make a similar move towards China, however, working with a local partner - and thereby signing away a significant portion of revenue - is essential. Even a company the size of Activision Blizzard with a brand like Call of Duty must adhere to that rule , and though COD Online is still a new revenue stream, it's safe to assume that Bobby Kotick would prefer the independence, ownership and freedom that NetEase is embracing in its own global expansion.

Ultimately, the eastward journey now being undertaken by western businesses will solidify the dominance of China's incumbent superpowers. The necessity of working with a Tencent (or, indeed, a NetEase) combined with a top 50 mobile chart in which only five games were developed outside of the country - three of them by Supercell - suggests that China is a land of limited opportunity for foreign companies. Indeed, according to van Dam, the way Chinese gamers engage with products is entirely different to gamers in other countries, severely undermining the efficacy of established methods for building an audience.

"Chinese gamers get most of their news about what's happening abroad through the Chinese media," he says. "There's very little pro-activity among Chinese users to go out and find games. Clash Royale launched and it was widely reported on by Chinese games media, so Chinese gamers will check it out. It's not because there's massive awareness of the western market and Supercell.

"You have to go for China, and if you want to play in that top segment you'd better go all in"

"Direct user acquisition also isn't very successful in China. You can't buy users like you can in the west... For example, we did a UA campaign, spending $100,000 to buy users. I can't recall exactly, but I think we got $2,000 back. Those users don't monetise, and they can cost up to €50 euros a user."

So what, exactly, is the scale of the opportunity for western companies in China? For van Dam, the answer is contingent on two factors: how early and how fully you commit to the challenge, and the revenue you expect from those efforts. While the issues outlined above might seem intimidating to a smaller company, it's the larger organisations expecting to replicate existing success that are more likely to be disappointed.

"Are you just looking to make a living? Then China has plenty of opportunity," van Dam says. "Just get distributed a little bit and you can earn some money. If you want to make a good profit, then it's getting a bit tougher.

"Are you 10 people looking to make money? 100 people looking to make money? 1,000 people? There are many different levels, but it's not a market you can do additionally. You have to go for China, and if you want to play in that top segment you'd better go all in."

GamesIndustry.biz is a media partner for the Casual Connect conference. Our travel and accommodation costs were provided by the organiser.

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COMMENTS

  1. NetEase Games_Westward journey Online II

    Background Introduction. New Westward Journey Online II is one of Netease Game's masterpieces, which still enjoys strong vitality today with its leading position as the most long lasting, classic and stable game in domestic original online games in China. Directed by the Father (director, screenwriter) of Westward Journey movie, Jeff Lau, it ...

  2. Westward Journey Online II

    Westward Journey Online II ( Chinese: 大话西游 Online II) is a MMORPG developed and run by NetEase. After its initial release it began experiencing serious technical problems and was closed for reworking, to be reopened several months later as "Westward Journey II". Another MMORPG, Fantasy Westward Journey, uses the same engine with a ...

  3. Westward Journey 2: Saga Unveiled

    Westward Journey Online 2 stands as a classic example of East-Asian MMORPGs, boasting extravagant battles, larger-than-life weaponry, and a vibrant anime-style aesthetic. However, what sets it apart is its daring embrace of adult themes. The inclusion of nudity and anti-religious motifs sparked controversy, making it a source of debate within ...

  4. MMOGames.com

    The history of Westward Journey Online 2 (Westward Journey 2 / 大话西游) is a long one and a confusing one. Released in the early 2000's, Westward Journey Online 2 rose to popularity and quickly become one of the top three most played MMORPGs in China. Though in getting there it was not without controversy.

  5. Westward Journey Online II

    Game modes. In Westward Journey Online II one can only play with others - the basis of the game is an online multiplayer mode, prepared with a large number of players in mind.. Technical aspects. Westward Journey Online II offers decent-quality 3D visuals.Both the game environment and character models exhibit a reasonable level of detail. However, the production uses an original artistic style ...

  6. NetEase Games_Westward Journey Online III

    Key features. - New Economy System: The game Build-In store supports direct trading between cash and game coin, players can either earn and consume game coin, or spend cash to enjoy gameplay in New Westward Journey Online III. - New Entertainment Experience: As a 2D turn-based MMOPRG, it creatively combines lots of entertainment elements such ...

  7. Fantasy Westward Journey

    Fantasy Westward Journey (simplified Chinese: 梦幻西游; traditional Chinese: 夢幻西遊; pinyin: Mèng Huàn Xī Yóu) is a MMORPG developed and run by NetEase.It was released for the Microsoft Windows platform in December 2001. The game is the most popular online game in China as of May 2007 by peak concurrent users (PCU), with a peak count of 1.5 million.

  8. About: Westward Journey Online II

    Westward Journey Online II (Chinese: 大话西游 Online II) is a MMORPG developed and run by NetEase. After its initial release it began experiencing serious technical problems and was closed for reworking, to be reopened several months later as "Westward Journey II". Another MMORPG, Fantasy Westward Journey, uses the same engine with a different graphical style. Westward Journey is one of ...

  9. MMOGames.com

    Released all the way back in 2001, Fantasy Westward Journey remains exceptionally popular despite the fact 20 years have passed since its first release. It is a Chinese MMORPG from NetEase games with a player-base of hundreds of millions. Fantasy Westward Journey has many similarities to Westward Journey Online 2, another MMORPG released around ...

  10. NetEase Games_Fantastic Westward Journey

    Fantastic Westward Journey II attracts more than 250 million registers, and sets more than 500 servers. The con-current user reached 2.71 million in 2012 and awarded as the most popular online game in China. Art Works 1. Art Works 2. Art Works 3. Art Works 4. Art Works 5. Art Works 6.

  11. Our Journey Westward

    Here at Our Journey Westward you'll find ideas and resources to inspire a love for learning in your home. School really can be enjoyable - for children and parents! My goal is to encourage you in joyful learning by sharing practical (and easy) lesson ideas for all ages. Learn More….

  12. NetEase.com Launches Proprietary Online Game

    December 28, 20012001/12/29 10:44:55. NetEase.com, Inc. (Nasdaq: NTES), a leading Internet technology provider in China, today announced the launch of its new proprietary massively multi-player online role playing game, "Westward Journey Online." An online role-playing game designed for prolonged interaction through a detailed story line ...

  13. Westward Journey Nickel Series

    The series was authorized by Public Law 108-15. The U.S. Mint began the Westward Journey Nickel Series in 2004 with the release of the "Peace Medal" and "Keelboat" nickels. In 2005, a new likeness of Thomas Jefferson appeared on the obverse in recognition of his role in the Louisiana Purchase and commissioning the Lewis and Clark ...

  14. Fantasy Westward Journey PC, AND, iOS

    Fantasy Westward Journey is a game representing the MMORPG genre.The in-game world is based on one of the four most important novels in Chinese culture, Wandering West by Wu Cheng. In China this is a real phenomenon - it is played by over 300 million people and is ubiquitous in advertising and public awareness (some banks even offer items to play with as a bonus).

  15. "Are you just looking to make a living? Then China has plenty of

    Another game based on a NetEase IP, Westward Journey Online, is at number three after a similarly consistent run of success. Four years ago, as China started to open up to smartphone hardware ...

  16. Xi Xing Ji: Zaijian Wu Kong

    Looking for information on the anime Xi Xing Ji: Zaijian Wu Kong (The Westward: Goodbye Wu Kong)? Find out more with MyAnimeList, the world's most active online anime and manga community and database. Prequel to animation series "Journey to the West", Su Yi, a princess of the heavenly realm, befriends Sun Wukong in the mortal world and falls in love with him.

  17. Westward Journey Online II

    Westward Journey Online II Rating Breakdown 14361 westward-journey-2. This is a breakdown of ratings by CrossOver Version. The most recent version is always used on the application overview page. Click on a version to view ranks submitted to it. About the Rating System

  18. Westward Journey Online II

    Westward Journey Online II. video game developed and run by NetEase. Statements. instance of. video game. 0 references. part of the series. Westward Journey. 0 references. genre. massively multiplayer online role-playing game. 0 references. developer. NetEase. 0 references. platform. Microsoft Windows. 1 reference.

  19. Fantasy Westward Journey. Which game has the most players?

    In 2017, Fantasy Westward Journey generated $1.5 billion in revenue, and broke the record again - 2.7 million simultaneously registered players. The continuation of Fantasy Westward Journey, called Westward Journey Online 2, released in 2002, also did a pretty good job. Despite technical problems at launch, the production could boast a base ...

  20. Xi Xing Ji: Jijie Pian (The Westward 2nd Season)

    Looking for information on the anime Xi Xing Ji: Jijie Pian (The Westward 2nd Season)? Find out more with MyAnimeList, the world's most active online anime and manga community and database. The journey to the West was a conspiracy of heaven! After Sutra went missing for more than a decade, Heaven sent its army to search, in order not to let the Sutra once again fall into the hands of heaven ...

  21. 【夢幻西遊2 Fantasy Westward Journey Online II】CG

    影片出處:夢幻西遊2官網http://xyq.163.com/

  22. WESTWARD JOURNEY Gameplay on Android (Official Launch)

    WESTWARD JOURNEY (西行纪 燃魂) Mobile Gameplay video on Android. Release ver.WESTWARD JOURNEY (西行纪 燃魂) download Android APK link is in the description.New Mobile ...

  23. 2- Westward Journey Nickel sets

    2- Westward Journey Nickel sets. View Item in Catalog. 1 / 1. Lot #327. Time Remaining: 13 Days 20 Hours left to bid! Opening Bid: USD 1.00.