Fuchsia City

safari zone pokemon red walkthrough

Now that you have thwarted Team Rocket's clumsy efforts to corrupt Saffron City, it's time to concentrate on your Pokémon training skills once again. This small town outside the famed Safari Zone is home to yet another Pokémon Gym -- but you may want to explore the streets of Fuchsia City first.

Pokémon Mart

Here's a listing of items available for purchase:

Another Rod

If you go to the house in the southeast of town, you'll be able to get yet another fishing rod. Sadly, this so-called "Good Rod" isn't nearly as good as the Super Rod you already own -- so don't pick it up, or simply dump it into your PC as soon as possible. You do, however, may want to do some fishing in the pond behind this guy's house.

The Toothless Warden

RTENOTITLE

The Safari Zone's Warden lives in the house next door. Don't try too much to decipher what he's saying -- you can't. Well, until you fix his speech impediment, which is accomplished by finding his Gold Teeth. So head into the Safari Zone, pay the 500 entrance fee and look for the teeth. Here's how you find them:

From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and continue on north where you will see another short stairway. Go up the stairs, go east, and then down the next stairway you see. The exit to Area 2 is to the west, so go north until you can turn left and continue on west until you find the exit.

Now that you're in Area 2, go west until you're in the tall grass, then continue on north and go up the steps (not the ones by the sign), then take the next flight of stairs down again. Go west until you bump into a pond, then continue on north. Go east until you find yourself in tall grass again, then go north. When you can't go any further, turn to the left and continue on west (pick up the Protein power-up on the way). You'll come to another patch of tall grass. You're almost there. Just go all the way to the south and exit this map to go to Area 3. There, finally -- a few squares to the south -- you will find the Gold Teeth.

Get HM 03 - Surf and TM 32 - Egg Bomb

Since you're already here, why not get the most useful HM at the same time as the teeth? Just go to the west from where you entered into Area 3 and you'll see a small hut (you will also see TM 32 lying outside on the ground, so grab it). Inside the hut, you will receive Surf. Teach this to your Pokémon to get a powerful Water attack that almost always hits its target -- and the ability to cross rivers, ponds, lakes and even oceans. To go for a swim anywhere, just walk up to a shore and select the Pokémon that knows Surf in the Pokémon menu. Select Surf and you're on your way.

Get HM 04 - Strength and Rare Candy

With the Gold Teeth in hand, go back to the Warden's house in Fuchsia City (it's the house in the southeast, below the pond). As a reward for bringing back his teeth, he will give you HM 04 - Strength. This power lets your Pokémon push around large boulders (you have to manually activate the Strength power every time you enter a new area). Use Strength in the Warden's house and push the boulder to the right. You can now grab the Rare Candy.

Fuchsia City Gym

RTENOTITLE

Fuchsia City's gym is led by Koga, a friend of Poison type Pokémon. Bring a team that contains Psychic, Fire, Ground, Water and Bug Pokémon and you will breeze right through this gym. There are a couple of invisible walls in this gym that prevent you from directly walking up to the respective trainers, but it's pretty easy to figure out this maze.

First battle the Juggler on the left side of the room, then walk over to the guy on the right. From there, just continue on up (fight 3 and 4) until you hit the wall. Now go to the left side of the room and head down. You'll bump into another wall. Just go to the right and down and you'll fight trainer #5. Go back to the left side of the room and head down (fight 6 on the way). About four squares below #6, go to the right and face Koga.

  • Juggler: Drowzee (34), Kadabra (34)   
  • Juggler: Hypno (38)   
  • Juggler: Drowzee (31), Drowzee (31), Drowzee (31), Kadabra (31)   
  • Tamer: Arbok (33), Arbok (33), Sandslash (33)   
  • Tamer: Sandslash (34), Arbok (34)   
  • Juggler: Drowzee (34), Hypno (34)   
  • Koga (Red and Blue): Koffing (37), Koffing (37), Weezing (43), Muk (39) 
  • Koga (Yellow): Venonat (44), Venonat (46), Venonat (48), Venomoth (50)

You'll get the Soul Badge as a prize for your victory as well as TM 06 - Toxic, the best Poison attack in the game.

Safari Zone

RTENOTITLE

The Safari Zone is home to some rare Pokémon, as well as a number of interesting items. We've already covered how you can find the Gold Teeth, HM 03 and TM 32 above, but there is certainly some more stuff to be found here:

  • Nugget: In the entrance area. You need Surf.   
  • Carbos: Area 1   
  • Max Potion: Area 1   
  • TM 37: Area 1   
  • Full Restore: Area 1   
  • TM 40: Area 2   
  • Protein: Area 2   
  • Max Revive: Area 3   
  • Max Potion: Area 3   

RTENOTITLE

In case you're confused about how to catch Pokémon in the Safari Zone, here are the basic rules:

  • You can take 500 steps before you're automatically recalled to the entrance.   
  • You can only use the 30 Safari Balls provided by the park.   
  • You cannot attack or use items or status altering moves.   
  • You can throw stones to make the Pokémon you are trying to catch angry. This will make it more likely that you will catch the Pokémon, but it will also make the Pokémon more likely to run away. You should throw multiple stones to increase your chances.   
  • You can toss out bait to make the Pokémon stay around longer. On the downside, this makes them harder to catch.   
  • Catching some of the rare Pokémon, like Chansey can be tough. It's not unusual to throw all 30 Safari Balls without catching a Pokémon, so don't get discouraged. Just save your game before you enter the Safari Zone. If you don't catch anything good, just restart.   

Here are the Pokémon that can be caught in the Safari Zone, by area:

Entrance Area Nidoran Female (Blue only), Nindorina, Nidoran Male (Red only), Nidorino, Exeggcute, Parasect, Venonat, Rhyhorn, Chansey, Scyther (Red only), Pinsir (Blue only). In the water: Krabby, Psyduck, Slowpoke, Dratini, Dragonair. 

Area 1 Nidoran Female (Blue only), Nindorina, Nidoran Male (Red only), Nidorino, Exeggcute, Paras, Parasect, Doduo, Kangaskhan, Scyther (Red only), Pinsir (Blue only). In the water: Krabby, Psyduck, Slowpoke, Dratini (Blue only)

Area 2 Nidoran Female (Blue only), Nindorina (Blue only), Nidoran Male (Red only), Nidorino (Red only), Exeggcute, Paras (Red only), Venomoth, Rhyhorn, Chansey, Tauros. In the water: Krabby, Psyduck, Slowpoke, Dratini (Blue only) In the water: Krabby, Psyduck, Slowpoke, Dratini (Blue only)

Area 3 Nidoran Female (Blue only), Nindorina, Nidoran Male (Red only), Nidorino, Exeggcute, Paras (Red only), Venonat (Blue only), Venomoth, Rhyhorn (Red only), Chansey (Red only), Kangaskhan (Blue only), Tauros. In the water: Krabby, Psyduck, Slowpoke, Dratini (Blue only)

When you're done with Fuchsia City and the Safari Zone, exit to the west to get to Route 18 .

Up Next: Route 18

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In this guide.

Pokemon Red Version

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Walkthrough

Pokemon red version  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: Gameplay hints and tips

Table of Contents

  • Next: Pallet Town
  • Introduction
  • Gameplay hints and tips
  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)
  • Vermilion City
  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)
  • Celadon City
  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower
  • Fuchsia City
  • Fuchsia Gym
  • Safari Zone
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Version differences
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

This walkthrough aims to be as thorough as possible. It will visit every area, give you details on how to get every item and will encourage you to catch Pokémon liberally. If you're doing a speedrun or are just playing the game casually and don't care about exploring everything it has to offer, this is possibly not the guide for you.

When it comes to battle strategies, this guide assumes that you have no outside help regarding trading with other cartridges. It also assumes that you are playing the game legitimately—that is, not using the help of any glitches or cheating devices. Having said that, useful or easily performed glitches will be pointed out throughout the guide which you can use at your discretion.

The main body of the walkthrough will be written in unformatted text which should succinctly give you directions on where to go and what to do. Any items you can find in an area will have a bold link to make them stand out, which you can click on to find out more information about that item in the item list section. For example:

Head north and pick up the Potion .

Other information that isn't a direct instruction will be written out in italic paragraphs like this. This is worth reading to learn more about the game unless you are already very familiar with it.

Useful information Occasionally, the guide will draw your attention to useful information by putting it in a box like this. Trainer battles will also be presented in this style, as will reminders about any upcoming in-game trades .
Pokémon evaluations Throughout the guide, each Pokémon will be given a rating and a brief overview of its in-game performance. There will also be links to a more in-depth evaluation for each Pokémon in the Pokémon evaluations section of the guide, where you can find a rundown of the Pokémon's strengths and weaknesses plus a recommended moveset for it. Of course, you should use whatever Pokémon and moves you wish on your adventure, but these evaluations should provide a useful baseline of information, particularly for newer players.

This guide makes heavy use of links for areas, items, Pokémon, moves and other terminology. These links will take you to the most relevant section of the guide so that you can find out more information about that topic. After you've clicked one of these links, you can click 'back' in your browser or on your smart device to come straight back to the section you left off from.

If something only applies to a specific version of the game, it will either clearly be spelt out or denoted by the letters R , B and Y , for Red, Blue and Yellow Version respectively.

Area overviews

Each section of the walkthrough is dedicated to an area in the world of Pokémon Red, Blue and Yellow, and will include the following information:

Map : An annotated screenshot of the area, taken from the Yellow Version of the game. The areas from the Red and Blue Versions can have very minor differences in their layouts and design, but not enough that players of those games won't be able to follow along with the Yellow Version maps provided. The one exception to this is Cerulean Cave, which has a completely different layout in Yellow, so for this area maps will be provided for both sets of games. Highlighted on these maps will be anything of interest, including landmarks, scripted events, items, Pokémon Trainers and connections to other areas.

Encounters : Most areas in the game have a handful of different Pokémon that you can encounter or obtain. A lot of the time, they're available to catch in the wild, but you'll also find in-game trades and gift Pokémon presented here. This table will show you what versions of the game the Pokémon appear in, the method of obtaining them, how likely they are to appear in any given random encounter and the possible levels at which they can appear.

Poké Mart : Some built-up areas throughout the world have a Poké Mart. If this is the case, a table will be provided which shows what items you can buy and how much they cost.

Items : At the beginning of each section will be a list of items you can get in that area. Sometimes you'll have to revisit an area at a later time to get all of its items—these items won't be included in the list initially, but the walkthrough will take you back through these areas to pick them up later on when you have the means to do so. Sometimes, different versions of the game will have a different list of items to pick up, so be sure to only follow the list for the version of the game you are playing.

Pokémon : A checklist of the new Pokémon you can obtain in each area, separated by game version. These lists will not include evolved forms of any Pokémon that you might have already obtained. For example, you can catch both Caterpie and Metapod in Viridian Forest, but the list will only include Caterpie since it can evolve into Metapod anyway.

Much like the item list, only the Pokémon that you can obtain on a first trip to the area will be on this list. As you progress through the game, other methods of obtaining Pokémon in previous areas, namely surfing and fishing, will become available to you. At that point, you'll get a friendly reminder that you can go back to these previous areas and pick up any newly obtainable Pokémon.

In Fuchsia City, you will notice a lot of Pokemon in enclosures, this is because there is a zoo right in Fuchsia City. This makes it look very big, but size wise it isn't. Gameplay wise, there is quite a bit to do. When navigating around, you can get to all areas without Cut, but it's easier to cut bushes down to work your way around Fuchsia.

Firstly head to the Pokecenter by heading to the left side of town, then head down and to the right. Heal up and head to the house on the left. The man inside will delete moves (including HM moves) off your Pokemon. For more information check out the Move Tutors Guide .

The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone.

When you encounter a wild Pokemon you will have four options, Throw Ball means you will throw a Safari Ball and will try to catch the Pokemon. Throw Bait will keep the wild Pokemon around for longer. Throw Rock will make the Pokemon easier to catch but it will be more likely to flee. Run means you will just run from the wild Pokemon. Now here is a small tip if you get into an area a long way from the entry and have very few steps left or are running low on cash. Stay in one spot, and by lightly tapping the direction buttons, you can turn around. This will not count toward your steps but you will still encounter wild Pokemon! Also note, EVERYWHERE you go in the Safari Zone counts as steps, including the "Rest" houses. Listed below are the wild encounters and rates. Note that fishing is the same anywhere in the Safari Zone.

Now here is what you need to do to finish the Safari Zone and get all the items:

  • From the Entrance head to the top right hand exit into Area 1.
  • In Area 1, head right and north up the stairs. Continue north to find a Leaf Stone.
  • Head back to the stairs and this time head to the left and down the next set of stairs.
  • Head to the left and bit and up. To the right on the grassy peninsula near the water is TM11 - Sunny Day.
  • Leave the Peninsula and head north-west to find a Max Potion.
  • From the Max Potion head to the left and up the next set of stairs, to the right and down those stairs.
  • To the right of here is a rest house (nothing inside really) and below it a Full Restore. Head north from the trainer house and to the left.
  • When the route splits, take the bottom route still heading to the left into Area 2.
  • Continue left and go north up the first set of stairs you come across.
  • Follow the path and when you've gone down some stairs head to the left to collect Quick Claw.
  • Head back to the start of Area 2. If you head down you will be in the top part of the Entrance Area.
  • Nothing new here except if you come back with Surf. So instead, head to the northern part of the grass and head up the stairs.
  • Follow the path and down the next set of stairs.

**From here you can head south into Area 3. (You will probably need to enter once more to get these, because it is unlikely you can get to the final house if you go down this south route. So instead do the bits between the double stars in your next trip.) Continue south and then head to the left and collect the Max Revive. The head up the stairs and to the left. Follow the path and at the base of the next set of stairs is a Max Potion. Return to where you were before the stars.**

  • Head north, past the three pools and to the right a bit is TM47 - Steel Wing.
  • Continue to the right and then head up. Collect the Protein.
  • Now head west and all the way south down into Area 3.
  • From the teeth head to the left. South of the hut grab TM32 - Double Team.
  • Head inside the hut.

Talk to the man inside and he will give you HM03 - Surf. Now you have Surf, you can travel on water by pressing A next to a Surfable area. Now leave the Safari Zone. Now let's head to the Warden's house, the one to the right of the Pokecenter. Talk to the Warden Inside and give him his teeth. As thanks, he will give you HM04 - Strength. This can be used to move large boulders like the one in the Warden's house. Teach it to one of your Pokemon. move the boulder in his house and grab the Rare Candy.

Heal up and get ready for the next Gym Battle. When you're ready, head over to the gym. When you enter it looks relatively easy to get to the leader...however the walls are invisible. Here is a map showing the walls so you can navigate through the Gym:

The specialty in this gym is Poison, so let's try a few trainer battles first, starting with the bottom left and bottom right trainers:

Head to the right hand side of the gym and head up to fight the next two trainers:

When you get to the very top, head all the way to the left and down to fight the next two trainers:

Now onto the leader, Koga:

The biggest thing to watch out for in this battle is Toxic. This Poisons your Pokemon and the damage inflicted increases each turn. Be sure to stock up on Antidotes beforehand. If Toxic is getting the better of you, try inflicting a status effect on the opponent as soon as possible, this reduces the chance of a successful Toxic. You could also use a Poison type, which aren't affected by Toxic. I would strongly advise a Psychic type though as this is best against Poison. The two Koffing are nothing new and should be easy, however they have the Levitate ability so Ground attacks won't hit them at all. Muk has pretty good Spec. Def. and has pretty high Attack. Acid Armor boosts its Defense, but a Psychic type should mow him down pretty easy. If his Pokemon get low on health, Koga has a Full Heal and two Hyper Potions just to make things a bit harder.

Once you have the Tea, exit Celadon to the east. Now enter the house to the right with the guard, which have not allowed you to pass previously. Give him the Tea, and he will let you through. You can now enter Saffron City through any of the four guard houses. Leave the guard house to the right and enter Saffron City.

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Appendix:Red and Blue walkthrough/Section 13

  • 1.1.1.1 Time for a Trade
  • 1.1.2 R-and-D Room
  • 1.1.3.1 Time for a Trade
  • 1.1.3.2 Fossil Regeneration
  • 1.2.5 3F (Southwest)
  • 1.2.8 1F (South)
  • 1.3 Cinnabar Gym
  • 3 Pallet Town

Cinnabar Island

safari zone pokemon red walkthrough

Cinnabar is a large island to the southwest of mainland Kanto , between Routes 20 and 21 . The Cinnabar Lab , where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.

Cinnabar Lab

Meeting room, time for a trade.

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Electrode for a Raichu , and the woman offers her Tangela for a Venonat . Electrode can be evolved from Voltorb but are rare in the wild. Tangela only makes its home in one area and is difficult to find.

R-and-D Room

In the Research-and-Development Room, speak to the Scientist in the back to receive TM35 ( Metronome ). When used, Metronome executes a randomly selected move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta . As Seel would have been a common sight in the Seafoam Islands , it is likely that you have caught one already, potentially making this trade less useful than others.

safari zone pokemon red walkthrough

Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil , Dome Fossil , and Old Amber . The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto , respectively; both are Rock / Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock / Flying Aerodactyl , a terror of the prehistoric skies.

Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon .

Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.

Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.

Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds a Burglar, a third journal entry, and a Max Potion . Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use Dig or an Escape Rope , or allow the wild Pokémon to cause you to black out .

Flip the switch and climb the stairs in the northwest room again.

Approach the Scientist again, and this time jump off the larger balcony to the left.

Battle the Scientist, grab the Carbos , and take the stairs to the basement.

Visit the southern room to fight the Burglar and collect TM14 ( Blizzard ). The final journal entry can be found on the table here. Go west to grab the Full Restore . Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the Rare Candy and TM22 ( SolarBeam ) on the way westward. The Secret Key is located in the final room.

safari zone pokemon red walkthrough

Cinnabar Gym

CINNABAR ISLAND POKéMON GYM LEADER: BLAINE The Hot-Headed Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Water , Rock , and Ground-type moves will be the most effective. Grass -, Bug -, and Ice-type Pokémon should avoid battling for now. When playing with fire there is always the chance of getting Burned , so be sure to bring some Burn Heals . The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

PokémonDollar.png

After the battle, Blaine awards you the Volcano Badge , which gives your Pokémon a slight Special boost during battle. He also gives you TM38 ( Fire Blast ) as a prize.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21 .

safari zone pokemon red walkthrough

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town . A single patch of tall grass grows just outside of town.

Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant . To get there, fly back to Cerulean City and travel east to revisit Routes 9 and 10 .

To reach the Power Plant , use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.

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[Hunt Guide] Safari Zone Guide

CaptainGrey

By CaptainGrey February 21, 2015 in Guide Tavern

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Captaingrey.

This guide is made to help you know which Pokemon are available in the Safari Zone in Kanto & Hoenn ; What their encounter rates are ( Very Common / Common / Average / Rare / Very rare ) , what items they can hold, and what items you can find inside.

  • Zehkar , GBush , Bestfriendss and 3 others

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The Safari Zone in Kanto is located at Fuchsia City

Entry fees : 500 $$

Safari balls : 30

Steps : 600

>>> ENTRANCE <<<

Nidoran m -> common

Nidoran f -> common

Rhyhorn -> common

Exeggcute -> common

Venonat -> average

Nidorino -> average

Nidorina -> average

Parasect -> rare (Can hold Big & Tiny Mushroom)

Pinsir / Scyther -> rare

Chansey -> very rare (Can hold Lucky Egg)

Slowpoke/Psyduck -> very commons (day and night)

Magikarp -> 100%

Goldeen -> common

Poliwag -> average

Magikarp -> average

Seaking -> common

Dratini  ->average (Can hold Dragon Fang & Dragon Scale)

Psyduck -> rare

Slowpoke -> rare

Dragonair -> very rare (Can hold Dragon Fang & Dragon Scale)

Nugget  : On the island (requires Surf )

Leaf Stone  : on the island (requires Surf ) (hidden)

>>> AREA 1 <<<

Nidoran m -> common

Nidoran f --> common

Doduo -> common

Paras -> average (Can hold Tiny & Big Mushroom)

Parasect -> rare (Can hold Tiny & Big Mushroom)

Kangaskhan -> rare

Scyther / Pinsir -> very rare

Psyduck / Slowpoke -> very common

Magikarp -> very commons

Poliwag -> common

Magikarp -> common

Dratini -> average (Can hold Dragon Fang & Dragon Scale)

Leaf Stone  : On the upper pathway near the rest house

TM 11 (Sunny Day)  : On the ledge beside the pond

Max Potion  : Far west of the small mountain

Full Restore  : Near the rest house

>>> AREA 2 <<<

Nidoran f -> common


Paras -> average (Can hold Tiny & Big mushroom)

Lickitung -> average

Venomoth -> rare

Nidorina -> rare

Chansey -> rare (Can Hold Lucky Egg)

Tauros -> very rare

Psyduck / Slowpoke -> very commons

Protein  : On the upper pathway near the rest house

TM 47 (Steel Wing)  : Beside a tree west of the rest house

Quick Claw  : On a grassless patch in the middle of the area

>>> AREA 3 <<<

Exeggcute -> average

Nidorin f -> rare

Tauros -> rare

Kangaskhan -> very rare

Max revive  : in a corner at the southeast base of the mountain

Max potion  : in the grass at the southwest base of the mountain

Gold Teeth  : south of the sign asking to find them (obligatory for obtain HM 04 Strength)

TM 32 (Double team)  : southeast of the Secret House

Revive  : on the southeast statue near the Secret House (hidden)

HM 03 (SURF)  : from the man in the Secret House

  • Bilburt , Bestfriendss and Bestfriends

The Safari Zone in Hoenn is located Route 121 before Lilycove City

>>> AREA 1 / ENTRANCE <<<

Oddish -> common

Kakuna -> common

Girafarig -> common

Wobbuffet -> average

Doduo -> average

Natu -> average

Pikachu -> rare (can hold Light Ball)

Gloom -> rare

Gloom-> rare

Psyduck -> 100%

Magikarp -> very common

Goldeen -> commmon

Goldeen -> very common

Max revive  : Far southwest of the Area, beyond the pond (requires Surf )

Gloom -> average

Pinsir -> rare

Dodrio -> rare

Psyduck -> very common

Golduck -> rare

TM 22 (Solar Beam)  : Far northeast of the area, beyond the pond (requires Surf and Mach Bike )

>>> AREA 4 <<<

Geodude (Rock Smash) -> 100% (can hold e verstone)

Phanpy / Donphan -> common

Heracross -> rare

Xatu -> rare

Calcium  : In the far northwest part of the area (requires Acro Bike )

>>> AREA 5 <<<

Mareep -> common

Sunkern -> common

Spinarak -> average

Aipom -> average

HootHoot -> rare

Snubull -> rare

Gligar -> rare

Stantler -> rare

Chikorita -> very rare

Wooper -> common

Marill -> common

Totodile -> very rare

Quagsire -> very rare

Remoraid -> common

Octillery -> very rare

PP up  : Three squares south of the southernmost Pokéblock stand (hidden)

Full Restore  : In the furthest southeast patch of grass (hidden)

Big Pearl  : East in a patch of grass beyond the top of the waterfall

>>> AREA 6 <<<

Shuckle (Rock Smash) -> 100% (can hold Root or Claw Fossils)

Aipom -> common

Teddiursa -> common

Sunkern -> average

Ledyba -> average

Houndour -> rare

Miltank -> rare

Pineco -> rare

Cyndaquil -> very rare

Rare Candy : In the southeast portion of the area there is a 2×3 patch of light green grass in the lower right portion of it (hidden)

Zinc  : In a small nook among the wall in the rocky path to the north (hidden)

Nugget  : Between two ledges at the end of the rocky path to the west

  • Bilburt , Dibz , Bestfriendss and 3 others

JonazDK

will u include something about catchrate and best way to catch diffrents pokes?

  • Angeluksdarkrose

Michelle

Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move. :)

  • CaptainGrey , Bestfriendss and kevpr

Noad

Moved to that main forum and added to the Guide Tavern Index.

Bestfriendss

Bestfriendss

I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel!

[spoiler]Keep up the good work! ;) [/spoiler]

Malorne

less common, more %'s pls
its hard to judge percentiles, especially when the developers changed up the safari zones (lotad at night in Kanto, that is evidence of a change...).
means that they have the % as well. Besides, i'm not asking for cpt to put it in half n hour later, whenever they are accurate

I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev? I know that he posted where all the pokes are, but at the same time, he probably ventured out into the safari a couple of times. Captain is just giving his input from a CM's prospective. ( C M = Community Manager not Development Manager). Thus, Captain probably does not have the percentiles on top of his head. The devs have a hard job, but at the same time, they shouldn't be responsible for giving us percentiles, that is just plan silly. My conclusion to the problem, lack the percentiles (in the Emerald Guide Book, I read it and when it was showing pokemon, it didn't say "Whismer 100% " instead it stated "Whismer Very Common ." Percentiles are just plan silly and are not needed to make an effective guide. CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.

I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev?
 CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.
how is this about your channel again? i prefer numbers of rarity, gives more precise rates.

1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much.

2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a

These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.

1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much.   2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a   These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.
i didn't insult your channel lol, was simply asking what was the validity about it with the topic at hand (which is irrelivant btw) also, giving out exact encounter rates doesn't change that much of a thing with the fun of the game, coz it isn't... so i don't see why not actually, why am i even arguing with you lol. Cpt, give enc rates mate  

You should play the game itself. You are ruining fun because you are bluntly giving way number information instead of a generic Very Common . Do you want to deface hope for those that want to catch Chansey, but come to find out that there is a 5% chance of encountering it. That would ruin hope for chansey lovers and also discorage people from venturing out into the Safari Zone for that Chansey or Kangaskan. Instead of ruining people's hopes, make a genaric Very Common or Very Rare label, saves the trouble and the more generic you can be, the happier the player base.

More numbers = More stress  <---Important formula for an MMO's success

I will not give the % encounter rates, and please stop to debate about it on this topic to keep it clean. Thanks

do i need to remind you that some values are based on encounter rates?

Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move.  :)
I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel!   [spoiler]Keep up the good work! ;) [/spoiler]
Safari Zone tips...

I want to make an announcement, I endorsed your safari guide. I hope I helped in making your guide more known throughout the PokeMMO community.

  • 2 weeks later...

Goku

  • 5 months later...

Gunthug

hey quick think I noticed - in Area 4, i'm encountering a lot of Donphan (not phanphy, as the guide suggests). Otherwise this has been super helpful!

Ye I noticed this today too, i'll add it to the thread, thanks :)

Axler

Hey I cant seem to bunny hop or wheelie using the acro bike to access area 4 in Hoenn

  • 4 weeks later...

DarkDragonborn

DarkDragonborn

Yes! Been looking for this kind of guide.

KingRechey

O.o what tauros more rare then chanseys in area 2 weird cuz i was running into tauros left and right one after another more then other pokes and way more then chanseys!

Weedle

I'm pretty sure for zone four in hoenn that xatu is a common, I have been encountering it more than donphan

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IMAGES

  1. Safari Zone

    safari zone pokemon red walkthrough

  2. Safari Zone

    safari zone pokemon red walkthrough

  3. THE SAFARI ZONE |POKEMON-FIRE-RED| |WALKTHROUGH-EPISODE-18|

    safari zone pokemon red walkthrough

  4. Pokemon Fire Red Walkthrough Part 27: Fuchsia City and the Safari Zone

    safari zone pokemon red walkthrough

  5. Pokémon FireRed and LeafGreen/Safari Zone

    safari zone pokemon red walkthrough

  6. Pokemon Red Walkthrough Episode 16: Safari Zone and Fuchsia Gym!

    safari zone pokemon red walkthrough

VIDEO

  1. Pokemon Red Part 7

  2. ALL SAFARI ZONE POKÉMON IN POKÉMON BRICK BRONZE

  3. Pokemon Red Part 16

  4. Pokemon Red Episode 2

  5. safari zone ! pokemon fire red #10

  6. Pokémon Red Walkthrough Part 3 (No Commentary)

COMMENTS

  1. Safari Zone

    Area 2 Area 3 In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you...

  2. Pokémon Red and Blue/Safari Zone

    View history From StrategyWiki, the video game walkthrough and strategy guide wiki < Pokémon Red and Blue Pokémon Red and Blue | Table of Contents | Gameplay | Walkthrough | Pokédex Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them.

  3. Safari Zone mechanics

    1. Throw Rock Double C. Set B = 0. Increase R by a random number between 1-5, up to a maximum of 255. 2. Throw Bait Halve C and round it down. Set R = 0. Increase B by a random number between 1-5,...

  4. Pokémon FireRed and LeafGreen/Safari Zone

    < Pokémon FireRed and LeafGreen Pokémon FireRed and LeafGreen | Table of Contents | Gameplay | Walkthrough | Pokédex Speak to the gate attendants to receive 30 Safari Balls. To catch any wild Pokémon you find, toss Safari Balls at them.

  5. Pokemon Red and Blue :: Full Walkthrough

    POKEMON RED AND BLUE WALKTHROUGH Safari Zone You could have covered the Safari Zone before or after you obtained the Soul Badge, but it's advisable to do it after, as you'll be able to use HM03 - Surf instantly. At the Safari Zone, you'll be given 30 Safari Balls and 500 steps to catch as many Pokemon as you can.

  6. Pokémon Red and Blue/Fuchsia City

    500. Fuchsia City is a quiet place, famous only for the Safari Zone and Koga's Gym. The Safari Zone is an amusement park for Pokémon trainers. You are given special Safari Balls and Pokémon bait and are allowed to captured as many rare Pokémon as you can within 500 paces. The Fishing Guru's older brother runs a fish farm here in the city.

  7. Appendix:Red and Blue walkthrough/Section 11

    1 Route 16 1.1 Fly, Fly Away 1.2 Roadblock 2 Route 17 3 Route 18 3.1 Time for a Trade 4 Fuchsia City 4.1 Fishing Guru 2 4.2 Safari Zone Warden's house 4.3 Fuchsia Gym 4.4 Safari Zone 4.4.1 Entrance 4.4.2 Area 1 4.4.3 Area 2 4.4.4 Area 3 Route 16 Route 16 Route 17 Route 16 links Celadon City to Route 17.

  8. Safari Zone

    Safari Zone By Hector Madrigal , Jason Burton , IGN-GameGuides , +801 more updated Sep 10, 2012 The Safari Zone is home to some rare Pokémon, as well as a number of interesting items....

  9. Fuchsia City

    This small town outside the famed Safari Zone is home to yet another Pokémon Gym -- but you may want to explore the streets of Fuchsia City first. Pokémon Mart Here's a listing of items...

  10. Pokemon Red / Blue Walkthrough 27

    0:00 / 8:49 Pokemon Red / Blue Walkthrough 27 - Safari Zone GCPM 331K subscribers Join Subscribe 414 Share 56K views 10 years ago Find The Golden Teeth! Twitter Page: / gcpm11 ...more ...more...

  11. How to EASILY Catch Safari Zone Pokemon

    Here is a quick tutorial on how you can easily catch all of the rare Pokemon from the Safari Zone in Pokemon Red & Blue. And here are some helpful maps of th...

  12. Pokemon Red/Blue Walkthrough Part 16: The Safari Zone

    0:00 / 9:29 Pokemon Red/Blue Walkthrough Part 16: The Safari Zone KoRnFlakes1408 10K subscribers Subscribe 481 Share Save 142K views 14 years ago KODYS KICK ASS WALKTHROUGH- In this...

  13. Appendix:FireRed and LeafGreen walkthrough/Section 9

    Safari Zone. The Safari Zone is the city's main tourist attraction. For 500, participants are given thirty Safari Balls and allowed to catch any Pokémon they find. The drawback is that they are restricted from using their own Pokémon to weaken the wild Pokémon first. Instead, it is only permissible to throw either bait or rocks before attempting capture.

  14. Safari Zone

    A Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game) to catch rare wild Pokémon . The Safari Zone in Kanto, located north of Fuchsia City. The Safari Zone in Johto, located north of Route 48 beyond the ...

  15. Walkthrough

    Each section of the walkthrough is dedicated to an area in the world of Pokémon Red, Blue and Yellow, and will include the following information: Map: An annotated screenshot of the area, taken from the Yellow Version of the game. The areas from the Red and Blue Versions can have very minor differences in their layouts and design, but not ...

  16. Safari Zone

    Description Of Safari Zone: The Safari Zone is a wildlife preserve found in Fuchsia City, and a place to go where players can go to catch many different Pokemon. Some of these Pokemon are found thoughout the game, but a few species can only be found here. Bait can please a Safari Pokemon as a rock will anger it, both, surprisingly, make them ...

  17. Pokemon FireRed and LeafGreen :: Full Walkthrough

    The Safari Zone is not only a great place for catching Pokemon, it is also crucial in gaining two important HMs in the game, Surf and Strength. Head as far north as you can go in Fuchsia, and enter the building at the top. This is the Safari Zone. Inside, walk past the guy on the right and he will ask if you want to enter the Safari Zone. For ...

  18. Safari Zone Guide -- New Pokemon!

    Safari Zone Guide -- New Pokemon! | Pokemon FireRed Walkthrough | Episode 22 - YouTube © 2023 Google LLC Let's find EVERY ITEM and EVERY POKEMON available in the Safari Zone! We also...

  19. Pokémon Red and Blue/Walkthrough

    You are about to begin the StrategyWiki walkthrough for Pokémon Red, Blue, and Yellow, from the first step of your journey in Pallet Town to the final battle that will prove once and for all who is the world's greatest Pokémon trainer. Pokémon is a deep and complicated game, and each page is packed with as much useful information as possible.

  20. Safari Zone (Kanto) Pokémon locations

    Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.

  21. Appendix:Red and Blue walkthrough/Section 13

    Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is ...

  22. [Hunt Guide] Safari Zone Guide

    Posted February 22, 2015. 1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much. 2.

  23. Pokémon Ruby and Sapphire/Safari Zone

    The idea behind the Safari Zone is to catch rare kinds of Pokémon found nowhere else in Hoenn. You'll get 30 Safari Balls to play, and get teleported back to the Safari Zone entrance once all 30 are used or once you walk 500 steps (whichever comes first). The Safari Zone is unlike other Pokémon-catching situations: you don't actually battle ...