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The FASA Corporation , commonly known as FASA , was an American gaming company that produced role-playing (RPG), text, board, and video games . It was founded around 1980 by Jordan Weisman and L. Ross Babcock III in Chicago, Illinois. The "FASA" acronym reputedly stood for " Freedonian Air and Space Administration", according to some. [1]
Some of FASA's most popular and extensive lines included the Shadowrun , MechWarrior , BattleTech , Doctor Who , and Star Trek games. Its (now highly sought-after) 1979 Battlestar Galactica role-playing game, one of the first products that the company released, served as the template for the Star Trek: The Role Playing Game four years later. [2]
Upon losing the Star Trek license in 1990, FASA wound down on releasing physical tabletop games and their accouterments, focusing instead on digital game versions alone, becoming the computer game company " FASA Interactive " in the process as of 1996. As such, the company drew the attention of Microsoft, who bought the company in 1999, renaming it " FASA Studio " and incorporating it – and its two founders – into their own Microsoft Game Studios computer game division. [3]
FASA closed its doors in 2001 after twenty years in operation, but it was not untill 2007 that the company was formally dissolved. On that occassion it was co-creator Weisman who was awarded all FASA licensing rights, and it was he alone who continued to license new games based on earlier FASA releases, those of Star Trek excepted. It appeared that Babcock was left with nothing to show for his twenty year involvement with FASA, even though he had taken on the thankless task to oversee the company's closure. ( Designers & Dragons , p. 127, ISBN 190770258X )
Meanwhile, Star Trek gaming content has continued to evolve and licensing has been awarded to other companies including Last Unicorn Games , Decipher , and WizKids , the latter of which actually founded by FASA's Jordan Weisman in 2000 for which he had deserted both FASA and his fellow co-founder Babcock the year before the latter had to close it.
- 1 Star Trek licensing
- 2 Star Trek: The Role Playing Game editorial staff
- 5 External link

Star Trek licensing [ ]
In 1982, FASA received licensing from Paramount Pictures to produce a RPG based on the studio's first four Star Trek films and Star Trek: The Original Series . After four development versions were rejected because they focused too strongly on combat, which did not fit in with Gene Roddenberry 's vision of a more utopian future, [1] a fifth development team consisting of Guy W. McLimore, Jr. , Greg Poehlein , and David F. Tepool , was brought in. It was this team, named "Fantasimulations Association" (the second contender for the FASA acronym according to others, even though the chronology does not line up) that succeeded in developing a version that was met with approval by both the franchise and FASA. ( Designers & Dragons , p. 120) FASA's Star Trek RPG became a major contemporary competitor to Task Force Games ' Star Fleet Battles RPG, which, as the first of its kind, began to debut its releases a few years before FASA.
The basic game was released in 1983 as Star Trek: The Role Playing Game , followed by numerous associated components, supplements, and reference works . FASA also produced four Star Trek "Micro-Adventure" games that incorporated some of the RPG's elements into smaller, less complex games. Aside from live-action canon productions and information created by the FASA game staffers themselves, the game also included some content from non-canon Star Trek novels and comics . Information from Star Trek: The Animated Series , then still considered non-canon, was also incorporated into the game's content, as it too was covered by FASA's licensing.
Conversely, information and designs from the FASA game have been influential in subsequent Star Trek novels, comics, and games. And because there still was little available in the way of official in-universe information at the time outside the filmed productions, fans and production staffers alike started to consider the information provided in the game as "quasi-canon" or " fanon ". Despite the non-canonical nature of the game, content created by FASA designers has therefore even influenced some elements in early canon Star Trek: The Next Generation -era filmed Star Trek productions.
A major contributing factor to the success of their game was the simultaneous release of a line of highly imaginative – where their non-canon starship designs were concerned – pewter gaming miniatures . They proved to be very popular in their own right, eclipsing the popularity of the previously-released Task Force miniatures, and garnered the company a 1984 H.G. Wells Award in the "Best Vehicular Miniatures Series" category. This was followed by two "Best Vehicular or Accessory Series" awards in 1985 and 1987 for model sculptors Ab Mobasher , who sculpted the first twenty-two models of the line, and Randy Hoffa and Steve Apolloni, respectively.
With the advent of The Next Generation in 1987, FASA geared up to incorporate the new production into their game framework and published the season one supplemental sourcebook and the Star Trek: The Next Generation Officer's Manual in 1988.
In 1989, FASA was already in the process of manufacturing accompanying gaming miniatures based on TNG when its contract with Paramount was terminated abruptly, due to difficulties with acquiring renewed licensing. The predominant reason for the Paramount Marketing and Licensing Department ending the relationship was its desire to establish a more coherent "franchise" approach by exercising a firmer grip on content and continuity. This new approach was exemplified by Paramount's expressed displeasure with FASA's Next Generation publications, which contained information upon release that was already contradicted by aired episodes, instantly rendering them non-canonical. ( Designers & Dragons , p. 123; – see also in this respect: Print material franchise )
Furthermore, reports started to make the rounds again that the increasingly warlike, aggressive nature of the game (in its game supplements especially) reared its head anew as the additional source for the franchise's disenchantment with FASA; a supplement about the Star Fleet Marines and a related game involving a scenario where the Federation preemptively attacked the Klingon and Romulan empires was in development at FASA at the time of its licence retraction. [1] [5]
Star Trek: The Role Playing Game editorial staff [ ]
- Steve Apolloni – miniature sculptor
- L. Ross Babcock III – founder/co-CEO/editor-in-chief
- Randy Hoffa – miniature sculptor
- Guy W. McLimore, Jr. – game designer/supplemental author
- Ab Mobasher – miniature sculptor
- Greg K. Poehlein – game designer/supplemental author
- David F. Tepool – game designer/supplemental author
- Jordan K. Weisman – founder/co-CEO/game designer/supplemental author
Footnote [ ]
- ↑ 1.0 1.1 In the same year that FASA received its Star Trek license, Japanese company Tsukuda Hobby had actually released such a game, called Star Trek: The Invasion of Klingon Empire , for the home market, and which was based on the Star Fleet Battles from FASA competitor Task Force Games. The game's crystal clear subtitle "The Game of Space War in Star Trek " left nothing to the imagination – in stark contrast, FASA's first four attempts were at virtually the same time rejected by the franchise for being "too warlike". Ironically, the Japanese company had at that time been fully licensed by Paramount to do so.
See also [ ]
- Star Trek: The Role Playing Game – detailed list of individual game elements, including photos of all FASA miniatures
- Star Trek starship miniatures
- Star Trek model kits
External link [ ]
- FASA at Wikipedia
- 1 USS Enterprise (NCC-1701-G)
- 2 Sito Jaxa
- 3 Nick Locarno

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Geeking Out with Jeffrey Harlan

FASA’s Star Trek: The Role Playing Game: The First Seven-Year Trek
FASA Corporation was founded in 1980 by Jordan Weisman and L. Ross Babcock III, who were friends and fellow gamers from the United States Merchant Marine Academy; they were joined five years later by Mort Weisman, Jordan’s father. The company name was, originally, an acronym for “Freedonian Aeronautics and Space Administration,” a humorous reference to the Marx Brothers film Duck Soup. Originally a licensee for Game Designers’ Workshop’s Traveler roleplaying game, FASA produced supplements set in that science fiction universe. When FASA acquired the license to produce the first Star Trek roleplaying game, this proved highly influential in the game’s design.
Paramount rejected four versions of the game; the company felt that the games presented relied too heavily on combat mechanics, which clashed with series creator Gene Roddenberry’s more utopian vision. A fifth version, designed by a freelance group named Fantasimulations Association, was finally approved, and the game was released in late 1982.
Game Setting and Background

At the time that the game was produced, there was very little of what is now regarded as Star Trek canon: there was the original television series, the animated series, and two films. There was a growing catalog of other licensed works, however, and they all began to draw from each other to build a mostly consistent universe that expanded on the existing canon. One might even be inclined to call it an expanded universe.
The majority of the game supplements were set in the era of the Star Trek movies, which were in contemporary release during the game’s production. A few were set during the run of the original series, nearly two decades earlier in the timeline, and two supplements were released for Star Trek: The Next Generation after the first season of that series aired.
Timeline and Reference Stardates
When Star Trek: The Role Playing Game was published, the Star Trek timeline, as it is now understood, did not exist; the Star Trek Chronology by Michael and Denise Okuda, which guides current Star Trek productions, would not be written until 1994. At the time, Paramount had licensed the publication of the Spaceflight Chronology in 1980, and the future history chronicled in that book is substantially different from what is familiar to modern fans.

While the Okudas made several of what they referred to as “basic assumptions” in creating their chronology, the Spaceflight Chronology took a different approach. The original series was notoriously inconsistent on the year in which it was set. In “Space Seed,” the first episode to feature Khan Noonien Singh, the date was explicitly stated to be two centuries after Khan’s ship left Earth in 1996, and “Tomorrow is Yesterday” reinforced that figure when Kirk said that the threat of his incarceration for two hundred years “ought to be just about right.” “The Squire of Gothos,” by contrast, established that the crew was viewing images of eighteenth-century France from the light that had left Earth and traveled at relativistic speeds to their location on a planet nine hundred light years away, meaning that the series must instead be set in the twenty-seventh century. Star Trek II: The Wrath of Khan further muddied the waters by opening with the tagline “In the 23rd Century…” and having Khan repeat that it had been two hundred years since he had lived on Earth.
In the Star Trek Chronology, the original series is set almost exactly 300 years after it aired, in the 2260s, as a “basic assumption,” following the explicit reference to the original series being set in the twenty-third century. The Spaceflight Chronology, however, using the more explicit dates from both “Space Seed” and Wrath of Khan, attempted to split the difference by setting the first season of the original series (and, by extension, “Space Seed”) 2207-2208: still in the twenty-third century, but close enough to the two-century mark that the second reference still stood.

The all but random stardates of the original series made them unreliable at best for use as an actual dating system within the game. When the game’s second edition was released in 1983, a new dating system known as the Reference Stardate was introduced. Based on the Gregorian calendar in everyday use on Earth, it was similar to a system in use by many fans to create their own stardates. The Reference Stardate system used the year 2000 as a base; if the year was WXYZ, the Reference Stardate would work out as X/YZMM.DD: January 4, 2188, for example (the date given in the FASA/ Spaceflight Chronology timeline for the commissioning of the U.S.S. Constitution NCC-1700), translates to Reference Stardate 1/8801.04. Earlier dates were also possible, with the events of “City on the Edge of Forever” being stated as November 19, 1930, or Reference Stardate -1/3011.19.
Game Mechanics

The game was based on percentile rolls obtained with a pair of 10-sided dice. Character stats were listed for dozens of skills with a percentage rating, and dice rolls were made—against set difficulty targets, the players’ skill ratings, or a combination of both, plus any bonuses or difficulty modifiers—to see if a character was successful in completing a task. The higher the level of the skill, the greater the chance a roll would succeed, as rolls were required to be equal to or less than the skill.
As was common with roleplaying games of the era, numerous tables and charts filled the game manuals for character creation, equipment data, and skills. The game also used different styles of maps for miniature play. In ground-based scenarios involving the players’ characters, a square-based map was used, as was common with other roleplaying games of the era. In space-based scenarios, such as ship combat, hex-based maps were used instead, allowing a wider range of motion from one space to the next.
Supplements and Expansions

Between 1982 and 1989, nearly four dozen supplements and expansion modules were released for Star Trek: The Role Playing Game. In an era where very little other material existed, FASA helped to fill the gaps in Star Trek lore, and the effect of their work continues to be felt decades later.
While the depiction of the Romulan War from the supplement of the same name ended up being radically different from what we would see of the same era on Star Trek: Enterprise, it nevertheless informed the views of an entire generation of fans. Likewise, the supplement on The Four Years War, which depicted a conflict between the Federation and the Klingon Empire more than a decade before the events of the original series, would inspire several fan-created novels and fan films, as well as the first season of Star Trek: Discovery, which envisioned a similar, albeit shorter, conflict.

The addition of the supplements “Trader Captains and Merchant Princes,” “The Triangle,” and “The Triangle Campaigns” allowed players for the first time to create characters that were not Star Fleet officers (in the 1970s and ‘80s, Star Fleet was the standard spelling for the organization, and the change in spelling to Starfleet was brought about by Star Trek: The Next Generation). The supplements also opened up a whole new, unexplored side of Star Trek: civilian life, something that would be further explored nearly a decade later on Star Trek: Deep Space Nine. The supplements went into great detail about the economics of the future… which, at this point, had not been established to be “somewhat different” and somehow not involve money.
“The Triangle” also introduced the concept of a frontier area in a region where the borders of the United Federation of Planets, Klingon Empire, and Romulan Star Empire met. This, too, has been subtly reintroduced in modern Star Trek canon, by way of a comment by Captain Picard about “the Triangular region” in an episode of Star Trek: The Next Generation, as well as its inclusion in the book Star Trek: Star Charts, which was then reproduced almost exactly for on-screen maps in Star Trek: Discovery.

FASA created dozens of new starship designs for the various powers, including the Federation, the Klingons, and the Romulans, as well as the Gorn and the Orions. They parlayed these designs into a hugely successful miniatures line that, while originally intended for use as game pieces, ended up outlasting their own license by continuing to another, related licensee as collectibles. FASA produced three Ship Recognition Manual supplements: one each for the Federation, the Klingons, and the Romulans. Additional supplements were planned for the Orions and the Gorn, but the abrupt loss of the license meant that they never saw print.
Loss of License

While the first season of Star Trek: The Next Generation featured many subtle references to licensed material, it also contradicted some things that fans had come to take for granted as a valid part of the Star Trek story. Many things established in the two Next Generation supplements produced by FASA had already been contradicted by the show almost as soon as they were published.
In 1989, Star Trek: The Next Generation was wrapping up its second season, and Paramount was seeking tighter control over licensed works based on the franchise. A power struggle was underway for control of the franchise, with Roddenberry’s lawyer wielding unprecedented and increasing authority in the day-to-day operation of Star Trek, while Roddenberry’s health began to fail.

That year, Paramount suddenly revoked FASA’s license to produce games based on Star Trek. The decision was attributed both to a desire for greater control over the franchise, as well as concerns over the amount of violence depicted in FASA’s game supplements, particularly a planned supplement about the Star Fleet Marines and a related game involving a scenario where the Federation preemptively attacked the Klingon and Romulan empires. The sudden move to revoke FASA’s license drew the ire of many fans.
Star Trek: The Role Playing Game has long held a place of affection, even reverence, in fan circles, and it has enjoyed something of a renaissance in the Internet age.
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One Comment
“That year, Paramount suddenly revoked FASA’s license to produce games based on Star Trek. The decision was attributed both to a desire for greater control over the franchise, as well as concerns over the amount of violence depicted in FASA’s game supplements, particularly a planned supplement about the Star Fleet Marines […]”
Very interesting, that — especially considering that ENT would go on to introduce the MACOs on that series into the canon as Starfleet’s very own special forces Marines-division. Great article!
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Star Trek: The Role Playing Game (FASA)
- View history

Deluxe version back cover art.
The Star Trek: The Role Playing Game was a game set released as a series of publications of the FASA Corporation .
- 1.1 Games and rules supplements
- 1.2 Deck plans
- 1.3 Adventures and rules supplements
- 1.4 Ship recognition manuals
- 2 External link
Publications [ ]
Games and rules supplements [ ].
- " The Basic Rule Book "
- " Adventure Book "
- " Star Fleet Officer's Manual "
- " Cadet's Orientation Sourcebook "
- " Game Operations Manual "
- " Intrusion "
- " The Natural Order "
- 2002: The Klingons: Star Fleet Intelligence Manual
- 2002A: The Klingons: Game Operation Manual
- 2003A: Starship Tactical Combat Simulator
- 2005: The Romulans: Starfleet Intelligence Manual
- 2005: The Romulan Way: Game Operations Manual
- 2006A: Star Trek III: Starship Update
- 2007: The Triangle
- The Orions: Book of Common Knowledge
- The Orions: Book of Deep Knowledge
- 2011: The Federation
- 2012: Star Trek: The Next Generation Officer's Manual
- Star Fleet Intelligence Manual: Agent's Orientation Sourcebook
Deck plans [ ]
- 2101: USS Enterprise Deck Plans
- 2102: Klingon D-7 Deck Plans

Adventures and rules supplements [ ]
- 2201: The Vanished
- 2202: Witness for the Defense
- Spacelanes: The Magazine of Interstellar Trade (w/ 2nd edition )
- 2204: Ship Construction Manual
- 2205: Denial of Destiny
- 2206: Termination: 1456
- 2207: Demand of Honor
- 2208: Orion Ruse
- 2209: Margin of Profit
- 2210: The Outcasts
- 2211: A Matter of Priorities
- 2212: A Doomsday Like Any Other
- 2213: The Mines of Selka
- 2214: Star Trek III Sourcebook Update
- 2215: The Triangle Campaign
- 2216: Graduation Exercise
- 2217: Where Has All the Glory Gone?
- 2218A: The Four Years War
- 2219: Decision at Midnight
- 2220: Imbalance of Power
- 2221A: The Romulan War
- 2222A: Klingon Intelligence Briefing
- 2223: The Dixie Gambit
- 2224: Star Trek IV Sourcebook Update
- 2225 The White Flame Starship Combat Scenario Pack
- 2226A: Regula-1 Orbital Station Deckplans
- 2227: Star Trek: The Next Generation First Year Sourcebook
Ship recognition manuals [ ]
- 2301: Ship Recognition Manual: Klingons
- 2302: Ship Recognition Manual: Federation
- 2303: Ship Recognition Manual: Romulans
Series Star Trek: The Roleplaying Game (FASA)
- Star Trek: The Role Playing Game (1st Edition) by Fasa
- Star Trek: The Role Playing Game (Deluxe Game: Second Edition) [BOX SET] by FASA Staff
- Star Trek Starship Tactical Combat Simulator. (No. 2003A). by William John. Wheeler
- Star Trek: The Role Playing Game (Basic Game, 2nd Edition) [BOX SET] by Fasa Corporation
- Game Operations Manual by Guy W. McLimore Jr.
- Starfleet Officer's Manual by Guy W. David F.; McLimore Tepool, Jr.; Poehlein,
- Cadet's Orientation Sourcebook by Star Trek
- Star Trek. Das Rollenspiel by John Wheeler
- Star Trek Starship Tactical Combat Simulator [BOX SET] by David F. Tepool
- Star Trek III Starship Combat Role Playing Game by Wm. John Wheeler
- Ship Construction Manual, 1st Edition (Star Trek RPG) by David F. Tepool
- Ship Construction Manual (2nd edition) by David Tepool
- Star Trek Gamemaster's Kit by FASA Staff
Accessories
Sourcebooks, other names, tags numbers, top members.
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Star Trek: The Role Playing Game (FASA-2001)
- 1.1 Credits
- 1.2 Basic Rulebook
- 1.3.1 Ghosts of Conscience
- 1.3.2 Again, Troublesome Tribbles
- 1.3.3 In the Presence of My Enemies
- 1.4 Ship Recognition Handbook
- 2 Second Edition
- 3 Image Gallery
- 4 Related Data
- 5 Notes and References
First Edition
Designers Guy W. McLimore Jr. , Greg K. Poehlein , and David F. Tepool , Fantasimulations Associates
Additional Development Jordan Weisman and Ross Babcock
Original Artwork, Box Art Mitch O'Connell
Graphic Design Jordan Weisman and Mitch O'Connell
Editors Ross Babcock and Helena Szepe
Ship Deck Plans Dana Andrews , Ross Babcock , Mitch O'Connell , and Jordan Weisman
Playtesters Chris Fell, Sam Lewis, Michael McAuliffe, Dave Fell, Lawrence Leeper, and Karen VanderMey
Basic Rulebook
This book sets up the basics of Star Trek: The Role Playing Game, including rules, character creation, and basic background information about the Star Trek universe.
Adventure Book
This book includes three detailed game scenarios: "Ghosts of Conscience," "Again, Troublesome Tribbles," and "In the Presence of My Enemies."
Ghosts of Conscience
Stardate 7662.4 / Reference Stardate 2/1104 : [Notes 1] The U.S.S. Enterprise is ordered to assist and recover vital data from the U.S.S. Hood NCC-1703 , which has become trapped in a spatial interphase .
Again, Troublesome Tribbles
Stardate Unknown / Reference Stardate 2/1109 : [Notes 1] The U.S.S. Enterprise NCC-1701 is ordered to close Genetics Research Station 17 on the planet Aleph III , near the Klingon Neutral Zone , and to retrieve all personnel and data. Once there, the crew discovers Cyrano Jones , tribbles , and a Klingon raiding force led by Captian Koloth .
In the Presence of My Enemies
Stardate Unknown / Reference Stardate 2/1202 : [Notes 1] Federation Ambassador Carlos Luis Rivera , a senior diplomat, is called in to help persuade the Lorealyn to join the Federation. Lying within the Klingon Neutral Zone , the system possesses important crystal deposits that could be valuable for experiments in transwarp propulsion. The Mission class courier U.S.S. Magnan NCC-13843 transports the ambassador, but is intercepted by a Klingon D-7 class cruiser. Ambassador Rivera and his party are taken aboard the cruiser, where they are temporarily imprisoned.
Ship Recognition Handbook
Stardate 8212.17: This book provided information on the Constitution class cruiser and the D-7 class battlecruiser, as well as deck plans for each.
Second Edition
This edition included three new books that replaced the original Basic Rulebook: the "Cadet's Orientation Sourcebook," the "Star Fleet Officer's Manual," and the "Game Operations Manual." The Deluxe Game box set also included the "Adventure Book" and "Deck Plan Book" from the First Edition. A Basic Game box set featured only the three new books. See: Basic Game (FASA)
Image Gallery
Map of Aleph III landing area (colorized; Original B&W Image )
Map of Aleph III path (colorized; Original B&W Image )
Red Dervish (colorized; Original B&W Image )
Blue Dervish (colorized; Original B&W Image )
Blade Barnacle (colorized; Original B&W Image )
Pop Lizard (colorized; Original B&W Image )
False Tribble (colorized; Original B&W Image )
Hindenberg Roller (colorized; Original B&W Image )
Related Data
Notes and references.
- ↑ 1.0 1.1 1.2 The Reference Stardate system was established in the second edition of Star Trek: The Role Playing Game, although the Adventure Book was not changed for that edition. The Reference Stardates for those adventures were given in the "Star Trek IV: The Voyage Home Sourcebook Update," published in 1986.
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TardisCaptain's Blog of Holding
Random musings from a Geek Dad
Links to FASA Star Trek RPG sites

Here are various links to websites that feature fan made content for the Star Trek Roleplaying Game by FASA. If you know of a site that I do not have a link for, please email me at Carl (at) TardisCaptain.com. Last Updated: 5-30-2022
Construction for FASA’s Starship Tactical Combat Simulator – A site with fan made construction tables for various races in the tactical combat simulator.
FASA Star Trek Starship Tactical Combat Simulator – A fan website with starships and rules for the Starship Tactical Combat Simulator.
FASA Trek @ JT-SW – A fan website with projects for character creation and starship combat.
Frylock’s Geekery FASA Star Trek RPG Resources – Several fan made rules summaries and documents created for the game.
Jack Photon’s 3rd Edition Framework – A fan project to make a 3rd edition of the FASA Star Trek RPG.
Lithium Cracking Station – The FASA entries on a blog website.
Morena Shipyards – A website dedicated to the Morena Shipyards email list and fan projects.
Old School Trek – A message forum dedicated to TOS era gaming. There is a FASA section present that I post to on a regular basis.
Online Database and Archive Star Trek Starship Tactical Combat Simulator – A fan website dedicated to the starship combat game that was released by FASA.
SITZKREIG! Hobby Blog – A personal blog from a fan that has posted several homebrewed starships for the FASA tactical combat simulator.
STSTCOLD&A Forum – A message board for the Online Database and Archive Star Trek Starship Tactical Combat Simulator website. Very active.
TrekRPGNet – A message board and site dedicated to several Trek RPGs. FASA has a section on this site.
UFC465537 Guardian of Forever – A fan website with lots of detail and is regularity updated. They have linked to my site.
Vintage Starships – A fan website dedicated to various starships. It has a lot of FASA content including some house rules and construction tables.
XON Gaming – A fan site dedicated to the FASA Star Trek RPG. This site is being updated on a regular basis.
Return to the Star Trek RPG by FASA section
Publications
«last updated on november 3, 2023 », starship counters and maps, other material & errata, house rules and unofficial expansions.

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Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989. History Jordan Weisman of FASA sought out one of the biggest licenses in the space adventure genre - Star Trek - and received it in 1982.
FASA Star Trek® Starship Tactical Combat Simulator - Materials & Supplements for FASA's Classic Star Trek Starship Combat Game Update List - Finally November 3, 2023 Captain Kirk Well! I was finally able to find a plugin that will list updates as I do them.
in: Role-playing games Star Trek: The Role Playing Game (FASA) Sign in to edit Real world article (written from a Production point of view) Author (s): Guy W. McLimore, Jr., Greg Poehlein, and David F. Tepool (1st ed.) William John Wheeler, and Jordan K. Weisman (2nd ed.) Publisher: FASA Games Workshop PLC (UK) Series:
30-120 Min Playing Time Age: 10+ Community: 12+ Weight: 2.88 / 5 'Complexity' Rating Alternate Names Star Trek II: Starship Combat Simulator, Star Trek III: Starship Combat Game, Star Trek III: Starship Combat Role Playing Game Designer Forest Brown, David F. Tepool, Wm. John Wheeler Artist Mitch O'Connell Publisher FASA, Games Workshop Ltd.
This article provides a general overview of FASA 's Star Trek: The Role Playing Game and its associated components, supplements, and reference works, which were produced by FASA and a small number of associated gaming companies. Contents 1 Titles 1.1 Games and rules supplements 1.2 Deck plans 1.3 Adventures and rules supplements
The Star Trek Starship Tactical Combat Simulator gives you a fast-paced and detailed game of space combat. The rules are presented in a learn-as-you-go, three-part format. STAR FLEET COMMAND & STAFF COLLEGE BASIC STARSHIP TACTICS is the first of these rules. This set teaches you the basics of maneuvering the starship and firing its weapons.
The "FASA" acronym reputedly stood for " Freedonian Air and Space Administration", according to some. [1] Some of FASA's most popular and extensive lines included the Shadowrun, MechWarrior, BattleTech, Doctor Who, and Star Trek games.
The first is the easiest - the starship combat simulator system. Up until that point the only real Star Trek-themed starship combat thing was the Starfleet Battles game. The downside is that the system tended to be a bit complicated. The FASA system is much more simplified, even if you're playing the advanced rules, and easier to play.
Star Trek: Starship Tactical Combat Simulator is a game published by FASA Corporation in the 1980s. It is a board wargame, set in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat. It came into being as the combat system in Star Trek: The Role Playing Game, published by FASA, as the space combat portion of the game.
Originally a licensee for Game Designers' Workshop's Traveler roleplaying game, FASA produced supplements set in that science fiction universe. When FASA acquired the license to produce the first Star Trek roleplaying game, this proved highly influential in the game's design.
Star Trek - Core Rulebooks & Box Sets (FASA) Products from FASA Filter Products 1-20 of 29 Products Grid List Row Discounted Star Trek - Master Control Book Was $24.00 SALE VG $21.60 Add to Cart List Star Trek II - Game Master's Screen Was $50.00 SALE VG $45.00 Add to Cart List Star Trek II - Game Master's Screen, Screen Only! Was $30.00
This category is specifically for the Star Trek: The Role Playing Game which was published by the FASA Corporation from 1982 to 1989. More Information Edit History FASA Star Trek releases, in numerical order: FASA-2001: Star Trek The Roleplaying Game (Basic Set, First Edition, 1982) FASA-2002: The Klingons (1984, 1987)
FASA Star Trek Science Fiction Role Playing Games Best Selling The Last Starfighter Game 1984 FASA Complete Unpunched $39.00 New $34.99 Used Graduation Exercise - Star Trek RPG Adventure FASA 2216 $19.95 New $9.99 Used The Mines of Selka - Star Trek Role Playing Game Adventure FASA 2213 $19.95 New $14.95 Used
Board & war games in this condition will show very little to no wear and are considered to be punched unless the condition note says unpunched. EX. Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.
Star Trek FASA Role Playing Games Best Selling The Last Starfighter Game 1984 FASA Complete Unpunched $39.00 New $30.00 Used FASA Star Trek III - Starship Combat Role Playing Game 2nd Ed. 2006 $49.99 New $40.00 Used FASA Star Trek USS Enterprise Original Design #2505 White Metal Model 1988 $79.99 New
Star Trek: The Role Playing Game (FASA) Sign in to edit For other uses, see Star Trek Roleplaying Game. Deluxe version back cover art. The Star Trek: The Role Playing Game was a game set released as a series of publications of the FASA Corporation . Contents 1 Publications 1.1 Games and rules supplements 1.2 Deck plans
Based on the original Star Trek TV series, animated series, and first movie, the acquisition of the license by FASA was certainly quite a coup. Credit is also due for their thorough independent design process; apparently, no less than four proposals were rejected as they were two focussed on combat systems.
Vintage 1983 FASA Star Trek The Role Playing Game Second Edition Basic 2004 2nd (3) Total Ratings 3. $89.99 New. $29.95 Used. FASA Star Trek KLINGON L-42 BIRD OF PREY # 2518 White Metal Model 1988. $49.99 New. FASA Star Trek III - Starship Combat Role Playing Game 2nd Ed. 2006. $59.99 New.
THE ROMULAN WAY: Game Operations Manual United Federation of Planets Star Trek The Role Playing Game by Guy W. David F.; McLimore Tepool, Jr.; Poehlein, 5 copies. Order: 2005.1. The Triangle (Star Trek RPG) by Guy McLimore 15 copies. Order: 2007. The Orions: Book of Common Knowledge and Book of Deep Knowledge by Peter Rogan 17 copies. Order: 2008.
↑ 1.0 1.1 1.2 The Reference Stardate system was established in the second edition of Star Trek: The Role Playing Game, although the Adventure Book was not changed for that edition. The Reference Stardates for those adventures were given in the "Star Trek IV: The Voyage Home Sourcebook Update," published in 1986.
Here are various links to websites that feature fan made content for the Star Trek Roleplaying Game by FASA. If you know of a site that I do not have a link for, please email me at Carl (at) TardisCaptain.com. Last Updated: 5-30-2022. Construction for FASA's Starship Tactical Combat Simulator - A site with fan made construction tables for ...
Scenarios are the bases of all FASA Star Trek ® Starship Tactical Combat encounters. From one-vs-one to massive fleet battles, scenarios define the environment, special rules, victory conditions and types of vessels that an encounter uses.
Description. This game allows you to take control of a Starship and outmaneuver the enemies of your race to gain victory. Hide in asteroid fields, lay traps with deadly gravitic mines or battle for planets in this fast-paced exciting game. Easy-to-learn combat rules allow you to fly the famed Enterprise, Klingon Battlecruisers, Romulan Warships ...