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Safari Zone Block Items

Below is a list of all the Safari Zone Block Items and what they manipulate.

Safari Zone Areas

Plains | Meadow | Savannah | Peak | Rocky Beach | Wetland | Forest | Swamp | Marshland | Wasteland | Mountain | Desert |

 - Plains

Rocky Beach

 - Rocky Beach

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How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 111,472 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

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  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

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Pokemon HeartGold and SoulSilver – Safari Zone Strategy Guide

In the original Pokemon Gold, Silver and Crystal , when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In Pokemon Heart Gold and Soul Silver , the Safari Zone is back… just in a brand new location. It’s the biggest and most complex Safari Zone to date, so let’s take a look at what all you’ll have to go through to catch ’em all.

First of all, the basic premise has stayed the same – you are given thirty Safari Balls and you have a limited number of steps to catch Pokemon with. Your play ends when you run out of either steps or Safari Balls. This new Safari Zone is a lot more Trainer friendly however. Remember in the old games where you’d have to waste half your steps just to get to an area where you could hopefully find a Chansey? Well, now the Safari Zone is customizable. By using your DS stylus and the touch pad, you can move around the order of the six Safari Zones. This means if all you need to complete the Pokedex is say, a Smeargle, you can set it up so that the Field area of the Safari Zone is right at the entrance, giving you a better chance of catching it. Each of the six zones features distinctly different Pokemon, so you’ll have to visit them all eventually.

The Safari Zone Warden will also have tasks he will assign to you. The first is to get him a Geodude. In return, he’ll activate the customization ability mentioned in the previous paragraph. After that, he will ask you for a Sandshrew. Once you bring him one he’ll activate a new level of customization. This will involve special items that can attract Pokemon that would otherwise not appear in the Safari Zone. Each of these special Pokemon will require a set number of items to be laid down in the Safari Zone in the area they would show up in. Now you can only have 30 items out at a time, and some Pokemon like, say, Carnivine require 25 Grassland item to be laid out in the Desert area. That leaves you only five items to place elsewhere in the zone. The good thing is that the longer you leave these items out, the more experience those items will get, and they will level up like a Pokemon. These items will eventually be worth up to seven times their original value (based on how long you leave them out for), so things will get easier to catch all the Pokemon possible in the Safari Zone. Some rarely occurring Pokemon will not only requires items to be set out, but will also require those items to sit in the area for a length of time before they appear. Remember Carnivine in our item example? Well you’ll also have to leave those items in the Desert for ten straight days before he’ll begin to appear. Because of this, you might want to consider looking for Carnivine in the Marshlands where he requires only 18 points of items, but he will then take 20 days to appear. It’s up to you.

Here now is an easy to read table of each Pokemon and the requirements you’ll need to make them appear within the Safari Zone.

Alex Lucard

30 responses to “Pokemon HeartGold and SoulSilver – Safari Zone Strategy Guide”

POKEMASTA Avatar

Where can you find a ghastly or a Haunter?

Where can you catch a ghastly/Haunter here?

Alex Lucard Avatar

Sprout Tower at night.

Brendan Avatar

i was thinking…you know that u have 2 wait a certain amout of days for sum pokemon 2 appear…can u jus like change the date on your DS so that it makes the game think that say 20days have gone past??? any one know?

Sean Avatar

@brendan, no i don’t think it will work like that, if you change the date on your ds it takes at least 24 hours in order for anything time related to happen, as far as changing it 20 days and than waiting 24 hours i’m not sure but personally i wouldn’t waste my time trying

COKSUKA Avatar

@Brendan, might work, changing the time from 1pm to 1am makes it night so I don’t see why not. Worth a try, it takes 2 mins to do. it’s a stupid thing to put in a game anyway, the majority of people beat the elite 4 in less than 2 weeks, then they’re done with the game, not going to sit around for 110 days for some shit pokemon to appear.

SHADOW SHAYMIN Avatar

no you cant change the date but if you forward your clock to 23.29 and wait a minute then save then repete for an extra day each time thats how i got riolu

Thom Avatar

Is there anyway you can tell if you have made the rarer pokemon appear??

J-Man Avatar

@Shadow Shaymin – Why 23.29, and not 23.59? I’m gonna try what you recommend.

rye Avatar

need help to find dragon type pokemon realy strong to beat 9 gym

There is no ninth gym. There are two sets of eight.

Someone Avatar

@Shaymin: Are you just BSing? I’ve tried the same approach for bagon and then shelgon and both times was unable to catch one.

I should add that the time to set the clock to (and the time that I used) is 23:59

luke Avatar

the date changes work for me in the safari zone as do they for the bug catching contest(tho i dont recomend jumping ahead because it records the days you do the contest i would only do that for days you missed)

on another note the the best way to get any pokemon is to have the other versions. thats how i did it i legitimantly have seen caught and curently own every pokemon in all ther evolved forms thats the best thing i can recomind because yes the waiting is bs when i can just do in 5 min on another vesion and trade over what its making me do in like 100+ days

Spyder0 Avatar

Now if it says have 18 rocky items, do you have to have exactly 18 items or can you just wait till it counts as 18 rocky items?

Judas Avatar

@Luke, not everyone has 2 DS’s to trade the stuff over. I have 100% pokedex in diamond, but there’s not much I can do about it with one ds.

hanksy Avatar

how dow you get safrizone items

pokefan n.1 Avatar

thanks so so much for the floatzel cheat it really helped!!!

thnxxxxxxxxxxxx so much now i have flotzel thank you loads !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

blubbermonkeysxMUDKIPS Avatar

WTF I NEED a shelgon so i can pwn the world! help me please???

Kicking Bird Avatar

OMG I CAUGHT IT USING MY LAST SAFARI BALL! YESSSSS!!! now to save the game…

AND NOW TO BLAST BURN IT WITH CHARIZARD IN FRONT OF TWO CHILDREN ON ROUTE 14……….

THAT’LL TEACH YOU NOT TO BE SO HARD TO CATCH!!

james bickford Avatar

i need a garchomp i will trade you a lv 70 mewtwo

look for the name black

Boykes Avatar

I know, there are 6 areas I see, but why are there more places :S

Allison Avatar

I’m confused about the itemssss thing??

ceejay Avatar

How can I get a bagon its so hard I already placed the items down and waited 120 days and it still did not show up

thidal Avatar

this always works bait mud bait mud ball mud ball mud ball mud ball mud… works evey time and if it flees its just not worthy to be in your party and a little secret your DS goes off of the time on it so dont wait months just change the date

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Object Arrangement

As mentioned before, the objects that Baoba give you may draw out certain Pokemon not normally found in a particular area. An object can draw out Plains Pokemon, Forest Pokemon, Rocky area Pokemon and Water-side Pokemon, or none of the aforementioned, in which case it is there for asthetic purposes only. Rarer Pokemon will start appearing if you place enough objects that meet the requirement for that area; examples of requirements could be 3 Plains objects or 7 Water objects.

Each area keeps a counter of the number of days it has been used. Over time, the objects in a particular area will upgrade in effectiveness towards the requirement. This means that instead of counting as one object, it can count as multiple objects - thus the area requirement is more easily achievable.

For example, if the Savannah Area has been in use for 27 days, then a Plains object placed there will count as 2 Plains objects, a Forest object will count as 2 Forest objects but a Rock object will count as 1 Rock object.

The following is a list of all the objects available.

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soulsilver safari zone catching tips

R/B/Y Safari Zone Mechanics

A staple of the Pokémon series since the originals is the Safari Zone: a special place with Pokémon that aren't found anywhere else (and some that are) where instead of getting to use your own Pokémon to weaken and capture them, you must employ more old-fashioned methods while the Pokémon may run at any moment. While they haven't been in every game, they shake up the usual routine of catching Pokémon and have had various interesting mechanics through the generations - however, the very most interesting has to be the original.

How It Works

In every Safari Zone, the player is unable to use their own Pokémon at all. Instead, when you encounter a Pokémon you have four options: throwing one of the limited number of Safari Balls you have; an aggressive action used to make the Pokémon easier to catch; an enticing action used to make it less likely to run away; or running away from the battle yourself.

In Red, Blue and Yellow, the aggressive action is called Rock , and the enticing action is called Bait . The basic idea is this: throwing a rock will double your chances of catching the Pokémon, but it will also make the Pokémon angry for 1-5 turns. Conversely, throwing bait will halve your chances of catching the Pokémon, but cause the Pokémon to be eating for 1-5 turns. While angry, a Pokémon is twice as likely to run on any given turn as if it were in its neutral state, while it is four times less likely to run while it is eating than in a neutral state.

However, there are several more interesting details and subtleties to how Safari Zone battles happen.

Throwing a Ball

Capturing in the Safari Zone follows the regular R/B/Y capture algorithm , though since neither the Pokémon's HP nor its status can be affected and the only balls available are Safari Balls (identical to Ultra Balls), a lot of things are abstracted out in the Safari Zone. Unfortunately, thanks to the game's flawed RNG , Safari Balls underperform against full-health Pokémon, making all capture chances in the Safari Zone lower than intended. The capture chance maxes out when the Pokémon has a catch rate of 150 or more, for which the chance will be about 27-30% depending on rounding errors; all other Pokémon are harder than that.

The catch rate C starts out being, as in regular captures, the intrinsic catch rate of the Pokémon species. However, unlike regular captures, your actions in the Safari Zone can directly modify C, as hinted above.

Throwing Rocks/Bait

Rocks and bait have two distinct effects. First, every time a rock is thrown, the catch rate C is doubled (though it is capped at 255, so if doubling would make the catch rate more than that, it is made 255 instead), and every time bait is thrown, C is halved and rounded down. This happens even if the Pokémon is already angry or eating, and it happens completely blindly - if the Pokémon has a catch rate of 235, and you throw a rock to give it a catch rate of 255, then throwing bait will take that catch rate down to 127, rather than "canceling out" to give it the same catch rate as before.

Since the capture chance maxes out when the catch rate is 150 as explained above, there is no point throwing rocks at any Pokémon with an intrinsic catch rate of 150 or more, or more than one rock at a Pokémon with a catch rate of 75 or more, or more than two rocks at one with a catch rate of 38 or more. As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150.

Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which stand for the number of angry or eating turns the Pokémon has left. They both start out at zero; however, when a rock or bait is thrown, a random number between 1 and 5 inclusive will be generated and added to the appropriate counter (i.e. the angry counter if it's a rock, or the eating counter if it's bait), while the other counter will be reset to zero regardless of its previous value. This means only one of the counters can be nonzero at any given time. Since the random number is added to whatever value the counter already has, throwing further rocks at a Pokémon that is already angry will prolong its angry state, and likewise with throwing bait at an eating Pokémon. The eating and angry counters are both capped at 255.

The Pokémon's Turn

You always get the first turn in the Safari Zone, but on the Pokémon's turn, two things happen.

First, the game will check if either of the angry and eating counters is nonzero. If so, then a message saying "Wild [Pokémon] is angry!" or "Wild [Pokémon] is eating!" as appropriate is shown and the counter is decreased by one. If the angry counter is decreased to zero this way, the Pokémon's catch rate will also be reset to its initial catch rate , regardless of how it has been modified in the battle before this point; note that this last bit does not happen when a Pokémon stops eating, nor when the angry counter is reset to zero because you threw a bait.

After this, the game will perform a calculation to determine whether the Pokémon will run away on this turn. The run chance depends only on which state the Pokémon is in - angry, eating or neutral - but not on how many times you've thrown rocks/bait in any way: a Pokémon that you've thrown five rocks at followed by one bait will be exactly as happy to stick around as one that you threw a bait at on the first turn. Note that the Pokémon's actual current state does not necessarily correspond to the state indicated by the message that was just shown, since the message indicates only that the counter in question was nonzero before it was subtracted from. This also means that if you throw a rock or bait and the random number generated is 1, you will see an angry/eating message, but the Pokémon will in fact be back in its neutral state before even the run check is performed.

The run calculation itself goes as follows:

  • Make a variable X equal to the low byte (i.e. the remainder if you divide by 256) of the Pokémon's Speed ( not the base Speed of the species, but the individual's actual Speed).
  • If the outcome is greater than 255 (i.e. if the Pokémon's Speed was 128 or more), the Pokémon automatically runs. Skip the rest of the procedure.
  • If the Pokémon is angry, double X again (if it becomes greater than 255, make it 255 instead).
  • If the Pokémon is eating, divide X by four.
  • Generate a random number R between 0 and 255 inclusive.
  • If R is less than X, the Pokémon runs away.

All in all, this means that so long as (the low byte of) the Pokémon's Speed is less than 128 (which it always will be in the actual game - the highest Speed any Pokémon actually found in the Safari Zone can have is 75), the chance that it will run is 2*Speed/256 if it's in a neutral state, min(255, 4*Speed)/256 if it's angry, or int(Speed/2)/256 if it's eating.

Crucially, since this is the actual individual Speed and not the base Speed of the species, lower-leveled individuals are less likely to run . While Scyther at level 25 or 28 have around or above a 50% chance of running every turn in a neutral state, for instance, Yellow's level 15 Scyther are considerably easier to catch, with only a 32% chance of running in a neutral state at the most. Thus, perhaps the best piece of strategic advice for the Safari Zone is to go for the lowest-leveled possible version of your desired Pokémon, given the lower-leveled version isn't unacceptably rare.

So, well, how should one go about trying to achieve success in the Safari Zone, other than trying to catch lower-leveled Pokémon? Four basic kinds of strategies come to mind:

  • Balls only. This is the simplest way to go about the Safari Zone - just madly lob balls at everything you want to catch and pray that they don't run before you catch them.
  • Rocks, then balls. Throw some sensible number of rocks, then lob balls and hope you catch it before it either runs or calms down and resets the catch rate. If you see it's not angry anymore, start again from scratch with the rocks.
  • Bait, then balls. Throw some bait to put the Pokémon in the eating state and make it stick around, then throw balls and hope the reduced catch rate doesn't come back to bite you. Unlike with rocks, where once the Pokémon stops being angry you're back at square one, it's not quite as obvious here that you should throw more bait once the Pokémon stops eating - each bait you throw lowers the catch rate more, after all.
  • Rocks to increase catch rate, then bait to get it to stay, then balls. Throw a rock or two (or three) and then immediately throw bait. Provided your first rock doesn't generate one as the number of angry turns (in which case the Pokémon will calm down immediately and reset the catch rate), you'll manage to increase the Pokémon's catch rate before the bait gets thrown, meaning you end up with a catch rate of the same, double or quadruple the original (depending on the number of rocks), but a 4x reduced chance of running and assurance that the catch rate won't reset when it returns to the neutral state.

There are other possible strategies, but they appear obviously flawed - if you were to throw bait and then a rock, for instance, you'd end up with a normal catch rate but a higher running chance after wasting two turns, which can't possibly be helpful. These are the main ones that at a glance appear to hold some kind of promise.

You may think, as I did when I was initially working this out, that the fourth strategy has the most potential. However, as it turns out, the R/B/Y Safari Zone is broken: the balls-only strategy nearly always wins by a considerable margin, at least in terms of your overall chance of catching the Pokémon per encounter. Wasting your time on bait and rocks is only worth it in a couple of very exceptional cases.

Wait, What?

Good question. If you don't care about getting an intuitive grasp on why this is true, feel free to skip to the Safari Zone calculator.

Here's the thing. The entire Safari Zone experience basically simplifies to a game where you and the Pokémon alternate turns, with each of you having a given chance of "winning" on each of your turns (you win if you catch the Pokémon, while the Pokémon wins if it runs). When you throw bait or a rock, however, you do that instead of throwing a ball on that turn, while the Pokémon will continue to have a chance of running on every single one of its turns; essentially, you are forgoing one of your turns (attempts to "win") in exchange for a later advantage.

What is that later advantage, then, and is it worth losing that turn? Well, in the case of a rock, you double your chances of winning (catching the Pokémon) for up to four subsequent turns - but you also double the Pokémon's chances of winning (running away), and because you used up your turn throwing the rock, it's the Pokémon that has the next move.

You can hopefully see how that's not really a recipe for success. However, it's not quite as bleak as it appears, thanks to the one place where the simplification breaks down: you have a limited number of Safari Balls. A rock, by doubling both yours and the Pokémon's chances of winning each turn, will shorten the average duration of the battle. Thus, if you have sufficiently few balls and the Pokémon has a sufficiently low catch rate and Speed, to the point that in an average battle against it you'd run out of balls before either catching it or it running, throwing a rock and shortening the battle so your balls will last can actually be worth it, even at the aforementioned cost. For instance, if you only have one Safari Ball left, then you can either throw that one ball with a regular catch rate or throw some rocks first, which will make your single ball much more likely to be effective once you do throw it; you'll only get one attempt to catch it either way. The risks will still outweigh the benefits if the Pokémon is pretty speedy, since then it will be likely to run before you can actually throw the ball at all, but for a sufficiently slow target (for a single Safari Ball, the highest Speed where a rock will be worth it is 25 or so), rocks can be a good idea when you don't have a lot of Safari Balls left.

Throwing multiple rocks can also help, at least in theory, since more rocks will continue to double your chances of catching the Pokémon without raising the running chance further. Primarily, in many of those situations where a lack of Safari Balls means one rock is a good idea, two (or possibly three) rocks improve your chances even further, though the range of situations where this works is even narrower than for one rock. Technically multiple rocks can also help in general for Pokémon with very low Speeds and low catch rates - however, that's low Speeds as in single digits, and no Pokémon that fit the bill are actually found in the Safari Zone, making that point kind of moot. Otherwise, if you have plenty of balls to spare, the free angry turns they usually get to run away before you even start trying to catch them just result in a disadvantage you can't make up for.

What about bait? Bait is immediately somewhat more promising than rocks, since it halves your chance of "winning" but quarters the Pokémon's. However, bait also differs from rocks in that the catch rate doesn't go back to normal after the Pokémon stops eating, and just like rocks shorten the duration of the battle, bait prolongs the battle - it makes both parties less likely to win on subsequent turns. And the longer the battle goes on, the more the up-to-four turns (remember, the counter is decreased before the run check) that the Pokémon is actually less likely to run diminish in significance compared to all the turns after the Pokémon stops eating, when it will still have a lowered catch rate but a regular chance of running. That's besides the fact that again you must forgo a turn to throw the bait in the first place. In fact, as it turns out this makes bait wholly useless: there is not even in theory a Speed/catch rate combination for which bait will do you any good.

Where does this leave that especially promising-looking "rocks, then bait" strategy? Ultimately, it's stuck in the same rut rocks are: it's normally only useful for Pokémon with such ludicrously low Speed that they don't actually exist in the Safari Zone, and unfortunately, while rocks at least have a niche when you're running low on balls, you're always going to be better off just throwing however many rocks you're going to throw and then throwing your ball than throwing the rocks and then wasting your time on bait if you only have a couple of balls left. This strategy requires wasting several turns without throwing any balls, during some of which the Pokémon will have an increased chance of running, and to make matters worse, if the number of angry turns generated is one, you're going to lose even the rock's advantage and end up with the bait's lowered catch rate after all that preparation. It just kills it.

So, again, in nearly every case the best strategy is to just throw balls and hope you get lucky. That is, however, assuming that what you want to maximize is your chance of success per encounter: since rocks shorten the battle and make for fewer Safari Balls required, rocks may actually save you time and money.

The Safari Zone calculator below includes a variety of strategies, despite their mostly limited usefulness; play around with it if you think you might go with a different one.

Safari Zone Calculator

Use this tool to calculate your chances of capturing a given Pokémon.

As it is, it only includes Pokémon that are actually found in the Safari Zone in either Red, Blue, Yellow, or the Japanese-exclusive Blue version. If there is demand for adding other Pokémon just for the hell of it, I can do that too, but in the meantime, I feel this makes more sense.

In addition to your chances of capturing the Pokémon with any or all of the provided strategies, the calculator will also provide you with the basic capture rate and run chance per turn. When you select a Pokémon and game, additionally, it will give you the locations, levels and rarities at which the Pokémon is found in the Safari Zone in that game, so that you can perhaps attempt to find your Pokémon at a lower level or in an area where it's more common.

The base percentages the calculator gives may not match exactly up with those given by my R/B/Y catch rate calculator , since this calculator makes the simplifying assumption that the Pokémon's HP and Speed are equal to the average HP/Speed a wild Pokémon of the given species/level would have, while the catch rate calculator does the entire calculation for each possible HP IV and takes the average of the actual outcomes. I chose not to do the more accurate calculation here because this calculation is both already relatively slow and involves two different stats - trying every possibility would mean doing that whole relatively slow calculation up to 256 times, which just seems like way more trouble than it's worth.

Pokémon: Chansey Cubone Doduo Dragonair Dratini Exeggcute Goldeen Kangaskhan Krabby Lickitung Magikarp Marowak Nidoran (f) Nidoran (m) Nidorina Nidorino Paras Parasect Pinsir Poliwag Psyduck Rhyhorn Scyther Slowpoke Tangela Tauros Venomoth Venonat

Game: Red Blue/JP Green JP Blue Yellow

Safari Balls remaining:

Strategy: Show all Balls only One rock Two rocks Three rocks Bait repeatedly One bait Two bait Three bait Rock, then bait Two rocks, then bait Three rocks, then bait

Page last modified August 9 2021 at 02:53 UTC

Appendix : HeartGold and SoulSilver walkthrough

  • 1.1.1 Johto
  • 1.1.2 Kanto
  • 1.2 Main Storyline 2
  • 1.3 Post-Game
  • 1.4 See Also

Main Storyline 1

  • Part 1 - Intro, New Bark Town, Routes 29 and 30, Cherrygrove City, Route 31
  • Part 2 - Violet City, Sprout Tower, Route 32, Union Cave, Route 33, Azalea Town
  • Part 3 - Slowpoke Well, Azalea Town, Ilex Forest, Route 34
  • Part 4 - Goldenrod City, Route 35
  • Part 5 - National Park, Routes 36 and 37, Ecruteak City, Burned Tower
  • Part 6 - Ecruteak Gym, Union Cave, Routes 38 and 39, Olivine City, Route 40
  • Part 7 - Route 41, Cianwood City, Olivine City, Route 47, Cliff Cave, Route 48, Safari Zone Gate
  • Part 8 - Route 42, Mahogany Town, Route 43, Lake of Rage, Mahogany Town
  • Part 9 - Lake of Rage, Goldenrod City
  • Part 10 - Route 44, Ice Path, Blackthorn City
  • Part 11 - Route 45, Dark Cave, Route 46, Dragon's Den
  • Part 12 - Mt. Mortar, New Bark Town, Ecruteak City, Bell Tower
  • Part 13 - Whirl Islands, Ruins of Alph
  • Part 14 - Routes 27 and 26, Pokemon League Reception Gate, Victory Road
  • Part 15 - Indigo Plateau

Main Storyline 2

  • Part 16 - Return to New Bark, Olivine City, National Park, Pokéathlon Dome, Frontier Access, Safari Zone, S.S. Aqua, Vermilion City, Vermilion Gym
  • Part 17 - Route 6, Saffron City, Saffron Gym, Route 8
  • Part 18 - Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant
  • Part 19 - Route 9, Cerulean City, Routes 24 and 25, Cerulean Gym, Route 5
  • Part 20 - Route 7, Celadon City, Celadon Gym
  • Part 21 - Routes 16, 17, and 18, Fuchsia City, Fuchsia Gym
  • Part 22 - Routes 12, 13, 14, and 15
  • Part 23 - Route 11, Diglett's Cave, Route 2, Viridian Forest, Pewter City, Pewter Gym
  • Part 24 - Route 3, Mt. Moon, Route 4
  • Part 25 - Viridian City, Route 1, Pallet Town
  • Part 26 - Route 21, Cinnabar Island, Route 20, Cinnabar Gym, Seafoam Islands, Route 19
  • Part 27 - Viridian Gym, Oak's Lab, Kanto Power Plant, Cerulean Cave
  • Part 28 - Routes 22 and 28
  • Part 29 - Mt. Silver
  • Part 30 - Oak's Lab, Silph Co., Whirl Islands and Lugia/Bell Tower and Ho-oh, Mr. Pokémon, Route 47, Embedded Tower
  • Battle Frontier
  • Johto Safari Zone
  • Walkthroughs
  • HeartGold and SoulSilver walkthrough

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soulsilver safari zone catching tips

  • XB Series X

soulsilver safari zone catching tips

Pokemon HeartGold and SoulSilver – Safari Zone Strategy Guide

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Diehard GameFAN writes, "In the original Pokemon Gold, Silver and Crystal, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In Pokemon Heart Gold and Soul Silver, the Safari Zone is back… just in a brand new location. It's the biggest and most complex Safari Zone to date, so let's take a look at what all you'll have to go through to catch 'em all."

soulsilver safari zone catching tips

The Best Games Similar to Pokemon for PlayStation

There are many worlds out there brimming with wondrous creatures ready to help you on your adventure beyond Pokemon.

soulsilver safari zone catching tips

Temtem is actually really good as a single player experience or as a co-op game. Played the shit out of it when it released

soulsilver safari zone catching tips

Pokémon Gen 10 Release Date Predictions: Are New Pokémon Games In 2024?

Even if Pokémon Scarlet and Violet have not yet completed their first anniversary, it is possible to predict exactly when Gen 10 is arriving.

soulsilver safari zone catching tips

All The Major 2024 Game Anniversaries Worth Celebrating

The 2024 Game Anniversaries include some major titles including Half-Life 2, Uncharted 2, and Minecraft.

  • Screenshots
  • Opinion pieces
  • User Reviews

Pokemon Doesn't Need to Sue Palworld, It Needs to Get With the Times

The pokemon company makes an official statement on palworld: 'we intend to investigate', pokemon reveals the newest legendary: meet pecharunt, the epic games store has two more freebies this week.

soulsilver safari zone catching tips

N4G is a community of ​​​ gamers ​​​ posting and discussing the latest game news. It’s part of BGFG, a network of social news sites covering today’s pop culture.

For the latest  Starfield guides make sure to check out Videogamer.com

Pokémon Soul Silver Nuzlocke Guide

This guide contains useful information for a Soul Silver Nuzlocke . Lists of all of the available Pokémon, the number of encounters, and detailed overviews of all Boss battles .

Soul Silver Logo

Soul Silver Encounters

A fun aspect of Nuzlocke runs is the variety of encounters forcing you to try out new Pokémon you've never used before. That is why it's important to know which Pokémon will be available during a run. We've compiled a list of every encounter for Pokémon Soul Silver so you can quickly see who you might want on your team!

Pokémon Soul Silver has 94 different encounter locations with 168 different Pokémon available as wild encounters. Hover over a Pokémon to see where to encounter it!

2 Ghost Pokémon encounters

  • Gastly - Sprout Tower
  • Misdreavus - Cliff Cave and Mt. Silver

2 Dark Pokémon encounters

  • Sneasel - Mt. Silver
  • Absol - Dark Cave, Union Cave, Slowpoke Well, Whirl Islands, Cliff Cave, Mt. Mortar, Ice Path, Tohjo Falls, Rock Tunnel, Diglett's Cave, Mt. Moon and Mt. Silver

3 Dragon Pokémon encounters

  • Dratini - Goldenrod City and Dragon's Den
  • Dragonair - Dragon's Den
  • Latias - Pewter City

5 Steel Pokémon encounters

  • Magnemite - Route 38, Route 39 and Route 18
  • Magneton - Power Plant
  • Steelix - Olivine City and Cliff Cave
  • Skarmory - Route 45, Route 5 and Route 25
  • Bronzor - Dark Cave, Union Cave, Slowpoke Well, Whirl Islands, Cliff Cave, Mt. Mortar, Ice Path, Tohjo Falls, Rock Tunnel, Diglett's Cave, Mt. Moon and Mt. Silver

5 Ice Pokémon encounters

  • Jynx - Ice Path
  • Lapras - Union Cave
  • Swinub - Ice Path
  • Delibird - Ice Path

6 Fire Pokémon encounters

  • Charmander - Pallet Town
  • Vulpix - Route 36, Route 37, Route 48, Route 6, Route 8, Route 24 and Route 3
  • Magmar - Burned Tower
  • Cyndaquil - Starter
  • Ho-Oh - undefined
  • Numel - Ilex Forest and Viridian Forest

6 Fighting Pokémon encounters

  • Machop - Cliff Cave, Mt. Mortar and Mt. Moon
  • Machoke - Cliff Cave
  • Tyrogue - Mt. Mortar and Mt. Moon
  • Heracross - Route 46, Azalea Town, Route 47, Route 42, Route 44, Route 45, Vermillion City, Route 7, Route 17, Route 5, Route 25, Route 4 and Route 28
  • Makuhita - Dark Cave, Union Cave, Slowpoke Well, Whirl Islands, Cliff Cave, Mt. Mortar, Ice Path, Tohjo Falls, Rock Tunnel, Diglett's Cave, Mt. Moon and Mt. Silver
  • Meditite - Sprout Tower and Burned Tower

7 Rock Pokémon encounters

  • Geodude - Route 46, Dark Cave, Ruins of Alph, Union Cave, Cliff Cave, Mt. Mortar, Route 45, Victory Road, Route 5, Route 25, Rock Tunnel and Mt. Moon
  • Graveler - Cliff Cave, Route 45, Victory Road, Route 5 and Route 25
  • Onix - Violet City, Union Cave, Cliff Cave, Victory Road and Rock Tunnel
  • Rhyhorn - Victory Road and Diglett's Cave
  • Sudowoodo - Route 36 and Route 6
  • Shuckle - Cianwood City and Vermillion City
  • Larvitar - Mt. Silver

13 Electric Pokémon encounters

  • Pichu - Ilex Forest
  • Pikachu - Saffron City and Viridian Forest
  • Voltorb - Olivine City
  • Electrode - Rocket Hideout
  • Chinchou - New Bark Town, Route 41, Route 47, Vermillion City, Route 7, Route 16, Route 17, Route 10, Route 4, Pallet Town, Route 21 and Cinnabar Island
  • Lanturn - New Bark Town, Route 41, Route 47, Vermillion City, Route 7, Route 16, Route 17, Route 10, Route 4, Pallet Town, Route 21 and Cinnabar Island
  • Mareep - Route 32, Route 42, Route 43, Route 26 and Route 28
  • Flaaffy - Route 42, Route 43 and Route 28
  • Plusle - Route 29, Route 46, Route 33, Route 36, Route 37, Route 38, Route 39, Route 48, Route 27, Route 6, Route 18, Route 13, Route 12, Route 8, Route 9, Route 24, Route 3, Route 2 and Route 22
  • Minun - Route 29, Route 46, Route 33, Route 36, Route 37, Route 38, Route 39, Route 48, Route 27, Route 6, Route 18, Route 13, Route 12, Route 8, Route 9, Route 24, Route 3, Route 2 and Route 22
  • Shinx - Route 29, Route 46, Route 33, Route 36, Route 37, Route 38, Route 39, Route 48, Route 27, Route 6, Route 18, Route 13, Route 12, Route 8, Route 9, Route 24, Route 3, Route 2 and Route 22

14 Grass Pokémon encounters

  • Bulbasaur - Pallet Town
  • Oddish - Ilex Forest
  • Gloom - Route 47, Route 48, Route 7, Route 17, Route 8, Route 24 and Route 4
  • Paras - Ilex Forest and National Park
  • Bellsprout - Route 31, Route 32, Route 44, Route 26, Route 11, Route 1 and Route 19
  • Weepinbell - Route 44
  • Exeggcute - New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31, Violet City, Route 32, Route 34, Route 35, Route 36, Route 37, Ecruteak City, Route 38, Route 39, Route 47, Route 48, Safari Zone Gate, Safari Zone, Lake of Rage, Route 43, Route 27, Route 26, Route 6, Route 7, Route 17, Route 18, Route 15, Route 12, Route 8, Route 9, Route 24, Route 4, Route 11, Route 3, Route 2, Route 1, Route 19 and Route 22
  • Tangela - Route 44
  • Chikorita - Starter
  • Hoppip - Route 32, Route 33, Route 48, Route 26, Route 13, Route 8 and Route 24
  • Seedot - Viridian Forest
  • Shroomish - Viridian Forest
  • Budew - Ilex Forest and Viridian Forest
  • Carnivine - Ilex Forest and Viridian Forest

17 Psychic Pokémon encounters

  • Abra - Route 34, Goldenrod City, Route 35 and Route 15
  • Slowpoke - Slowpoke Well and Tohjo Falls
  • Slowbro - Slowpoke Well
  • Drowzee - Route 34, Route 35 and Route 15
  • Mr. Mime - undefined
  • Natu - Ruins of Alph
  • Xatu - Pewter City
  • Girafarig - Route 48, Route 43, Route 8 and Route 24
  • Lugia - Whirl Islands
  • Ralts - Route 34
  • Spoink - Ilex Forest and Viridian Forest
  • Chingling - Dark Cave, Union Cave, Slowpoke Well, Whirl Islands, Cliff Cave, Mt. Mortar, Ice Path, Tohjo Falls, Rock Tunnel, Diglett's Cave, Mt. Moon and Mt. Silver

18 Ground Pokémon encounters

  • Sandshrew - Goldenrod City
  • Diglett - Route 48, Vermillion City, Route 8, Route 24 and Diglett's Cave
  • Dugtrio - Diglett's Cave
  • Cubone - Rock Tunnel
  • Marowak - Rock Tunnel
  • Wooper - Route 32, Ruins of Alph, Cliff Edge Gate, Cliff Cave and Route 26
  • Quagsire - Route 32, Ruins of Alph, Union Cave, Cliff Edge Gate, Cliff Cave, Route 26 and Mt. Silver
  • Donphan - Victory Road
  • Nincada - National Park
  • Whiscash - Violet City

21 Poison Pokémon encounters

  • Weedle - Route 30, Route 31, Ilex Forest, National Park, Route 11, Viridian Forest, Route 1 and Route 19
  • Kakuna - Route 30, Route 31, Ilex Forest, National Park, Route 47, Route 7, Route 17, Route 4, Route 11, Viridian Forest, Route 1 and Route 19
  • Beedrill - Ilex Forest, National Park, Route 47, Route 7, Route 17, Route 4 and Viridian Forest
  • Ekans - Route 32, Route 33, Route 26 and Route 13
  • Nidoran♀ - undefined
  • Nidoran♂ - undefined
  • Zubat - Dark Cave, Route 32, Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned Tower, Whirl Islands, Cliff Cave, Route 42, Mt. Mortar, Ice Path, Tohjo Falls, Route 26, Route 13, Rock Tunnel, Mt. Moon and Route 28
  • Golbat - Union Cave, Slowpoke Well, Whirl Islands, Cliff Cave, Ice Path, Tohjo Falls, Victory Road and Mt. Silver
  • Venonat - National Park, Lake of Rage and Route 43
  • Tentacool - New Bark Town, Cherrygrove City, Route 32, Union Cave, Route 34, Olivine City, Route 40, Route 41, Cianwood City, Route 47, Route 26, Vermillion City, Route 7, Route 16, Route 17, Route 14, Route 10, Route 4, Pallet Town, Route 21, Cinnabar Island and Route 20
  • Tentacruel - New Bark Town, Cherrygrove City, Route 32, Union Cave, Route 34, Olivine City, Route 40, Route 41, Cianwood City, Route 47, Route 26, Vermillion City, Route 7, Route 16, Route 17, Route 14, Route 10, Route 4, Pallet Town, Route 21, Cinnabar Island and Route 20
  • Koffing - Burned Tower
  • Qwilfish - Route 32 and Route 26
  • Dustox - National Park

28 Bug Pokémon encounters

  • Caterpie - National Park
  • Metapod - National Park
  • Butterfree - National Park
  • Scyther - National Park
  • Pinsir - National Park
  • Ledyba - New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31, Route 34, Route 35, Route 36, Route 37, Ecruteak City, Route 38, Route 39, Route 47, Route 48, Safari Zone Gate, Safari Zone, Route 27, Route 6, Route 7, Route 17, Route 18, Fuschia City, Route 15, Route 12, Route 8, Route 9, Route 24, Route 4, Route 11, Route 3, Viridian Forest, Route 2, Viridian City, Route 1, Pallet Town, Route 19 and Route 22
  • Ledian - Viridian Forest
  • Yanma - Route 35 and Route 15
  • Pineco - New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31, Violet City, Route 32, Ilex Forest, Route 34, Route 35, Route 36, Route 37, Ecruteak City, Route 38, Route 39, Route 47, Route 48, Safari Zone Gate, Safari Zone, Lake of Rage, Route 43, Route 27, Route 26, Route 6, Route 7, Route 17, Route 18, Route 15, Route 12, Route 8, Route 9, Route 24, Cerulean City, Route 4, Route 11, Pewter City, Route 3, Route 2, Viridian City, Route 1, Pallet Town, Route 19 and Route 22
  • Wurmple - National Park, Fuschia City, Pewter City, Viridian City and Pallet Town
  • Silcoon - National Park
  • Beautifly - National Park
  • Cascoon - National Park
  • Volbeat - National Park
  • Illumise - National Park
  • Kricketot - National Park and Viridian Forest
  • Kricketune - National Park
  • Burmy - Route 38 and Route 18
  • Combee - National Park, Vermillion City and Cerulean City

29 Water Pokémon encounters

  • Squirtle - Pallet Town
  • Psyduck - Ilex Forest, Route 35 and Route 15
  • Golduck - Ilex Forest, Route 35, Route 15 and Mt. Silver
  • Poliwag - Route 30, Route 31, Violet City, Ruins of Alph, Ilex Forest, Route 35, Ecruteak City, Cliff Edge Gate, Route 43, Route 44, Blackthorn City, Route 45, Route 15, Route 5, Route 25, Route 11, Viridian City, Route 1 and Route 19
  • Poliwhirl - Route 30, Route 31, Violet City, Ecruteak City, Route 44, Route 11, Viridian City, Route 1 and Route 19
  • Seel - Whirl Islands, Route 47, Route 7, Route 17 and Route 4
  • Shellder - New Bark Town, Route 41, Route 47, Vermillion City, Route 7, Route 16, Route 17, Route 10, Route 4, Pallet Town, Route 21 and Cinnabar Island
  • Krabby - Whirl Islands, Cianwood City and Cliff Cave
  • Kingler - Cliff Cave
  • Goldeen - Dark Cave, Slowpoke Well, Route 42, Mt. Mortar, Tohjo Falls, Cerulean City, Mt. Moon and Route 28
  • Seaking - Dark Cave, Slowpoke Well, Route 42, Mt. Mortar, Tohjo Falls, Cerulean City, Mt. Moon and Route 28
  • Staryu - Route 47, Route 7, Route 17 and Route 4
  • Magikarp - New Bark Town, Route 30, Route 31, Dark Cave, Violet City, Route 32, Ruins of Alph, Slowpoke Well, Ilex Forest, Route 35, Ecruteak City, Route 41, Cliff Edge Gate, Route 47, Route 42, Mt. Mortar, Lake of Rage, Route 43, Route 44, Blackthorn City, Dragon's Den, Route 45, Tohjo Falls, Route 26, Vermillion City, Route 7, Route 16, Route 17, Fuschia City, Route 15, Route 5, Route 10, Route 25, Cerulean City, Route 4, Route 11, Mt. Moon, Viridian City, Route 1, Pallet Town, Route 21, Cinnabar Island, Route 19 and Route 28
  • Gyarados - Lake of Rage and Fuschia City
  • Totodile - Starter
  • Remoraid - Route 44
  • Wingull - Vermillion City
  • Buizel - Route 30, Route 31, Route 32, Ruins of Alph, Route 34, Route 35, Route 47, Route 42, Route 43, Route 44, Route 45, Route 26, Route 7, Route 17, Route 15, Route 5, Route 25, Route 4, Route 11, Route 1, Route 19 and Route 28

30 Flying Pokémon encounters

  • Pidgey - Route 29, Route 30, Route 31, Route 35, Route 36, Route 37, Route 27, Route 6, Route 15, Route 12, Route 9, Route 11, Route 3, Viridian Forest, Route 2, Route 1, Route 19 and Route 22
  • Pidgeotto - Route 37, Route 43, Route 3 and Viridian Forest
  • Spearow - Route 46, Route 33, Azalea Town, Route 47, Route 42, Route 44, Route 45, Vermillion City, Route 7, Route 17, Route 13, Route 5, Route 25, Route 4 and Route 28
  • Fearow - Route 47, Route 48, Route 7, Route 17, Route 8, Route 24 and Route 4
  • Farfetch’d - Route 38, Route 39, Route 47, Route 48, Route 7, Route 17, Route 18, Route 8, Route 24 and Route 4
  • Dodrio - Blackthorn City
  • Hoothoot - New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31, Violet City, Route 32, Ilex Forest, Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Route 47, Route 48, Safari Zone Gate, Safari Zone, Lake of Rage, Route 43, Route 27, Route 26, Route 6, Route 7, Route 17, Route 18, Fuschia City, Route 15, Route 12, Route 8, Route 9, Route 24, Cerulean City, Route 4, Route 11, Pewter City, Route 3, Viridian Forest, Route 2, Viridian City, Route 1, Pallet Town, Route 19 and Route 22
  • Noctowl - Ilex Forest, Route 47, Route 43, Route 7, Route 17, Route 4 and Viridian Forest
  • Taillow - Cherrygrove City
  • Swablu - Route 45, Route 5 and Route 25
  • Starly - Pewter City
  • Chatot - Sprout Tower and Burned Tower

36 Normal Pokémon encounters

  • Rattata - Route 29, Route 46, Route 30, Route 31, Sprout Tower, Route 32, Union Cave, Route 33, Route 34, Burned Tower, Mt. Mortar, Route 27, Tohjo Falls, Route 26, Route 13, Route 12, Route 9, Route 11, Mt. Moon, Route 2, Route 1, Route 19 and Route 22
  • Raticate - Union Cave, Route 38, Route 39, Route 47, Mt. Mortar, Tohjo Falls, Route 7, Route 17, Route 18, Route 4 and Mt. Moon
  • Meowth - Route 38, Route 39 and Route 18
  • Lickitung - Route 44
  • Kangaskhan - Rock Tunnel
  • Tauros - Route 38, Route 39, Route 48, Route 18, Route 8 and Route 24
  • Ditto - Route 34, Route 35, Route 47, Route 7, Route 17, Route 15 and Route 4
  • Eevee - Celadon City
  • Porygon - Celadon City
  • Sentret - Route 29, Route 27, Route 12, Route 9, Route 2 and Route 22
  • Aipom - Route 46, Azalea Town, Route 42, Route 44, Route 45, Route 5, Route 25 and Route 28
  • Dunsparce - Dark Cave
  • Snubbull - Route 38, Route 39 and Route 18
  • Teddiursa - Route 45, Route 5 and Route 25
  • Ursaring - Victory Road and Mt. Silver
  • Stantler - Route 36, Route 37, Route 6 and Route 3
  • Smeargle - Ruins of Alph
  • Miltank - Route 38, Route 39, Route 47, Route 7, Route 17, Route 18 and Route 4
  • Zigzagoon - Sprout Tower and Burned Tower
  • Linoone - Route 30, Route 31, Route 32, Ruins of Alph, Route 34, Route 35, Route 47, Route 42, Route 43, Route 44, Route 45, Route 26, Route 7, Route 17, Route 15, Route 5, Route 25, Route 4, Route 11, Route 1, Route 19 and Route 28
  • Whismur - Route 30, Route 31, Route 32, Ruins of Alph, Route 34, Route 35, Route 47, Route 42, Route 43, Route 44, Route 45, Route 26, Route 7, Route 17, Route 15, Route 5, Route 25, Route 4, Route 11, Route 1, Route 19 and Route 28
  • Spinda - Sprout Tower and Burned Tower
  • Bidoof - Route 30, Route 31, Route 32, Ruins of Alph, Route 34, Route 35, Route 47, Route 42, Route 43, Route 44, Route 45, Route 26, Route 7, Route 17, Route 15, Route 5, Route 25, Route 4, Route 11, Route 1, Route 19 and Route 28

2 Ghost Pokémon GHOST

2 dark pokémon dark, 3 dragon pokémon dragon, 5 steel pokémon steel, 5 ice pokémon ice, 6 fire pokémon fire, 6 fighting pokémon fighting, 7 rock pokémon rock, 13 electric pokémon electric, 14 grass pokémon grass, 17 psychic pokémon psychic, 18 ground pokémon ground, 21 poison pokémon poison, 28 bug pokémon bug, 29 water pokémon water, 30 flying pokémon flying, 36 normal pokémon normal, soul silver boss battles.

In order to complete a Soul Silver Nuzlocke and become the Champion, you will need to win 38 Boss battles throughout the Johto region - ranging from bickering Rival & Evil team fights, to Gym Leaders & ultimately the Elite Four.

These can be a challenge, especially when your dear nicknamed nuzlocke mons are at risk. So below we've listed detailed overviews of all these fights! Giving you all the information you'll need to face everything from Silver's Totodile to Karen's Houndoom .

16 Gym Leader fights

5 Elite Four fights

7 Rival fights

7 Evil Team fights

3 Mini Boss fights

Select your starter type

Like all Pokémon games, you will have to select a starter. The type will update some of the boss teams to match. For example, if your starter was a grass type Silver might have a fire type to take advantage!

Gym Leader fights

- violet city gym.

has a team of 0, made up of a level undefined undefined. The level cap for this fight is level null.

Violet City Gym

- azalea town gym, azalea town gym, - goldenrod city gym, goldenrod city gym, - ecruteak city gym, ecruteak city gym, - cianwood city gym, cianwood city gym, - olivine city gym, olivine city gym, - mahogany town gym, mahogany town gym, - blackthorn city gym, blackthorn city gym, - vermillion city gym, vermillion city gym, - saffron city gym, saffron city gym, - celadon city gym, celadon city gym, - fuschia city gym, fuschia city gym, - cerulean city gym, cerulean city gym, - pewter city gym, pewter city gym, - cinnabar island gym, cinnabar island gym, - virdian city gym, virdian city gym, elite four fights, - elite four, - champion fight, champion fight, rival fights, - cherrygrove city, cherrygrove city, - exit to ilex forest, exit to ilex forest, - burned tower, burned tower, - goldenrod tunnel, goldenrod tunnel, - victory road, victory road, - mt. moon rival, mt. moon rival, evil team fights, - slowpoke well, slowpoke well, - rocket hideout, rocket hideout, - goldenrod radio tower, goldenrod radio tower, mini boss fights, - sprout tower, sprout tower, - suicune encounter, suicune encounter, - ecruteak city dance hall, ecruteak city dance hall.

Now that you're ready to take on the Pokémon Soul Silver Nuzlocke Challenge , why not keep track of all your encounters with the Nuzlocke Tracker ? Start Tracking

IMAGES

  1. A GUIDE TO THE POKEMON HEART GOLD\SOUL SILVER SAFARI ZONE

    soulsilver safari zone catching tips

  2. How to Get More Places in the Safari Zone in "Pokemon SoulSilver" : Pokemon Tips

    soulsilver safari zone catching tips

  3. How to Put Items in the Safari Zone in "Pokemon SoulSilver" : Pokemon Tips

    soulsilver safari zone catching tips

  4. How to Put Items in the Safari Zone in "Pokemon SoulSilver"

    soulsilver safari zone catching tips

  5. Checking Out the Safari Zone

    soulsilver safari zone catching tips

  6. Pokemon Soul Silver Walkthrough

    soulsilver safari zone catching tips

VIDEO

  1. Pokémon SoulSilver [Part 42: Setting Sail for Vermilion City] (No Commentary)

  2. Pokemon SoulSilver (Kanto)

  3. Pokémon SoulSilver Walkthrough Deutsch Part 72

  4. Watch the full video for more!

  5. Pokémon SoulSilver Playthrough (Part 16)

  6. Safari Zone (GB Sounds)[Pokémon: HeartGold & SoulSilver]

COMMENTS

  1. Pokémon Heart Gold & Soul Silver

    In Heart Gold & Soul Silver, we have found where the Safari Zone has moved to , it is now in the new area found west of Cianwood. The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone ...

  2. Pokemon SoulSilver Version

    This is because catching a Pokemon in the Safari Zone already relies on so much luck, that using either the bait or mud doesn't really impact the attempted catch all that much, unless it forces the wild Pokemon to flee. You are allowed to stay in the Safari Zone until you have used up all 30 Safari Balls.

  3. Safari Zone Tips and Tricks Help.

    Tip 1: Bring lots of cash, as if it's a Pokemon like Kangaskhan you want you'll probably need to try multiple times. Tip 2: Bring a Pokemon with sweet scent, that way you don't run out of steps. Tip 3: Buy tons of lucky charms, horseshoes, rabbit feet, four leaf clovers, and anything else you can find, you'll need them. Gigafreak 13 years ago #3.

  4. Safari Zone

    Safari Zone. There is also a pokemon center around there. Heal up and head through the next gate up North. For P500 you'll get 30 safari balls to play in the safari zone. When you use all the ...

  5. HeartGold / SoulSilver Safari Zone Efficiency Guide

    The Basics. To catch Pokemon in the Safari Zone, you may need to have a given number of objects of the correct type placed in the appropriate area. Up to 30 objects can be placed, but some Pokemon require more than 30 objects before they appear. Thus the only way to have those Pokemon appear is to have that area active for a number of days, to ...

  6. 5 Ways to Catch Pokémon in Safari Zone

    To catch Dratini and the other high-value aquatic Pokémon in this area, use a Super Rod. Area 2. Located to the northeast of the Area 1. Kangaskhan 4%, Scyther (Red only) 1%, Pinsir (Blue only) 1%, Parasect 5%, Dratini 15%, Dragonair 1%. Area 3. Located to the northwest of the rest house in Area 2.

  7. Pokemon HeartGold and SoulSilver

    Well, now the Safari Zone is customizable. By using your DS stylus and the touch pad, you can move around the order of the six Safari Zones. This means if all you need to complete the Pokedex is say, a Smeargle, you can set it up so that the Field area of the Safari Zone is right at the entrance, giving you a better chance of catching it.

  8. Pokemon HeartGold and SoulSilver :: The Johto Safari Zone

    POKEMON HEARTGOLD AND SOULSILVER SAFARI ZONE. Located to the west of Cianwood City and accessible through Routes 47 and 48, the Safari Zone is a new addition to the region of Johto, and boasts many Pokemon from all four regions in the series. The Safari Warden, Baoba, has added innovative features to make this incarnation of the Safari Zone ...

  9. A Guide to The Pokemon Heart Gold\\Soul Silver Safari Zone

    The safari zone in HGSS can be very confusing and difficult to understand. In this video i try my best to explain how tp access all the areas, objects and th...

  10. Pokemon Soul Silver Walkthrough Bonus #03: Safari Zone ...

    The second test consists of catching a Sandshrew. It seems that this safari zone actually consists of more areas than just 6. You can configure them, too! Sa...

  11. Appendix:HeartGold and SoulSilver walkthrough/Section 16

    When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters. Second ...

  12. Johto Safari Zone

    The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

  13. Safari zone tips : r/pokemon

    Don't walk unless you need to get to another part of the safari zone, different parts of the zone have different rare pokemon. Instead of walking, turn in place so no steps are used. Repeat until all pokemon in a section of the zone are caught. Rocks are better than bait with this strategy, since you can always run into the pokemon again.

  14. Tips for catching Larvitar at the safari zone : r/PokemonHGSS

    Tips for catching Larvitar at the safari zone . ... The HGSS safari zone is a big complicated mess and I recommend using wikis and walkthroughs. Reply reply Top 9% Rank by size . More posts you may like r/GranblueFantasyVersus ... A forum dedicated to the Pokémon games HeartGold & SoulSilver, remakes of the original Pokémon Gold & Silver ...

  15. Any tips for Safari Zone?

    Technique: Throw Safari balls, nothing else. Since they all have a chance to run away in the first place, simply throw the Safari ball. Anything else will just give them more of a chance to escape, and normally doesn't even help anyways. Especially if it's something rare and especially prone to running away. no.

  16. R/B/Y Safari Zone Mechanics

    As it happens that covers all Pokémon that can be found in the Safari Zone except for Chansey (catch rate 30) and Dragonair (catch rate 27 in Yellow), who would need three rocks to go over 150. Secondly, while a battle in the Safari Zone is going on, the game also keeps track of two counters, the "angry counter" and the "eating counter", which ...

  17. SoulSilver 19: Getting In the Safari Zone!

    Marriland's Pokemon SoulSilver Adventure Part 19!In this episode, I take the Owner Aptitude Test to stake my claim in the Safari Zone, catching several rare ...

  18. Appendix:HeartGold and SoulSilver walkthrough

    This is an in-depth walkthrough for Pokémon HeartGold and SoulSilver for the Nintendo DS. These pages detail the remade iteration, not Pokémon Gold and Silver. The ... Cianwood City, Olivine City, Route 47, Cliff Cave, Route 48, Safari Zone Gate; Part 8 - Route 42, Mahogany Town, Route 43, Lake of Rage, Mahogany Town; Part 9 - Lake of Rage ...

  19. Tips and Tricks for PoKéMoN Heart Gold and Soul Silver (2019)

    If you are having problems against Morty's Gengar, capture a Lvl. 15 Hoothoot in the wild, you don't even need to level it. It comes with Foresight, Hypnosis, Peck and Uproar. PP stall Gengar's Sucker Punch with Foresight/Hypnosis, and then proceed to spam Uproar. It's Shadow Ball won't affect Hoothoot because it is part normal, Foresight will ...

  20. Pokemon HeartGold and SoulSilver

    Diehard GameFAN writes, "In the original Pokemon Gold, Silver and Crystal, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In Pokemon Heart Gold and Soul Silver, the Safari Zone is back… just in a brand new location. It's the biggest and most complex Safari Zone to date, so let's take ...

  21. Safari Zone Objects Tutorial

    This video will show you how to use the Safari Zone Objects in your Pokemon Heart Gold and Soul Silver game.Hopefully this video helps you if you are having ...

  22. Nuzlocke Tracker

    Soul Silver Boss Battles. In order to complete a Soul Silver Nuzlocke and become the Champion, you will need to win 38 Boss battles throughout the Johto region - ranging from bickering Rival & Evil team fights, to Gym Leaders & ultimately the Elite Four. These can be a challenge, especially when your dear nicknamed nuzlocke mons are at risk.

  23. Pokemon Go Diancie Special Research

    Diancie makes her global debut in Pokemon Go with free Special Research tasks, alongside themed Field Research for additional

  24. How to Catch Larvitar

    This video will show you how to get Larvitar in your Pokemon Heart Gold and Soul Silver game.You can catch Larvitar in the Mountain area of the Safari Zone a...