‘Mortal Kombat 1’: Supposed Leak Reveals Full ‘Kombat Pack 2’ Roster Details Early

Netherrealm studios’ full list of ‘kombat pack 2’ dlc characters have been reportedly revealed online, from doomguy to harley quinn - list inside..

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details

Similar to how the full DLC Kombat Pack roster for Mortal Kombat 1 was leaked early online by Amazon Itlay, the same seems to now be happing for the next downloadable content pack.

According to a new and supposed leak online that was shared to Reddit, the entire roster of both playable and Kameo characters included in “Kombat Pack 2” have been revealed early.

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Just as the first DLC pack for Mortal Kombat 1 , a total of 6 playable characters and 5 Kameo characters have been reportedly revealed that make up the full roster for the game’s “Kombat Pack 2”, which you can see all listed below listed in order from playable to Kameo characters.

Noob Saibot (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 1

Bi-Han aka Sub-Zero who later became Noob Saibot is the first name reportedly included in the second Kombat Pack for Mortal Kombat 1 .

Related: Mortal Kombat 2: WWE’s The Miz Never Got To Audition For Live-Action Johnny Cage Role

According to the list of names, Noob Saibot will be added as a playable character.

Kano (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 2

It looks like Kano could be heading to Mortal Kombat 1 as a playable character after all according to the newly reported list of DLC 2’s list of fighters.

Related: “Vought” Officially Confirms Homelander Will Be In NetherRealm’s ‘Mortal Kombat 1’ [UPDATED]

Kano has been revealed so far, officially, to be among the list of Kameo characters that players can use on the side, however, they are not fully playable characters.

This has led to speculation that Kano is intended to be more sidelined this time around, speculation that may be proved wrong if this new rumour has any weight to it.

Sareena (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 3

Quan Chi’s personal assassin Sareena has been reportedly revealed to be a playable character in NetherRealm Studios ’ 2023 Mortal Kombat 1 game.

Doom Slayer aka Doomguy (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 4

Doom Slayer aka Doomguy from the Doom game series has been reportedly revealed to be a playable character in Mortal Kombat 1 . Something many gamers have longed to see become a reality – Doomguy taking on Homelander? Yes, please.

Related: ‘Mortal Kombat 1’ Confirmed Roster So Far, Kameo Fighters, Full Character Guide

If true, this would mean just as mentioned above that Mortal Kombat 1 players will be given the opportunity to play as Doomguy against the many confirmed characters.

Harley Quinn (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 5

Another fan favourite amongst the Mortal Kombat and DC fandom, Harley Quinn has also been tipped to be joining the upcoming instalment as a playable character.

NetherRealm Studios are known for often adding DC characters such as the Joker as well as including DC-themed skins for pre-existing characters.

Related: Baraka Actor Confirmed For ‘Mortal Kombat 2’ Movie, First Look Revealed

Harley Quinn herself was even added as an inspired skin for Johnny Cage and Sonya Blade’s daughter Cassie in Mortal Kombat 11 .

John Cena’s Peacemaker is also coming to Mortal Kombat 1 , potentially meaning that the potential Harley Quinn may bare some resemblance to Margot Robbie’s version.

Deathstroke (Playable)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 6

According to the new list of names, fellow DC character Deathstroke aka Slade Wilson will also be joining the roster of DLC playable fighters in Mortal Kombat 1 .

Rain (Kameo)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 7

Rain, who was recently confirmed by NetherRealm Studios to be a part of the main playable roster for Mortal Kombat 1 , will reportedly be available as a Kameo character attached in the second DLC for the game.

Drahmin (Kameo)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 8

Drahmin who made his debut in the franchise in Mortal Kombat: Deadly Alliance was listed as an upcoming Kameo character included in the DLC 2 for Mortal Kombat 1 .

Bo Rai Cho (Kameo)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 9

Mortal Kombat character Bo Rai Cho has also been tipped to be joining the DLC roster of Kameo character names for NetherRealm Studios’ Mortal Kombat 1 .

Moloch (Kameo)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 10

Included in the list of Kameo character names was Moloch, an Oni from the Netherrealm who could be the new massive character judging by Goro’s height loss.

Hsu Hao (Kameo)

‘Mortal Kombat 1’ Supposed Leak Reveals Doom Slayer, Harley Quinn, Plus More Details Image 11

Lastly, the evil Hsu Hao was also listed as a Kameo character to be included in the “Kombat Pack 2” for NetherRealm Studios’ Mortal Kombat 1 .

Related: Kung Lao Returns! Max Huang Announces He Has Begun Filming ‘Mortal Kombat 2’

These details have not been confirmed by the team behind the upcoming Mortal Kombat game and all details should be taken with a pinch of salt.

Mortal Kombat 1  releases on September 19 on PlayStation 5, Nintendo Switch, Xbox Series X and Series S, and Microsoft Windows.

Source: Reddit

Alex Duthie

Alex Duthie

Founder & Editor-In-Chief of CoveredGeekly.com Lover of film and cinema, binger of TV shows, gamer when I have the time, and pop culture expert.

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Mortal Kombat 12: Release Date Speculation, News, Leaks, Characters & Updates

One of the biggest questions floating around the fighting game scene is; when will we see Mortal Kombat 12? We know that the studio has been working on a new project ever since July 2021 to work on a new project, but will this be the highly anticipated Mortal Kombat 12? 

If these questions also plague your brain, then don't fret, as this guide covers everything you need to know regarding Mortal Kombat 12. Below you can find all the details you need to know, from its release date, leaks, story, and much more. 

Update on 11 September 2023: This article was updated and checked for the latest 'Mortal Kombat 12' news and leaks. Mortal Kombat 1 has officially been announced, and releases 19 September 2023. Check out our fast-growing Mortal Kombat 1 section .

Latest Mortal Kombat 12 News & Leaks

Visit our Mortal Kombat 1 section for a plethora of guides and news.

Tomorrow is a new dawn. #MortalKombat pic.twitter.com/VAxjF1rFdj — Mortal Kombat 30 (@MortalKombat) May 17, 2023

Learn about the leaked editions of Mortal Kombat 1 .

Read our article about the possibility of Mortal Kombat 12 being a reboot .

Nothing but appreciation for our fans over the past 30 Years. We're just getting started... pic.twitter.com/i8LzbGfISf — Mortal Kombat 30 (@MortalKombat) May 1, 2023
Tick, tick, tick,tick Tick, tick, tick,tick Tick, tick, tick,tick — Ed Boon (@noobde) March 29, 2023
Mortal Kombat 12 confirmed for this year in a Warner Bros. Discovery earnings call https://t.co/VrllYL9bDP — Wario64 (@Wario64) February 23, 2023
So who has heard the news about INJUSTICE 3 ? — Ed Boon (@noobde) February 23, 2023

We've checked but couldn't find new information about Mortal Kombat 12 (MK2).

What’s your dream guest character for an MK Game? — Steve Harrington (@SteveHDBD) December 11, 2022

A Mortal Kombat dataminer posted to Twitter on 18th December 2022 that a new banner placeholder has appeared in Mortal Kombat 11. According to TheThiny, they cited that this banner placeholder may be used to promote NetherRealm Studios'  upcoming release, Mortal Kombat 12.

Some datamining happened and they're gonna use this to advertise their next game 😉 https://t.co/h3SCnLySBI — thethiny 🐰 (@thethiny) December 18, 2022

Mortal Kombat series co-creator Ed Boon recently took to Twitter with a simple "ask me stuff" and hinted at Mortal Kombat 12's roster, all but confirming some characters.

Ask me stuff..... — Ed Boon (@noobde) December 11, 2022

Mortal Kombat 12 is unlikely to show up at The Game Awards 2022 since NetherRealm Studios' CCO Ed Boon noted that neither MK12 nor Injustice 3 will be there.

Tune in the watch The Game Awards 2022 via the YouTube stream embedded below. It kicks off on 8 December at 7:30 PM ET / 4:30 PM PT and 9 December at 00:30 GMT.

Mortal Kombat 12 Release Date Speculation

At the time of writing, there is no official confirmed release date for Mortal Kombat 12, but in this article, you’ll find all (if any) information that the developer shared, as well as some speculation from Ginx on when we could see it launch.

NetherRealm has yet to announce the game. It is likely that an MK12 will be revealed in 2023  with a 2024/2025 release date window.

Mortal Kombat 12 Release Date Leaks Characters and More possibly released in 2023

This would fall in line with how NetherRealm releases its games, which are usually on a two-year cycle. The past few years have been challenging in terms of the development cycle at many studios thanks to COVID-19 and other factors, but now that some form of normality has been restored, we expect a release date announcement very soon. 

Mortal Kombat 12 Leaks & News

NetherRealm senior production manager Jonathan Andersen may have dropped a major hint that the studio's next game could be Mortal Kombat 12. Andersen tweeted the image below in January 2022, then deleted it promptly. 

Mortal Kombat 12 Release Date Leaks Characters and More leaks and post by senior production manager

Fans with keen eyes (and quick-save buttons) noticed a file named "MK12 Mast" on the monitor. Those who zoomed in and enhanced the image also noticed a portion of an email that reads, "our fans eagerly scrape the internet for any trace... Take extra precautions with this material."

Some fans suspect that this was a planned leak to tease us with a bait-and-switch while they work on the game or even something else. Regardless, NetherRealm has refused to comment on the post, so we'll have to wait for the studio to make an official announcement before we know more.

Mortal Kombat 12 Characters 

It's near impossible to predict with certainty which characters will appear in Mortal Kombat 12. Depending on the direction that this new story takes and the effects that Mortal Kombat 11's conclusion will have on the established timeline, the story can go in almost any direction, and thus the characters can be varied. 

There's a good chance that many characters will return based on the end of MK 11 in some form once the new game releases. This is based on Lord Liu Kang response that his friends "are not gone" and will "live again" at the end of MK 11. 

This leads to some unique opportunities for new and established characters to return to the franchise and keep it fresh with good narrative reasons for their return. So we're hoping that NetherRealm takes this opportunity to revitalize the game and give us brand-new experiences to enjoy.

Mortal Kombat 12 Story

Mortal Kombat 11 Aftermath , the game's campaign DLC that was released a year after its initial release, is the only way for fans to get a feel for what to expect in Mortal Kombat 12. The "bad" ending is obtained by choosing to play as Shang Tsung, whereas the "good" ending, in which Shang Tsung is defeated, is obtained by choosing to support Lord Liu Kang. Although it hasn't been confirmed, many people anticipate that the "good ending" will continue as the perceived canon.

After defeating Shang Tsung, Lord Liu Kang is then able to use Kronika's Hourglass to alter history, which he refers to as his "New Era" and in which he hopes none of his friends will be "lost."

Mortal Kombat 12 Release Date, Leaks, Characters and More story and contiuation

If this means that the timeline has been reset, Mortal Kombat 12 might usher in a completely new period of Mortal Kombat. And possibly take place hundreds of years before the events of the first Mortal Kombat arcade game.

So to conclude what we suspect, the story for Mortal Kombat 12 will see new faces appear and old faces return, with a blank sleight (the reset timeline) for them to battle it out in epic new battles.

For now, that's everything you need to know about the possible future of Mortal Kombat 12. As mentioned before, be sure to check back here soon for more news and updates as they become available for the future installment of the brutally epic Mortal Kombat franchise.

Shane Moosa

Written by Shane Moosa

Shane started his career as a freelance writer for Gamezo while working full-time as a software developer. You can often find Shane trying his hand at no-hit runs of Souls Games such as Elden Ring and Dark Souls 3 (and being quite unsuccessful). To relax, Shane will often boot up sessions of Overwatch 2 or Hunt: Showdown , but his interests are spread across various games, from AAA titles (He loved the Dead Space Remake and RE4 Remake ) to indies such as Hollow Knight , Celeste, and Hades . Shane is always willing to try new games though, so feel free to drop him an email with what you think he should check out next.

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PSA: Mortal Kombat 1 Roster Leaks, More Leaks Surely to Come

Wesley Yin-Poole Avatar

If you’re hoping to go into Mortal Kombat 1 fresh when it launches on September 14 you might want to tread carefully across the internet after physical copies appeared to make their way into the hands of eager players.

MP1st reported on one player who obtained the Nintendo Switch version of NetherRealm’s upcoming fighting game and uploaded images showing the launch roster of playable characters as well as the available Kameo (support) characters. IGN will not share the images here, or reveal the unannounced characters in the pictures.

It seems further leaks are coming, as the person in question even uploaded a video of the game running on Nintendo Switch to reddit .

Mortal Kombat 1 Gamescom Trailer

mk tour leaks

Mortal Kombat is coming to PC, PlayStation 5, Xbox Series X and S, and the aforementioned Nintendo Switch. For more information on Mortal Kombat 1, check out our interviews with the developer at gamescom 2023, including one with Ed Boon, where he discussed how Homelander and Omni-Man's gameplay mechanics differ , and our interview with NetherRealm Studios' narrative director, who answered all our lore-related questions .

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

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Mortal Kombat 1 Leaks New Game Mode

A Mortal Kombat 1 leak reveals a new game mode to entertain players beyond the story mode and multiplayer battles.

  • Mortal Kombat 1 will introduce a new single-player mode called Invasions, where players can fight invasions in different realms.
  • The Invasions mode aims to add more depth to the game and capture the interest of the fighting game community beyond traditional 1v1 battles.
  • While there are speculations about microtransactions and a potential season pass for Invasions mode, details remain undisclosed and fans eagerly await more information in the upcoming Kombat Kast.

A Mortal Kombat 1 leak has revealed that the game will feature a new single-player mode. Mortal Kombat 1 is the next big fighting game, and huge anticipation surrounds the new entry in the NetherRealm Studios franchise.

Mortal Kombat fans were introduced to more playable fighters last week when Mortal Kombat 1 announced Reptile and more exciting surprises at EVO 2023. Reptile is back and seemingly aligned with the good guys, and shared the spotlight in the Mortal Kombat 1 trailer with Mortal Kombat: Deception 's Ashrah and Havik, also announced as playable characters. With Fire God Liu Kang creating a new world and giving fighters a chance to pursue a new life, Mortal Kombat 1 promises to bring fans well-known fighters in unusual roles. But a new leak has revealed that this isn't the only surprise in store for Mortal Kombat fans.

RELATED: Mortal Kombat 1 Reveals Ultra-Violent Johnny Cage Fatality

Twitter user thethiny revealed that Mortal Kombat 1 will have a new single-player game mode called Invasions. In this mode, Mortal Kombat 1 players will travel through the Mortal Kombat realms and fight the invasions of each season. The leak doesn't give further details, but it does reveal that Invasions mode will feature "immersive battles" and a unique cast of characters for Mortal Kombat players to select their fighter from.

A recurring debate in the fighting game community is how the genre can do more to captivate audiences beyond 1v1 battles. This year Capcom brought World Tour mode to Street Fighter 6 , creating a sort of in-game RPG. Meanwhile, Mortal Kombat 1 will ditch the Krypt to invest in a new unlock system, which the leak now reveals to be the Invasions mode.

With Mortal Kombat 1 's release approaching, news and leaks about the game are appearing more frequently. Recently a Mortal Kombat 1 leak suggested that Shujinko from Mortal Kombat: Deception will return to the series as a Kameo fighter. Meanwhile, rumors are already pointing to which fighters players will see in Mortal Kombat 1 's second DLC wave, including the potential appearance of the iconic Noob Saibot. Additionally, Geras is back in Mortal Kombat 1 as a playable character.

Ed Boon has said that Mortal Kombat 1 will not have a battle pass, but the leak is causing some players to speculate whether Invasions mode will have any type of season pass. NetherRealm Studios confirmed that Mortal Kombat 1 has microtransactions, but didn't give details on how they will work. With the next Kombat Kast happening this month , players hope some of these details will be revealed.

Mortal Kombat 1 launches September 19 for PC, PS5, Switch, and Xbox Series X/S.

MORE: Mortal Kombat 1 Character Ashrah Explained

Source: Twitter

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Ghostface in Mortal Kombat 1? Leaker reveals 8 new characters coming in future DLC

Image of Eva Martinello

Mortal Kombat 1 ‘s early access may have just been released, but dataminers have allegedly uncovered eight upcoming characters in DLC, in addition to those already announced by the developer.

In a tweet from Sept. 18, a dataminer shared the names of eight characters they believe are coming to MK1 in upcoming DLC. They claim that finding their voice lines in the game’s file proves they will be in the game at some point. Here is the list of the eight leaked upcoming characters:

  • Noob Saibot
  • Robot Cyrax
  • Kotal/He-Man/Conan
  • Unknown Girl
  • Cassie Cage
=== MK1 Datamine Tweet === DLC === After digging more with the intros, there is evidence for the following characters: – Noob Saibot – Cyrax (Robot) – Kotal / He-Man / Conan – Ghostface – Unknown Girl – Jade – Cassie Cage – Kung Jin Need time to collect everything and theorize… — thethiny 🐰🍉 (@thethiny) September 18, 2023

At the official launch on Sept. 19, the game will have over 20 playable characters and more Kameo fighters. In addition, the developer has revealed the next characters to join the roster, alongside the DLC from Pack 1: Ermac, Homelander, Omni-Man, Peacemaker, Quan Chi, and Takeda.

Some of the names the leakers revealed were surprising, including Ghostface from the Scream license. He looks like a good fit for the game’s bloody style, though.

Those leaks may turn out not to be accurate though, as those voice lines could have other uses other than upcoming playable characters, and dataminers are still figuring out the game’s files. Since other characters were already announced in Pack One’s DLC, if they are indeed real, it might be a long time before we see them join the game.

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Mortal Kombat 12

Next Mortal Kombat Game Leaked

Jon Ramuz

A new leak has given us some exciting insights into Mortal Kombat 12. According to the source, we now know the game's name, as well as the platforms and the prices for the next Mortal Kombat game.

Mortal Kombat 12

Remember when we told you a while ago that Mortal Kombat 12 was a thing ? Well, long story short, Warner Bros. confirmed the existence of the game in a quarterly earnings call.

Now, far more excitingly, we're hearing rumors about an official reveal. Apparently, this Mortal Kombat announcement is coming very soon . Here is everything we know.

  • Get yourself an elite controller to enjoy Mortal Kombat 1!

Mortal Kombat 1 Will Reportedly Be The Next MK Game

According to Twitter leaker billbil-kun, the next Mortal Kombat game will be called Mortal Kombat 1 instead of Mortal Kombat 12. He apparently also knows about the platforms the game will be playable on, as well as the prices:

EXCLUSIVE UPCOMING RELEASE Next Mortal Kombat game from NetherRealm Studios / WB Games will be called: Mortal Kombat 1 PC, PS5, Xbox Series S|X, Nintendo Switch Standard: 69.99$ (PS5, XB) / 59.99$ (SW) Premium: 109.99$ Kollector's: 249.99$ (PS5, XB) pic.twitter.com/c5BCDg1Lec — billbil-kun (@billbil_kun) May 11, 2023

If this turns out to be true, Mortal Kombat 1 will be available on PC, Xbox Series X|S, PS5 and Nintendo Switch. There is no information about a potential release date, though.

There are quite a few hints that the game will be officially unveiled in May 2023.

During the Xbox Era podcast, Shpeshal_Nick revealed that Mortal Kombat would officially be announced during the next PlayStation Showcase, which is in May . And another host on the podcast also agreed with him, since Sony has the rights to the marketing rights.

But there is even more evidence which points towards May. Recently, Jeff Grubb also stated that the next PlayStation Showcase should take place in May. He confirmed this by stating that it'll definitely happen before Summer Game Fest.

Jez Corden, has also hinted at more Mortal Kombat information in the next month... which (at the time of writing) is May .

Are you hyped for Mortal Kombat 1? Or is 2023's Game of the Year all you care about?

We don't expect any delays for Mortal Kombat 1, unlike a certain game...

Jon has a BA and an MA in English Literature, and as Head of Pull Content for EarlyGame has written over 1,500 articles. He focuses on shooters, but also writes about entertainment and gaming in general. ...

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Mortal Kombat 1 DLC leaks include Ghostface, Jade, and more cover image

Mortal Kombat 1 DLC leaks include Ghostface, Jade, and more

Matthew "MJP" Pryor

Matthew "MJP" Pryor

These MK1 leaks are insane, and there is sufficient evidence to back them.

Mortal Kombat 1 has officially launched worldwide. As players enter the reimagined universe, leakers remain hard at work uncovering more planned content. Fans already know what to expect from Kombat Pack 1 , but recent Mortal Kombat 1 DLC leaks have hinted at some potential characters.

Beware, as spoilers may lie ahead, so proceed with caution if you would rather not see these theories.

Mortal Kombat 1 DLC leaks include Ghostface, T-1000, and Conan

The Mortal Kombat universe is no stranger to guest characters. Homelander, Omni-Man, and Peacemaker have all been confirmed for Kombat Pack 1, so how about more?

According to data uncovered by X user thethiny, in-game dialogue indicates that Ghostface of the horror series “Scream” and the T-1000 from Terminator 2: Judgment Day could be included as future Mortal Kombat 1 DLC.

Based on the information provided, the slasher could be another horror icon, but the leaker specifically named Ghostface in the series of posts.

The T-1000 is also unclear, but Peacemaker states that this character “looks like his dad.” Robert Patrick, who portrayed the T-1000 in Terminator 2, also famously portrayed Peacemaker’s father in the HBO show.

Conan The Barbarian or He-Man are also possible, according to the Mortal Kombat 1 DLC leaks. This theory has the least merit, as the leaker indicates the character could be Kotal Kahn.

Noob Saibot, Jade, Cyrax, Cassie Cage, and more may appear as DLC

(Image via Warner Bros. Games)

With the guest characters covered, the extensive leak points toward the return of some series favorites. The fighters include Noob Saibot, Jade, Cyrax, Cassie Cage, Sareena, Frost, and Kung Jin.

Cyrax, Sareena, and Frost are currently Kameo characters in Mortal Kombat 1, so this leak could mean these three will be fully playable. Noob Saibot, Jade, and Cassie Cage are all fan favorites that would further expand an otherwise impressive roster.

Thethiny further theorized that the following characters could become Kameos:

These may hold given the validity of the pre-release Kombat Pack 1 leaks. Ultimately, we must see what Netherrealm Studios has in store for Mortal Kombat 1.

Stay tuned to esports.gg for more gaming and esports news!

Mortal Kombat Leaker Claims Next Game Is MK1, Announcement Imminent

A true timeline reset and no last-gen version if the leak is accurate.

Mortal Kombat creator Ed Boon is able to send fans of the series into a tailspin by tweeting just about anything, and he knows it. The latest tease for the next MK game dropped on Wednesday , with the hand skipping '12' on a clock, further implying a reboot. A reliable leaker has claimed that will be the case, revealing additional details about how much the game will cost and the platforms it will launch on.

Leaker billbil-kun , the same person who has been accurately revealing PS Plus games ahead of time for over a year, claims the next MK game will be called Mortal Kombat 1. The leak also claims Mortal Kombat 1 will be $70 on PS5 and Xbox Series X , $60 on Nintendo Switch , and that there will be Premium and Kollector's editions priced at $110 and $250 respectively.

RELATED: Mortal Kombat Vs. DC Universe Helped Save The Franchise

The leak also notes that aside from the Switch version, Mortal Kombat 1 will be current-gen only. No last-gen version for PS4 and Xbox One . As for when this information will be confirmed to be true or false, billbil-kun signs off by tweeting that an announcement is coming soon. Something Mortal Kombat fans have assumed ever since a Warner Bros. executive casually confirmed the next game in the series will be here before the end of 2023 .

As for why fans believe the series will return to its roots rather than move on to Mortal Kombat 12, Wednesday's teaser was the biggest indicator yet. Nothing more than a clock ticking, but when the clock reached 11, it skipped 12 and went straight back to one. Before that, a video celebrating 30 years of Mortal Kombat ended with the camera zooming in on a single grain of sand exploding , big bang style. Many of you have been obsessing over that image ever since .

Some fans might have assumed a timeline reset was coming even before any of the recent teasers. The hourglass from which the aforementioned sand is falling from likely belongs to Kronika. Mortal Kombat 11 's story revolved around that hourglass, the bending of time, and toying with alternate realities. It's entirely possible the next game takes place exclusively inside a completely different timeline from the one fans have become acquainted with over the course of the last few installments.

NEXT: For The King 2 Is Just More For The King, In A Good Way

Mario Kart 8 Deluxe Datamine Uncovers Updated Booster Course Banner

Update: An in-game easter egg may hint at another returning track

  • by Liam Doolan & Alana Hagues Tue 22nd Mar 2022

Update [Tue 22nd Mar, 2022 11:30 GMT]: So we've had time to dig into the new courses that came with wave 1 of Mario Kart 8 Deluxe's Booster Course Pass . With extra details added to the tracks - some of which have been entirely revamped visually - there are lots of little nods to Mario's history, as well as some fun little references.

The most notable of these easter eggs have been spotted in Coconut Mall, the fan-favourite course returning from Mario Kart Wii . In the mall, you can now see banners dotted around some of the courses more-sharp turns. But, as with any shopping complex, the walkways are adorned with a variety of shops, from Kamek's Book Store to Fire Flower Curry House. Two storefronts in particular, however, might be hinting at the future of the Booster Course Pass. (Thanks, GameXplain !)

As reported last week, Vanilla Lake from Super Mario Kart has already been datamined, but there's actually a shop and a few posters scattered across the mall for a Vanilla Lake Winter Sports Equipment Store. Seems like it's all but confirmed, then?

But the second store is the most intriguing - one that wasn't picked up by the datamine but, like Vanilla Lake, is in Mario Kart Tour . The shop, Dino Dino Outdoor & Camping Goods, is a cute little reference to Dino Dino Jungle from Mario Kart: Double Dash , complete with the course's signature dinosaur as the store's logo.

Of course, Mario Kart is no stranger to little nods to its past like this, but it would be weird to put these in here without them showing up later down the line. Only time will tell if we'll need to pick up some winter sports gear or grab a tent to go camping in a prehistoric jungle!

Original story [Tue 18th Mar, 2022 05:30 GMT]: The first wave of Mario Kart 8 Deluxe 's Booster Course Pass has arrived, and sure enough - there's already been a datamine. The latest finding within Version 2.0.0 is an updated banner - showing a bunch of previously unannounced courses.

Fans have been able to narrow down the list of tracks in the banner to the following courses (via ' MrNantendo ' on Twitter):

– Sydney Sprint (Tour) – LA Laps (Tour) – New York Minute (Tour) – Koopa Cape (Wii) – Maple Treeway (Wii) – Mario Circuit (SNES) – Vanilla Lake (SNES) – Rainbow Road (3DS)

That's not all, though. While we already knew about the Cup names , it seems one individual - known as ' fishguy6564 ' on Twitter ( via 'OatmealDome ') - has gone a step further, and made a patch that potentially reveals what Mario Kart game each of the DLC tracks come from. Here's a look:

Of course, all of this information has been datamined - so there's no guarantee anything mentioned above will necessarily appear in a future wave of Mario Kart 8 Deluxe - Booster Course DLC.

This new DLC for Mario Kart 8 Deluxe will run until the end of 2023 and includes a total of six waves, ten new cups and 48 courses. You can read more in our detailed guide:

  • Mario Kart 8 Deluxe Booster Course Pass DLC - Release Date, Price, Confirmed Tracks And All Mario Kart 8 Tracks

What courses would you like to see added to Mario Kart 8 Deluxe in the future? Tell us in the comments.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Mario Kart 8 Deluxe Booster Course Pass DLC

  • £22.49 £21.37
  • Amazon (UK)

[source resetera.com , via nintendoeverything.com ]

About Liam Doolan

Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. He's also got a soft spot for Sonic the Hedgehog.

  • Author Profile

Comments 62

  • Fri 18th Mar 2022

Maple Treeway and Rainbow Road would be greatly appreciated

I knew this was going to happen. Wonder how much of this will come true.

  • NintendoKnight

3DS Rainbow Road is a damn masterpiece.

I'm seeing three slots for DS tracks and do you know what THAT means?

Three chances for Waluigi Pinball to make the cut.

If this is true, I will be so happy to get Maple Treeway and 3DS Rainbow Road back; those were the retro courses other than Waluigi Pinball I wanted in Mario Kart 8 the most.

@ZebZed Waluigi Pinball is in Mario Kart Tour, so I think it’s very likely.

  • bluemage1989

I remember when sites like Nlife could deliver something more interesting than a summary of a tweet which itself is speculative.

Heck yes!!! In the first wave of DLC, the tracks were a little hit-or-miss for me. Coconut Mall is my favorite track of all-time, and I'm absolutely ADORING Ninja Hideaway! (Or, whatever it's called.) Coco Mountain is one I thought was just okay before, but I really love what they've done for it! I don't think anyone was asking for Toad Circuit, though, which feels like a waste. It doesn't even look particularly good.

If these tracks are all added to the next wave though, not a SINGLE one of them is bad! I guess I can't really speak for the Tour ones, but Maple Treeway is my second-favorite track after Coconut Mall, with Koopa Cape and Rainbow Road 3DS still being in the top 10. I also have a lot of nostalgia for the SNES game as my first Mario Kart. Vanilla Lake was one of my favorites from that game, and in the definitive Mario Kart, we need the very first Mario Circuit in there. It was iconic enough to have its own level in 3D World, after all. (Maybe we'll see it in the Lucky Cat Cup?)

All I wanted for years now is for Nintendo to expand on Mario Kart 8--not make 9 or Smash Kart. Maybe I'm becoming narcissistic or the Switch is just that magical of a console, but I swear, it's like everything I ask for gets willed into existence. (Except maybe not Crash in Smash, but in the next game for sure! 😉)

Some other must-have tracks for me include: Mushroom Gorge, Bowser's Castle 64, Banshee Boardwalk, Luigi's Mansion, Airship Fortress, Shy Guy Bazaar, Dry Dry Ruins or Desert Hills, Ghost Valley, Wuhu Island, and either Mushroom City or Moonview Highway. The latter two are tied for my third-favorite track; I love the aesthetic way more than Toad's Turnpike, and the music is incredibly thrilling. They remind me of Fourside, which is actually one of my favorite Smash stages, haha. For some reason, neither of those two seemed very likely for me, though Mushroom City was apparently datamined for Tour, so we'll see.

Some other honorable mentions are Daisy Cruiser, Dino Dino Jungle, Delfino Square, Rock Rock Mountain...heck, there's hardly a single bad Mario Kart track. Just release a second Booster Course Pass from 2024-2025 and remaster them all, along with the new characters from Tour like Pauline, Kamek, Birdo, and Funky Kong; some of the canon costumes like Luigi's Mansion King Boo and Builder Mario, and some additional Battle Mode tracks like the fan-favorite Block Fort. Really make this into Mario Kart Ultimate. "Everywhere is here!"

I could die a happy man. Hoping we might get some new character reveals at E3 or something. That's enough wishful thinking for now, so I won't bother to mention bringing back Mission Mode or adding a Double-Dash mode... 👀

  • GarlicGuzzler

3DS Rainbow Road, Maple Treeway, Koopa Cape, mm mm MMM put it in my MOUTH! However, I'm not sure anyone cares about snes tracks, they are boring and bland for MK8D standards. Nobody wants to pay for those.

Anyway, fix Toad Circuit to look like something that isn't clay, and make some new tracks. Adding DLC to a game until it is 9 years old is a sign that MK9 won't happen until we are in retirement homes, so at least hold us over until then

I absolutely love the music and atmosphere of maple treeway, it's one of my favourite tracks in all the Mario kart games

  • Kimyonaakuma

Always happy to see Koopa Cape - hopefully it's closer to the Wii version instead of MK7.

But I wouldn't say that a bunch of SNES courses would excite me, would love more from Double Dash and DS.

  • Uncle_Franklin

GBA Rainbow Road was the best one.

Maple Treeway was pretty good. I want Queen Bee back.

Datamines also seem to find an Amsterdam-track.. as a born-amsterdammer that would be so amazing

(and some pianta's smoking some pot?)

I really hope we get a ton of wii and ds tracks due to my nostalgia bias for those games, specifically Delfino Square, Ds & Wii's rainbow roads are incredible and the DS track with anti gravity would be stellar, airship fortress is another certified banger too. Really hope we do get every rainbow road in this game tho, not like an entire rainbow road cup but just sprinkled in throughout, hope we get the Wuhu tracks too, pretty much my point here is just give us all the banger tracks please.

  • CountDrakeulah

So much effort really went into ruining the surprise.

@CountDrakeulah i'd like to know if it's worth my cash in advance, generally

Koopa Cape and Maple Treeway are both boss tier tracks (much like nearly every track from MKWii) so no complaints here. Whoever's picking these tracks clearly has good taste.

Despite what other people are saying, I'm fine with SNES tracks being sprinkled in. Flatter, less intense tracks are good to balance things out, although not at the expense of stone cold classics from 64, Wii and 7.

@PBandSmelly massive SNES Mario Kart fan here and would love more in the next waves! They already made excellent remakes with Donut Plains 3 and Rainbow Road so not sure why you would consider those bland or boring.

SNES Ghost Valley 1 is what I really want to see! My all time favourite track to play.

GBA Rainbow Road would be epic too.

Disappointed there are so many TOUR versions, but they might be fun still.

I just want to be able to play every Rainbow Road in one game Just 5 more to go! (Excluding the arcade ones)

  • SeantheDon29

As someone who just finished playing all 8 of the new courses, I have to say these are the most boring and uninspired tracks I've ever played in a Mario Kart game, and I honestly feel cheated out of $25; The only track that really felt interesting was Choco Mountain, but the others are basic tracks with hardly any ramps, no anti-gravity sections and the visuals, as stated before looking worse in person.

Do yourselves a favor and please don't waste your money on this embarrassment of a season pass.

It is weird they're not adding any new characters.

Difficult to see how it would be that difficult.

One character added per cup would really cool.

  • Hero-of-WiiU

These would be some awesome tracks but I am hoping to see the rest spoiler free for the remainder of the release.

@SeantheDon29 Well don’t forget there are still 40 more courses to release. A bit quick to bash the dlc so soon.

@Hero-of-WiiU Still not a good first impression, though.

  • mariomaster96

So the Blue Shell cup (which is going to be the last cup) features a GCN track as the second track. I hope thats Wario Collosseum since I guess that track would really fit as the second track of the final cup. The last track of that cup is from Wii so I strongly assume that this is the Rainbow Road from MKWii cause surly the last track from the last cup will be a Rainbow Road

But I'm curious about the tracks without label, wonder if they will be like Ninja Hideaay, therefore tracks from tour that aren't city tracks. But so far there are only 2 tracks like that: Ninja Hideaway and Merry Mountain

Kooper Cape and Maple Treeway are all I need.

I really want airship fortress, maple treeway, koopa cape and moonview highway

  • PikaPhantom

Gotta love how all the news sites keep printing the same list of speculated tracks that's not entirely accurate to begin with? I see no signs of Vanilla Lake or Koopa Cape, but I did notice DK Summit, Vancouver Velocity, and Waluigi Stadium.

I also highly doubt that the retro leak has any legitimacy because it implies we're going to get a whopping 19 additional Tour tracks (given how they labeled Ninja Hideaway). There are only 16 potential Tour tracks they could add that we know about (the 8 cities not in Wave 1, Merry Mountain, the datamined Bangkok and Amsterdam, the possibility of Cairo, and 5 additional datamined tracks, 2 of which seem to be new, 1 of which could go either way, and 2 of which seem to be more cities, namely Athens and Mumbai). Additionally, I just can't see them only adding 1 more N64 track, or 2 more 3DS tracks. Tour has every new track from 7 except for the ones in 8's basegame and the Wuhu tracks, and even then, all of those are set to come except for Music Park. They have so many options to choose from - so why would we only get 3, with one being Toad Circuit? Unfortunately, nothing about the image datamine indicates we can disregard this. Still excited to see what we get in the future, but I won't believe the info will reflect the DLC unless we get Wave 2 and it matches up perfectly with the slots.

@mariomaster96 Even with Tour getting datamined, we only know of 2, maybe 3 more tracks like Ninja Hideaway or Merry Mountain. One that's labeled as "mobmd" in the files, which could stand for Madrid (but the assets tied to it are tents, and a few courses have used random circus themed objects, so this could be the likely circus track they're tied to), one that's labeled as "mobyi," which might make it a Yoshi's Island themed course (especially with one of the assets tied to it being a Shy Guy), and one that's labeled as "mobnu," which appears to be underwater themed. There's also a track present in the leaked banner art that doesn't look like any track currently in Tour or any retro course, next to Luigi's right hand, but it's hard to say if it's a city or a new track. Does look like a giant ice cream cone, though

@Pachrisu I want this sooooo badly as well. It would be amazing to have a Rainbow Road playlist with some of the most insane tracks from the series.

  • SMUGSLOTH69

@somebread My personal top 2 from MK7

Please Please please bring back Waluigi Pinball! 🙏

Ninja Hideaway doesn't even currently have a Tour prefix... so this data isn't exactly great.

@bluemage1989 It’s been datamined. That’s not at all the same thing as “speculative”.

  • KevinPeterson

I see no reason why they don’t do every version of rainbow road.

I want a cup made of 4 old rainbow road courses.

  • Sat 19th Mar 2022

Love maple treeway, but where is my gods damned mushroom gorge?

  • TheRealMr_Carpainter

@NintendoKnight Amen brother!

Waiting for the Datamine to reveal new battle courses!!

  • Grumblevolcano
  • Tue 22nd Mar 2022

The ship near the end of Coconut Mall may be Daisy Cruiser.

Data mine ruins another future surprise!!!

  • lightningbolt79

If you didn't want it ruined, you could just not click on the article that is clearly about datamining.

Is kind of obvious imo since so far Dino Dino Jungle is the only GCN track in MK Tour beside Yoshi Circuit which is already in MK8DX

@lighteningbolt79 But then he wouldn't be able to complain

@mariomaster96 Complaining or loving, no middle ground with me!

@lighteningbolt79 Or they could jut not report it.

@dew12333 Or YOU could just not click on the article if you don't want to get spoiled. I'd understand your complain if they would have put the datamindes track into the title or the thumbnail but that's not the case here

Why should NL not report something just because some random users don't want to be spoiled? As long as they have it clear it is from datamining, what is the harm?

This post is clearly about datamining yet you still chose to click on it and then subsequently complain it has spoilers. What did you expect?

It was your choice to click on an article about datamining.

  • rockodoodle

@NintendoKnight oh yes it is! Very excited about this….

@SeantheDon29 I like the Ninja one….considering we get 41 more, I think the price is ok. But yeah, the first wave was not all that exciting overall.

@Patendo "SNES Ghost Valley 1 is what I really want to see! My all time favourite track to play." yessssss

@lighteningbolt79 @mariomaster96 personally I thought the comment section was for commenting on what you thought about the article.

Yeah Ghost Valley would be awesome and have that theme. One of my favorites is DK Mountain, I’d love to have that on my favorite Mario kart ever.

All I need is Wario Coliseum and Waluigi Pinball and I'll be a very happy man.

One of the images on the banner is Choco Mountain R/T . I wouldn't get excited for any course displayed in this banner, since it's very likely Nintendo just grabbed a bunch of images from Mario Kart Tour, and it may not represent what ultimately makes it into the Booster Course Pass.

Let’s goooooo I wanted to see some of those courses I’m familiar with. I actually haven’t owned a MK game before 7, so seeing Rainbow Road and Dino Dino makes me feel all warm and fuzzy inside

Does anyone else think the Kamek shop looks like it has PlayStation buttons on it

  • LEGEND_MARIOID

Gi' meh Diddy Kong!

  • LavaTwilight

@AW1Long Kamek was using the square, triangle, circle icons long before even the PS1. If anything, Playstation has Kamek buttons on it.

  • Serpenterror

If this is true then Mario Kart 8 Deluxe will be the first Mario Kart game to ever have multiple Rainbow Roads and Mario Kart Live would be the first ever Mario Kart game to had none.

  • NintendoWife
  • Wed 23rd Mar 2022

Some more from Double Dash please Bowser’s Castle, Wario Colosseum, Donkey Kong Mountain, …

  • Evenmoresteven

@ZebZed Waluigi Pinball is absolutely coming. Because all of the MK Tour tracks are coming. That's all this DLC is.

These new tracks were obviously made with 200cc Cup in mind. People slating the toad track should play in 200 as its a blast. And 200cc is the reason why in Coconut Mall the cars are now stationary. All the new courses benefit playing in 200cc mode

  • Styrophoamicus
  • Thu 28th Jul 2022

Checking this vid after wave 2 was just announced and so far it's adding up.

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Beacon

  • Mario Kart Tour

Mario Kart Tour is a mobile game in the Mario Kart series . Unlike Super Mario Run , it is free-to-play from the App Store and Google Play. The game reuses many assets from Mario Kart 7 and Mario Kart 8 , though its art style is more simple and cartoony. Gameplay mechanics such as gliding, underwater driving , and character-specific special items return from past entries. In addition, the game introduces some features new to the Mario Kart franchise, such as reverse courses, trick courses, a combo system that grants points based on actions, and the Frenzy mechanic, which allows racers with three item slots to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills , at random should said item be in all three slots.

The game was first announced during a financial briefing on January 31, 2018. [6] On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019, and ended on June 4, 2019. [7] The game officially launched for iOS, iPadOS, and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run , with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019 for violating gambling laws. [8] Users who pre-registered acquired the game a day early. Unlike the previous Super Mario mobile games, a Nintendo Account is required for it to be playable.

On October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members, [9] which began on December 18, 2019, 11:00 p.m. (PT) and ended on December 26, 2019, 9:59 p.m. (PT). On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of whether they have a Gold Pass subscription or not, [10] which began on January 22, 2020, 11:00 p.m. (PT) and ended on January 28, 2020, 9:59 p.m. (PT). The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data. Finally, on March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 8, 2020, at 8:00 p.m. (PT). [11]

On September 1, 2022, Nintendo announced that Battle Mode would be added to the game on October 5, 2022. [12] It was released in the eponymous Battle Tour .

The tour occurring in the game changes every two weeks, changing the selection of courses available. For four years after the game's release, new content was added at the start of each tour, such as new courses, drivers, karts , and gliders . On September 11, 2023, it was announced that the 2023 Anniversary Tour would be the final tour to introduce new content, with later tours being identical to the ones from the Battle Tour onwards.

  • 1.1 Ranked cup
  • 1.2.1 Base points
  • 1.2.2 Bonus points
  • 1.2.3 Position points
  • 1.2.4 Additional internal data (RaceScoreParam)
  • 1.3.1 Filters
  • 1.4.1 Grand Stars
  • 1.4.2 Rubies
  • 1.4.3 Coins
  • 1.4.4 Tokens
  • 1.4.5 Pipes
  • 1.5.1 Banners
  • 1.5.2 Multiplayer
  • 1.5.3.1 Daily challenges
  • 1.5.3.2 Premium Challenges
  • 1.5.3.3 Total Points Challenge
  • 1.5.4 Tour Gifts
  • 1.5.5.1 Spotlight Shop
  • 1.5.5.2 Mii Racing Suit Shop
  • 1.5.5.3 Token Shop
  • 1.5.5.4 Daily Selects
  • 1.5.5.5 Tier Shop
  • 1.5.5.6 Ruby purchase
  • 1.5.6.1 Badges
  • 1.5.7 Friends
  • 1.5.10 Gifts
  • 1.6 Skill level point and points cap raising requirements
  • 2.1.1.1 City courses
  • 2.1.1.2 Other courses
  • 2.1.2 Remix
  • 2.1.3.1 Super Mario Kart (SNES)
  • 2.1.3.2 Mario Kart 64 (N64)
  • 2.1.3.3 Mario Kart: Super Circuit (GBA)
  • 2.1.3.4 Mario Kart: Double Dash!! (GCN)
  • 2.1.3.5 Mario Kart DS (DS)
  • 2.1.3.6 Mario Kart Wii (Wii)
  • 2.1.3.7 Mario Kart 7 (3DS)
  • 2.2 Battle courses
  • 5 Karts, gliders, and tires
  • 6.2 Item Box items
  • 6.3 Inventory items
  • 7.1 Interactable course elements
  • 7.2 Other course elements
  • 8 Bonus challenges
  • 9 Apple Store demo
  • 10 Differences in power-saving mode
  • 11.1 Version 3.4.1
  • 12 Differences from previous Mario Kart games
  • 13.1 Opponents' drivers get stuck in multiplayer battles
  • 14.1 Producer
  • 14.2 Creative Director
  • 14.3 Game Directors
  • 14.4 Composer
  • 14.5 Characters Voices
  • 15.1 Critical reception
  • 15.2 Awards and acknowledgements
  • 16 Mobile app store description
  • 17 Pre-release and unused content
  • 18 MKT Report
  • 21 References to other games
  • 22 References in other games
  • 23 Names in other languages
  • 24 References
  • 25 External links

Picture showcasing the gameplay of Mario Kart Tour. with the current HUD.

The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes . The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings. If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms , albeit slower.

The game's mechanics are based on Mario Kart 7 , and many of its courses (both new and retro) return in Mario Kart Tour . A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes , ATVs , anti-gravity , and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe , such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.

When a race is completed, the player will be awarded with Grand Stars , experience points for the used driver, kart, and glider whose base points are not maxed out, and coins . If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.

Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.

Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, Gold Races (and multiplayer ranks S to S+6), additional items from Tour Gifts, and Gold Challenges. Players can gain rewards by renewing their Gold Pass subscription, such as ten rubies every month and a regular high end from a gold pipe for every three months of continuous subscription.

Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!! 's item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.

The courses the player can play depends on the tour, which changes every two weeks. Since the Battle Tour , each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the Baby Rosalina Tour until the 2022 Anniversary Tour , each tour had twelve cups. Starting with the 2019 Paris Tour until the Mario Bros. Tour , each tour had eighteen cups. Starting from the New York Tour until the 2019 Halloween Tour , each tour had sixteen cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In Mario Kart Tour , cups are named after the playable characters.

Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour , tier 25 and up rewards points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier. Currently, the highest tier the player can reach is 99.

Points are collected during standard races and are used to gain Grand Stars and to rank players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.

Base points

Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 3020 points (3320 points for Mii Racing Suits ). The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.

Bonus points

Chargin' Chuck obtaining bonus points by performing a trick as part of a combo in Mario Kart Tour.

Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost , gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:

  • Points : (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill

The combo bonus is calculated as follows:

  • Combo bonus : multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}

For the purpose of the calculation, 200cc is considered the same as 150cc.

The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:

  • Bonus point boost : base points × (skill level - 1) × [(cc of the engine class) / 30000]

In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.

Position points

Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:

  • Position points : [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position

The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:

  • Bonus point boost for position : base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]

As in the other cases, 200cc is considered the same as 150cc.

The engine class bonus is the following:

The position multiplier depends on the placement at the end of the race and works as follows:

Additional internal data (RaceScoreParam)

The following internal data stems from the Peach Tour . [13]

The engine class affects the obtained points in various other ways, as shown by the internal data:

The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:

Finally, the maximum time between events in a combo depends on the base points given by the last action of the combo, with no effect of the combo count, as shown by this combo-related data:

The combo time is calculated as follows:

Combo time = Max{Remaining combo time; Combo time of the last action}

where the combo time of the last action is calculated as follows:

Combo time of the last action = Time × multiplier from glider's tiering in the course × multiplier due to glider rarity and skill level

where the multiplier from the tiering is around 1.45 if the course is one of the favorites of the glider and around 1.225 if the course is favored by the glider, being equal to 1 otherwise, and Time is based on the value reported in the table using intermediate values for intermediate scores (i.e. 1.95 seconds for 15 points and 2.25 seconds for 25 points) and either 1.4 seconds or 2.4 seconds for scores smaller than 5 points and greater than 30 points, respectively.

Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race. One additional filter, the Pop Art filter, has been added at the start of the Princess Tour .

No Filter

Black and White

Fish-Eye Lens

Fish-Eye Lens

Smear

Collectibles and currencies

Grand stars.

Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain point thresholds in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used. Up until the Peach vs. Daisy Tour , clearing the daily challenge each day did also warrant a Grand Star.

They are used to unlock gifts. In the past, they were also used to unlock cups. When the last gift is obtained, coins are rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to zero.

Rubies are the main premium currency of Mario Kart Tour . They can be purchased with real-life currency at the Shop, but can also be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, or as a reward for Standard Challenges, Premium Challenges, or special challenges.

Rubies can be used in three different ways: to buy Spotlight items, to buy Mii Racing Suits, or to play Coin Rush mode.

Coin Rush mode during the Bangkok Tour

Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day (600 if the player has the Gold Pass). In a single race, the amount of coins earned is

Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)

The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known.

Besides the main way of obtaining coins, they can also be obtained in Coin Rush and in several rewards, such as obtaining three challenges on a challenge card in a row, column or diagonal line, in gifts, as daily login bonuses, as player level up bonuses, as a replacement for Grand Stars or items at the maximum level, while waiting for Multiplayer races, as rewards for ranked cup placements and friend ranking. Also, friends can send five greeting coins to each other every day.

In Coin Rush , the player can spend rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the Gold Standard is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.

During the Cooking Tour , the Coins Aplenty Event was added to the game. This event gives the player twenty-four hours to obtain a large number of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count towards the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing three extra opportunities to score coins beyond the cap if it has already been reached. These events are held every Saturday and Tuesdays (the latter day has been added since the Super Mario Kart Tour ). Starting from the 2021 Autumn Tour , the number of coins is raised to 500 and held every Saturday, though in the Toad vs. Toadette Tour , the coin amount returned to 300 and the schedule reverted to every Saturday and Tuesday.

Coins are mainly used in the Daily Selects section of the shop.

Introduced in the Wild West Tour , event tokens are a special type of coins that can be collected during events. The way to collect event tokens differs from event to event. The different ways to collect event tokens are:

  • Collecting from courses.
  • Landing hits with shells.
  • Landing hits with Bob-ombs.
  • Landing hits with bananas.
  • Causing opponents to crash.
  • Performing Mini-Turbos.
  • Keeping combo bonuses.

Some tours feature a Team Rally event, in which the player can collect team tokens. Team tokens can always be collected from courses, when the player races with a driver that is part of the chosen team. At the end of a race with a driver from the player's team, the player will be rewarded with additional team tokens for every 1,000 points they collected during the race. If the player's team has won the race, the player will get even more additional team tokens as a reward.

Since the 2021 Autumn Tour , the Token Aplenty Event is held every Monday (formerly every Tuesday in the 2021 Autumn Tour and the 2021 Halloween Tour ). This event is similar to the Coins Aplenty Event, but instead of being rewarded with a fixed amount of coins at the end of the race the player will get a random amount of event tokens (or team tokens, when the event takes place during a Team Rally), ranging from 50 to 300.

Event tokens and team tokens are used in the Token section of the Shop.

Pipes can shoot out a driver, kart, or glider, all of which have their own rarities. A pipe contains a determined probability distribution of Normal, Super, and High-End items, all of which are chosen randomly within their class and rarity. It is possible that a player obtains an item from a pipe that already has been obtained; when this happens, the level gauge of that item will be increased by one unit. Usually, if the pipe is about to shoot out a High-End item, it will be golden instead of green (sometimes, however, it might occur that a green pipe shoots out a High-End item).

As of the Wild West Tour , the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the Battle Tour .

As of the Wedding Tour , regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe launch (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the Anniversary Tour (2022) , the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.

Since the Samurai Tour , the player can buy pipe launches in the Token Shop. In some tours, also golden pipes can be bought in the Token Shop.

Since the Battle Tour , pipes appear as Tour gifts and Gold Gifts. Some of the pipes that appear as Gold Gifts are golden.

On the top of the menu, players can spend rubies to fire one of the tour's pipes, purchase special offers , or subscribe to the Gold Pass.

Multiplayer

Example of building multiplayer rank in Mario Kart Tour

Multiplayer mode was added to Mario Kart Tour on March 8, 2020, where up to eight human players can play against each other. Players race against each other in three courses in a chosen cup of the current tour, with the cup changing every 13 minutes, allowing the player to race in cups that have not yet been unlocked. There are four sets of rules that interchange daily: 100cc with default item slots, 100cc with two item slots, 150cc with default item slots, and 150cc with two item slots. Matches are also periodically set to be Team Games [14] (not to be confused with Team Rallies ), wherein players are randomly divided into two teams and their combined standings at the end of a match decide the winning team. In the "With Friends or Others Nearby" mode, the player can set the rules themselves, including the engine class (50cc, 100cc, or 150cc), number of item slots (1, 2, or default), number of teams (none, 2, 3 or 4), number of races (3, 6, or 12), enabling teams, enabling Friendly-Fire Mode for teams, and inclusion of COM racers. The player can also create a Room and invite players to join it with a code.

Introduced in version 3.0.0, Battle Mode is a mode in multiplayer where players must eliminate each other by popping their balloons. A battle ends if there is only one player remaining, or if the time limit is reached. In the "With Friends or Others Nearby" mode, the rules that the player can set include the number of item slots (1, 2, or default), the option to play with Bob-ombs only or Shells only, number of battles (3, 6, or 12), and inclusion of COM racers.

Multiplayer features a grading system ranging from F to A for regular users, and onward from S to S+9 for Gold Pass subscribers. There are separate grading systems for races and battles. Prior to the version 3.0.0 update in September 2022, the maximum grade was S+6. Until version 3.0.0, multiplayer races were split between Gold Races (exclusive Gold Pass subscribers) and standard races. Gold Races featured additional rule variations (150cc with default item slots, 150cc with two item slots, 200cc with default item slots, and 200cc with one item slot). The player's grade is split up with a green grade for races and a purple grade for battles.

When the player is waiting for a multiplayer match to be found, they will earn coins. Up to 100 coins can be earned per day with this method. As of version 3.0.0, the Multiplayer Pipe is available, which the player can fire after having saved up enough points from playing races or battles in Multiplayer mode.

Once every few tours the Kart Pro event will take place (with its first appearance in the Snow Tour ), in which the player can earn rewards like badges and rubies by completing challenges on a Kart Pro challenge card, including maintaining a streak of three wins in Standard Races or Gold Races. The amount of rubies the player will get as rewards for completing this challenge card depends on their grade. Grades F to A will receive 5 to 10 rubies, and grades S to S+9 will receive 15 to 21 rubies. As of version 2.9.0, players can maintain their streak if they win 2nd or 3rd place.

Some tours have a 2-Player Challenge event taking place, where the player could team up with another player in the "With Friends or Others Nearby" mode to race against a team of set opponents (such as Rosalina and the five babies in Vs. Rosalina Team) and collect event tokens in a set of three courses.

Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are eight: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; Tier Challenges (added in the Mii Tour (2022) ) long-term challenges associated with Ranked Cups; Multiplayer Challenges (added in the Baby Rosalina Tour ), which are long-term challenges for multiplayer mode; Multiplayer Battle Challenges (added in the Battle Tour ), which are long-term challenges for multiplayer battle mode; Tour, Tour Multiplayer (added in the Summer Tour (2021) as part of the Summertime Challenges , later permanent in the Frost Tour ), and Gold Challenges, challenges that last for the duration of the tour, the lattermost of which are exclusive to Gold Pass members; and Expert Challenges (added in the Cooking Tour ), which contain challenges that are harder to succeed than Tour, Gold, and Standard Challenges, and last for twelve weeks. The first set of Tour Challenges unlocks from the tour's beginning, while the second set unlocks after the first week. Some special event challenges are one-offs, such as the their Anniversary Challenges in the 1st Anniversary Tour , while other challenges last for three tours, such as the Summertime Challenges. Completing Standard and Multiplayer Challenges award the player with rubies, while Tour and Gold Challenges award extra Grand Stars and Expert Challenges reward the player only with badges. Completing special event challenges award the player with high amount of rubies or a High-End driver. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn a certain amount of coins. The player also receives a reward upon completing an entire challenge card.

Daily challenges

Each daily challenge rewarded a Grand Star. The player could have up to three daily challenges available at a time, and upon completing one, a new one would not appear until the following day. Upon entering a new tour, players would receive three daily challenges right away, resulting in a maximum of sixteen daily challenges per two-week tour. The daily challenges were selected at random from the following options:

  • Do a Rocket Start.
  • Get 1st place in a race.
  • Perform a Slipstream.
  • Activate Frenzy mode.
  • Use a Mushroom.
  • Land a hit with a Banana.
  • Land a hit with a Red Shell.
  • Land a hit with a Green Shell.
  • Land a hit with a Bob-omb.
  • Land a hit with a Super Horn.
  • Join a multiplayer race.

From the Snow Tour onwards, daily challenges are no longer featured.

Premium Challenges

Premium Challenge card in the Snow Tour, from Mario Kart Tour

As of the Snow Tour , players can purchase a card for $4.99 USD with additional challenges every tour, with the reward for completing all challenges being a High-End driver, kart or glider. Progress on the challenges is shown whether the player has purchased or not, and all completed challenges can be claimed immediately on purchase. Uncompleted challenge cards can be carried over to the next tour, with up to fifteen able to be held at once.

Total Points Challenge

As of the Snow Tour, the player's total points across all cups can be redeemed for rewards, up to 600,000 points. Among the top rewards are points-cap tickets of increasing levels. Starting from the Singapore Tour , the Total Points Challenge features two challenge cards and goes up to 900,000 points, with more rewards. The Battle Tour later increased the final goal to 999,999 points, which was likely done due to the number of cups being changed from twelve to fifteen.

Tour Gifts give the player items if enough Grand Stars are obtained, with the top rewards often being level-boost tickets of increasing levels. Part of the rewards can only be claimed by Gold Pass subscribers.

Since the Baby Rosalina Tour , the player could also unlock free pipe launches from the regular pipes of the current tour, if enough Grand Stars were obtained. Since the Battle Tour , these are no longer available, due to the pipes being replaced by the Spotlight Shop.

As of version 2.10.0, players who started the game for the first time can unlock these characters in the currently-played tour.

This was revised in version 3.4.1 to include additional characters and items as listed below.

The shop consists of six different sections.

Spotlight Shop

Introduced in the Battle Tour , the Spotlight section consists of selected drivers, karts, and gliders that are in the Spotlight. Spotlight items are available for one week, after which they are replaced. There is also a Daily Spotlight shop, which contains six High-End drivers, six High-End karts, and six High-End gliders, and is renewed each day. Once a day, the player can use a Quick Ticket to change the items in the Daily Spotlight. The player can buy each item up to three times for the cost of 150 rubies for drivers, and 100 rubies for karts and gliders.

Until the Anniversary Tour (2022) , the pipe section was available in the shop. A pipe contained a determined amount of Normal, Super, and High-End items, plus featured items. The items were not ordered, so each item, including the featured ones, could be potentially found in any placement within the pipe. The player could reset the pipe at any moment. A new pipe was introduced each week and, since the 2019 Halloween Tour , the pipes lasted until the end of the tour.

Usually, a pipe contained the following items, with the spotlight items frequently taking the spot of a High-End item, though Super items could also appear in the spotlight.

Until the 2020 New Year's Tour , the pipe typically contained the following items:

Another common variant was the special pipe holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that could be obtained in it.

The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe) while the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).

Mii Racing Suit Shop

Introduced in the Mii Tour (2022) , the Mii Racing Suit section consists of 10 different Mii Racing Suits. The player can buy each Mii Racing Suit up to three times for the cost of 100 rubies. However, the first purchase of some selected Mii Racing Suits costs only 70 rubies.

As of the Wild West Tour , the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with event tokens or team tokens. In several tours, the Token Shop is upgraded to feature various High-End items, tickets, and other items. Since the Samurai Tour , pipe launches can be bought as well.

a - In the Token Shop of the Summer Festival Tour , most of the items had lower prices. b - The cost for the first pipe is 50 event tokens, increasing with 10 tokens for every subsequent pipe until the sixteenth, then with 50 tokens between the seventeenth and the twenty-first pipes. From the twenty-second pipe onwards, the cost is 500 tokens. As of the Battle Tour , the Token Shop no longer has a regular composition.

c - In the Battle Tour , the Token Shop included three different balloons, two of which costed 50 tokens and one 150 tokens.

Daily Selects

The Daily Selects section of the Shop in Mario Kart Tour.

The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row allows the player to play Coin Rush . The first row is available to all players and contains only Normal items and point-boost tickets , the second row is available to players level 7 and above and contains Normal and Super items along with item tickets and quick tickets , and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a level-boost ticket or, since the 2022 Mii Tour , a points-cap ticket is sold in place of these items. If the maxed out category has Normal rarity, only Normal tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold. Starting from the 2022 Mii Tour, High-End level-boost tickets can appear on the third row without having to max out items.

Since the 2019 Paris Tour , in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the Tokyo Tour and most items from the New York Tour . The Quick Ticket was removed and more items were added in the Cooking Tour at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the Berlin Tour , "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out. In the Mii Tour (2022) , more items were added in the Daily Selects again; they are marked with two asterisks (**). In the Battle Tour , more items were added in the Daily Selects again; they are marked with three asterisks (***).

Since the 2020 Halloween Tour , players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. Until the Anniversary Tour (2022) , the top row featured drivers, karts, and gliders that were favorites of at least one course in that week's ranked cup, and often included at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. Previosly, after unlocking super level-boost tickets, there was a chance that High-End level-boost tickets of the same type will appear in place of them. Since the Mii Tour (2022) , High-End level-boost tickets will appear separately if the player's all-time highest tier is at least 50.

1 - Not available anymore since the Battle Tour .

Ruby purchase

The player can purchase different amounts of rubies with real-life currency.

Profile screenshot in Mario Kart Tour

Players can visit profile pages of themselves and their friends. On a profile page, the player can display a badge, choose their eight favorite drivers out of the drivers they own and can see their records, which include the amounts of collected drivers, karts, and gliders, their highest score they earned on a single course in the current tour, their number of Standard Race, Gold Race and Kart Pro wins, their highest multiplayer grade and their highest tier. Additionally, their current level, tier, and multiplayer grade are shown for the player and their friends.

The player can collect badges by completing challenges, by ending in the top 1,000 in the All-Cup ranking, or through other case-specific means (such as a Twitter retweet campaign or winning a team rally). Sometimes badges will also be given in the Gift Box. Out of all their collected badges, the player can choose one that will be visible to other players on their profile, though players can view other players' full badge lists. Standard badges have four different types: common badges, gold badges (obtained by completing Gold Challenges and requires a Gold Pass subscription), expert badges (obtained by completing Expert Challenges), and blue badges (obtained by completing Today's Challenge all fourteen days of a given tour). Gold, expert (red), and blue badges are all recolored versions of common badges in their respective colors.

Other kinds of badges are grouped separately and obtained by other means. These include badges earned from completing entire Expert Challenge cards, ranking badges, multiplayer badges such as winning a Kart Pro event, top-placement badges, and Team Rally badges.

The player can become in-game friends with other players, see the points of their friends on the different cups, and invite them to join a multiplayer room.

Since the Baby Rosalina Tour , a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the Flower Tour only, the reward was rubies instead of coins. Since the second week of the Wild West Tour , the coin amounts have changed.

Every time that an announcement is being made, a new part of a tour starts, an update of the game is released, a new special offer or pipe is available or something else has been changed, the player receives a message with detailed information about what is new. Messages regarding known issues also appear here.

The player can upload Mii characters from their Nintendo Account or create new ones. Mii characters can also be shared with other players.

The player can collect different Mii Racing Suits for their Miis to wear. Every time the player gets a new Mii Racing Suit, all of their Mii Racing Suits will get ten additional base points. Each Mii Racing Suit that the player owns has to be assigned to a specific Mii of the player's choice.

Sometimes the player receives additional gifts, which can be rubies, coins, or badges. Mainly, these gifts are given at celebration occasions such as celebration days, the start of a new tour, or the launch of Multiplayer mode. Sometimes it happens that the player does not receive a reward due to a technical problem in the game. These rewards can appear as gifts at a later time. Gifts remain available for fourteen days.

Skill level point and points cap raising requirements

The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.

The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.

Race courses

Mario Kart Tour features 103 different race courses (136 if each route is counted for courses with multiple re-routes), the most out of all Mario Kart games. Until the Anniversary Tour (2023) , at least one additional course was added at the start of almost every tour. Notably, Mario Kart Tour introduces course variants, note with courses having up to three variants in addition to the normal one:

  • Courses marked with "R" (Reverse), labeled "SI" (Sens inverse) in French, are driven in reverse orientation, and mostly just have alterations to make this possible if necessary or to add in some course elements. Every race course in the game has an R variant.
  • Courses marked with "T" (Trick), [15] [16] labeled "A" (Acrobatique) in French and "X" (Extreme) in all other languages, feature many additional ramps, Kanaami Roads , and obstacles with which to perform Jump Boosts , but are usually otherwise the same. Some specific T variants feature other alterations, such as adding Kanaami Roads to replace glider sections (like in DS Airship Fortress T ), changing the order the course is traversed in (like in N64 Kalimari Desert 2T ), or even changing the starting location (like in 3DS Rock Rock Mountain T ). Every race course in the game except GBA Bowser's Castle 4 has a T variant.
  • Courses marked with "R/T" (Reverse/Trick), labeled "SI/A" (Sens inverse/Acrobatique) in French and "RX" (Reverse Extreme) in all other languages, feature the elements of both R and T courses. As such, they go through the course backwards while adding more ramps, Kanaami Roads, and other obstacles with which to perform Jump Boosts and combos. Unlike with R and T variants, many courses were introduced without R/T variants and gained them later on. Originally, R/T variants only appeared for city courses, with them introduced in the same tour as the city course's other variants, but classic courses would start having them as well beginning with the 2019 Winter Tour , after which every tour has had three to five R/T variants (of any course type). From then to the 2020 Trick Tour , each tour saw one to three new ones added. Every race course in the game except GBA Bowser's Castle 4 and 3DS Rock Rock Mountain has an R/T variant.

When counting R, T, and R/T variants separately from their normal counterparts, the total number of courses in the game is 541.

Prior to the Battle Tour , with some exceptions, city courses were added with all four variants in the same tour, while all other courses were first added without the R/T variant, which would then release in a subsequent tour whose exclusive additions were R/T variants. From the Battle Tour onwards, all courses added to the game would debut all four variants at once upon introduction, much like the city courses (with the exception of GBA Bowser's Castle 4, which debuted with only its normal and R variants).

Almost every tour features classic courses and remix courses, while every new course appears exclusively in specific tours. note - "Variant" is the official term used for both the courses designated R, T, or R/T and the numbered, re-routed versions of a particular course. [17] [18] [19]

There are seventeen original courses in Mario Kart Tour , referred to as " new courses ". If each individual route is counted separately, the total increases to forty-seven.

City courses

44 of the 53 new courses are based on real cities. There are fourteen cities represented in the game, namely New York City , Tokyo , Paris , London , Vancouver , Los Angeles , Berlin , Sydney , Singapore , Amsterdam , Bangkok , Athens , Rome , and Madrid . These courses each have three unique routes that have the racers going through different areas of the city; additionally, New York Minute and Tokyo Blur each have an additional fourth route that brings together all of the paths from the other three routes into one long lap.

Other courses

In addition to the city courses are seven original courses that are not based on a real location, one of which has three different routes akin to the game's city courses. Despite the fact that Sky-High Sundae, Yoshi's Island, and Squeaky Clean Sprint officially debuted in the Mario Kart 8 Deluxe – Booster Course Pass , they are labeled and marketed as new courses for Mario Kart Tour as well, including in internal data. [20]

Mario Kart Tour introduces a new category of course called remix courses , which have the "RMX" prefix prepended to their names. These courses have their designs taken from the Super Mario Kart course environments (with the exception of RMX Bowser's Castle 1, which is instead based on GBA Bowser's Castle 1 ), but feature a completely new layout, with each one centering around a particular obstacle (namely the blocks in RMX Mario Circuit 1, the ramps in the RMX Choco Island courses, the Star Rings in RMX Rainbow Road 1, the Mushroom Trampolines in RMX Rainbow Road 2, the Water Geysers in RMX Vanilla Lake 1, the igloos in RMX Vanilla Lake 2, the stairs in RMX Ghost Valley 1, the conveyor belts in RMX Bowser's Castle 1, and the lily pads in RMX Donut Plains 1). There are ten remix courses in the game.

There are 72 classic courses in Mario Kart Tour (73 if counting N64 Kalimari Desert 2 separately from N64 Kalimari Desert). There are no classic courses from Mario Kart 8 , making this the first mainline Mario Kart game since Mario Kart: Double Dash!! to not have at least one classic course from every previous mainline Mario Kart game. Despite this, several classic courses that appeared in Mario Kart 8 retain much of their design and layout from that game's version of the course, though others do not. Mario Kart Tour features three fifths of all courses featured in the mainline series prior to Mario Kart 8 .

Like in Mario Kart 8 and Mario Kart 8 Deluxe , the finish line banners for certain classic courses use the classic Mario Kart logo. The courses from SNES to GCN, as well as remix courses, use an updated version of the classic logo, while the courses from DS to 3DS, as well as the second section of N64 Kalimari Desert 2 and the second banner in the R/T variant of GCN Baby Park , use the current logo. DK Mountain is an exception to this, as despite it being a GCN course, the banner uses the current logo instead of the updated classic logo.

Super Mario Kart ( SNES )

Fifteen courses return from Super Mario Kart , with the only absent courses from this game being Bowser Castle 1 , Bowser Castle 2 , Koopa Beach 1 , Mario Circuit 4 , and Ghost Valley 3 .

Mario Circuit 1, Choco Island 2, Donut Plains 1, and Koopa Troopa Beach 2 return as classic courses from Mario Kart DS , Ghost Valley 2 and Mario Circuit 3 return from Mario Kart Wii , Mario Circuit 2 and Rainbow Road return from Mario Kart 7 (with Rainbow Road also returning from Mario Kart 8 ), Donut Plains 3 returns from Mario Kart 8 , and Ghost Valley 1, Choco Island 1, Donut Plains 2, Vanilla Lake 1, Bowser Castle 3, and Vanilla Lake 2 make their 3D debut as classic courses.

Mario Kart 64 ( N64 )

Eight courses return from Mario Kart 64 , with Frappe Snowland and Choco Mountain returning as classic courses from Mario Kart DS , Mario Raceway returning from Mario Kart Wii , Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert returning from Mario Kart 7 , and Royal Raceway and Yoshi Valley returning from Mario Kart 8 . This game also notably introduces a second variation of Kalimari Desert known as Kalimari Desert 2, which, despite being a reroute of the original Kalimari Desert new to Mario Kart Tour , is categorized as an N64 course in-game.

Mario Kart: Super Circuit ( GBA )

Fourteen courses return from Mario Kart: Super Circuit , with the only absent courses from this game being Shy Guy Beach , Mario Circuit , Cheese Land , Ribbon Road , Broken Pier , and Rainbow Road .

Peach Circuit, Bowser's Castle 2, Luigi Circuit, and Sky Garden return as classic courses from Mario Kart DS , Bowser's Castle 3 returns from Mario Kart Wii , Bowser's Castle 1 returns from Mario Kart 7 , Snow Land returns from the Mario Kart 8 Deluxe – Booster Course Pass , and Riverside Park, Boo Lake, Cheep-Cheep Island, Sunset Wilds, Yoshi Desert, Lakeside Park, and Bowser's Castle 4 make their debut as classic courses.

Mario Kart: Double Dash!! ( GCN )

Seven courses return from Mario Kart: Double Dash!! , with Mushroom Bridge returning as a classic course from Mario Kart DS , Waluigi Stadium and DK Mountain returning from Mario Kart Wii (with Waluigi Stadium also returning from the Mario Kart 8 Deluxe – Booster Course Pass ), Daisy Cruiser and Dino Dino Jungle returning from Mario Kart 7 , and Baby Park and Yoshi Circuit returning from both Mario Kart DS and Mario Kart 8 .

Mario Kart DS ( DS )

Seven courses return from Mario Kart DS , with Peach Gardens returning as a classic course from Mario Kart Wii , Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress returning from Mario Kart 7 , Shroom Ridge returning from the Mario Kart 8 Deluxe – Booster Course Pass , and Mario Circuit making its debut as a classic course.

Mario Kart Wii ( Wii )

Nine courses return from Mario Kart Wii . Mushroom Gorge, Coconut Mall, Koopa Cape, and Maple Treeway return as classic courses from Mario Kart 7 (with Coconut Mall also returning from the Mario Kart 8 Deluxe – Booster Course Pass ), while DK Summit, Daisy Circuit, Dry Dry Ruins, Moonview Highway, and Rainbow Road make their debut as classic courses.

Mario Kart 7 ( 3DS )

Twelve courses return from Mario Kart 7 , with the only absent courses from this game being Wuhu Loop , Music Park , Maka Wuhu , and DK Jungle .

Piranha Plant Slide and Neo Bowser City return as classic courses from Mario Kart 8 , while the remaining courses make their debut as classic courses.

Battle courses

There are five battle courses in the game, consisting of two new courses and three returning from previous installments, including one each from Mario Kart: Super Circuit , Mario Kart: Double Dash!! , and Mario Kart DS . Similar to the battle courses in Mario Kart 8 , the new battle courses are repurposed from their corresponding city courses, albeit with more restricted pathways that can be taken. Among the returning courses, Cookie Land and Twilight House return as classic battle courses from Mario Kart Wii while Battle Course 1 returns from Mario Kart 7 . Rather than each battle course having unique background music, they all use Mario Kart 8 Deluxe 's arrangement of SNES Battle Course 1 's music.

Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every course in it increased by one tier. There are also special Team Rally tours that happen once every six or seven tours, during which all drivers are divided into two teams. Each team has a team captain, which is the driver the team is named after. At the start of a Team Rally tour, the player must choose one of the two teams to join. During a Team Rally, players can collect team tokens on courses, with the winning team being whichever collects the most total team tokens by the end of the tour.

Counting each Mii Racing Suit separately, there are 265 playable characters in Mario Kart Tour , the largest number of playable characters in a Super Mario game. Notable new playable characters to the Mario Kart series include Peachette , Pauline , Hammer Bro , Boomerang Bro , Fire Bro , Ice Bro , Monty Mole , Dixie Kong , Captain Toad , Nabbit , King Bob-omb , Kamek , Chargin' Chuck , and Poochy , with Ice Bro and King Bob-omb also making their first appearances overall as playable characters. Some characters return as playable to the series after being absent from multiple installments: Donkey Kong Jr. is playable for the first time since Super Mario Kart , Petey Piranha is playable for the first time since Mario Kart: Double Dash!! , and Diddy Kong , Birdo , and Funky Kong are playable for the first time since Mario Kart Wii . Excluding characters not from the Super Mario franchise, only two playable characters from previous mainline Mario Kart games do not return in Mario Kart Tour , namely Koopa Paratroopa from Mario Kart: Double Dash!! and Honey Queen from Mario Kart 7 .

Miis also return from previous Mario Kart games, debuting in the 2022 Mii Tour . Like in Mario Kart 8 , they have a multitude of different racing suits they can wear; however, each suit now has its own special skill . There are 65 suits, with at least one new suit being added in each tour from the 2022 Mii Tour until the 2023 Anniversary Tour .

Upon launching the game for the first time, players will be given either Toad or Toadette . After the tutorial, they are granted a free pipe launch which grants Peachette, Metal Mario , or Dry Bowser . [21] [22] The Red Mii Racing Suit is also given as a free gift for players. Gold Mario is the only playable character in Coin Rush mode, which was the only mode in which he was playable until the 2023 Anniversary Tour; he has the unique ability to draw in nearby coins to himself, with this having a larger radius in Coin Rush than otherwise.

Unlike in other Mario Kart games, characters are sorted by the rarity of unlocking them. There are three tiers of rarity: Normal, Super, and High-End. While the Normal characters are easier to unlock, rarer characters have a greater number of starting points and have more favored and favorite courses .

The only differences between drivers in the main statistics affect acceleration and weight, and depend on the driver's size class. [23]

The driver roster in Mario Kart Tour

Karts, gliders, and tires

There are a total of 336 karts and 225 gliders in Mario Kart Tour , the most of any Mario Kart game. Several karts and gliders return from previous installments, though new ones also appear alongside variants of existing ones; these variants share their in-game model, differing by textures, and are grouped together within the internal files. Like drivers, karts and gliders are organized by three tiers of rarity: Normal, Super, and High-End. Each kart and glider has its own special skill that provides specific benefits during a race; karts give bonus points for performing a particular technique while gliders increase the chance of obtaining a particular item from Item Boxes as well as the points gained from using that item. Each kart and glider also has its own favored and favorite courses, and using a kart or glider on such courses increases their bonus points multiplier, or combo bonus and combo-time, respectively.

Unlike in Mario Kart 7 , Mario Kart 8 , and Mario Kart 8 Deluxe , tires are not customizable, being set to a specific kart, and have no effect on stats.

In battle mode, a new feature allows the player to customize their balloons that appear during the match. However, unlike karts and gliders, these balloon designs are purely aesthetic. There are currently 34 balloon designs in Mario Kart Tour .

The kart roster in Mario Kart Tour

Depending on the selected driver and course they are used on, players can get one to three items at once. In the case that a character gets three of the same item, they will activate the new Frenzy Mode, in which they immediately activate Super Star power, and can charge all the Mini-Turbo stages much more quickly and can use unlimited supplies of the respective item until the invincibility runs out. Any item can appear in Frenzy Mode, except for the Star, which is exclusive to certain bonus challenges.

The probability of obtaining a Frenzy depends on the current position and lap and on the driver chosen. In particular, the current position and lap define a base probability that is then summed to a bonus depending on the rarity and skill level of the driver chosen. The resulting probability is capped at 50%, even if the sum exceeds said value.

The following is the base probability of a Frenzy in single player races used in the 2020 Halloween Tour : [24]

Multiplayer races use different Frenzy probabilities: [25]

c - On 3DS Rainbow Road and its variants, the second lap probabilities are applied from the second segment onward.

Item Box items

Items function mostly the same as in previous installments in the series. As in Mario Kart: Double Dash!! , every character has their own special item that most other characters cannot obtain. By upgrading drivers to certain levels, they can obtain improved special items: Normal drivers to level 7, Super drivers to level 5 or higher, and High-End drivers to level 4 or higher.

The game introduces eleven new items to the series: the Double Bob-ombs , the Ice Flower , the Bubble , the Banana Barrels , the Mushroom Cannon , the Coin Box , the Dash Ring , the Bob-omb Cannon , the Giga Bob-omb , the Super Bell , and the Capsule , all of which are character-exclusive items. Several items also return in this game after a long absence from the series, including Bowser's Shell , Yoshi's Egg / Birdo's Egg , the Giant Banana , the Heart , and the Mega Mushroom from Mario Kart Wii ; the former four (from Mario Kart: Double Dash!! ) are all special items, while the lattermost is a regular item. Additionally, the Hammer item from the Mario Kart Arcade GP series appears in this game for the first time in a non-arcade Mario Kart game as a special item, though its functions are different. The Lucky Seven and Super Leaf , which were both absent in Mario Kart 8 and Mario Kart 8 Deluxe , also return in this game as special items.

The probabilities used in single player mode outside of Frenzies are reported. It is possible that the first item boxes of the races use different probabilities. The probability of common items can be increased by using gliders with the respective item skill. The actual probability is calculated as (item probability + glider bonus)/(sum of the probabilities of the eligible items); when no item can be obtained, a Coin is obtained instead. For the detailed probabilities of obtaining an item when an Item Box is opened, see Mario Kart Tour item probability distributions .

Inventory items

These items are collected throughout the course of the game through various means, such as challenges, log-in bonuses, and Tour Gifts.

Course elements

It has been requested that this section be rewritten and expanded to include more information. Reason: include more course, bonus challenges and Coin Rush appearances

Interactable course elements

The following table lists elements that slow racers down, crash them, offer them a Jump Boost and/or simply give them bonus points when interacted with in a certain way. For ways to interact with these elements for bonus points, see Mario Kart Tour race points system § Object interactions .

Note: Statements that an obstacle causes drivers to crash, spin out, or otherwise slow down on contact typically hold only when said drivers are in a default state. In most cases, drivers are unaffected by obstacles if they are undergoing invincibility frames or are under the effects of a Frenzy , Mega Mushroom , Bullet Bill , or Super Star . The only obstacles that can still slow drivers down regardless of their state are those that are solid objects and cannot be taken out by any means ( bumpers , flippers , Walking Trees , windmills etc.).

Other course elements

The following are only seen as background or intangible elements.

Bonus challenges

Bonus challenges are similar to the Missions mode from Mario Kart DS and the tournaments from Mario Kart Wii , and are found at the end of each cup. In contrast to races, these challenges offer 3 Grand Stars instead of 5 when completed with the highest score needed. The game will set the character for the challenge, even if the player has not obtained them yet, and give them the Pipe Frame and the Super Glider , though this rule does not apply for all Big Reverse Races and Vs. Mega (opponent) challenges. The numbers in the table indicate the number of times that bonus challenge appears in each tour.

1 - Formerly " Clear (number) rings. " 2 - Formerly " Do (number) Jump Boosts. " 3 - Formerly " Hit (number) Goombas. " 4 - Formerly " Glide at least (distance) . " 5 - Formerly " Hit (number) Item Boxes. " 6 - Formerly " Smash (number) opponents. "

Apple Store demo

A special demo of Mario Kart Tour was made playable at Apple Store outlets and kiosks. [27] Unlike in the full consumer version, the menu and Coin Rush mode are inaccessible, and points cannot be saved when the player quits the app. Additionally, there are only three cups available:

There are only 10 drivers, 7 karts, and 6 gliders available in the demo:

Differences in power-saving mode

There are some minor and major differences in the game's menus and race courses when it is set to "power-saving" mode, to maintain device performance (in older supported phone models) and decrease battery usage.

  • Opponents do not have any animations nor do they emit voices.
  • The minimap does not appear in races.
  • The models for the drivers have low quality textures.
  • Course textures are less detailed.
  • The sound effect of passing through Dash Rings is present only if they were activated by the player.
  • The Shy Guys, Yoshis, and Toads that are normally found along the sidelines of several courses are absent, though they can still be heard.
  • The screen has a lower resolution, resulting in slightly pixelated graphics.
  • Trees are swapped out for lower-detail models.
  • In some courses, models adding extra detail get removed. This is particularly noticeable in Tokyo Blur right after passing the National Diet Building , where every building in the background except for one is removed.
  • In SNES Ghost Valley 1 , SNES Ghost Valley 2 , DS Luigi's Mansion , and RMX Ghost Valley 1 , the decorative Boos in the sky are absent.
  • In SNES Choco Island 1 , SNES Choco Island 2 , GBA Sunset Wilds , DS Luigi's Mansion, RMX Choco Island 1 , and RMX Choco Island 2 , the brightness of the mud is absent.
  • In N64 Kalimari Desert and N64 Kalimari Desert 2, the sandy wind that normally blows across the desert is absent.
  • In DS DK Pass , N64 Frappe Snowland , SNES Vanilla Lake 1 , Merry Mountain , RMX Vanilla Lake 1 , SNES Vanilla Lake 2 , and RMX Vanilla Lake 2 , the falling snow is absent.
  • In 3DS Neo Bowser City and GBA Luigi Circuit , the rain is absent, including its ground and screen effects.
  • In Wii Maple Treeway , the petals on the water and the falling leaves are absent.
  • In 3DS Bowser's Castle , the volcanic eruption in the background is absent.
  • In Wii Mushroom Gorge , the small glowing particles in the cave are absent.
  • In GCN Daisy Cruiser , the wind and water visual effects intended to make the ship appear as if it is moving are absent.
  • In GCN DK Mountain , both volcanoes are dormant instead of erupting.
  • In Amsterdam Drift 3 , the tulips in the flower field are completely absent.
  • In Wii Rainbow Road , the pinpricks of light streaming along the course's route are absent.
  • In Wii Dry Dry Ruins , every instance of falling sand except for those tied to the rising sand piles is absent.
  • In Piranha Plant Pipeline , the interior of the Clear Pipe section is opaque; however, it remains transparent from the outside.

Version 3.4.1

Release date: September 28, 2023

Addressed known issues.

Differences from previous Mario Kart games

  • Mario Kart Tour is the only Mario Kart game where every character must technically be unlocked, and where there is no set starting roster.
  • It is also the only game to not have a Grand Prix mode, with every fortnightly Tour containing a reshuffled selection of Cups , and Cups containing three courses and one bonus challenge to be played in any order.
  • The number of players in each race has reverted back to eight, like in all mainline games up to Mario Kart DS and in Mario Kart 7 .
  • Apart from GCN Baby Park and 3DS Rainbow Road , all races consist of two laps/sections, as opposed to the usual three.
  • Drivers, karts and gliders can be leveled up.
  • The only exception to this is 3DS Rainbow Road, which reuses its final lap music from Mario Kart 7 and always begins at the start of the song.
  • On the final lap, for most courses the music's pitch is increased by four semitones rather than one as in the other games since Mario Kart: Double Dash!! . The exceptions are Merry Mountain and Bangkok Rush , which are pitched up by one, Rome Avanti , which is pitched up by three, and Piranha Plant Pipeline , which is pitched up by two.
  • Percussion is not heard in the music when the player is in 1st place like in Mario Kart 7 and Mario Kart 8 .
  • Starting from the New Year's 2021 Tour , the Lakitu referee in his festive attire appears as a playable driver known as "Lakitu (Party Time)". [28]
  • Stars are not obtainable from regular item boxes in single player mode, with item Frenzies having similar effects instead. However, in multiplayer mode, stars appear from item boxes in rulesets with fewer than three item slots (as Frenzies are not obtainable).
  • For the first time since Super Mario Kart , Triple Red Shells are absent. This is likely due to how using multi-items (such as the Triple Mushrooms or the Lucky Seven ) sends out all of their items at once, which would be useless for items that always lock onto the next racer.
  • The remix courses feature numbers in their names as well, though in that case when the number changes the map layout changes as well.
  • For the first time since Mario Kart: Super Circuit , the Golden Mushroom is absent, as it is functionally replaced by the Mushroom Frenzy.
  • Multiple items can be received from a single item box.
  • This is the first Mario Kart game to lack losing themes and animations after races; the same theme and animations play for any placement below 1st. However, losing voice lines for most of the characters can be found in the game's files.
  • Courses, karts, and gliders that had different names between American and British English in previous games instead only use their American English names, with the exception of the B Dasher Mk. 2 , which only uses its British English name.
  • Karts that originally had moving parts (not counting tires), such as the tentacles on the Super Blooper and the blower on the Flame Flyer, no longer have them move.
  • Likewise if a player hits the opponent, the side of the screen will display the word "Hit!" with the icon of the opponent's driver and the item they got hit by.
  • The item warning sound effects differs between certain items. The warning sound effect from Mario Kart 8 is used when targeted by a homing item (Red Shell, Yoshi's Egg, or Birdo Egg) and when an opponent behind the player is under the effects of a Star, Mega Mushroom, or Bullet Bill. The homing item warning sound effect from Mario Kart Wii is used when targeted by a Spiny Shell .
  • Various sound effects, such as the item roulette, Jump Boosts , and when the player's current placement changes, are taken from Mario Kart DS (for the former), Mario Kart Wii , and Mario Kart 7 rather than from Mario Kart 8 .

Opponents' drivers get stuck in multiplayer battles

Certain connection errors in multiplayer battles cause opponents to dissociate from their players and drive straight into the first wall they encounter, where they remain stuck until the time runs out or the player who experiences this bug strikes them out. [29]

  • Hideki Konno [1]

Creative Director

  • Kosuke Yabuki [1]

Game Directors

  • Yugo Hayashi [1]
  • Shinya Fujiwara [1]
  • Kenta Nagata [30]

Characters Voices

  • Charles Martinet as Mario *, Luigi *, Wario *, Waluigi *, Baby Mario *, Baby Luigi , and Metal Mario *
  • Samantha Kelly as Peach *, Toad *, Toadette *, Baby Peach *, Pink Gold Peach , Captain Toad , and Peachette
  • Kazumi Totaka as Yoshi * and Birdo
  • Deanna Mustard as Daisy * and Baby Daisy
  • Laura Faye Smith as Rosalina * and Baby Rosalina *
  • Kenny James as Bowser * and Dry Bowser *
  • Takashi Nagasako as Donkey Kong *
  • Katsumi Suzuki as Diddy Kong
  • Tadd Morgan as Lakitu *
  • Caety Sagoian as Bowser Jr. *
  • Motoki Takagi as Hammer Bro , Boomerang Bro , Fire Bro , and Ice Bro
  • Nate Bihldorff as Shy Guy *
  • Ryan Higgins as Iggy
  • Michelle Hippe as Larry *
  • Carlee McManus as Lemmy
  • David Goldfarb as Ludwig
  • David Cooke as Morton
  • Dan Falcone as Roy
  • Ashley Flannegan as Wendy
  • Kate Higgins as Pauline *
  • Toshihide Tsuchiya as Funky Kong
  • Kahoru Sasajima as Dixie Kong
  • Natsuko Yokoyama as Nabbit
  • Dolores Rogers as Wiggler *

*-Applies to all variants of that character.

Critical reception

Initial impressions of the beta were mixed. Journalists praised the gameplay and graphics, but criticized the free-to-play gacha elements of the game. Sam Machkovech of Ars Technica compared the game's in-app purchases to Spiny Shells, blowing up the classic Mario Kart experience. He suggested that "the developers pick a side: attach an annoying economy to a deeper control scheme and more legitimate online options, or make it cheaper and less obnoxious to watch Mario drive himself". [31] Ethan Gach of Kotaku also stated that the game is "a mostly faithful but stripped-down recreation of Mario Kart decked out with all the microtransactions and lottery mechanics mobile games are infamous for" and also lamented the lack of a multiplayer mode. [32] Steven Asarch of Newsweek complained about the game's "freemium greed" and that it is "ruined by microtransactions". [33]

The game's reception on release was mixed to negative. Andrew Webster of The Verge praised how intuitive using items is, while criticizing the controls, calling them imprecise, and the game's monetization, stating that "The problem is so much of the game feels designed around monetization, as opposed to just being a fun game". [34] Chris Scullion of Nintendo Life gave a positive review, praising the lack of an energy system, the points system, and the amount of cups, while criticizing the time required to get used to the controls, the gyro controls, and listing the game's monetization as a con, stating that opinions on the game's monetization will vary for each person, while arguing that "It's rubbish to an extent, absolutely, but despite the outrage you may be seeing in some circles, it's no different to any other game with a loot box system; it's always nearly impossible to guarantee you'll get the exact thing you want" when talking about the game's gacha mechanics, and that "More than the gacha system, the Gold Pass is gaining a lot more controversy than it really should be, with some misunderstanding what it does and assuming this subscription service is necessary in some way. To be clear, it really isn't, and absolutely won't be of interest to 99% of the player base." when talking about the game's Gold Pass subscription. [35] Michael McWhertor of Polygon gave a negative review, stating that the game "lacks the joy of its fully-featured counterparts", criticizing that the steering feels inconsequential, stating that "the game can feel as if it's playing itself", the lack of difficulty when playing against computers, the lack of motivation to continue playing, and the game's microtransactions. [36] CJ Andriessen of Destructoid gave a negative review, criticizing the game's microtransactions and how the game rarely gives the player Rubies, stating " [Mario Kart] Tour 's fatal flaw is it's continually pushing players into ham-fisted situations where they have to spend money rather than creating a game so exceptional they'll want to spend money", the limitations on unlocking, collecting, or upgrading certain things, and the game's controls, while praising the variations to courses, though noting that "there is still a bit of disappointment when you wait a day to unlock a new cup only to find it's Daisy Hills again ", the New York Minute track, and that Nintendo at the time of the article's publication planned to add more new tracks to the game, though noting that "One of the great joys of any Mario Kart title is seeing what types of new courses the developers have designed and that joy just isn't present in [Mario Kart] Tour ." [37] Kyle Hilliard of IGN, in a mixed review, praised the series's transition from consoles to mobile phones, stating that "during those moments where I was speeding down the track expertly launching turtle shells at my opponents I felt like I was playing a real Mario Kart game", though stating that Mario Kart Tour is an "undeniable downgrade from Mario Kart 8 ", praise was given to how items are used, the game's bonus challenges, and the brevity of the races, cups, and bonus challenges, while criticism was directed at the game launching without multiplayer, the game's microtransactions and their cost, having to wait for later cups to unlock, and the quantity of Grand Stars unlocked being affected by the kart or character the player unlocked. [38] Jon Cartwright of GameXplain, in a negative review, stated that " Mario Kart is better than this", stating "Because it's so similar to the core games, it becomes comparable to them, amplifying its faults even further", criticizing the controls, calling them "extremely unintuitive", and "a huge, restrained, letdown" after stating that the controls felt "extremely simplistic"; the game's monetization, stating that "This may be a free game compared to a full sixty dollar release, but money has never felt so intrusive in Mario Kart "; and the track New York Minute, stating that "this track is not good enough for Mario Kart ", while praising the game's bonus challenges and the game's Reverse tracks, calling them "really cool ideas", while also praising the game's roster of playable characters and its graphics. [39]

As of August 26, 2020, Mario Kart Tour received a mixed Metacritic Metascore of 58, and a negative User Score of 3.8. [40] Despite receiving mixed reviews from critics, as of August 26, 2020, Mario Kart Tour received an average of 4.1 out of 5 stars on Google Play [41] and an average of 4.7 out of 5 stars on the App Store. [42]

Awards and acknowledgements

Mario Kart Tour was nominated for the "User's Choice Game of 2019" from Google Play, losing to Call of Duty: Mobile . [43] The game won the "Racing Game of the Year" award at the 23rd annual D.I.C.E Awards. [44]

Mobile app store description

Race around the world! ■ Challenge players worldwide in multiplayer! You can race against up to seven other players, whether they're registered as in-game friends, nearby, or scattered around the world. Multiplayer races can be customized with a variety of rules, such as individual or team races, kart speed, and number of item slots. You can play however you want! ■ Mario Kart takes a world tour! Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game! ■ Endless Mario Kart fun at your fingertips! The Mario Kart series known and loved by many is ready to take the world by storm – one smart device at a time! With just one finger, you can steer and drift with ease and sling devastating items as you go for the gold in cups filled with new and classic Mario Kart courses. ■ Nab 1st place with items and Frenzy mode! In Mario Kart Tour you have access to an arsenal of powerful items that can mix things up on the racetrack! Turn up the heat by activating the new Frenzy mode, which gives an unlimited supply of a certain item and makes you invincible! Make the most of the ensuing chaos, as Frenzy mode only lasts a short time! ■ Collect drivers, karts, badges, and more! Earn Grand Stars by racing or fire off the featured pipe to receive more drivers, karts, and gliders! You can also proudly display badges, earned by completing certain challenges, next to your in-game name! ■ Bonus challenge courses put a twist on traditional races! In certain races, 1st place isn't always the goal. With names like "Vs. Mega Bowser" and "Goomba Takedown," these bonus challenge courses demand a different approach to gameplay and strategy! ■ Race to increase your online rank! Boost with the best of 'em! Your high scores will determine how you compare to other players all over the world. Keep practicing and trying out different combinations of drivers, karts, and gliders to increase your score and rise to the top! Note: A Nintendo Account is required to play Mario Kart Tour. * Free-to-start; optional in-game purchases available. Persistent Internet, compatible smartphone, and Nintendo Account required. Data charges may apply. * For information about our ads, please see the "How we use your information" section of the Nintendo Privacy Policy. * May include advertising.

Pre-release and unused content

The beta version of the game saw multiple changes in the final game. Among them, the stamina element was removed, and the timers restricting access to certain cups can be sped up using quick tickets . Additionally, rubies were originally emeralds.

Several of the game's drivers, karts, gliders, and courses had data strings and other files relating to them present in the game's data before they were released, though some of these correspond to content that was never released. The game's data also contains unused versions of some of the course icons that depict the courses less accurately.

Infographic showing the 20 most purchased drivers in Mario Kart Tour's Spotlight Shop from January to December 2023. This report is based specifically on data from the Daily Spotlight section of the shop.

MKT Report is a yearly series of reports published by Nintendo, meant to offer insights into the statistics and achievements of Mario Kart Tour 's playerbase throughout a given year. For example, one such report showed that, from January through November 2021, the most popular driver used in multiplayer races was Metal Mario ; [46] another stated that approximately 51.7 billion coins were collected in races during the same time frame (excluding "events such as the Coins Aplenty event"). [47]

Mario

References to other games

  • Donkey Kong : Portions of this game can be seen in Times Square's screens in New York Minute and its variants. The clothing colors of Mario (Classic) reference Mario's original design from this game.
  • Super Mario Bros. : The 8-Bit Jumping Mario and the 8-Bit Jumping Luigi gliders use Mario and Luigi's jumping sprites from this game, the 8-Bit Star uses the Super Star sprite from this game, the 8-Bit Fire Flower uses the Fire Flower sprite from this game, the 8-Bit Bullet Bill uses the Bullet Bill sprite from this game, the 8-Bit Super Mushroom uses the Super Mushroom sprite from this game, the 8-Bit Block Glider uses the Brick Block and ? Block sprites from this game, and the 8-Bit Goomba uses the Goomba sprite from this game. The game's Japanese logo appears on the Super 1 kart.
  • Super Mario Bros.: The Lost Levels : The clothing colors of Luigi (Classic) reference Luigi's artwork from this game.
  • Super Mario Bros. 2 : Birdo (Green)'s special item is the Fire Flower, in reference to the fact that the green-colored Birdo in this game shot fireballs instead of eggs.
  • Famicom Grand Prix: F1 Race : The artwork of Mario in a Formula One car from this game is reused as a badge.
  • Dr. Mario : One of Dr. Mario's Jump Boost animations mimics his victory animation at the end of a multiplayer match in this game, complete with the same limited number of frames.
  • NES Open Tournament Golf : Mario and Luigi's outfits in this game return as playable variants.
  • Super Mario Kart : Mario Circuit 1 , Donut Plains 1 , Ghost Valley 1 , Mario Circuit 2 , Choco Island 1 , Ghost Valley 2 , Donut Plains 2 , Mario Circuit 3 , Choco Island 2 , Vanilla Lake 1 , Bowser Castle 3 , Donut Plains 3 , Koopa Beach 2 , Vanilla Lake 2 , and Rainbow Road appear as returning race courses. The tires resembling the tires from this game return as the Pipe Frame's assigned tires, as well as other certain karts with these tires. Much of the artwork from Super Mario Kart , such as Yoshi spinning out, is reused in badges from this game, in addition to the cover art of the game being used for the Super Mario Kart Glider . Additionally, one of the game's commemorative badges says "Since '92", which references the Mario Kart series having debuted upon this game's release in 1992. Mario and Donkey Kong Jr. 's sprites are reused from this game as separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Super Mario Kart Tour is themed after this game.
  • Super Mario World 2: Yoshi's Island : The Yoshi's Island course is based on this game. The Smiley Flower Glider is based on the Smiley Flower , with a similar animation to this game.
  • Donkey Kong Country : An official video promoting the Rambi Rider as a commemorative kart for the Jungle Tour was released, using clips from the opening and gameplay of this game.
  • Mario Kart 64 : Luigi Raceway , Koopa Troopa Beach , Kalimari Desert , Frappe Snowland , Choco Mountain , Mario Raceway , Royal Raceway , and Yoshi Valley appear as returning race courses. The results theme is an arrangement of the winning results theme from this game. The new Kalimari Desert 2 course allows racers to race inside the train tunnel, similar to how players could go inside Kalimari Desert's train tunnel in Mario Kart 64 .
  • Yoshi's Story : Poochy 's voice clips are taken from this game.
  • Mario Kart: Super Circuit : Peach Circuit , Riverside Park , Bowser Castle 1 , Boo Lake , Bowser Castle 2 , Luigi Circuit , Sky Garden , Cheep-Cheep Island , Sunset Wilds , Snow Land , Yoshi Desert , Bowser Castle 3 , and Bowser Castle 4 appear as returning race courses. Battle Course 1 appears as a returning battle course.
  • Super Mario Sunshine : Mario (Sunshine) wears the Shine Sprite shirt and sunglasses originating from this game.
  • Mario Kart: Double Dash!! : Special Items such as the Giant Banana , Bowser's Shell and the Heart return. Baby Park , Mushroom Bridge , Daisy Cruiser , Waluigi Stadium , Yoshi Circuit , DK Mountain , and Dino Dino Jungle appear as returning race courses. Cookie Land appears as a returning battle course. The Turbo Yoshi , Turbo Birdo , Goo-Goo Buggy , Koopa Dasher , Para-Wing , DK Jumbo , Barrel Train , Koopa King , Bullet Blaster , Piranha Pipes , and Boo Pipes return as karts. Birdo's voice clips are reused from this game.
  • Mario Party 6 : The artwork for Mario (Classic) and Luigi (Classic) is based on Mario and Luigi's profile artwork from this game.
  • Mario Kart DS : Luigi's Mansion , Waluigi Pinball , Shroom Ridge , DK Pass , Mario Circuit , Airship Fortress , and Peach Gardens appear as returning race courses. Twilight House appears as a returning battle course. The B Dasher , Poltergust 4000 , Streamliner , Royale , Egg 1 , Cucumber , Mushmellow , Rambi Rider , and Dragonfly return as karts. Challenges with unique objectives, similar to the missions from this game, appear as the fourth and final race in every cup. Also, the Item Box pickup and roulette sound effects return.
  • Super Mario Strikers : Some of Hammer Bro's voice clips are reused from this game.
  • New Super Mario Bros. : Koopa Troopa's artwork is reused from this game.
  • Mario Party 8 : Dry Bones and Hammer Bro reuse their artwork from this game, and some of the latter's voice clips are also reused from this game.
  • Super Mario Galaxy : Ice Mario appears as a playable character and reuses his artwork from this game. Bowser Jr. also reuses his artwork from this game.
  • Mario Party DS : Diddy Kong's artwork is reused from this game.
  • Mario Kart Wii : Mushroom Gorge , Coconut Mall , DK Summit , Daisy Circuit , Koopa Cape , Maple Treeway , Dry Dry Ruins , Moonview Highway , and Rainbow Road appear as returning race courses. The Cheep Charger , Wild Wing , Super Blooper , Daytripper , B Dasher Mk. 2 , Offroader , and Flame Flyer return as karts. The jingle that plays when obtaining a High-End kart, racer, or glider from the shop, challenge, tour gift, or paid banner, and when obtaining a High-End level-boost ticket or point-cap ticket, is an arrangement of a song from this game. The sound effect used for Jump Boosts is reused from this game. Diddy Kong and Funky Kong reuse their voice clips from this game. This game's music for GBA Shy Guy Beach is reused for GBA Cheep-Cheep Island . Moo Moo Meadows is mentioned on a badge available in-game.
  • Mario Super Sluggers : Baby Mario, Baby Peach, Baby Daisy, Baby Luigi, Shy Guy, King Boo, Monty Mole, Petey Piranha, and Wiggler reuse their artwork from this game, and the artwork for Black Shy Guy, Pink Shy Guy, Green Shy Guy, Light-blue Shy Guy, Blue Shy Guy, White Shy Guy, Orange Shy Guy, and Yellow Shy Guy is based on Shy Guy's artwork from this game. Artwork of Mario and Bowser from this game appears on billboards in Los Angeles Laps 3 .
  • Mario & Sonic at the Olympic Winter Games : Dry Bowser's artwork is reused from this game.
  • New Super Mario Bros. Wii : Peach and all of the Koopalings reuse their artwork from this game, albeit with the magic coming from Iggy's magic wand in his artwork removed. Penguin Luigi, Penguin Yellow Toad (named simply Penguin Toad), and Penguin Mario appear as playable characters.
  • Super Mario 3D Land : Tanooki Mario and Kitsune Luigi reuse their artwork from this game. White Tanooki Mario appears as a playable character.
  • Mario Kart 7 : All of this game's race courses except Wuhu Loop , Music Park , Maka Wuhu , and DK Jungle return as classic courses. The artwork for Lakitu , Metal Mario , and Wiggler is reused from this game, and Daisy's artwork is an updated version of her artwork from this game. The Birthday Girl , Koopa Clown , Soda Jet , Cloud 9 , Bumble V , Zucchini , Bruiser , Blue Seven , Bolt Buggy , and Cact-X return as karts, and the Barrel Train retains its design from this game. The Swooper , Flower Glider , Peach Parasol , and Gold Glider return as gliders. Various kart tires return from this game. The Lucky Seven and Super Leaf items reappear. The rankings screen and multiplayer menu use the music from this game's Local Multiplayer and Online Multiplayer menus respectively. Metal Mario's voice clips are reused from this game. Honey Queen 's emblem from this game appears as part of the Racer's Soda Lemonade badge.
  • Mario Party 9 : Birdo's artwork is reused from this game, and the artwork for Birdo (Light Blue), Birdo (Yellow), Birdo (Orange), Birdo (Blue), Birdo (Red), Birdo (Black), and Birdo (White) is based on Birdo's artwork from this game.
  • New Super Mario Bros. 2 : Gold Mario appears as a playable character in the game's Coin Rush mode and was added later as a playable character in the final update.
  • New Super Mario Bros. U Deluxe : Peachette and Penguin Toadette appear as playable characters, with the former reusing her artwork from this game and her emblem being a Super Crown . Nabbit reuses his voice clips from this game.
  • Super Mario 3D World : The artwork for the Double Cherry is reused from this game for the Tropical Grocery badge. Fire Rosalina , Cat Peach , Cat Toad , Cat Rosalina , Cat Mario , Cat Luigi , Meowser , and Tanooki Rosalina appear as playable characters; all cat characters except Cat Luigi use the Super Bell as their special item, and all of them except Cat Rosalina reuse their artwork from this game. Meowser and White Tanooki Mario also reuse their artwork from this game (though White Tanooki Mario's is modified to remove the sparkling effects). Innertube Goombas appear as obstacles in Singapore Speedway . Chargin' Chuck 's artwork is a 3D recreation of its stamp from this game.
  • Mario Party: Island Tour : Luigi's artwork is reused from this game.
  • Mario Kart 8 Deluxe : The third-level Mini-Turbo boost, Ultra Mini-Turbo, returns. The Koopa Clown retains its design from this game. King Boo’s head icon is reused from this game. Sky-High Sundae , Yoshi's Island , and Squeaky Clean Sprint from the Booster Course Pass also appear.
  • Captain Toad: Treasure Tracker : Captain Toad and Toadette (Explorer) appear and reuse their artwork from this game. The Clanky Kart , Clackety Kart , and Gold Clanky Kart are based on the Mine Carts from this game.
  • Donkey Kong Country: Tropical Freeze : Dixie Kong and Funky Kong reuse their artwork from this game. Dixie Kong's emblem is derived from the Dixie Kong Barrel 's design in this game.
  • Mario Party 10 : Yoshi, Bowser, Toad, Waluigi, and Toadette reuse their artwork from this game, and the artwork for Red Yoshi, Blue Yoshi, Pink Yoshi, Orange Yoshi, Black Yoshi, White Yoshi, and Yellow Yoshi is based on Yoshi's artwork from this game.
  • Dr. Mario: Miracle Cure : Dr. Mario 's artwork is reused from this game, albeit without the sparkles coming from the Miracle Cure.
  • Super Mario Maker / Super Mario Maker 2 : Builder Mario , Builder Toad, Builder Luigi, and Builder Toadette appear as playable variants. Builder Mario's artwork is reused from the first game, while Builder Toad and Builder Luigi reuse their artwork from the second game.
  • Mario Party: Star Rush : King Bob-omb and Kamek reuse their artwork from this game. Petey Piranha (Gold)'s artwork resembles Petey Piranha's artwork from this game, albeit mirrored and with his tongue sticking out.
  • Super Mario Run : Event tokens resemble Bonus Medals from this game, emitting the same sound effect when collected.
  • Super Mario Odyssey : Many of Mario and Peach 's outfits come from this game. The Yellow Taxi is based on the taxis from this game. Some of Pauline's voice clips reference her singing " Jump Up, Super Star! " from this game. All five Roving Racers appear as the playable characters Red Koopa (Freerunning), Blue Koopa (Freerunning), Purple Koopa (Freerunning), Koopa (Freerunning), and Gold Koopa (Freerunning). The artwork of Earth , which is used for promotional material and the title screen, resembles the Earth from this game; the Metro , Snow , Seaside , and Luncheon Kingdoms are visible in the artwork, as well as inaccurate representations of the Cap and Cascade Kingdoms .
  • Mario Party: The Top 100 : Rosalina and Wario reuse their artwork from this game.
  • Mario Tennis Aces : Some of Birdo's voice clips are reused from this game. Petey Piranha's emblem is taken from this game.
  • Super Mario Party : Donkey Kong's artwork is reused from this game. Monty Mole's voice clips are also reused from this game. King Bob-omb (Gold)'s artwork is based on King Bob-omb's artwork from this game. Chargin' Chuck's emblem is taken from Gridiron Gauntlet in this game. Dry Bones (Gold) and Shy Guy (Gold) resemble how Dry Bones and Shy Guy appear when under the effect of a Golden Drink in this game.
  • Dr. Mario World : Dr. Luigi , Dr. Peach , and Dr. Bowser reuse their artwork from this game. Artwork of the red, blue, and yellow viruses from this game appears on the Magniflying Glass and Pink Magniflying Glass .
  • Luigi's Mansion 3 : King Boo (Luigi's Mansion) uses King Boo's design from this game.
  • Mario Kart Live: Home Circuit : A commemorative badge appears of Mario and the Standard Kart , using the kart's design from this game. Luigi (Painter) and Luigi (Knight) are both based on outfits Luigi has in this game.
  • Mario Golf: Super Rush : Chargin' Chuck's voice clips and emblem are taken from this game.

References in other games

  • Mario Golf: Super Rush : Pauline and King Bob-omb's voice clips are reused in this game.
  • Mario Kart 8 Deluxe : The Booster Course Pass DLC features the return of Paris Promenade , Tokyo Blur , and Ninja Hideaway as part of the first wave, New York Minute and Sydney Sprint as part of the second wave, London Loop , Berlin Byways , and Merry Mountain as part of the third wave, Amsterdam Drift , Bangkok Rush , and Singapore Speedway as part of the fourth wave, Athens Dash , Los Angeles Laps , and Vancouver Velocity as part of the fifth wave, and Rome Avanti , Piranha Plant Cove , and Madrid Drive as part of the sixth and final wave. The DLC's other classic courses are also based on their designs from Mario Kart Tour , and N64 Kalimari Desert 's second and third laps are based on N64 Kalimari Desert 2. Kamek , Pauline , and Peachette reappear as playable characters, and eighteen Tour Mii Racing Suits were added as part of the sixth wave.
  • Super Mario Bros. Wonder : Daisy's artwork Media:SMBW Daisy.png uses the same pointing pose as the launch artwork Media:MKT London Tour launch artwork.jpg from the London Tour .

Names in other languages

  • ^ a b c d e Academy of Interactive Arts and Science’s entry about Mario Kart Tour . The directors and producer all work for Nintendo Co., Ltd..
  • ^ Erika Abe’s post on her work for Mario Kart Tour .
  • ^ Yoshiki Tate/(ishi's post on his work for Mario Kart Tour
  • ^ PRODUCTS | Bandai Namco Studios Inc.
  • ^ Operating results of DeNA for the second quarter of Fiscal Year 2019 . According to the corresponding Questions and Answers section , DeNA received a share of the revenue of the game, pointing at them being one of the development teams involved.
  • ^ Nine Months Financial Results Briefing for Fiscal Year Ending March 2018 (2018). Nintendo . Retrieved May 24, 2019.
  • ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4 . Gematsu . Retrieved May 22, 2019.
  • ^ Gerken, T. (April 26, 2019). " Video game loot boxes declared illegal under Belgium gambling laws ". BBC News . Retrieved November 27, 2020.
  • ^ @mariokarttourEN (October 31, 2019). Multiplayer beta test announcement . Twitter . Retrieved October 31, 2019.
  • ^ @mariokarttourEN (January 21, 2020). Second multiplayer beta test announcement . Twitter . Retrieved January 21, 2020.
  • ^ @mariokarttourEN (March 2, 2020). Multiplayer mode announcement . Twitter . Retrieved March 2, 2020.
  • ^ @mariokarttourEN (September 1, 2022) Battle Mode announcement . Twitter . Retrieved September 15, 2022
  • ^ A human readable transcription of the main content of the RaceScoreParam container .
  • ^ How does the Team Game rule work in multiplayer? faq.mariokarttour.com . Retrieved December 31, 2022. ( Archived December 31, 2022, 15:41:10 UTC via archive.today)
  • ^ mariokarttourEN (November 14, 2019). #MarioKartTour has grown significantly since launch…and it's not over yet! We're upping the variety with some nail-biting, high-flying Trick courses. Get your gliders ready and buckle in! Twitter . Retrieved December 12, 2020. ( Archived November 14, 2019, 00:08:00 UTC via Internet Archive: Wayback Machine.)
  • ^ mariokarttourEN (April 17, 2020). The Yoshi Tour is ending soon. But don't worry, there's another terrific tour on the way. Starting Apr. 21, 11 PM PT, the Trick Tour kicks off in #MarioKartTour! Hope you're ready to rack up some points, because every course included will be the Trick variant! Twitter . Retrieved December 12, 2020. ( Archived April 18, 2020, 15:34:08 UTC via Internet Archive: Wayback Machine.)
  • ^ June 15, 2022. Zoom across Paris, London, Amsterdam, and Berlin in the Metropolitan Tour . nintendo.com. Retrieved July 13, 2023. ( Archived July 9, 2023, 02:24:07 UTC via Wayback Machine.) " Take to the streets and take in the sights with new variants Berlin Byways, Amsterdam Drift 2, and their R and T variants [...]"
  • ^ December 28, 2022. Happy New Year’s Tour! nintendo.com. Retrieved July 13, 2023. ( Archived July 8, 2023, 16:10:33 UTC via Wayback Machine.) " For this event, the cups are filled to the brim with R/T variants, including six newly added ones: 3DS Piranha Plant Slide R/T, GBA Bowser's Castle 3 R/T, GBA Cheep-Cheep Island R/T, GBA Sky Garden R/T, GCN Baby Park R/T, and Wii Koopa Cape R/T. "
  • ^ April 19, 2023. Enjoy kart-racing antics through antiquity with all-new course, Athens Dash, in the Spring Tour . nintendo.com. Retrieved July 13, 2023. ( Archived July 13, 2023, 12:23:18 UTC via Wayback Machine.) " Tour a crop of Europe’s cultural capitals, including brand-new course Athens Dash and new course variants Paris Promenade B and Berlin Byways R/T . "
  • ^ A number of internal text strings in Mario Kart Tour ( ArrowMobyi , ArrowSignMobyi , FlowerRingMobyi , HeyhoMobyi , RoadAppearMobyi , and RoadPartsMobyi ) refer to map objects that are seen in the Yoshi's Island course; they are referred to as belonging to Mobyi , indicating that the course has the Mob platform code , used for courses originating from Mario Kart Tour .
  • ^ Hydra. (March 8, 2022). Mario Kart Tour Server . Discord . Retrieved March 8, 2022.
  • ^ kaidragon77. (September 27, 2019). Mario Kart Tour - Dry Bowser Gameplay . YouTube . Retrieved August 17, 2020.
  • ^ A human readable transcription of the main content of the KartParamVehicleMove container .
  • ^ A human-readable transcription of the main content of the ItemSlotTable container .
  • ^ A human-readable transcription of the main content of the ItemSlotTableP2P container .
  • ^ HalfHydra (March 5, 2022). Ring Race with Combo Counter . YouTube . Retrieved August 25, 2022.
  • ^ Ryuk3112 (December 2, 2019). Demo iPhones have a demo version of Mario Kart Tour . Reddit . Retrieved December 8, 2019.
  • ^ Post about the drivers of the New Year's 2021 Tour from the official English Mario Kart Tour Twitter account
  • ^ LeastGeneral9415 (November 6, 2022). weird multi-player glitch . Reddit (/r/MarioKartTour). Retrieved November 8, 2022.
  • ^ Credited on the Canadian Copyright Database entry for the game
  • ^ Machkovech, Sam (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell . Ars Technica . Retrieved May 23, 2019.
  • ^ Gach, Ethan (May 22, 2019). Mario Kart Tour Is Pretty Good When It’s Not Nickel And Diming You. Kotaku . Retrieved May 23, 2019.
  • ^ Asarch, Steven (May 23, 2019) ‘ Mario Kart Tour ’ Beta Potential Bogged Down By Microtransactions. Newsweek. Retrieved May 23, 2019.
  • ^ Webster, Andrew (September 26, 2019). Mario Kart Tour is too cynical to be fun . The Verge . Retrieved March 31, 2020.
  • ^ Scullion, Chris (September 26, 2019). Mario Kart Tour Review . Nintendo Life . Retrieved March 31, 2020.
  • ^ McWhertor, Micheal (September 27, 2019). Mario Kart Tour review: Mario Kart just doesn’t feel right on a phone . Polygon . Retrieved March 31, 2019.
  • ^ Andriessen, CJ (September 29, 2019). Review: Mario Kart Tour . Destructoid . Retrieved March 31, 2020.
  • ^ Hilliard, Kyle (October 1, 2019). Mario Kart Tour Review . IGN . Retrieved March 31, 2020.
  • ^ GameXplain (October 2, 2019). Mario Kart Tour REVIEW - Free to Play but Money Has Never Been More Intrusive . YouTube . Retrieved March 31, 2019.
  • ^ Mario Kart Tour (iOS) . Metacritic . Retrieved August 26, 2020.
  • ^ Mario Kart Tour . Google Play . Retrieved May 5, 2020.
  • ^ Mario Kart Tour . App Store . Retrieved May 5, 2020.
  • ^ Users’ Choice Game of 2019 . Google Play . Retrieved April 2, 2020.
  • ^ Academy of Interactive Arts & Sciences (February 14, 2020). Congratulations to @mariokarttourEN for winning Racing Game of the Year! #DICEAwards . Twitter . Retrieved April 2,2020.
  • ^ mariokarttourEN (January 17, 2024). The first topic for the MKT Report 2023 is here! It's the 20 most purchased drivers in the Spotlight Shop. Next we'll reveal the rankings for the karts! #MarioKartTour . X . Retrieved February 27, 2024. ( Archived February 10, 2024, 00:15:16 UTC via archive.today.)
  • ^ mariokarttourEN (December 31, 2021). Look back on 2021 in #MarioKartTour with MKT Report 2021, part 3! Here are the most used drivers in multiplayer! #MKTReport . X . Retrieved February 27, 2024. ( Archived December 31, 2021, 09:03:19 UTC via Wayback Machine.)
  • ^ mariokarttourEN (December 30, 2021). Look back on 2021 in #MarioKartTour with MKT Report 2021! Today's reports will be about races. First, here's "The total number of coins collected in races!" Excluding events such as the Coins Aplenty event, there were 51.7 billion coins collected just in races alone! #MKTReport . X . Retrieved February 27, 2024. ( Archived December 30, 2021, 08:01:48 UTC via Wayback Machine.)
  • ^ mariokarttour.com (simplified Chinese). Retrieved September 2, 2019.
  • ^ mariokarttour.com (traditional Chinese). Retrieved September 2, 2019.

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From bass to beats: blu detiger's evolution and new album.

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Artist and bassist, Blu DeTiger.

After picking up the bass at age seven, Blu DeTiger and her love of music were inseparable. From her early days DJ’ing clubs at the remarkably young age of seventeen, seamlessly infusing her bass into sets, to her evolution into full-fledged artistry, her journey has been marked by an unwavering devotion to her craft. This devotion made the transition seamless to DeTiger that flowed where music guided her: “It was something that just came together organically. I enjoyed the music and would say yes to everything,” says the artist.

DeTiger expands: “I eventually came to a place where if I’d say no to something, I’d feel like I was missing out. So I often decided to go with my gut and move to the places that brought me joy.” Her pursuit of joy, coupled with maintaining balance, has not only garnered her an extensive following but has also afforded her the opportunity for collaborations with industry giants such as Samsung, Bose, and Fender.

Her repertoire has also served as an inspiration to many current and up-and-coming musicians who are excited to see a woman thriving at playing what has been historically recognized as an instrument predominantly played by men. DeTiger’s inspiring journey has recently reached a zenith with her record deal with Capitol Records and highly anticipated debut 14-track EP, "All I Ever Want Is Everything," scheduled for release on March 29th.

DeTiger’s Musical Sound & Inspiration

DeTiger defines her musical style as residing in the "groovy Indie space," where she skillfully blends elements of Pop, Rock, and Funk mixes. Listeners have found her music to be an eclectic fusion, some spanning setting the ambiance for an upscale dining experience to a leisurely shopping excursion, prompting interest in identifying the tracks through apps like "Shazam." DeTiger also characterizes her latest EP sound as "elevated," indicating a deliberate shift towards a more vulnerable expression, delving into deeper emotions that resonate with the listener's experiences. When she shared the album set list recently fans described looking forward to hearing songs like “Imposter Syndrome” and “Sad Girl Machine.”

While DeTiger pours her heart into creating these songs, she also attributes much of her artistic growth to the support and guidance of her trusted circle. “There’s nothing like having people you can trust provide honest feedback while you are honing your sound and portfolio. My brother has done that for me,” she acknowledges. Not only has her brother, Rex DeTiger, been a steadfast pillar of support, offering candid feedback, but he's also the inspiration behind her name, "Blu," and the catalyst for her early foray into bass playing.

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Reflecting on their shared childhood, DeTiger recalls how her brother's drumming ignited her passion for music: “I think when you’re growing up you spend a bit of time together as siblings... and I’d follow my brother around a bit. So, hearing him play the drums inspired me to pick up an instrument.” Today, their bond extends beyond mere inspiration, with her brother actively contributing to the production and visuals of her most recent music while also serving as her lead drummer on tour, underscoring the enduring strength of their bond and creative synergy.

New Album: The Stories Behind The Music + Tour

Leading up to the release of her highly anticipated 14-track album, in January DeTiger unveiled "Dangerous Games,” a track complemented by captivating vocals that has resonated with listeners, offering what some describe as "Montreal vibes" or being "fun music to skate to." This was followed by an uplifting track, "Kiss," exuding feel-good vibes with underlying Pop tones, and the song "Cut Me Down," a poignant exploration of self-empowerment amidst the attempts of an ex-lover to undermine one's confidence.

DeTiger reveals that several of these songs draw inspiration from experiences she's encountered during nights out or interactions with individuals in and around her hometown. With a chuckle, she recalls the genesis of lines like "I’m flirty and I’m 30 under 30" from her track "Hey You," which stemmed from a 2022 incident when she excitedly shared her inclusion in the Forbes 30 Under 30 list with an ex, only to receive a lackluster response. For example, another song “Expensive Money” is centered around a night out: “I’m stepping out tonight. Reflecting everything I want and need tonight.”

As an artist, DeTiger is excited for the rawness of these songs to shine through in her first-ever collective body of work. Beyond the creative process, she is eagerly excited to hit the road once more, expressing, “This is my first headliner since 2022. I’ve opened up for Sabrina Carpenter and performed at several festivals, but I’m thrilled to experience my own full one-hour set again.”

Her tour kicks off in Cambridge, MA, on April 25th and transcends across 8 cities nationwide. While traveling, DeTiger has also expressed excitement to visit her hometown–NYC. However, more holistically, she’s looking forward to engaging with listeners: “There’s something about the music process where from the time you create a song to the time listeners get to hear it–once it’s engineered, the visuals are put together and more–it can take years. After hearing it so many times you can become ‘numb’ to it as an artist. So when it’s out in the world it becomes reinvigorating hearing how others are moved by it.” This new energy and life breathed into her music keeps her going.

Encouraging The Next Generation

While honing her sound and leaning into her passion other media outlets have noted DeTiger as “an inspiration to Generation-Z musicians, with many picking up the bass inspired by [her] and some of [her] covers.” When asked about the wisdom she’d impart to current and future generations of artists, DeTiger expresses the following tips:

  • Persevere: “Keep going. The more you move through things, your body of work will become expansive, you’ll hone your voice and become stronger.” DeTiger notes that her body of work has been a reflection of this mantra from her song covers to her latest EP.
  • Be you: “Anyone can pick up an instrument, however, the way that each person plays it will sound completely different. There’s a beauty in the uniqueness we each have to offer the industry and greater world.” DeTiger has consistently endeavored to lean toward the things that appear to be small responses to her greater inner voice.
  • Ride the highs and lows: “Realize that your down moment is going to bring you to your up moment and vice-versa, it ebbs and flows.” DeTiger has found that in the competitive music landscape riding the waves on an ongoing basis will keep you afloat while also understanding that the tides are constantly evolving.

“All I Ever Want Is Everything” can be found on all major platforms .

Dr. Brittany Chambers

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Beyoncé’s ‘Cowboy Carter’ Is Here, and It’s Much More Than Country

The superstar’s new LP is a 27-track tour of popular music with a Beatles cover, cameos by Willie Nelson and Dolly Parton, and features from Miley Cyrus and Post Malone.

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A woman in a cowboy hat and elaborately bejeweled jacket brings one hand to her chest and smiles in sunglasses.

By Ben Sisario

Beyoncé has gone country, sure … but it turns out that’s only the half of it.

For months, the superstar, who made her name in R&B and pop, has been telegraphing her version of country music and style. There was the “disco” cowboy hat at her Renaissance World Tour last year, and her “ western ” look at the Grammys in February, complete with a white Stetson and black studded jacket. Then, on the night of the Super Bowl, she released two new songs, and sent one of them, “Texas Hold ’Em” — with plucked banjos and lines about Texas and hoedowns — to country radio stations, sparking an industrywide debate about the defensive moat that has long surrounded Nashville’s musical institutions.

At midnight on Friday, Beyoncé finally released her new album, “Cowboy Carter,” and the country bona fides were certainly there. Dolly Parton provides a cameo introduction to Beyoncé’s version of “Jolene,” Parton’s 1972 classic about a woman confronting a romantic rival. Willie Nelson pops in twice as a grizzled D.J., who says he “turns you on to some real good [expletive],” including snippets of Chuck Berry, Sister Rosetta Tharpe and the blues singer Son House.

Yet “Cowboy Carter” is far broader than simply a country album. Beyoncé does a version of the Beatles’ “Blackbird” and, on the track “Ya Ya,” draws from Nancy Sinatra and the Beach Boys’ “Good Vibrations.” “Desert Eagle” is glistening funk, and the upbeat “Bodyguard” would not be out of place on a modern rock radio station. The album’s range suggests a broad essay on contemporary pop music, and on the nature of genre itself.

That theory is made clear on the partly spoken track “Spaghettii,” featuring the pioneering but long absent Black country singer Linda Martell , who in 1970 released an album called “Color Me Country.”

“Genres are a funny little concept, aren’t they? Yes, they are,” Martell, 82, says. “In theory, they have a simple definition that’s easy to understand. But in practice, well, some may feel confined.”

Of course, Beyoncé herself indicated this a week ago when she posted a note on Instagram saying: “This ain’t a country album. This is a ‘Beyoncé’ album.”

Still, the theme of simultaneously celebrating and transforming country music extends to the album’s cover art, featuring Beyoncé seated sideways on a white horse, dressed in red-white-and-blue rodeo gear and hoisting an American flag.

Guests on the album include Miley Cyrus on the song “II Most Wanted,” and Post Malone on “Levii’s Jeans.” (The extra I’s underscore that “Cowboy Carter” is officially “Act II” of what Beyoncé has said will be a three-album cycle, which began with “Renaissance” in 2022. That motif repeats throughout the album’s 27-song track list. The Beatles cover — where she is joined by a quartet of young Black female country singers — Tanner Adell, Brittney Spencer, Reyna Roberts and Tiera Kennedy — is rendered as “Blackbiird.”) Midway through the track “Daughter,” Beyoncé even flexes some opera skills, singing a bit of “Caro Mio Ben,” a popular 18th-century Italian aria. ( More on that here .)

As with “Renaissance,” the audio for “Cowboy Carter” was leaked online shortly before its planned release, with some fans urging others not to listen early.

Back when Beyoncé released her self-titled “visual album” without warning in 2013, establishing the “surprise drop” as an industry trope, it was partly meant to protect the album from leaks, which had become a threat to first-week sales numbers. For these last two albums, Beyoncé has embraced a more conventional marketing plan, announcing her album weeks ahead of time and preparing deluxe physical editions. (There are many for “Cowboy Carter,” including LPs in, yes, red, white and blue vinyl.)

In the end, the leaks meant little to “Renaissance,” which went straight to No. 1 . And, regardless of the new album’s fate at country radio — where “Texas Hold ’Em” has so far made it only as high as No. 33 — the commercial potential for “Cowboy Carter” seems vast, given Beyoncé’s recent success.

Last year, she won her 32nd Grammy Award , more than any artist in history. Her Renaissance tour sold $580 million in tickets, second only to Taylor Swift. A related concert film, “Renaissance: A Film by Beyoncé,” offered a rare look behind the scenes of her creative process and was a hit in cinemas.

Last week, as the release of “Cowboy Carter” neared, Beyoncé wrote on Instagram that the album was “over five years in the making,” and that “it was born out of an experience that I had years ago where I did not feel welcomed … and it was very clear that I wasn’t.” Fans zeroed in on her appearance at the Country Music Association Awards in 2016, where she performed her song “Daddy Lessons” with the Chicks, and drew backlash online .

“The criticisms I faced when I first entered this genre forced me to propel past the limitations that were put on me,” Beyoncé said. The new album, she added, “is a result of challenging myself, and taking my time to bend and blend genres together to create this body of work.”

An earlier version of this article misstated the name of an earlier Beyoncé song. It is “Daddy Lessons,” not “Daddy Issues.”

How we handle corrections

Ben Sisario covers the music industry. He has been writing for The Times since 1998. More about Ben Sisario

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