Star Trek Fleet Command Jellyfish Parts Mission Guide Everything you need to know about where to find Jellyfish parts missions in Star Trek Fleet Command. Find every single part to build the Jellyfish without spending out hard earned cash.

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  • Star Trek Fleet Command Officer Assignments
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  • Star Trek Fleet Command Jellyfish Parts Mission Guide

The Star Trek Fleet Command (STFC) Jellyfish is a scout ship that's from another dimension. In the Star Trek world, it is said to have been piloted by Ambassador Spock on his mission to save Romulus.

The Jellyfish is a hugely powerful ship which can be used by low-level players as well as higher levels. It does not have a shipyard requirement meaning, in theory, it can be built from level 1.

The Jellyfish can be purchased via an in-app purchase (which is around £65 at the time of writing) or you can grind away at missions to acquire enough blueprints to start construction. If you don't fancy spending £65 for the in-app purchase then here is a complete list of all the missions and events that give the required 75 blueprint parts for the Jellyfish.

Star Trek Fleet Command Jellyfish Parts Mission Guide

The first mission can be found in a low-level system which you are sent to during the storyline missions. You will be sent to scout out several systems to relocate your base. One of these will have a mission called "Corsair" which for me was in the level 10 system "Jobuy". This gives the first 5 parts for the Jellyfish. In this mission, you are required to locate and destroy the Corsair leader. The target is a 1927-strength interceptor. Upon completion of this mission, you will get your first 5 Jellyfish parts.

STFC Mission Stop the Corsair

For the next missions, head to Rigel as almost all the planets have missions with Jellyfish parts. Just note that some missions can only be accepted upon completion of other missions.

From Rigel you can use the table below which lists all the Star Trek Fleet Command Jellyfish missions, systems and planets in which you can find the rest of the 25 Jellyfish parts from missions.

Other parts can be obtained from rare events, such as "Mirror, Mirror" and "Broken Mirror".

Star Trek Fleet Command Jellyfish Parts Mission Guide

Other events that the Jellyfish parts can be obtained from include the "Domination" events if you are high enough level, but below level 20.

Finally, you can buy 25 parts or the full 75 parts from the store during events. The cost of these is £19.99 and £64.99 at the time of writing.

Star Trek Fleet Command Jellyfish Parts Mission Guide

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On Monday 19th of April 2021, Mark Daughtry said

Hi, Just began playing game 4-5 months ago. completed missions and acquired 23 Jelly BP (Build Parts) then after working hard at an event. Got 50 more Jelly (Build Parts) Then Back tracked looking for any I missed and went over Level 20. Now, Even Systems at Lower levels that I have never visited now show on every Mission Planet (Mission 0) meaning they are no longer there? Not, that I already did it. Because it's Not lit up White Star Shine yet. So I Never Visited. If there were any Jelly Build Plans still there, you can not go look for them any more. This is pretty disappointing. Shows me the depth of the way the game will get you somewhere close to 98% complete on purpose, then use this as a psychological pressure to get you to spend money. If you actually got the Jelly you were just in the Lucky 2% my friend. I am 73/75. Unless another event pops up I have no chance. I have Spent small money but that was before this, think now I have resolve to Never Spend.

On Saturday 13th of March 2021, GlassOnion said

Worked through the missions listed and only received 23 Jellyfish blue prints for some reason. There was a Mar 21 event where I could buy 25 bp with the event currency, but that only took me up to 48. The Mirror Mirror mission was available, but, disappointingly it provided no blue prints. Even if I buy 25 with real world money, I will still be short by two. Scopely have obviously done their maths on these events and deals. I'm patient...I will wait until the next event comes around, if the game survives that long.

Tim Trott

On Tuesday 16th of March 2021, Tim Trott   Post Author replied

They must have "tweaked" the mission reward as I was able to get all blueprints without spending real money. I'm really not surprised that they did this. I actually gave up playing as there was too much focus on in app purchases, some of which other players then steal from you.

On Monday 14th of June 2021, boss replied

well or play 6 hours a day to get 24 hours of shields where you must be online minimal 3-4 times a day to start the shield 4 hours without a shield and offline will be your downfall.

On Thursday 25th of March 2021, Mike W. replied

Good evening Tim, Wait a minute what do you mean by players steal from you. Can please elaborate?

On Monday 29th of March 2021, Tim Trott   Post Author replied

When you are not logged in and someone attacks your station they will take a large chunk of resources that you need for upgrades - resources that you may have obtained via in app purchase. To prevent this you must also have shields - another in app purchase.

On Thursday 31st of December 2020, Dhiren Patel said

You have to be level 12 before you can build and use the jelly

On Saturday 19th of December 2020, Tont said

The mirror mirror and broken mirror mission have 0 prints in them I bought them with the latest event currency and was very disappointed that this post saying that those missions give prints is FALSE info. Booooo

On Monday 9th of November 2020, Yolanda Nelson said

I think this will help everybody, here is an interactive map for the star trek star system. you can lookup star systems to find what you need by resources and more. https://stfcpro.com/

On Saturday 30th of May 2020, BCD7000 said

Also note that some missions that state reward unknown include parts as have gotten 24 parts from missions so far and 25 from an event. Good luck everyone :)

On Tuesday 5th of May 2020, said

Added the numbers and it's only 24 parts, probably just a typing error.

On Friday 17th of April 2020, said

These missions only give you 15 blueprints. I was expecting a full list. This is a disappointing guide

On Friday 8th of January 2021, SwiftBladeAE replied

I found 25 blue prints the names used hear was not the same as in my sistem but it got the job done when i only tiped i the 1st 2 letters so thanks it 2020 Nov and there was an event miror miror i did not know that i could win blue prints so i never even did the event but got it throu using event points/rewards to buy/win blueprints

On Monday 4th of May 2020, SilkJP replied

I count 24...why 15? lol

But helpfull info: Which server?

Position will be the same on all server. But names change on servers. :-(

Is there a list/maps that helps to 'convert' your great info-list?

On Wednesday 22nd of April 2020, Tim Trott   Post Author replied

The missions give a total of 25 blueprints. The other 50 you need to get from events

On Tuesday 26th of May 2020, Toy replied

How to start this events , just saying

On Monday 1st of June 2020, Tim Trott   Post Author replied

These are server events. They occur at specific times during the year, I think they are annual. Mirror Mirror and Broken Mirror (for me at least) occured in November 2019

About the Author Tim Trott

Tim Trott is a creative photographer, traveller, astronomer and software engineer with a passion for self-growth and a desire for personal challenge.

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Star Trek Fleet Command: Where to Find Jellyfish Parts Missions

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Where to Find Jellyfish Parts Missions in Star Trek Fleet Command

Ever since Star Trek Fleet Command launched on mobile late last year, the developers have been adding new ships to get in the game. Here’s everything you need to know about where to find Jellyfish parts missions in Star Trek Fleet Command .

What the Jellyfish Is & How to Get It

The Jellyfish is a scout ship that’s from another dimension. In the Star Trek world, it is said to have been piloted by Ambassador Spock on his mission to save Romulus.

Getting it in the mobile game is pretty tough, though. You need 75 Jellyfish parts blueprints to get it, which requires a lot of exploring.

The first and easiest way to get parts is by buying them with real-world currency from the in-game store when they’re available. They should come in cycles, so check back for them if they’re not there.

If you don’t want to wait for them to return, or don’t want to spend real-world money, you can find them by completing missions that are littered throughout the game’s many systems.

Where to Find Missions in Star Trek Fleet Command

Jellyfish parts blueprints aren’t common at all, but you’ll likely come across them by simply heading out to explore certain systems. Getting all 75 is where the challenge is. It does help to be a high level so that you can complete the higher level missions, which makes sense since the ship is Rare and quite powerful.

There are a few good places to head out to to check for missions that offer parts as rewards. You should go to The Rigel System, where you’ll likely find missions on most planets or The Romulus Empire for high-level missions. Trekcommander.space also has a good list of missions that you’ll get parts from.

The rotating Monthly and Station events in Star Trek Fleet Command may also offer Jellyfish Parts for completing them, but the resource numbers you need are often very high.

In short, if you’re not willing to pay for parts, getting all 75 you need will take a lot of grinding and exploring.

That’s everything you need to know about where to find Jellyfish parts missions in Star Trek Fleet Command . For more tips and tricks on the game, be sure to search for Twinfinite .

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Carnac's Guide to Star Trek Fleet Command

ISS Jellyfish

Carnac | March 30, 2021 March 30, 2021 | Independent Ship , Ships

The ISS Jellyfish was the first 4* ship introduced in Star Trek Fleet Command, and it carries quite a wallop. It entered the game in November 2019 and will have a huge impact on the way you play the game.

star trek command jellyfish missions

In order to build the ISS Jellyfish, you’re going to need 120 Blueprints. You can get these either from the ISS Jellyfish Pursuit Event , from the new Territory Capture Service, or from Epic Armada Chests (if you’re ops level 36 or above.)

You’ve probably been warned about this. It’s a little pricey for a unique fixer-upper opportunity . (Bonus points if you remember where that reference is. I get the feeling it might come up in a trivia contest in the next few weeks.)

iss jellyfish repair costs by tier

The nice thing is that at level 39, you’re probably not tritanium poor (hopefully.) But even still, you’re really going to want to invest in repair technologies, both in repair times and resources.

Note that the Jellyish wasn’t affected by the recent reductions in G4 ship repairs . As you can see below, my tier 4 Jellyfish is still quite pricey to repair, but my research and drydock buffs have reduced the cost from 7.1 million Tritanium to 2.1 Tritanium.

repair costs in game iss jellyfish

The moral of the story is that if you can do whatever you’re doing with your Jelly with another ship, do it with the other ship.

Upgrading your ISS Jellyfish

upgrading iss jellfish impulse engine mk4

Here’s a nickel’s worth of free advice to you, before you start upgrading your Jelly – do as much research as possible as you can to reduce your costs. Specifically, for explorer parts; so Explorer Bartering in the Outlaw Research tree, and Pure Parts Explorer in the Galaxy tree.

ISS Jellyfish total cost of ownership

It’s not the G4 gas that’s likely going to hold you back from upgrading, but rather, it’s the G4 uncommon parts. You’ll get an awful lot of the gas you need to upgrade it from the Para Bellum events. You will get a good deal of parts from the Jellyfish Brawl events, but not to the degree you’ll get them from.

You’re also going to need to pay attention to your research for upgrading this ship. A lot of the new researches recently released increase the power of the G4 ships, and the Jelly will benefit from that.

ISS Jellyfish mining tribbles

I was actually most excited to get the ISS Jellyfish for its warp range. This was a healthy upgrade for me, and let me finish up a lot of missions.

Tier 4 will also let you get to warp 75, which will let you move your base into Deep Space, where you have easier access to fast latinum mining and G4 raw material mining. It’s also a bit quieter. Less of the riff-raff .

The other thing you’ll notice is that it’s a fast ship in warp. With tech bonuses, mine zips around at warp 15.7.

It’s not a particularly quick ship in systems using impulse power. It starts out at 85, though there is research you can get starting at level 42 in the Outlaw Research tree that will speed it up, maxing out at 110.

The ISS Jellyfish in Combat

Apart from its range, the key to maximizing your use of your Jelly is understanding its ship ability:

Imperial Might – The ISS Jellyfish gains an additional 15% damage bonus at the start of every combat round. This bonus stacks with no limit.

This bonus, by the way, starts at 15% per round. It maxes out at 74% per round.

So the key is this, the longer your battle goes, the more damage you’re going to do. For reference, my 4.5 million strength Tier 4 ISS Jellyfish currently does 440k damage per round. My 3.8 million Tier 7 Augur does 595k damage per round. So in short battles, the advantage goes to the Augur. The longer the battle goes, the more damage done by the Jellyfish will increase dramatically.

In terms of weaponry, you’ve got three weapons. Two phaser cannons (energy weapons) that each fire twice in every round, and a “red matter torpedo” kinetic weapon that fires in every other round.

If you’re thinking that you’re going to go toe-to-toe with similarity-powered G3 epics, you’re probably going to be disappointed. The Jelly’s ability doesn’t work that fast. So your 4 million Jelly will likely fall victim to a 4 million Enterprise or Augur.

It’s also a terrible base cracker. Those battles tend to be in the 4-6 round range. Short battles are not your friend in this ship.

It’s not bad at all in hunting hostiles, just throw the Pike crew on and get to work. Just keep in mind that you’re not going to get faction “devotion” rep bonuses because it’s not a faction ship.

It can be also be very good at defeating mission bosses. For tougher ones, I’ve used my Jelly to wipe out the shields of mission bosses, and then used my Augur to finish them off.

But, where you will absolutely love this ship is in armadas. It’s in long battles where it’ll shine, and armada battles tend to be very long indeed. 25+ rounds, and doing increasing damage in every round.

Basic Crewing

(For the sake of space, I’m going to go with just a few basic crews here, and probably write something more in depth at a later date.)

For armadas, if you’re confident that you’re going to win easily, then Five of 10 (Borg Jaylah) is a go-to. If it’s going to be closer, the old reliable of Kirk , Spock , and Khan is the way to go. You can also mix and match, and put Five as the captain, for the increased loot, with Kirk and Spock as your officers.

Keep in mind that it’s an Explorer, so your new TOS officers will work nicely with it.

For hostiles, you can’t go wrong with your Pike crew.

The setup itself gives you a lot of flexibility. The ship ability doesn’t require any special conditions like burning or morale to set it off, so you’re free to max your officers, and tailor your crew to your opponent. It fires both energy and kinetic weapons, so you can also use that to your advantage.

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ISS Jellyfish

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Details [ ]

The ISS Jellyfish is a 4 Star, Rare Explorer Ship , and requires a Shipyard at lvl 39 in order to build it.

The ISS Jellyfish is a testament to the technological prowess of the Terran Empire. Far more versatile than its counterpart in our universe, this Jellyfish uses an experimental dark matter warp drive, capable of travelling vast distances quickly and without appearing on enemy scanners. Originally intended as an espionage vessel, it would allow the Empire to spy on its allies and root out dissent before it began. It is also equipped with powerful T-38 Disruptor cannons, making it more than capable of wiping out rebellious activity whenever it is encountered.

The ISS Jellyfish was to be the pride of the Terran Empire, a symbol of their cunning and omniscience. However, the Empire never came into possession of the ship. Spock had other plans for his prized creation...

Ship Ability [ ]

Ability: +15% damage Bonus to every round Imperial Might : The ISS Jellyfish gains an additional 15% damage bonus at the start of every combat round. This bonus stacks with no limit . Ship Abilities are always active. See also Missions , Ships , Resources

Build Costs [ ]

120 Blueprints needed to build. This is an Event Ship

Build / Tier Details [ ]

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the jellyfish from star trek fleet command

How to Get the Jellyfish for Free in Star Trek Fleet Command

At first, synonymizing the name Jellyfish with Star Trek would make someone think it’s some kind of rare alien specimen. However, it’s not that and is in fact very far from being so. The Jellyfish is a ship, but not just any ship. It is in fact, the very ship that Spock once used to prevent the destruction of Romulus as well as one of the best ships in the game . Now it can be yours in Star Trek Fleet Command. This is how to get the Jellyfish for free in Star Trek Fleet Command.

What The Jellyfish Does

RELATED: How to Attack Other Players in Star Trek Fleet Command

Now, you really could take a shortcut and purchase the parts, but why do that when you can get them completely free? With a lot of grinding and a little patience, you can get the Jellyfish parts without spending a single cent of real-life currency.

The Jellyfish inside the shipyard in Star Trek Fleet Command.

To be able to build the Jellyfish, you’ll a shipyard that is at least level 12. This high-tech ship was meant to be used for scientific research, so don’t expect anything too offensive or defensive out of it. It will, however, increase the effectiveness of its Captain Maneuver by 15 percent.

How To Get The Jellyfish Parts

Like with most ships, you need blueprints to build the Jellyfish. Fortunately, you can get most of them for free. You get 25 blueprints for completing the Jellyfish missions. You need 75 in total to complete the Jellyfish, so you have to get 50 more from other missions. These can be collected by playing through the game and completing tasks.

You can also sometimes get them by participating in special events. The event shops also sometimes have parts that you can buy with the in-game currency. Do be aware that not all events will have the parts. Therefore, it might take a while to grind out the completion for the Jellyfish, but it is certainly worth it.

Now that you know how to find the parts, you can complete the Jellyfish and save your money!

star trek command jellyfish missions

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Update 66 Patch Notes

By rebekah 7 May 2024

star trek command jellyfish missions

Gorn Invasion, Pt 2

“My crew is a damn fine crew, just as capable, if not more so, than any other crew in the fleet.”

It’s a big galaxy. Maybe too big sometimes, especially when you are far away from your friends and family. For Captain Pike and the crew of the Enterprise, this seems truer than ever.

Nurse Chapel, on a mission to tend to a criminal Klingon’s wounds, finds herself stranded with her charge on a distant planet, pursued by his enemies, and unable to contact Pike. Doctor M’Benga must leave the Enterprise and fly with the Independent Commander, searching the galaxy for a rare herb that will save the life of a young girl. Spock is seconded to a Federation vessel crewed only by Vulcans and is taught an unexpectedly singular lesson about logic, pride, and emotion.

There are times, however, when distance is not so much physical as cultural. The Enterprise learns this firsthand when it encounters a world that is both reliant on fossil fuels and on the brink of catastrophic environmental collapse. But perhaps nothing speaks to the alien more than the Gorn, as the Independent Commander discovers when they confront the brutal reptilian race and its horrifying new technology.

“It is simply logical to prepare for the future.”

The month of May brings the second part and conclusion of this SNW arc.

Update 66 Includes:

New ship: the gorn eviscerator.

  • New Monaveen Refit
  • New Officers
  • New Missions
  • New Cosmetics
  • New Battle Pass

The Gorn Eviscerator

Update 66 will introduce a new ship to players Operations 40 and above: the Gorn Eviscerator . Expanding on the groundwork the Discovery ship laid, the Gorn Eviscerator is able to open “Spatial Rips” for quick movement between systems, enabling players to bring their Alliance members to the Spatial Rip location instantly. This is the first ship with passive Isolytic abilities, making it ideal when going up against Gorn Hunter Hostiles.

star trek command jellyfish missions

This Gorn-themed ship encompasses 15 tiers with level ranges 40-65. Its “Spatial Rip” allows the player to create a temporary 1-way portal to the system they are in. Once this portal is opened, a message in the alliance chat is sent. The portal will only appear in the player’s system – (no interactable system entities), and an ally will need to open the System Viewer of system A to be able to use the portal and insta-warp to it.

star trek command jellyfish missions

The Spatial Rip will only last for X duration, disappearing when closed, and will have a usage counter – tracking how many ships can use it. Players can travel to any system within their grade or below. Ships that travel through a wormhole get a free, one-time Insta-recall.

Tiering up the Ship will increase the number of ships that can pass through the Spatial Rip, as well as allow the Spatial Rip to stay open longer. 

Players Operations 10+ can use the promo code: EVISCERATOR to gain 24,000 Event Store currency, approximately 30min after event reset. This code will not work prior to this time. 

star trek command jellyfish missions

There will also be a weekly “Gorn Technology” Event that all players will be able to participate in that will reward players with blueprints.

Passive Abilities

This new ship also possesses a couple of passive abilities: Hunt the Hunters and Rigorous Extraction . Hunt the Hunters is a passive ability that increases Isolytic Damage against Gorn Hunters. Rigorous Extraction, the Gorn Eviscerator’s second battle ability, will amplify that Apex Isomatter when you defeat a Gorn Hunter while using the ship. Tiering up the ship will increase that isolytic damage, and these abilities become critical to the Gorn Eviscerator refinery bundles which have been added to the Isomatter tab located in the Eviscerator Refinery.

Effect on Gorn Hunter Hostiles: 

star trek command jellyfish missions

The Eviscerator Refinery will provide you with the Gorn Eviscerator Parts needed to upgrade the ship, as well as other rewards such as:

  • PvP Isolytic Defense artifact Shards
  • Update 65 and Update 66 Officer Shards

Check out this video and blog article about the Gorn Eviscerator for more details.

Monaveen Refit

star trek command jellyfish missions

  • Sigma Resources added to Queen’s Favor claims
  • Burning to PVE Hostiles

Two new officers will be joining our SNW crews in Star Trek Fleet Command. 

Epic SNW James Kirk

In “ Star Trek: Strange New Worlds ,” James Kirk is portrayed as a charismatic and capable young officer, exhibiting many of the traits that define his iconic character in later years. Kirk is shown as courageous and often willing to put himself in harm’s way to protect others and fulfill his duties.  In the same way, SNW James Kirk shows us that when he assumes the position of the Captain’s chair, he will not back down from a fight. 

star trek command jellyfish missions

Captain’s Maneuver: Command Prodigy

  • -40/30/15% 

Officer Ability: Phaser-Bank Operator

  •   +200/600/1200/2000/3500% 

Rare Officer: Pelia

Pelia is characterized as a resourceful and enthusiastic officer, contributing her expertise and skills to the Enterprise’s various missions. Her role adds to the overall dynamic and synergy of the crew, much like her entrance into Star Trek Fleet Command.

Pelia will provide boosts focused on ISO Hostile combat, and when paired with Sam/SNW James Kirk, M’Benga, or Chapel, Pelia will round out the crew to provide maximal synergy for awesome power vs Iso Hostiles.  

star trek command jellyfish missions

Officer Ability: Brain-Melting Secrets

  • -2/5/10/15/20%

Below Deck Ability:  Perpetually Bored

  • +10/25/45/70/100%

25 missions are rolling out in this update, including 20 new Core missions and 5 new missions to introduce the new Gorn Eviscerator ship. 

Core SNW: All the Feels

5 Missions | Level 34+

Spock has been seconded to a Vulcan vessel when it suddenly comes under a strange neurological attack that leaves the entire Vulcan crew slaves to uncontrollable emotions. The only one unaffected is Spock, who finds himself in the unenviable position of having to babysit a bunch of emotional Vulcans. 

Core SNW: Bedside Manners

Nurse Chapel has to take care of a Klingon who doesn’t want but very much needs her help, as the two of them are trapped in a shuttlecraft. 

Core SNW: Healing

A dying girl needs treatment that can only be synthesized from a rare herb. The journey there and back will take too long, so M’Benga must take her with him as he searches for the herb. 

Core SNW: Connivance

The Enterprise crew is sent to investigate a potential first contact situation. They find a planet reliant on fossil fuels and on the brink of environmental collapse. The crew must investigate the death of a prominent politician and uncover a dark conspiracy to keep newly discovered warp power hidden from the public.

Intro Missions: New Ship Interaction (Eviscerator)

5 Missions | Level 40+

There have been reports of increased Gorn activity throughout the sector. The crew discovers that the Gorn are using one-way portals to attack colonies. They create a trap in order to obtain and study this new technology – the Axion Engine.

Two brand new primes are in this update, as well as extensions to 4 pre-existing ones: 

  • Research Cost Efficiency
  • Prime Wartime Morale
  • FKR Tribute Primes – level 6 & 7
  • Prime Temporal Disruption

star trek command jellyfish missions

Prime Wartime Morale – While you have Morale, +20% Isolytic Damage

Prime Temporal Disruption – Increases Temporal Disruptors Daily Claim by +300%

star trek command jellyfish missions

Extensions:

star trek command jellyfish missions

Prime Research Cost Efficiency now has a level 2 extension, up to +450%, G3-G5

FKR Tribute Primes – levels 6 & 7

  • 200/350% more reputation from killing hostiles, and the free claims contain 1000/2000 faction credits, and 12.5M/50M reputation

star trek command jellyfish missions

Battle Pass and Cosmetics

A new battlepass launches this month, and players will have the ability to earn 4 new avatars and 3 new frames this update, including:

  • Gorn Hatchling
  • Gorn Eviscerator
  • Spatial Rip
  • Majalan Machine
  • Gorn Devourer

star trek command jellyfish missions

Make sure you keep an eye open on our official channels for any updates related to this month’s event schedule. 

  • Fixed an issue with the Kir’shara artifact where the attack button appeared for a fraction of a second instead of the queue attack button
  • Fixed an issue with the Kir’shara queue mechanic not completing the queue due to an invalid hostile
  • The “eye” button to inspect faction store bundles is back!
  • Fixed an issue where the Warchest points were using an exponential notation instead of a whole number
  • Fixed an issue with the Voyager Astrometric Sensor refit not being displayed in system view for the USS Voyager’s 3D model
  • Fixed an issue where the percentage in the tooltip was missing from Phlox’s ability “Denobulan Threat Response”
  • Fixed an issue where Nurse Chapel’s officer ability was not being consistent
  • Fixed a text consistency issue with the FC Captain Spock’s description for Alloy Metallurgies
  • Fixed an issue with the “From Ashes” mission, where the donation objective of 25M Dilithium wasn’t consistent with the mission dialogue, which was asking for 200M Tritanium
  • Fixed a text consistency issue with the “Escalation” mission, where the description appeared as “Upgrade Operations to level 60” instead of “Upgrade Operations to level 61” which was inconsistent with the mission objective
  • Fixed an issue with the mission “The Meaning in the Message Part 4” wherein the character art for Phelps wouldn’t appear in the dialogues
  • Fixed a consistency issue with the mission “Cover-Up Part 2” where the description wasn’t matching the end objective
  • Fixed an issue where the systems Pteros and Rioha were displaying more planets than usual
  • Fixed an issue where a wrong planet name was appearing in the system Cirriped: “Broix” instead of “Borix”
  • Fixed a placeholder text for a planet in the system Gawen
  • Fixed a graphic issue with the icons overlapping the Ship ability text on the details panel when exiting the “Assign Officers” Screen
  • Fixed an issue where USS Voyager’s ship damage animation was misplaced
  • Fixed an issue with the “Select” buttons within the Fleet Bar remaining on screen when selecting a ship ability and staying idle for a period of time without actually selecting anything
  • Fixed an issue where the player was not being redirected to the research node when hitting the back button after deciding not to make a prime purchase

Improvements

  • New in-game toggle in the General Settings of the user profile that allows opting out of displaying their username in the “Alliance Rewards” screen when making purchases
  • The text “Wave Defense formed! Join it here” appears when sharing coordinates in the GC or Alliance chats when doing wave defenses

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Published May 8, 2024

Top Crew Moments that Defined the Kelvin Timeline

Revisit the Kelvin Timeline for the 15th anniversary of 'Star Trek.'

Collage of Kelvin Timeline characters (Chekov, Uhura, McCoy, Kirk, Jaylah, Scotty, Sulu, and Spock)

StarTrek.com

15 years ago, Star Trek (2009) created an alternate reality universe known as the Kelvin Timeline. In the parallel world of this film, and its sequels Star Trek Into Darkness and Star Trek Beyond , a retaliatory attack by a Romulan miner named Nero sets off a chain of events that forever alters the destiny of the U.S.S. Enterprise NCC-1701.

In this timeline, James Kirk loses his father, George, and is a reluctant recruit to Starfleet Academy in 2255. The half-human Spock witnesses the destruction of his home planet Vulcan; Uhura, a xenolinguistics expert, is in her early days as a cadet; and engineer Montgomery Scott is an accidental addition to the crew. While the alterations in the Kelvin-verse range from minute to major, all have an impact on the time continuum that sets everyone down a familiar yet different path from their TOS counterparts.

In honor of the 15th anniversary of Star Trek , we’ve rounded up some of the key crew moments that define the Kelvin Timeline. While fan reception varies across all three films, they do expand the lives of the TOS crew from their maiden voyage, their first five-year mission, to their fall, and reunion at Yorktown.

Captain George Samuel Kirk: Sacrifice of the U.S.S. Kelvin

George Kirk sitting at the helm of the U.S.S. Kelvin mere moments before its sacrificial collision course with the Narada as he hears his son's cries for the first time in Star Trek (2009)

Star Trek (2009)

The Kelvin Timeline starts with the death of George Kirk, since the alternate reality established in Star Trek is built on Kirk's sacrifice aboard the U.S.S. Kelvin .

Following an attack by Captain Nero, a 24th Century Romulan bent on revenge for the loss of his home world, George Kirk becomes acting command for Captain Richard Robau. With a passenger load of 800-plus on his shoulders, Kirk leads decisively to evacuate the Kelvin and destroy Nero's mining vessel Narada . His final moments are spent securing the life of his pregnant wife and child, just moments from birth. Captain George Kirk went down with the Kelvin , but not before naming his son. And not before saving the lives of nearly all its crewmembers in a legendary maneuver that involved manually piloting his ship into the Narada to give survivors more time. While his son, James, grew up without a father, George's influence was never out of reach. His DNA for steeliness was a blueprint, dad to son.

As Christopher Pike told James when recruiting him to Starfleet, George Kirk "didn’t believe in no-win scenarios."

Captain James T. Kirk: Going Down with the Enterprise

Kirk looks ahead at the viewscreen realizing the Enterprise is going down for real this time in Star Trek Beyond

Star Trek Beyond

Yes, the captain's sacrifice to the warp core in Into Darkness could top the best of Kirk in the Kelvin Timeline. But even more real is the loss of the Enterprise in Star Trek Beyond .

Halfway through its first five-year mission, the ship's saucer section is destroyed by Krall, a former Federation officer who is now the mutated leader of the Swarm. Krall's advanced tech takeover is an eerie callback to the loss of the Kelvin and George Kirk in Star Trek 's opening moments. Jim Kirk confronts the exact decisions his father faced in his final moments, and he faces the inevitable destruction of the Enterprise with the same head-on decisiveness. The crew comes first, always. That principle is also exemplified in Kirk's impassioned plea to Admiral Marcus in Into Darkness when the ship is threatened with extinction. No one else is responsible for Kirk's orders, and he's always made that clear.

Spock: (Alternate) Future Planning for the Past

Breaking temporal rules, Prime Spock meets with Kelvin Spock beside a shuttle in Star Trek (2009)

Spock's best moments in the Kelvin Timeline are the conversations he has with himself. He is an (alternate) future planner, and Ambassador Spock is the Prime messenger. There are two "hinge" events that have caused this parallel, divergent timeline — the destruction of Romulus around 2387, and the destruction of the U.S.S. Kelvin in 2233.

Prime Spock sets up his younger, alternate reality self with critical information, but nothing can stop the death of Vulcan and its billions of inhabitants. Ambassador Spock also convinces Kirk, while marooned on Delta Vega, to elicit a strong emotional response from his younger self so that Captain Spock "realizes" he is unfit for command. The Ambassador knows that the survival of the Enterprise relies on Kirk in the captain's chair, with Spock's measured logic guiding the captain with computer-like precision.

In Into Darkness , Ambassador Spock also warns the Commander of what's ahead. Because of the Ambassador's uncharacteristically strong response, Spock understands the full threat of Khan. He warns Kirk, repeatedly, that Khan is not to be trusted, even as a temporary ally. If only Kirk took the note.

Lieutenant Hikaru Sulu: First Enterprise Mission

Close-up of Hikaru Sulu in the center seat of the Enterprise at the helm of his first command mission in Star Trek Into Darkness

Star Trek Into Darkness

Lieutenant Sulu stands out on his first Enterprise mission. As the responders to the Vulcan distress signal in Star Trek , Sulu and a crew of fresh-faced cadets mobilize under Pike's command. While first day jitters cause Sulu to forget to disengage the Enterprise 's equivalent of a parking brake, we'll cut him some slack. Three minutes into his maiden voyage, Sulu pilots the Enterprise straight into Nero's trap, and is forced to pull off an evasive maneuver in a space field littered with what's left of a Federation Starfleet. And he can't go to warp.

Sulu's first "away mission," if parachuting into the Vulcan atmosphere to board and overpower the Narada qualifies, is also memorable. We learn just how much hand-to-hand combat he's working with when Sulu saves Kirk from two Vulcans with expert fencing skill. A sophisticated addition to a Starfleet resume and, in Sulu's case, the saving grace for one of the rockiest first flights in Star Trek history. Don’t test Sulu. If you do, "you will fail."

Lieutenant Nyota Uhura: Taking Down Khan

On the roof of a moving train, Uhura fires her phaser at Khan as he brawled with Spock in Star Trek Into Darkness

Lieutenant Uhura delivers the final blow to Khan in Into Darkness . When Bones discovers that Khan's blood is needed to save an irradiated Kirk, the Lieutenant beams down with seconds to spare to relieve Spock from a losing battle. Uhura's fight with Khan is also a resolution to her turmoil at the start of Into Darkness .

Following Spock’s near-sacrifice on Class M planet Nibiru, Uhura struggled to understand how the person she loved could end it all so easily. While fighting Khan, Uhura is the one who is prepared to die, demonstrating just how deep her bond with Spock runs.

Montgomery Scott, Chief Engineer: Standing on Principle

Montgomery Scott and Mr. Keenser surprised by the arrival of Prime Spock and Kirk as they've been exiled on Delta Vega for several months in Star Trek (2009)

Montgomery "Scotty" Scott gets a lot of play in the Kelvin Timeline as the inventor of transwarp beaming and as the Enterprise 's Chief Engineer. Kirk and Ambassador Spock first encounter Scotty in the Federation outpost on Delta Vega. His assignment is bleak, cold, and lonely, so he's only too happy to beam aboard the Enterprise while it's mid-warp even at risk of death. (Good thing too, 'cause he almost dies.)

To Scotty, the Enterprise represents limitless engineering possibilities. He is a veteran man of science, equally fascinated by the dated technology of the U.S.S. Franklin in Beyond . There is no challenge that Scotty doesn't match with grit. The rare exception is when he says "no" to Kirk in Into Darkness for all the right reasons. Scotty refused to support Starfleet's military operation against "John Harrison," telling Kirk that he considered himself an explorer. A man with a mission and a conscience.

Dr. Leonard "Bones" McCoy: Saving Jim Kirk's Life

In Sickbay, a distressed Leonard McCoy looks up close-up at a Tribble in front of him in Star Trek Into Darkness

Bones gets two "Best in Crew" moments as the Enterprise 's Chief Medical Officer. The first — inoculating and dragging Jim Kirk aboard the Enterprise in Star Trek . The second — saving Kirk's life in Into Darkness .

In order to cripple the U.S.S. Vengeance that was overtaken by Khan, James Kirk needed to stabilize the Enterprise by reactivating the ship's engines and weapons. So, he enters the warp core, sans containment suit, flooding himself with a deadly dose of radiation. The Enterprise is now down a captain, but at least it's no longer hurtling towards a fiery reentry on Earth. Enter Bones with a bit of Tribble inspiration.

After the successful capture of Khan on Qo'noS, Kirk requested that Bones test the blood of the madman to unlock the secrets of his superhuman healing and strength. Bones delivered, injecting a sample of Khan's blood into a Tribble. When Bones notices that Khan's super-blood reanimates that same Tribble from death, Kirk is taken off the cryotube, Khan is beamed back to the Enterprise , and an 11th hour blood transfusion brings Kirk back from the land of death.

Ensign Pavel Chekov: Manual Override Award

Ensign Chekov leans over the railing to pull Kirk up as the Enterprise is in freefall in Star Trek Into Darkness

Ensign Pavel Chekov deserves a pip for dealing with multiple, catastrophic tech failures in the span of Into Darkness . When Chief Engineer Mr. Scott fails to persuade Kirk to disarm the Enterprise 's torpedoes, or else , the ship experiences a warp core coolant leak that removes their ability to evade Khan or counterattack. And, since Scotty handed in his resignation to avoid this preventable disaster, Chekov patches up the pieces. Throughout Into Darkness , the MVP Ensign scurries, dodges, and races against the ticking bomb of Khan to get the Enterprise back in semi-decent shape.

In the film's final showdown, the Enterprise and the U.S.S. Vengeance are both inoperable. They are trapped in Earth's gravitational field above San Francisco, plummeting towards certain death. Enter Chekov with his "right time, right place" talent. Making one of the most impressive plays in the Kelvin-verse, Chekov catches Kirk and Scotty from freefall in their race to get the warp core online.

Jaylah: A Warrior Survives Altamid

Jaylah sits sprawled in the captain's chair with her leg over the arm in Star Trek Beyond

startrek.com

Star Trek Beyond is a survivor movie, and Jaylah is the ultimate survivor.

A crewmember that started as an ally, Jaylah is a member of an unknown humanoid species. She becomes a friend to Starfleet by sharing a common enemy in Krall, who also destroyed her people. For a handful of years, she was marooned on the planet Altamid, surviving and building a home out of a 2160s Federation starship. Jaylah's mastery over the legendarily lost U.S.S. Franklin makes her a best in (honorary) crew. By engineering defunct, century-old alien tech, she uncovers the secrets of an ancient vessel. Jaylah survives by camouflaging the ship with holograms, alarming it with traps, and listening to music on VHF.

At a celebration for the christening at Enterprise-A, the crew all gazed up in wonder in Star Trek Beyond

By the end of Beyond , the reconstruction of Enterprise -A is already underway. The captain has refused an appointment to Vice Admiral so he can still fly, and Ambassador Spock is dead, leaving Commander Spock on a singular timeline journey. Uhura recommits to Starfleet, Jaylah gets a bid to join the Academy, and Bones all but says that he'll go wherever Kirk goes. As for the rest of the crew? The five-year mission remains uncharted, but all have their eyes on Enterprise -A.

To revisit the entire Kelvin Timeline, watch Star Tre k , Star Trek Into Darkness , and Star Trek Beyond . Bring it home today .

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Robyn Belt is a writer, editor, and journalist (Startrek.com, Marvel.com) who loves thinking about the real and speculative science of Star Trek. DS9, TNG, SNW super-fan. Find her on Twitter @robyn_belt or Threads @robynbelt_.

Collage featuring stills from Star Trek Nemesis, Star Trek: Picard, and Star Trek: Discovery

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Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

The breen come calling in "erigah," giving discovery some of its greatest diplomacy... even in the face of the dread inevitability of a season finale..

Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

We’re getting close to the end of Star Trek: Discovery , which means we’re getting close to a season finale. And if there’s one thing Star Trek: Discovery loves— more than love , more than time travel , more than being deeply unsubtle —it is presenting you with a scenario of hope that then has to come crashing down, because you remember this is happening in episode seven of a season and not episode 10.

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Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

Usually, this has been a problem for Discovery in the past—because our heroes can’t help but feel like they have to be compromised out of nowhere or blindsided in some silly manner as the stakes of a grand finale to the season come crashing down around them. Any good they do, whether it’s sitting down and talking with their foes, or making a breakthrough on a mystery, has to be upended, because structurally they were doing too well too soon. And while “Erigah,” the seventh episode of Discovery ’s fifth and final season, does have that problem in some ways, it’s not actually all that impactful on the main plot of the episode—which delivers a strong, tense game of politicking and aggressive negotiation over spectacle in a very satisfying manner.

Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

“Erigah” smushes together three simmering plotlines from across the season—the hunt for Moll and L’ak; the hunt for the next clue to the Progenitor tech puzzle; and the simmering threat of the Breen Imperium—into a pressure cooker it opens with Michael suddenly learning that Starfleet has managed to capture Moll and L’ak, bringing them both into custody at Federation HQ. There’s a problem though: the Federation and the Breen have not really yucked each other’s yum for nearly a millennia now, and the wounds a dying L’ak sustained running into Michael on the ISS Enterprise can’t be treated with their limited knowledge of Breen physiology. On top of that, Moll and L’ak were doing the open comms equivalent of screaming “please, come find me, I have a very obvious targeted painted on my forehead” when they were captured, which is how Starfleet found them... and how the Breen and L’ak’s uncle know exactly where they are now, too.

It’s a fascinating race against time, as Dr. Culber has to try and mitigate L’ak’s injuries long enough for Michael to find out any information he has about the current power dynamics of the Breen Imperium before Primarch Ruhn—tense not just because L’ak is on the verge of biting it for most of the episode, but also tense because it’s rare to see Starfleet and the Federation absolutely shitting their own pants with fear like they do here. Remarkably, it turns out the Federation and the Breen haven’t directly interacted since the latter entered the Dominion War , about 800 years prior—and when that happened, the Breen became the first species in hundreds of years to directly assault Earth, leveling San Francisco in the process. That this is the next time they’re meeting—for a volatile hostage exchange and attempt to try and talk the Breen down from just blasting their way into getting what they want—just dials up the pressure on everyone here (that being mostly Michael and Rayner, Admiral Vance, and T’Rina, who steps up to act as the Federation’s representative while President Rillak stays way the hell away on a different diplomatic mission, which is an incredibly funny way for them to frame the fact that Chelah Horsdal didn’t come back for a few scenes). And it’s a good pressure, that gets people to crack in very interesting ways.

Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

The first is Rayner, who, even for as gruff as he’s been trying to balance his personal axes to grind over the hunt for Moll and L’ak with integrating into Discovery ’s command structure, gets decidedly fiery in a sit-down meeting with Vance and T’Rina. It’s clear to us and Michael alike that there’s something more to his biting commentary here than his usual irascibility, as Michael learns sitting him down afterwards to try and get him to cool: another Breen Primarch was responsible for invading Kelleran and subjugating Rayner’s people, leaving him the sole survivor of his family. To him, the fear the Breen represent isn’t some long-ago dustup in Federation history like it is for T’Rina and Vance, it’s his life . But having lived in the face of Breen aggression, it’s Rayner that gets our heroes to realize that they have to play hardball with Ruhn in order to make it out of this in one piece—they can’t back down in the face of his warship towering over Federation HQ, they can’t capitulate, they can’t show their fear: Starfleet has to come prepared to play, and throw down if necessary.

What follows is a genuinely fantastic scene—perhaps one of the best in Discovery . Making full use of the circular Federation HQ set, Ruhn and a cadre of Breen soldiers beam in to meet T’Rina, Vance, Rayner, and Michael—and T’Rina of all people goes on the attack . She matches Ruhn word for word, never backing down, never hiding behind the cool facade of Vulcan logic. T’Rina knows what she has to do to buy Culber as much time to keep L’ak alive, and using the info on the rival Primarch that Rayner revealed discussing Kelleran’s history, the Federation makes its demands, rather than it being the other way around: they keep L’ak in custody and off the board from the Breen’s ongoing power vacuum for the Imperial throne, the Breen back the hell off, and no one has to blow a hole in the side of anyone else’s starship today. This shouldn’t work. It’s a Vulcan, not exactly known for their fiery demeanors, going up against a Breen, who are all rage and bluster but also locked behind a big old mask. But Discovery sells the hell out of it, even if it has to just be a bluff on T’Rina’s part, and it’s just captivatingly tense and triumphant—and rooted in these characters having to step up and take on what they’ve learned about the people they’re confronting and carry the day with words rather than phaser bolts. It’s great! It’s so great.

Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

Alas, like we said, this is episode seven, not episode 10. So while T’Rina’s bluff works, back over at Discovery ’s medbay things have to go terribly wrong, and Moll and L’ak try to stage a breakout... largely involving L’ak killing himself by pumping himself full of drugs. While Moll gets away briefly, Book and special returning guest/premiere phaser pointer Nhan get her to realize that it’d be much better trying to spend L’ak’s final moments with him, instead of running off... just in time for her to be there just as Ruhn and a Breen medic beam in to try and save L’ak, only to see him die. Naturally, Ruhn is pissed—he just lost his leverage and Starfleet just lost its bargaining chip—and so is Moll (turns out, people die when they try to kill themselves as a distraction!). Now, the two are teaming up, with Moll using herself as the bargaining chip by revealing that the Federation have been lying about the real game at play here—the hunt for the Progenitor tech, powerful enough to completely level the Imperium’s power vacuum and grant them even more dominance in the galaxy. With nothing left for her to lose, there’s nothing left for the Federation to bargain with, and much to an incredibly hypocritical Book’s condemnation—yes, people learn from their mistakes, but my guy, you did detonate an incredibly illegal bomb a season ago after engaging in a lot of crime!—they have to let Moll go with the Breen, whisking them away to find the last piece of the Progenitor puzzle.

So yes, the finale stakes are here, but at least this time around they relied on a rash decision by our antagonists, rather than our heroes, to come crashing in here. And in Moll and L’ak’s decision, that rashness works: they were desperate to do anything, even die, because the thought of being puppeted in the Breen’s power plays and politics was worse than anything else. The plan was stupid—very stupid, even—but it was driven by their desperation and their love for each other. It’s much better than having our heroes’ hard work undone in a blink just because they needed to not quite succeed yet in the structure of the season.

Image for article titled Right, This Is the Moment on Star Trek: Discovery Where Everything Has to Go Sideways

Alas, that does bring us to the bit of “Erigah” where that has to happen—the B-plot about the next clue in the puzzle, which basically involves Tilly and Adira walking around the ship and having to pretend that the very basic discoveries they make about the Betazoid doctor’s clue they found are astonishingly revelatory. They discover that the doctor wrote a manuscript that is now very rare and out of print (“discover” here being they put the title of the manuscript, written on the clue , to the ship’s computer and ran a search). Then they discover that the original work might be kept in a rare galactic collection that occasionally moves around the universe (by having a completely random Jett Reno walk-and-talk in between fiddling with bits of the set, so Tig Notaro can read off a little exposition with a tone that really is nothing more than “I am reading some expository-ass expositition here”). Then, they finally figure out that the moving galactic archive is moving in pretty much a slightly curved line (they draw a holographic line on the map), aided by Book using his empath powers on the clue (another revelation treated as unthinkably clever, but the revelation is “Betazoids are telepaths,” which is basically the thing we know about Betazoids ) to chart out potential systems.

All this is very simple puzzle work but it is drawn out across the background of the entire episode, and it not only distracts from the thrilling tension of the main plot, it’s the bit where our heroes are forced to look stupid because each of these simple steps is treated like they’ve just made a Holmesian breakthrough that no one could’ve possibly ever thought of. They did the Star Trek equivalent of googling for 45 minutes! Thankfully, it’s all just a means to an end compared to the part of “Erigah” that really works—and the stage is set for a high-stakes finale to Discovery as the Breen and the Federation alike race towards the final piece of the puzzle. Hopefully, as things inevitably go from bad to worse the closer we get to the last episode, we’ll chart that rocky path in a manner a bit more akin to the A-plot we got this week, rather than the B-plot.

Star Trek: Discovery is available to stream now on Paramount+.

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .

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Star Trek And Babylon 5 Stars Join Forces In Space Command Redemption, Stream Right Now Without Netflix

Posted: May 9, 2024 | Last updated: May 9, 2024

<p>Space Command: Redemption, a long-awaited sci-fi series funded by fans has finally been released. The project was helmed by veteran writer Marc Scott Zicree, and boasts a cast featuring actors from both Star Trek and Babylon 5 franchises. </p>

Space Command: Redemption, a long-awaited sci-fi series funded by fans has finally been released. The project was helmed by veteran writer Marc Scott Zicree and boasts a cast featuring actors from both Star Trek and Babylon 5 franchises, including Robert Picardo and Bruce Boxleitner.

<p>This ambitious sci-fi saga began its journey in 2012 through a crowdfunding campaign. Fans of space adventures seen in such classics as Star Trek and similar shows rallied behind the project, and Space Command: Redemption raised $221,000. Zicree used the funding to launch Space Command Studio in Los Angeles. </p><p>This couldn’t be done with just $221,000 in initial seed money. Zicree raised $4 million by selling investment shares combined with further crowdfunding. </p>

The Crowdfunding

This ambitious sci-fi saga began its journey in 2012 through a crowdfunding campaign. Fans of space adventures seen in such classics as Star Trek and similar shows rallied behind the project, and Space Command: Redemption raised $221,000. Zicree used the funding to launch Space Command Studio in Los Angeles. 

This couldn’t be done with just $221,000 in initial seed money. Zicree raised $4 million by selling investment shares combined with further crowdfunding. 

<p>Marc Scott Zicree’s plans for the Space Command saga are huge. Over the last decade, he has managed to film and produce a 2-part pilot, now released as Space Command: Redemption. However, this is just the beginning.</p><p>Zicree envisioned Space Command as 12-episode series exploring the hopeful future of humanity venturing out into the cosmos. According to Zicrees, filming for part 6 of the planned 12-episode series is already complete, with parts 7 and 8 already in development. </p>

Zicree’s Plans

Marc Scott Zicree’s plans for the Space Command saga are huge. Over the last decade, he has managed to film and produce a 2-part pilot, now released as Space Command: Redemption. However, this is just the beginning.

Zicree envisioned Space Command as a 12-episode series exploring the hopeful future of humanity venturing out into the cosmos. According to Zicrees, filming for part 6 of the planned 12-episode series is already complete, with parts 7 and 8 already in development. 

<p>Space Command: Redemption wouldn’t exist without a number of Star Trek and Babylon 5 stars. From Star Trek, there’s Doug Jones (Star Trek: Discovery), Robert Picardo (Voyager), Armin Shimerman (Deep Space Nine), Faran Tahir (J.J. Abrams’ Star Trek), the late Nichelle Nichols (TOS). From there Babylon 5 side of things there’s Bill Mumy, Bruce Boxleitner (Babylon 5), and the late Mira Furlan.</p>

Space Command: Redemption wouldn’t exist without a number of Star Trek and Babylon 5 stars. From Star Trek, there’s Doug Jones (Star Trek: Discovery), Robert Picardo (Voyager), Armin Shimerman (Deep Space Nine), Faran Tahir (J.J. Abrams’ Star Trek), the late Nichelle Nichols (TOS). From the Babylon 5 side of things, there’s Bill Mumy, Bruce Boxleitner (Babylon 5), and the late Mira Furlan.

<p>Space Command: Redemption is an homage to Star Trek and 80s sci-fi classics. The story follows Captain Kemmer and the United Planets’ Space Command crew. They are sent on an adventure to explore our solar system, in the hope of human colonization.</p><p>The two part pilot sets the stage for the series, teasing a rescue mission led by Captain Kemmer. He saves xeno-archeologist Vonn O’Dara high above Mars, igniting a revolution bound to change galactic history. </p>

Space Command: Redemption is an homage to Star Trek and 80s sci-fi classics. The story follows Captain Kemmer and the United Planets’ Space Command crew. They are sent on an adventure to explore our solar system, in the hope of human colonization.

The two part pilot sets the stage for the series, teasing a rescue mission led by Captain Kemmer. He saves xeno-archeologist Vonn O’Dara high above Mars, igniting a revolution bound to change galactic history. 

<p>Marc Scott Zicree is a veteran writer behind the entire project. His resume includes work not only on shows like Babylon 5 and Star Trek, he has authored The Twilight Zone Companion.</p><p>He has stated that he wanted to create something different from the dark and dystopian sci-fi that reigned over the early 2000s and make Space Command: Redemption a more hopeful adventure, similar to the original Star Trek. </p><p>“Our idea was an uplifting show like the original Star Trek, which came out when I was 10, blew my mind, and inspired my lifetime fascination for this whole realm. Star Trek was truly revolutionary,” said Zicree.</p><p>Space Command: Redemption has just been released and is already available on several streaming services. It is available for free on Tubi and there are other options like renting it on Amazon and Google Play.</p><p>Source: TrekMovie</p>

Marc Scott Zicree

Marc Scott Zicree is a veteran writer behind the entire project. His resume includes work not only on shows like Babylon 5 and Star Trek, he has authored The Twilight Zone Companion.

He has stated that he wanted to create something different from the dark and dystopian sci-fi that reigned over the early 2000s and make Space Command: Redemption a more hopeful adventure, similar to the original Star Trek. 

“Our idea was an uplifting show like the original Star Trek, which came out when I was 10, blew my mind, and inspired my lifetime fascination for this whole realm. Star Trek was truly revolutionary,” said Zicree.

Space Command: Redemption has just been released and is already available on several streaming services. It is available for free on Tubi and there are other options like renting it on Amazon and Google Play.

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So, just to clarify, Moll and L'ak are chasing the ultimate power in the universe, to trade it so they can, in essence, elope..?!

promo image for the show

Warning: Spoilers ahead for "Star Trek: Discovery" season 5, episode 7

Almost immediately, we're treated to the return of Commander Nhan (Rachael Ancheril), who we last saw in the episode " Rubicon " S04, E09, just like we called a couple of weeks ago with episode 3, "Jinaal." And you know, this new episode, entitled "Eirgah," starts off strong and actually holds our attention throughout. In short, with just three more episodes remaining until the end of " Star Trek: Discovery " forever and ever, we actually get a pretty good installment. 

Yes, it seems the writers aren't quite sure what to do with Captain Rayner's character, and that was always a danger. Callum Keith Rennie is an actor of the highest caliber, and a reoccurring B-character was never going to be worthy of his talent. And so we seem to continually walk the very thin line between a basic, two-dimensional character and someone who teases the tiniest hint of Mariana Trench -like depth.

Regardless, we are at least given a little more insight into his background, and, of course, it leaves us wanting so much more — though his character is so disappointingly clichéd at times, you really have to wonder how Raynor actually made it through Starfleet and ended up with his own command in the first place. 

Related:   Watch the bittersweet trailer for 'Star Trek: Discovery's final season (video)

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Get all the Star Trek content you can possibly handle with this free trial of Paramount Plus. Watch new shows like Star Trek: Discovery and all the classic Trek movies and TV shows too. Plans start from $4.99/month after the trial ends.

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Another interesting observation is the mention of the USS Mitchell, clearly a nod to the actor Kenneth Mitchell, who popped up a number of times in "Star Trek: Discovery" playing various roles, but who tragically died from complications of ALS back in February . Possibly an indication of when this scene was actually filmed, which seems really rather recent, but it's a small matter. 

Arguably the most important issue to focus on here is that Malinne "Moll" Ravel (Eve Harlow) and L'ak (Elias Toufexis) are in fact chasing the ultimate power in the universe, to trade it ... so they can, in essence, elope? It's less of a romantic gesture and slightly more of a staggeringly irresponsible and breathtakingly selfish thing to do, don't you think? 

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"Oh, darling, let's go and visit Risa, the pleasure planet, for our honeymoon," purred Moll as she gently shifted under the bed sheets, her skin enjoying every moment of contact with the luxury one-billion-thread Vulcan cotton. 

"We could do that," he replied, his arms still wrapped around her. "But don't forget, absolutely everyone in the galaxy is dead, so we'd have to make our own Samarian Sunsets..." he added almost as an afterthought. 

closeup of a gray-haired, bearded man wearing a starship-commander uniform

But enough of all of that. There are a number of reasons, many beyond the obvious, as to why this is a pretty good episode. The obvious ones include the fact that this episode didn't rip off any decades-old sci-fi that the millennial scriptwriters have only just discovered, so you know, that's always a plus. It happens, sure. It's like discovering the music of T-Rex for the first time, 20 years later, then trying to form a band, aged 13½, believing beyond any doubt that you have a rock-star future ahead of you, basically by copying their songs. The difference is, you were prepubescent, no one in the band could actually play an instrument — and the writers on "Discovery" are Paid Professionals.

Interestingly, this episode is the first major directorial role that Jon Dudkowski has had, and frankly, it shows a lot of promise. He too, we suspect, has studied the work of the legendary Vince Gilligan, and some of the camera angles and edits reflect this. The problem with all of Nu-Trek is that a ton of different directors are hired to come onboard and churn this stuff out. " Picard " was practically a case study on how not to production line principal photography as quickly as possible. Because every director has their own style and when you have a minimum of say, six different styles, more often than not, it jars, making the show inconsistent and harder to enjoy, ultimately driving a wedge between the viewer and the experience. 

"Discovery" too suffers from the same problem, but if they'd given Dudkowski the whole season to direct, well, we might have had better episodes, and certainly a more consistent experience. Having the same showrunner isn't the same as having the same director, and having a variety of such notably different styles, in this instance, is a bad thing. Each episode should be a labor of love, and, as such, in a show where the season is only 10 episodes long, both the season and the show would really benefit from being seamless. 

illustration of a large starship against the blackness of space

— 'Star Trek:' History & effect on space technology

— 'Star Trek' movies, ranked worst to best

— 'Star Trek: Discovery' season 5 episode 6 goes old school and benefits because of it

Of course, quite how much actual control Dudkowski had we'll never know. But this installment definitely benefits from good dialogue, good pacing, some creative cinematography and even little touches like how Burnham is never quite given the chance to use a catch phrase, lame or otherwise. And that self-aware-style of writing has been noticed and appreciated.  

The fifth and final season of "Star Trek: Discovery" and every other episode of every "Star Trek" show — with the exception of "Star Trek: Prodigy" — currently streams exclusively on Paramount Plus in the U.S., while "Prodigy" has found a new home  on Netflix.  

Internationally, the shows are available on  Paramount Plus  in Australia, Latin America, the UK and South Korea, as well as on Pluto TV in Austria, France, Germany, Italy, Spain and Switzerland on the Pluto TV Sci-Fi channel. They also stream on  Paramount Plus  in Italy, France, Germany, Switzerland and Austria. In Canada, they air on Bell Media's CTV Sci-Fi Channel and stream on Crave.

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Scott Snowden

When Scott's application to the NASA astronaut training program was turned down, he was naturally upset...as any 6-year-old boy would be. He chose instead to write as much as he possibly could about science, technology and space exploration. He graduated from The University of Coventry and received his training on Fleet Street in London. He still hopes to be the first journalist in space.

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An alien man shows Kirk and crew to a giant stone figure on a lush hillside, shaped like the open maw of a monster with smoke curling from it’s fangs in Star Trek: The Original Series.

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Star Trek: Discovery boldly goes where no Trek has gone before by saying religion is... OK, actually

‘Whistlespeak’ breaks from Trek tradition to be pretty chill about believing in a higher power

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Star Trek’s future is a secular one. Franchise creator Gene Roddenberry was an avowed atheist , and the series and its spin-offs have routinely criticized organized religion as manipulative, illogical, and detrimental to the evolution of a society. Individual members of the human race may have an undefined spirituality, a curiosity about the afterlife, or a sense of wonder at the unknown or unknowable, but specific religious beliefs are typically reserved for alien cultures.

But, if Trek’s fervently pro-science and anti-superstition has remained constant, so have the attempts by different storytellers within the franchise to approach religion from other, more tolerant angles. And the latest episode of Star Trek: Discovery , “Whistlespeak,” may present Trek ’s most even-handed take on faith to date.

Religion as childhood fantasy

Somewhat restrained by the standards and practices of 1960s television, Star Trek: The Original Series used sci-fi allegories to criticize religion as an institution that stifled advancement and expression. In two episodes (“The Return of the Archons” and “The Apple”), Captain James T. Kirk and his Enterprise crew encountered a planet where a population was cowed into willful ignorance or repression by a deity that turned out to be a computer, which Kirk summarily destroyed.

In the 1980s, however, Star Trek’s writers were free to take the gloves off and criticize religion directly. In the 1989 Next Generation episode “Who Watches the Watchers,” Captain Jean-Luc Picard is mistaken for a god by a Bronze Age civilization for whom religion is already a thing of the past. Picard is mortified to be the catalyst for what he, in no uncertain terms, views as a societal regression, and steps in to reveal the truth to his new worshippers, even at the risk of his own life.

The position of “Who Watches the Watchers,” and of Star Trek at large, is that people turn to the supernatural when there are questions they can’t answer, but that the answers will always come, eventually. The willingness to pursue those answers and the patience to avoid drawing rash conclusions is a sign of maturity. By contrast, inventing digestible but unsupportable explanations for life’s mysteries is a sign of immaturity , a phase to be grown out of.

Other people’s gods

After Gene Roddenberry’s death in 1991, there was a gradual shift in the way Star Trek stories approached religion. The human species had still exited the evolutionary stage at which religion was practiced, but many of their peers in the galactic community — such as the Klingons and the Bajorans — held strong religious beliefs. And these beliefs began to be explored in much greater detail.

In Star Trek: Deep Space Nine , the human members of the command crew go to great lengths to not only respect but participate in the Klingon rituals of their comrade, Lt. Commander Worf. Ahead of Worf’s marriage to Jadzia Dax, his colleagues Captain Sisko, Chief O’Brien, and Dr. Bashir join him for four days of fasting and physical exhaustion (though not without complaint). When Jadzia is murdered and Worf fears her death has not earned her a place in the Klingon Valhalla of Sto-Vo-Kor, Bashir and O’Brien follow Worf on a potential suicide mission to win glory in her honor. Worf’s friends are content to take Klingon religion at face value, and the existence of Sto-Vo-Kor is never questioned.

Worf and two other Klingons scream at the sky, while one of them closes the eyes of a fourth, fallen Klingon in Star Trek: The Next Generation

During this era of Star Trek, alien religious beliefs were not merely tolerated, but validated. This is an important wrinkle in the case of the Bajoran religion on Deep Space Nine , whose worshiped Prophets are undeniably real: a species of non-corporeal beings who live outside of time and periodically intervene in the development of the nearby planet Bajor. Whether or not the Prophets have done the things the Bajorans worship them for is not up for debate, only whether or not they should be treated with religious reverence. Through DS9 ’s exploration of Bajoran politics, religious power is as dangerous as the person wielding desires it to be — not inherently malevolent or infantilizing towards its people. But, of course, since the existence of the Bajoran gods can be scientifically proven, their value as an analog to real-life religion is limited.

Discovery’s middle way

The streaming era of Star Trek under executive producer Alex Kurtzman, which began in 2017, has seen some new, minor references to religious practices in human society. For example, an unnamed background character serving aboard the USS Cerritos on Star Trek: Lower Decks can be seen wearing a hijab, indicating that some semblance of Islamic tradition is still observed in the 24th century. Not long after we meet Captain Christopher Pike during the second season of Star Trek: Discovery , we learn that his father taught both science and comparative religion.

But “Whistlespeak,” which comes midway through Discovery ’s fifth and final season, returns fully to the Original Series’ territory of a classic “weird alien religion” episode, and with a much more multi-faceted approach. Captain Burnham and her crew visit the planet Halem’no. which is nigh-uninhabitable except within the radius of a tower-like device that was secretly installed by a Federation scientist centuries earlier. The planet’s surviving inhabitants are a peaceful and friendly pre-warp civilization who believe that the towers are temples built by their gods.

Disguised as locals, Burnham and her friend and shipmate Lt. Sylvia Tilly join the faithful Halem’nites for a ceremonial marathon up to the towers as tribute to their divine saviors. It’s a joyful ritual that brings the entire community together, but there’s a shocking twist the Starfleet visitors only learn after the race is finished. Tilly and the marathon’s other winner, a Halem’nite named Ravah, are locked inside the tower, where they will eventually asphyxiate; a sacred sacrifice to keep the planet’s terrible storms at bay.

Though Starfleet officers are forbidden to interfere in the development of pre-warp civilizations, Burnham isn’t about to let Tilly (or Ravah) die to satisfy some arcane ritual. However, rather than tearing the whole society down like Kirk might have done, Burnham appeals directly to the community’s leader — Ravah’s father, Ohvahz — and implores him to stop the sacrifices, explaining the tower will do its work whether or not his child gives their life. Ohvahz is, naturally, open to the idea of not killing his child, but fears that revealing that their temple is actually an alien artifact will shatter his community and lead to violent conflict. What is their civilization without their faith and traditions?

“Better off,” is how Picard would probably answer. But Burnham’s response is more measured.

L-R Alfredo Narciso as Ohvahz and Sonequa Martin-Green as Michael Burnham in Star Trek: Discovery. They are wearing hand-made alien garments, and conversing calmly while sitting on the floor in a stone room.

“There is still what you believe. Nothing we’ve shown you means gods don’t exist… it’s just that you know that there’s also us… Beliefs can evolve. Denying that can cause almost as much chaos as the worst storm.”

It’s probably no accident that Ravah, the teenager who’s supposed to be sacrificed in this episode, is gender non-binary, a trait which is not controversial for the Halem’nites but is condemned by many conservative religious groups here on present-day Earth. There’s also a parallel to the climate crisis, as the Halem’nites will need to learn to maintain the alien weather tower in order to keep their world safe. Would Christianity collapse if their leaders recognized that some of their flock don’t fit into the gender identities described in their holy texts, or that human intervention is required to undo human-made damage to the Earth? Probably not, and their inflexibility is only doing harm to their community. It’s not necessary to hold onto harmful policies or practices, nor is it necessary to throw out an entire system of beliefs because of new, contradictory, or unanticipated information.

Meanwhile, aboard Discovery, Dr. Hugh Culber has been trying to make sense of his own spiritual awakening, a feeling of connection to a higher power that has lingered with him since an out-of-body experience on a recent away mission. As a scientist, Culber’s first instinct is to investigate, understand, and catalog this sensation, but the explanation eludes him. He seeks the advice of his friend Cleveland Booker, a non-human with his own spiritual life, who essentially asks him, “Why do you need to understand it?” With this guidance, Culber decides that the value of his new spirituality is in how it feels, not where it comes from.

The approach to religion in “Whistlespeak” does not broadly condemn religion like The Original Series or The Next Generation , or rationalize and tolerate faith as a quirk of the other, like Deep Space Nine . Instead, “Whistlespeak” questions why a philosophy that is rooted in the unknowable should be attached to absolutes. Spirituality is what you make of it, whether that’s on an individual or community level. Religion can do harm, but it doesn’t have to, so long as its leaders and its believers are willing to embrace uncertainty. In this way, at least, science and religion can find some common ground.

Star Trek: Discovery is cracking open a box Next Gen closed on purpose

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Tilly’s 6 star trek: discovery away missions explained.

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Star Trek: Discovery's Mary Wiseman On Tilly's Season 5 Arc & Burnham Friendship

Star trek: discovery proves starfleet academy show doesn’t make sense without tilly, star trek: discovery season 5 episode 7 ending explained.

WARNING: Contains SPOILERS for Star Trek: Discovery, season 5, episode 6, "Whistlespeak"

  • Lt. Sylvia Tilly's growth on away missions shows her capability and confidence as she steps out of her comfort zone in "Whistlespeak."
  • Tilly has completed 6 successful away missions on Star Trek: Discovery.
  • With support from mentors like Saru and friends like Burnham, Tilly becomes the best version of herself on Star Trek away missions.

Star Trek: Discovery 's Lieutenant Sylvia Tilly (Mary Wiseman) is an infrequent member of the USS Discovery's away missions, with Star Trek: Discovery season 5, episode 6 , "Whistlespeak", marking Tilly's 6th official away mission as part of Discovery's crew. Tilly only has one away mission recorded prior to Star Trek: Discovery season 3, but that year marks a huge step forward for Tilly's character development. Captain Saru (Doug Jones) makes Ensign Tilly his Number One despite Tilly's low rank, and requests Tilly's presence on away missions that Saru believes will benefit from Tilly's personable demeanor.

Sylvia Tilly's promotion to Lieutenant in Star Trek: Discovery season 4 comes with new responsibilities, including participation in more Star Trek away missions, which Tilly is more likely to take on of her own volition. Each time Sylvia takes another bold step out of her comfort zone, Tilly gains more confidence and becomes a better Starfleet officer. Tilly's growth is noticed by the people who care for her, so her mentor, Captain Saru, and best friend, Captain Michael Burnham (Sonequa Martin-Green), both continue to push for Sylvia Tilly to broaden her horizons with more away missions as Star Trek: Discovery continues.

Screen Rant interviews Mary Wiseman about Star Trek: Discovery season 5, Tilly's friendship with Burnham, and her thoughts on the series ending.

6 Star Trek: Discovery Season 2, Episode 10 - "The Red Angel"

Tilly helps prepare for the red angel's arrival.

As a cadet in Star Trek: Discovery season 1, Sylvia Tilly's scientific skills are often better suited to duties aboard the USS Discovery, but Tilly's promotion to Ensign in Star Trek: Discovery season 2 lets Sylvia see her first proper away mission. In Star Trek: Discovery season 2, episode 10, Ensign Sylvia Tilly is part of the away team that beams down to Essof IV, a planet with no breathable atmosphere, to set up the "mousetrap" designed to contain the Red Angel in Star Trek: Discovery season 2 . The bait in the mousetrap is Michael Burnham , whose survival is linked to previous appearances of the Red Angel throughout Michael's past.

To summon the Red Angel and hopefully contain it for further study, Burnham insists on putting her life in danger by intentionally being exposed to Essof IV's toxic atmosphere. Ensign Tilly is no fan of the dangerous plan but is on hand to monitor signs of the tachyon radiation that always accompanies the Red Angel's appearances. After long moments of waiting and watching Michael suffer from asphyxiation, Tilly finally reports on the tachyon spike that eventually comes right before Burnham nearly dies.

When the "mousetrap" works, Star Trek: Discovery season 2's first Red Angel is revealed to be Gabrielle Burnham (Sonja Sohn), Michael Burnham's mother, but Gabrielle didn't set the Red Angel signals.

5 Star Trek: Discovery Season 3, Episode 2 - "Far From Home"

Saru & tilly look for help on a hostile ice planet.

In Star Trek: Discovery season 3, episode 2, "Far From Home", Commander Saru (Doug Jones) chooses Sylvia Tilly as the person to join the away mission on an unknown ice planet after the USS Discovery misses the target planet of Terralysium, and instead crash-lands in the 32nd century. Discovery is badly in need of repair, and Saru believes that Tilly's natural ability to put people at ease will be an asset in trading some of Discovery's dilithium for the rubindium needed to fix Discovery's communications systems.

Saru is right, of course. When Saru and Tilly approach a single outpost in the frigid wasteland, Tilly's assertion that they're Starfleet officers makes one of the local miners, Kal (Jonathan Koensgen), curious and eager to help. Trouble comes with Zareh (Jake Weber), a conceited courier who acts outwardly hostile towards Tilly, and straight-up murders Kal for helping Saru and Tilly. The encounter indicates that the USS Discovery crew is definitely not in the 23rd century anymore , and Tilly is going to have to adjust to Star Trek: Discovery season 3's time jump.

4 Star Trek: Discovery Season 4, Episode 1 - "Kobayashi Maru"

Tilly leads the away team to help deep space repair beta six.

In Star Trek: Discovery season 4, episode 1, "Kobayashi Maru", Lieutenant Sylvia Tilly undergoes her own version of the famous Starfleet Academy no-win scenario test , but this time, the Kobayashi Maru is for real. A distress call from the space station Deep Space Repair Beta Six, experiencing the effects of a gravitational anomaly, alerts the crew of the USS Discovery, and Lt. Tilly leads the away mission to help fix the station's thrusters, with Ensign Adira Tal (Blu del Barrio) in tow.

After the station collides with debris pulled in by the gravitational distortion, the theoretically simple repair job turns into an evacuation, complete with broken transporters and a dearth of escape pods leading to a nerve-wracking countdown. Tilly manages to focus on the situation despite her own nerves, and steps up to take charge, sending shaken station personnel back to the USS Discovery, while Tilly, Tal, and station commander Nalas (Rodrigo Fernandez-Stol) wait for rescue. Tilly's tenacious refusal to abandon the station as the clock ticks down is a catalyst for a change of plans and, after returning to the USS Discovery following the harrowing experience, Tilly starts to rethink her life choices in Star Trek 's 32nd century.

3 Star Trek: Discovery Season 4, Episode 3 - "Choose to Live"

Tilly and burnham help the qowat milat track down a romulan murderer.

Lt. Sylvia Tilly's growing uncertainty about the direction of her new life prompts Captain Saru to suggest Tilly as a companion for Captain Michael Burnham's away mission in Star Trek: Discovery season 4, episode 3, "Choose to Live", a joint venture with the Romulan Qowat Milat , after a Starfleet officer is murdered by a Qowat Milat nun named J'Vini (Ayesha Mansur Gonsalves). Tilly's way out of her comfort zone, but Michael and the two Qowat Milat sisters -- one of whom is Michael's mother, Gabrielle Burnham (Sonja Sohn) -- are skilled enough to carry the weight of any combat they may face in bringing J'Vini to justice.

The Qowat Milat, first introduced in Star Trek: Picard , are a sect of Romulan warrior nuns who dedicate their lives to lost causes. Star Trek: Discovery season 3 reveals that Gabrielle Burnham joined the Qowat Milat after the Red Angel suit tied Gabrielle to the 32nd century.

Lt. Tilly helps piece together that the moon that J'Vini flees to is actually a spaceship housing the last remnants of the Abronians, a dormant species that J'Vini swore to ferry to their ultimate destination before reawakening. J'Vini's story of finding the Abronians and dedicating her blade to their lost cause shakes something loose in Tilly's ennui , as Tilly considers how her own new path might be similar to J'Vini's, as a deviation from the tracks that they'd each been on.

The cast of Star Trek: Starfleet Academy has yet to be announced, but Mary Wiseman's Lieutenant Sylvia Tilly should definitely be a part of it.

2 Star Trek: Discovery Season 4, Episode 4 - "All Is Possible"

Tilly trains starfleet cadets on a snowy moon.

Exploring new directions for her life, Lt. Sylvia Tilly volunteers to train a squad of Starfleet Academy cadets, but the routine planetary survey mission turns into a trial by fire. Growing up in Star Trek: Discovery 's post-Burn galaxy means the cadets already don't get along, thanks to the vast social chasms spread wide among all of them. Val Sasha (Amanda Arcuri) has never met a non-human, and Harral (Seamus Patterson), an Orion, and Taahz Gorev (Adrian Walters), a Tellarite, are outright hostile towards one another. That alone would be a difficult challenge for a new teacher, but a gamma ray burst knocks the shuttle off course, sending the Starfleet Academy team spiraling into a crash landing.

Tilly's 23rd century approach of cooperation through communication and empathy works.

It's up to Lt. Tilly to keep the fledging crew of cadets calm in the face of almost certain danger, and help them work together if they're going to make it out alive, because this is not the mission that any of them -- including Sylvia Tilly -- prepared for. Tilly's 23rd century approach of cooperation through communication and empathy works, and pierces through the 32nd century walls that Harral and Gorev have put up, and encourages Sasha to speak up. The disaster turns out to be a breakthrough, and Tilly decides that she wants to be a teacher at Starfleet Academy, setting up the possibility of Sylvia Tilly being in Star Trek: Starfleet Academy .

1 Star Trek: Discovery Season 5, Episode 6 - "Whistlespeak"

Tilly races to save the pre-warp planet halem'no.

Captain Burnham selects Lt. Sylvia Tilly as an away team partner to retrieve the next clue in Star Trek: Discovery season 5's treasure hunt, which is likely to be found in a weather tower constructed centuries earlier by the Denobulan scientist Hitoroshi Kreel. The tower brings rain to Halem'no, a dry planet that's home to a pre-warp society, so the local Halem'nites revere the station as a holy temple that can only be entered by the winners of a traditional race. The solution, then, is simple: enter the race and win.

Tilly has been uncertain about the impact she's had on her Starfleet Academy students, but this test of endurance is well within Lt. Tilly's abilities. Thanks to Sylvia's kindness, both Lt. Tilly and Ravah (June Laporte), a Halem'nite youth, win entry to the temple and the honor of being sacrificed to Halem'no's gods. (Wait, what?) While Burnham kicks down Star Trek 's Prime Directive to save Tilly (and all of Halem'no), Sylvia's compassion towards Ravah keeps them going through what they believe is their last moments, and Star Trek: Discovery season 5, episode 6, "Whistlespeak", serves to remind Tilly that she does belong at Starfleet Academy, despite the doubts she's been having.

Lt. Sylvia Tilly's participation in the away missions on Star Trek: Discovery has only increased as Discovery goes on, and the 6 missions that Tilly has gone on so far have each contributed to Tilly's overall character arc. By taking steps off of the USS Discovery, Tilly breaks out of her comfort zone and realizes that she's capable of more than she originally believed. Each mission helps Tilly come closer to her ultimate goal of teaching at Starfleet Academy in a slow, realistic way that keeps Tilly relatable and true to character, as Tilly becomes the best version of herself on Star Trek: Discovery away missions.

Star Trek: Discovery season 5 streams Thursdays on Paramount+.

Star Trek: Discovery

  • Star Trek: Discovery (2017)

IMAGES

  1. The Jellyfish in Star Trek Fleet Command

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  2. The Original Jellyfish

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  4. *THE JELLYFISH* FINDING THE BLUEPRINTS & DOMINION EVENT (Star Trek Fleet Command)

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  5. ISS Jellyfish

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  1. Star Trek Fleet Command Jellyfish Parts Mission Guide

    If you don't fancy spending £65 for the in-app purchase then here is a complete list of all the missions and events that give the required 75 blueprint parts for the Jellyfish. Star Trek Fleet Command Jellyfish Parts Mission Guide. The first mission can be found in a low-level system which you are sent to during the storyline missions.

  2. Star Trek Fleet Command: Where to Find Jellyfish Parts Missions

    Where to Find Missions in Star Trek Fleet Command Jellyfish parts blueprints aren't common at all, but you'll likely come across them by simply heading out to explore certain systems. Getting ...

  3. Jellyfish

    The Jellyfish is a 2 Star Rare Explorer Ship. It requires a level 12 Shipyard to build. Description: The Jellyfish is a scout ship from the future and another dimension. It was once piloted by Ambassador Spock on his mission to save Romulus from destruction in the Prime reality. Since its arrival in this dimension, the Jellyfish has been extensively studied by Federation scientists for its ...

  4. The Original Jellyfish

    Using Your Jellyfish. Its Ship Ability is "Pilot Recognition.". This increases the effectiveness of its Captain Maneuver by 15%. So pretty much any crew setup you can imagine will be more effective. This makes it great with a Klaa speed crew, or with a Morale crew, or with the Starfleet Academy crew against hostiles.

  5. ISS Jellyfish

    The ISS Jellyfish was the first 4* ship introduced in Star Trek Fleet Command, and it carries quite a wallop. It entered the game in November 2019 and will have a huge impact on the way you play the game. Building. In order to build the ISS Jellyfish, you're going to need 120 Blueprints.

  6. Missions

    The Swarm Missions, It Came From Deep Space & A to Z listings. This is a thorough work in progress All Missions and requirements as started by "Caveman"; now maintained / added to by myself, with other contributors and Cavemans Information that he continues to provide, Admin: Gemma0z Latest personal additions I've made, apart from many more Missions, including the Augment Missions are: Mission ...

  7. Jellyfish blueprints : r/startrekfleetcommand

    The best Reddit community for Star Trek Fleet Command! ... We need jellyfish missions. Reply reply ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related ...

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    Scopely introduced a lot of interesting stuff. In this Video I introduce you to: Jellyfish.Outside Views STFC:On this channel you find videos about the onlin...

  9. Star Trek Fleet Command

    The breakdown on how to unlock Spock's Jellyfish!---Join the battle in this action-packed game starring the movie cast of Star Trek & more!Welcome to the Gal...

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  11. Shipyard level 1

    Jellyfish Shipyard level: 12 These missions will provide 25 blueprints: Chain Breaker, Corsair, Crossed Blades, Encroachment, Insurgents, Interrogation Chamber, Lurker, Regiment, Smuggler's Run, The Settling Nomad, The Warband, Wise Investment. ... North Star Shipyard level: 18 Blueprints can be found as a reward upon completing these missions ...

  12. Jellyfish Blueprint Missions : r/STFC_Official

    Official Subreddit for all things Star Trek: Fleet Command, an MMORPG by Scopely. ... Or are some of the Jellyfish missions hidden. I am level 15 ops. Share Add a Comment. Sort by: Best. Open comment sort options. Best. Top. New ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC ...

  13. All mission locations in Star Trek Fleet Command

    When you launch the game Star Trek Fleet Command, your missions will be displayed on the left. You go through a fairly extensive narrative mode with key tasks in this management game. However, in addition to the primary content, the galactic system has several side missions. As a result, the main missions assist you in progressing through the ...

  14. Systems with jellyfish missions : r/startrekfleetcommand

    Maya is 9 and has a Jellyfish mission that gives 5 parts. Skyedark [18] has a mission with 3 parts In fact, most of the planets around Opla have missions that give you Jellyfish parts. 18 votes, 37 comments. I've been scouring the galaxy for jellyfish parts because who wants to pay $20 and still end up short!

  15. How to Get Jellyfish Blueprints in Star Trek Fleet Command

    In the Star Trek Fleet Command strategy, players control the crew of a spaceship to explore different corners of space, as well as fight other players. During the game, you will build more than one ship since you will need to achieve different goals. And in this guide, we will tell you how to get blueprints for Jellyfish.

  16. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. / Missions. Filter Missions Reset Filters. Basic. Name: Warp: − + − + ...

  17. ISS Jellyfish

    The ISS Jellyfish is a 4 Star, Rare Explorer Ship, and requires a Shipyard at lvl 39 in order to build it. The ISS Jellyfish is a testament to the technological prowess of the Terran Empire. Far more versatile than its counterpart in our universe, this Jellyfish uses an experimental dark matter warp drive, capable of travelling vast distances quickly and without appearing on enemy scanners ...

  18. How to Get the Jellyfish for Free in Star Trek Fleet Command

    What The Jellyfish Does. RELATED: How to Attack Other Players in Star Trek Fleet Command. Now, you really could take a shortcut and purchase the parts, but why do that when you can get them completely free? With a lot of grinding and a little patience, you can get the Jellyfish parts without spending a single cent of real-life currency.

  19. Star Trek Fleet Command Database

    STAY INFORMED AND DON'T LOSE YOUR PROGRESS! Subscribe for exclusive updates on our launches & more! Sync your progress across platforms and devices. Explore the Star Trek Fleet Command database featuring ships, systems, buildings, research, officers, hostiles, events, missions, and syndicates.

  20. Update 66 Patch Notes

    Nurse Chapel, on a mission to tend to a criminal Klingon's wounds, finds herself stranded with her charge on a distant planet, pursued by his enemies, and unable to contact Pike. Doctor M'Benga must leave the Enterprise and fly with the Independent Commander, searching the galaxy for a rare herb that will save the life of a young girl ...

  21. Jellyfish blueprint missions : r/startrekfleetcommand

    Jellyfish blueprint missions. I've got 25 blueprints from the duality event and 15 from the mission. I am missing 10 blueprints to get to 50. I have been on the wiki and cannot find the missions that appear there that i have not done. Is there any other way to get blueprints apart from monthl events ? Or are some of the Jellyfish missions hidden.

  22. Top Crew Moments that Defined the Kelvin Timeline

    15 years ago, Star Trek created an alternate reality universe known as the Kelvin Timeline. In the parallel world of this film, and its sequels Star Trek Into Darkness and Star Trek Beyond, a retaliatory attack by a Romulan miner named Nero sets off a chain of events that forever alters the destiny of the U.S.S. Enterprise NCC-1701.. In this timeline, James Kirk loses his father, George, and ...

  23. Right, This Is the Moment on Star Trek: Discovery Where ...

    The first is Rayner, who, even for as gruff as he's been trying to balance his personal axes to grind over the hunt for Moll and L'ak with integrating into Discovery's command structure ...

  24. Star Trek And Babylon 5 Stars Join Forces In Space Command ...

    Fans of space adventures seen in such classics as Star Trek and similar shows rallied behind the project, and Space Command: Redemption raised $221,000. Zicree used the funding to launch Space ...

  25. 'Star Trek: Discovery' season 5 episode 7 'Eirgah' is the best yet of

    Get all the Star Trek content you can possibly handle with this free trial of Paramount Plus. Watch new shows like Star Trek: Discovery and all the classic Trek movies and TV shows too. Plans ...

  26. New Jellyfish Blueprint missions : r/startrekfleetcommand

    Greenblueyell • 5 yr. ago. I had 50 blueprints before this event started, all from missions. So I'm hoping I can complete the new dominion event and get those 25 to put me at the 75 to build a f2p jellyfish. EDIT: I just did a search for a thread from the first jellyfish event and it looks like there were some blueprints that came from an ...

  27. Burnham & Tilly's Star Trek: Discovery Away Mission Is A Brilliant

    The sight of Captain Michael Burnham and Lieutenant Sylvia Tilly running the Race of the Mother Compeer together in Star Trek: Discovery season 5, episode 6, "Whistlespeak", calls back to when Specialist Burnham helps Cadet Tilly prepare for Starfleet's Command Training program in Star Trek: Discovery season 1. When Burnham and Tilly first meet as roommates in Star Trek: Discovery season 1 ...

  28. Star Trek Discovery discovers a new take on religion for the franchise

    Star Trek: Discovery's "Whistlespeak" episode takes a different stance on religious belief than the Original Series, Next Generation, or Deep Space Nine.

  29. star trek fleet command Jellyfish missions : r ...

    It's the discord bot that will tell you most of the info about the game, as far as locations and resources. You can query all sorts of things like where 3* gas is, where pakled thieves are, where missions and blueprints are etc. This signs be the link : https://discord.gg/bwPDTVB. Reply. HugeOldOak • 4 yr. ago.

  30. Tilly's 6 Star Trek: Discovery Away Missions Explained

    In Star Trek: Discovery season 3, episode 2, "Far From Home", Commander Saru (Doug Jones) chooses Sylvia Tilly as the person to join the away mission on an unknown ice planet after the USS Discovery misses the target planet of Terralysium, and instead crash-lands in the 32nd century. Discovery is badly in need of repair, and Saru believes that Tilly's natural ability to put people at ease will ...