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Safari-Zone
Die Safari-Zone ist ein begrenztes Gebiet, das man in vielen Pokémonspielen finden kann. Dort halten sich Pokémon auf, die man im ganzen Spiel nirgendwoanders fangen kann. Empfehlenswert ist ein Pokémon mitzunehmen, welches die Attacke Lockduft beherrscht. So verbraucht man keine Schritte, kann aber trotzdem Pokémon fangen. Alternativ kann man sich auch auf der Stelle drehen. Zu beachten ist, dass die wilden Pokémon jederzeit flüchten können. Man kann kein eigenes Pokémon einsetzen, um das wilde Pokémon zu schwächen. Dafür hat man Utensilien wie z.B. Matsch oder Köder zu Verfügung, die dafür sorgen, dass das Pokémon leichter zu fangen ist, aber im Gegenzug die Chance erhöht wird, dass es flüchtet oder umgekehrt.
Inhaltsverzeichnis
- 1.1 Pokémon Rot, Blau, Gelb, Feuerrot und Blattgrün
- 1.2 Pokémon Gold, Silber und Kristall
- 1.3 Pokémon Rubin, Saphir, Smaragd, Omega Rubin und Alpha Saphir
- 1.4 Pokémon Diamant, Perl und Platin
- 1.5 Pokémon HeartGold und SoulSilver
Safari-Zonen
Pokémon rot, blau, gelb, feuerrot und blattgrün.
Die Safarizone der Editionen Rot, Blau, Gelb, Feuerrot und Blattgrün befindet sich in Fuchsania City . Sie ist in vier Areale unterteilt. Hier kann man nicht nur seltene Pokémon fangen, sondern auch VM03 ( Surfer ) gewinnen und die Goldzähne des Wärters finden, wofür man VM04 ( Stärke ) erhält.
Pokémon Gold, Silber und Kristall
In den Spielen Pokémon Gold, Silber und Kristall ist die Safarizone nicht vorhanden. Der Eingang bleibt weiterhin an seiner üblichen Position im Norden von Fuchsania City , man kann jedoch nicht hineingehen. Eine „Beta“-Version der Safarizone (Beta-Map) ist zwar einprogrammiert, allerdings wurde sie wahrscheinlich aufgrund von Zeitdruck und der vielen Glitches in Pokémon Rot, Blau und Gelb in Zusammenhang mit der Safarizone dann doch herausgenommen. Ein weiterer Grund könnte die Zeit in den Spielen der 2. Generation sein. Es gibt Cheats , die die Safarizone öffnen. Dort befindet sich jedoch nichts Besonderes. Für den Spielverlauf ist sie damit irrelevant.
Pokémon Rubin, Saphir, Smaragd, Omega Rubin und Alpha Saphir
Die Safari-Zone ist über Route 121 zu erreichen. Es gibt hier in Pokémon Rubin und Saphir sowie Pokémon Omega Rubin und Alpha Saphir vier, in Pokémon Smaragd sechs Areale. Besonderes ist hier, dass man Pokémon anlocken kann. Dafür sind an vielen Plätzen Näpfe angebracht, in die man Pokériegel hineinlegen kann.
Pokémon Diamant, Perl und Platin
Pokémon heartgold und soulsilver.
Folgende Areale sind im Laufe des Spiels anwählbar: Grasland, Blumenbeete, Savanne, Felsplateau, Felsenufer, Moorlandschaft, Waldstück, Waldesufer, Sumpfland, Einöde, Berglandschaft und Wüste. Je weiter man nach der Eröffnung der Safari Zone im Spiel voranschreitet, erhöht sich die Zahl der verschiedenen zu fangenden Pokémon in jedem Areal. Man wird hierbei von Baoba per POKéCOM benachrichtigt.
- Ort mit Fangattraktion
- PokéWiki:Artikel der Woche
- Ort in Kanto
- Ort in Hoenn
- Ort in Sinnoh
- Ort in Johto
- PokéWiki:Orte-Projekt-Inhalt
Safari Zone
The Safari Zone is home to some rare Pokémon, as well as a number of interesting items.
In case you're confused about how to catch Pokémon in the Safari Zone, here are the basic rules:
- You can take 500 steps before you're automatically recalled to the entrance.
- You can only use the 30 Safari Balls provided by the park.
- You cannot attack or use items or status altering moves.
- You can throw stones to make the Pokémon you are trying to catch angry. This will make it more likely that you will catch the Pokémon, but it will also make the Pokémon more likely to run away. You should throw multiple stones to increase your chances.
- You can toss out bait to make the Pokémon stay around longer. On the downside, this makes them harder to catch.
- Catching some of the rare Pokémon, like Chansey can be tough. It's not unusual to throw all 30 Safari Balls without catching a Pokémon, so don't get discouraged. Just save your game before you enter the Safari Zone. If you don't catch anything good, just restart.
Find the Warden's Teeth
From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and continue on north where you will see another short stairway. Go up the stairs, go east, and then down the next stairway you see. The exit to Area 2 is to the west, so go north until you can turn left and continue on west until you find the exit.
Now that you're in Area 2, go west until you're in the tall grass, then continue on north and go up the steps (not the ones by the sign), then take the next flight of stairs down again. Go west until you bump into a pond, then continue on north. Go east until you find yourself in tall grass again, then go north. When you can't go any further, turn to the left and continue on west (pick up the Protein power-up on the way). You'll come to another patch of tall grass. You're almost there. Just go all the way to the south and exit this map to go to Area 3. There, finally -- a few squares to the south -- you will find the Gold Teeth.
Get HM 03 (Surf) and TM 32 (Double Team)
Since you're already here, why not get the most useful HM at the same time as the teeth? Just go to the west from where you entered into Area 3 and you'll see a small hut (you will also see TM32 lying outside on the ground, so grab it). Inside the hut, you will receive Surf . Teach this to your Pokémon to get a powerful Water attack that almost always hits its target -- and the ability to cross rivers, ponds, lakes and even oceans. To go for a swim anywhere, just walk up to a shore and select the Pokémon that knows Surf in the Pokémon menu. Select Surf and you're on your way.
Get HM04 (Strength) and Rare Candy
With the Gold Teeth in hand, go back to the Warden's house in Fuchsia City (it's the house in the southeast, below the pond). As a reward for bringing back his teeth, he will give you HM04 (Strength). This power lets your Pokémon push around large boulders (you have to manually activate the Strength power every time you enter a new area). Use Strength in the Warden's house and push the boulder to the right. You can now grab the Rare Candy .
More in the Safari Zone
We've already covered how you can find the Gold Teeth, HM03 and TM32 above, but there is certainly some more stuff to be found here:
- Nugget: In the entrance area. You need Surf.
- Leaf Stone: Area 1
- Max Potion: Area 1
- Quick Claw: Area 1
- TM11 (Sunny Day): Area 1
- Full Restore: Area 1
- TM47 (Steel Wing): Area 2
- Protein: Area 2
- Gold Teeth: Area 3
- TM32 (Double Team): Area 3
- Max Revive: Area 3
- Max Potion: Area 3
Up Next: Fuschia City Gym
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- Fundorte aller VMs (Surfer, Fliegen, Blitz und mehr) | Pokémon (alle Editionen)
Fundorte aller VMs (Surfer, Fliegen, Blitz und mehr) | Pokémon (alle Editionen)
Eine VM – auch Versteckte Maschine genannt – erlaubt es euch, einem Pokémon eine spezielle Attacke zu lehren, die ihr unbegrenzt einsetzen könnt. Außerhalb des Kampfes könnt ihr VMs dazu nutzen, Hindernisse zu überwinden und geheime Orte zu bereisen. Mit der VM02 Fliegen könnt ihr beispielsweise zu jeder Stadt reisen, während ihr mit der VM03 Surfer tiefe Gewässer überquert. In diesem Guide geben wir euch einen Überblick zu den Fundorten aller VMs in jeder bereits erschienenen Pokémon-Edition. Außerdem zeigen wir euch, wo ihr die VMs vergessen könnt.
- 1. Die VMs von Pokémon in der Übersicht
- 2. Alle VMs in Pokémon Rot, Blau und Gelb sowie Feuerrot und Blattgrün
- 3. Alle VMs in Pokémon Gold, Silber und Kristall sowie HeartGold und SoulSilver
- 4. Alle VMs in Pokémon Rubin, Saphir und Smaragd
- 5. Alle VMs in Pokémon Diamant, Perl und Platin
- 6. Alle VMs in Pokémon Schwarz und Weiß
- 7. Alle VMs in Pokémon Schwarz 2 und Weiß 2
- 8. Pokémon X und Y: Fundorte aller VMs
- 9. Alle VMs in Pokémon Alpha Saphir und Omega Rubin
- 10. Keine VMs in neuen Pokémon-Editionen
- 11. Attacken-Verlerner: Hier könnt ihr VMs vergessen
Die VMs von Pokémon in der Übersicht
Die VMs sind äußerst nützlich, allerdings können Pokémon diese Attacken meist nur dann vergessen, wenn ihr einen Attackenverlerner oder eine Pension aufsucht. Überlegt euch also gut, welches Monster ihr mit welcher VM ausstattet. Wird ein Pokémon mit einer beliebigen VM im Kampf besiegt, dann kann es die Fähigkeit außerhalb des Kampfes trotzdem einsetzen. Einige Taschenmonster wie Jugong, Wailord oder Rayquaza können diese VMs sogar per Level-Up erlernen. Hier eine kurze Erklärung zu allen VMs:
Zerschneider : Lässt euch Büsche, die euch meist den Weg versperren, entfernen.
Fliegen : Ihr könnt in alle Städte, die ihr bisher entdeckt habt, schnellreisen.
Surfer : Lässt euch auf dem Rücken eurer Gefährten über das Wasser reisen.
Stärke : Ihr könnt große Felsbrocken in beliebige Richtungen verschieben.
Blitz : Dunkle Räume und Höhlen werden erleuchtet.
Zertrümmerer : Lässt euch Steine und brüchige Wände zerstören.
Kaskade : Ermöglicht euch das Erklimmen von Wasserfällen, während ihr Surfer einsetzt.
Whirlpool : Ermöglicht euch das Passieren von Strudeln, während ihr Surfer einsetzt.
Taucher : An dunklen Stellen im Wasser könnt ihr tauchen und somit Unterwasserrouten entdecken.
Auflockern : Klärt den Nebel in der Spielwelt auf.
Kraxler : Gekennzeichnete Wände können erklommen werden.
VM01 bis VM04 sind in fast jeder Edition gleich. Diese vier Attacken setzt ihr außerhalb der Kämpfe auch am häufigsten ein. Die Reihenfolge aller anderen VMs kann variieren und natürlich unterscheiden sich auch die Fundorte aller VMs . In den jüngsten Editionen wurden sie sogar durch neue Spielmechaniken ersetzt. In Folgendem möchten wir euch zeigen, wo ihr die VMs in allen Pokémon-Editionen finden könnt.
Alle VMs in Pokémon Rot, Blau und Gelb sowie Feuerrot und Blattgrün
In den ersten Pokémon-Editionen gab es nur fünf VMs. Zerschneider, Fliegen, Surfer, Stärke und Blitz sind allerdings auch die wichtigsten Attacken, die in späteren Spielen immer wieder auftauchen. Die Fundorte der VMs hat sich in den Remakes Pokémon Feuerrote Edition und Pokémon Blattgrüne Edition nicht verändert, weshalb wir sie in der folgenden Tabelle zusammengefasst haben.
Alle VMs in Pokémon Gold, Silber und Kristall sowie HeartGold und SoulSilver
In der zweiten Generation sind die VMs Whirlpool und Kaskade dazugekommen. Auch hier gibt es mit Pokémon: Heartgold und Pokémon: Soulsilver zwei Remakes, bei denen sich die Fundorte der VMs ebenfalls nicht verändert haben - praktisch! Lest hier, wie ihr alle sieben VMs finden könnt.
Alle VMs in Pokémon Rubin, Saphir und Smaragd
In der dritten Generation von Pokémon könnt ihr gleich acht VMs finden. Ganz neu dabei sind VM06 Zertrümmerer und die VM08 Taucher . Wollt ihr VM04 Stärke erhalten, müsst ihr euch sogar vorher eine andere Versteckte Maschine aneignen. Deshalb zeigen wir euch hier alle Fundorte, damit eure Reise problemlos vonstattengehen kann.
Alle VMs in Pokémon Diamant, Perl und Platin
Wir sind nun in der vierten Generation von Pokémon angekommen und dürfen in Diamant, Perl und Platin wieder acht VMs verwenden. Damit ihr euch eine quälende Suche nach den Attacken spart, könnt ihr euch hier die Fundorte aller VMs anschauen.
Alle VMs in Pokémon Schwarz und Weiß
In der fünften Generation wurde die Menge an VMs auf sechs gekürzt. Die meisten der Attacken erhaltet ihr von Personen wie Vivian, Bell oder Lauro, die ihr auf eurer Reise trefft. Das sind die Fundorte für die VMs in Pokémon: Schwarz und Pokémon: Weiss.
Alle VMs in Pokémon Schwarz 2 und Weiß 2
Neue Editionen, selbe Generation. Auch hier gibt es sechs VMs, von denen ihr eines sogar erst auf der Siegesstraße erhaltet – nämlich VM05 Kaskade . Wollt ihr wissen, wo ihr die restlichen VMs finden könnt, dann schaut ihr euch die folgende Tabelle mit allen wichtigen Informationen an.
Pokémon X und Y: Fundorte aller VMs
Mie Pokémon X und Pokémon Y wird die sechste Generation von Pokémon eingeläutet. Wie in den klassischen Editionen beschränkt man sich hier auf nur fünf VMs, die ihr in verschiedenen Städten findet. Hier alle Fundorte der VMs in X und Y:
Alle VMs in Pokémon Alpha Saphir und Omega Rubin
Pokémon: Alpha Saphir und Pokémon: Omega Rubin sind keine üblichen Remakes. Spielwelt und Handlungsstränge wurden leicht angepasst, weshalb sich auch die Fundorte der VMs von den originalen Editionen unterscheiden. Aber keine Sorge, wir helfen euch weiter!
Keine VMs in neuen Pokémon-Editionen
Wie ihr sicherlich bemerkt habt, sind VMs etwas aus der Mode gekommen. Die Editionen wie Pokémon: Sonne und Pokémon: Mond, Let's Go Pikachu/Evoli oder Schwert und Schild verzichten auf VMs und liefern euch diese Fähigkeiten mithilfe anderer Spielmechaniken. Ihr spart euch also einen Attacken-Slot – auch schön.
Für ältere Editionen empfehlen wir euch einen sogenannten VM-Sklaven im Team zu haben. Die VMs waren damals nie sonderlich stark, daher bietet es sich an, ein Pokémon dazu zu nutzen, ihm so viele VMs wie möglich beizubringen. Dadurch spart ihr euch wichtige Attacken-Slots. Hier ein paar VM-Sklaven, die sich anbieten:
- Mew (kann alle VMs erlernen, ist aber sehr selten und daher weniger empfehlenswert)
Attacken-Verlerner: Hier könnt ihr VMs vergessen
Weil VMs wichtige Slots im Attacken-Repertoire eurer Pokémon belegten, wurde die Kritik an Versteckten Maschinen immer größer. Daher dürfte es kaum jemanden wundern, dass die Spielmechanik rund um VMs angepasst wurde. Wollt ihr Pokémon VMs vergessen lassen, müsst ihr den sogenannten Attacken-Verlerner (gibt es seit der 2. Generation) aufsuchen. Hier findet ihr sie:
Konntet ihr alle VMs in eurer Lieblings-Edition finden? Dann bewertet diesen Guide doch gerne unterhalb! Oder habt ihr Anregungen, Kritik, Verbesserungsvorschläge? Schreibt uns eine Mail an redaktion@spieletipps.de und verratet unserer Redaktion eure Meinung.
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Safari Zone
Pokemon red version — guide and walkthrough (gb).
Guide and Walkthrough (GB) by zerokid
Version: 2.8 | Updated: 03/21/2023
- Previous: Fuchsia Gym
Table of Contents
- Next: Power Plant
- Introduction
- Gameplay hints and tips
Walkthrough
- Pallet Town
- Viridian City
- Viridian Forest
- Pewter City
- Cerulean City
- Sea Cottage
- Cerulean Gym
- Underground Path (Routes 5–6)
Vermilion City
- Diglett's Cave
- Vermilion Gym
- Rock Tunnel
- Lavender Town
- Underground Path (Routes 7–8)
Celadon City
- Saffron City
- Celadon Game Corner
- Rocket Hideout
- Celadon Gym
- Pokémon Tower
Fuchsia City
- Fuchsia Gym
- Power Plant
- Fighting Dojo
- Saffron Gym
- Sea Route 19
- Sea Route 20
- Seafoam Islands
- Sea Route 21
- Cinnabar Island
- Pokémon Mansion
- Cinnabar Gym
- Viridian Gym
- Victory Road
- Indigo Plateau
- Cerulean Cave
- About the games
- Version differences
- Title screen
- Overworld menu
- Stat modifiers
- Status conditions
- Catching Pokémon
- Pikachu's Beach
- In-game trades
- Connectivity
- Pokémon evaluations
- General items
- TMs and HMs
- Battle items
- Pokémon list
- Pokémon #001–#010
- Pokémon #011–#020
- Pokémon #021–#030
- Pokémon #031–#040
- Pokémon #041–#050
- Pokémon #051–#060
- Pokémon #061–#070
- Pokémon #071–#080
- Pokémon #081–#090
- Pokémon #091–#100
- Pokémon #101–#110
- Pokémon #111–#120
- Pokémon #121–#130
- Pokémon #131–#140
- Pokémon #141–#151
- Stat determination
- Evade and accuracy
- Critical hits
- Damage calculation
- Encounter tables
- Catching mechanics
- Safari Zone mechanics
- Pikachu's friendship
- HP bar colour
- Dual-type effectiveness message
- Obedience mechanics
- Hidden items
- Bugs and glitches
- Cinnabar Island wild Pokémon glitch
- Old Man glitch
- Trainer-Fly glitch
- Experience underflow glitch
- Stat modification glitch
- Stoneless Evolution
- Revisit the S.S. Anne
- Battle Professor Oak
- Version history
Center Area
Center Area (east)
In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper.
In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give you a number of Safari Balls proportionate to the amount you paid, leaving you with a single Safari Ball if you have no money at all. It seems the developers did this to avoid an uncommon scenario that could prevent you from making any further progress in the game: if you have no money and no method of earning any more, you cannot enter the Safari Zone to obtain HM03 and the Gold Teeth, both necessary items to complete the game. No such check exists in Red and Blue, so it is quite possible, though extremely unlikely, to get yourself into this situation in those games.
Interestingly, there is an out-of-bounds hidden item inside the entry gatehouse. The Itemfinder will ping if you use it, but, unfortunately, there is no way to unearth the hidden Nugget in here.
Safari Zone mechanics You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles. You are restricted to the 30 Safari Balls you bought when entering, and any unused Safari Balls are lost once the game is over. The Safari Zone also has different battling mechanics to the rest of the game. The Pokémon here do not attack you but have a nasty habit of running away from battle, and those with higher Speed stats are more likely to flee. Instead of sending out a Pokémon to fight, you're restricted to throwing rocks and bait, which affect the capture chance and fleeing chance of the target Pokémon. Each rock you throw at the wild Pokémon doubles the chance of catching it but also makes it angry for 1–5 turns, and an angry Pokémon is twice as likely to flee. Conversely, each thrown bait halves the chance of catching the Pokémon but also lulls it into an eating state for 1–5 turns, during which time it is four times less likely to flee. For all these unexplained mechanics, the strategy that gives you the best chance to capture a Pokémon on any given encounter is simply to throw Balls at it and ignore rocks and bait entirely. The only time you might ever want to consider rocks and bait is if you are running low on Balls, but you will be significantly reducing your capture chances if you do this. A little later on, Red and Blue players can take advantage of a glitch to bypass all these odd mechanics and catch Safari Zone Pokémon using standard battle mechanics. For a full breakdown of these mechanics, take a look at the Safari Zone mechanics section.
Center Area : Besides the tall grass, there isn't much of interest in the Center Area at the moment.
Pokémon evaluations Exeggcute ( evaluation ) — Rating: C . Though it will be underlevelled and belongs to the Slow experience group, Exeggcute has a nice Grass/Psychic typing and can evolve immediately into the powerful Exeggutor. It wants the Psychic TM to be truly effective, however. Rhyhorn ( evaluation ) — Rating: D . Another underlevelled Pokémon in the Slow experience group, Rhyhorn won't evolve until level 42. While its physical stats are incredible and its movepool is great, it requires a long grind to become powerful, and still has low Speed and Special. Chansey ( evaluation ) — Rating: D . Chansey isn't a bad Pokémon, but it is extremely difficult to catch. Its abysmally low Attack means it can't effectively use any STAB moves, but it does at least have a strong Special and a wide special movepool. Tangela ( evaluation ) — Rating: D . A rare Safari Zone encounter, Tangela has a terrible movepool consisting entirely of Grass- and Normal-type attacks. It lacks SolarBeam or even Petal Dance , and its Attack stat is too low to use Normal-type moves effectively. Dratini ( evaluation ) — Rating: D . Available for the first time in Yellow Version, though at the low level of 15, Dratini only evolves into its powerful final form at level 55. This is a long grind due to Dratini's low stats and Slow experience group.
In-game trade preparation To complete all in-game trades, Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11, while Yellow players should catch an extra Tangela to trade for a Parasect on Route 18. You'll be reminded shortly when to trade these in, although none of these trades is worth it for anything except completion purposes.
Head north-east and take the narrow eastern path into Center Area (east).
Center Area (east) : In this area, a few new Pokémon are available, though Kangaskhan is found in Area 2 in Yellow, while Tauros is found in Areas 2 and 3 in Red and Blue, being most common (though still very rare) in Area 3.
Pokémon evaluations Kangaskhan ( evaluation ) — Rating: D . Kangaskhan is a tough Normal-type Pokémon with good stats and an excellent movepool. However, it is also a rare Safari Zone-exclusive encounter that is likely to run away, making it extremely difficult to catch. Tauros ( evaluation ) — Rating: D . Tauros doesn't fair too well in-game largely because it's so rare and hard to catch, and then will be a little underlevelled. If you do get one, it's a strong Normal-type Pokémon with great Attack and Speed and a fantastic movepool.
Head east and climb the rocky plateau to the north. At the northern edge is a Carbos . Take the westernmost stairs down off this plateau and head north. A patch of land jutting into the central body of water has TM37 ( Egg Bomb ) on it.
TM37 can be bought infinitely at the Celadon Department Store and contains Egg Bomb, a mediocre Normal-type move with 100 power and 75% accuracy. It can only be learned by Exeggcute, Exeggutor, Chansey and Mew, which all have much better options.
To the north-west, you can pick up a Max Potion . Proceed east from there, using the small rocky plateau here to bypass the tree, and pick up the Full Restore on the other side. Finally, go up around the plateau to the west and take the western exit to Area 2.
Area 2 : Check if you have any new Pokémon available to you in Area 2 before continuing.
In-game trade preparation (Yellow) This is the only area in the game where Kangaskhan can be caught in Yellow Version, and you can catch a spare one to trade away for a Muk much later on. This isn't worth it for anything other than completion purposes.
Head west, ignoring the first staircase to the north and the path exiting south, and instead pass through the patch of tall grass to the north and take the set of stairs here. Come down off this rocky plateau using the stairs to the south-west, and then go as far north as you can. To the east from here is TM40 ( Skull Bash ).
TM40 is a one-time TM which teaches Skull Bash, a 130-power Normal-type move with the massive drawback of requiring a charge turn to execute. Pass.
Loop around the bushes to the north to find a Protein and continue west. Head all the way south and exit south into Area 3.
Area 3 : Pick up the Gold Teeth to the south, then head west and pick up TM32 ( Double Team ) in plain sight.
Using Double Team to ramp up your evade stat can be very useful if luck is on your side. After enough uses, it can feel almost impossible for your opponent to hit you, and with enough luck, it can be so good that it earned itself a ban from competitive matches. Still, it takes time to use it repeatedly over a few turns, and in-game you can often one-hit KO an opponent with supereffective hits. If you want game-breaking strategies, X Accuracy and one-hit KO moves are quicker and far superior. TM32 is also infinitely available to buy from the Celadon Department Store, so you can at least try it out without having to worry too much.
There is also a hidden Revive which is inside the nearby statue. Enter the Secret House by this statue and speak to the man inside to receive HM03 ( Surf ).
As well as being an HM move which allows you to travel over bodies of water on the overworld, Surf is an excellent Water-type move in its own right, being a little less powerful than its closest competition, Hydro Pump, in exchange for near-perfect accuracy and higher PP. It should be a staple move on any Water-type Pokémon for a strong and reliable STAB attack, though a handful of other Pokémon can learn it too. Its only downside is that once it is learned, it can't be forgotten short of trading the Pokémon to Gold, Silver or Crystal, so think carefully before teaching it.
If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon. Exit the Secret House and surf south over the small body of water here. Head south into the patch of tall grass and pick up the Max Potion a little to the east before climbing on to the rocky plateau. Head east and descend the other set of stairs here to pick up a Max Revive before exiting to the east.
Center Area : You'll emerge back into the west side of the Center Area. Head east and surf across the water to pick up the final item, a Nugget . That's all for the Safari Zone unless you want to catch any more Pokémon, so either exit to the south or, more likely, have the step counter run out to return to the entrance.
Link to area overview
Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 ( Strength ).
Strength is used on the field to push large boulders around, which will be needed to solve a few puzzles later on. In battle, it's an unremarkable 80-power Normal-type move that's outclassed by moves such as Body Slam. However, because it is an HM move, it can be taught infinitely, so if the TM for Body Slam has already been used up on a Pokémon, Strength is a reasonable alternative.
You can put Strength to work immediately and push the nearby boulder to one side so you can claim the Rare Candy .
Surf round-up With Surf now available to use outside of battle, a large portion of the game opens up to you. There are also some areas you have previously visited where you can now pick up new items and Pokémon. This guide will first take care of some in-game trades before continuing to the surf round-up.
Red/Blue in-game trade 6/9 : Nidorino ↔ Nidorina Red and Blue players should withdraw their Nidorino for this in-game trade before flying to Vermilion City and heading east on to Route 11. Proceed all the way east into the gatehouse, then head upstairs and talk to the young man by the window to trade your Nidorino away for a Nidorina.
Yellow in-game trade 3/7 : Tangela ↔ Parasect Yellow players can instead withdraw their Tangela for another rather pointless in-game trade. From Fuchsia City, take the western exit into the Route 18 gatehouse, then head upstairs and talk to the man here to trade Tangela away for a Parasect.
Surf on to the water directly south of the Pokémon Center. You'll spot two houses to the south. Surf in between them and examine the west side of the eastern house, on the tile closest to land, to find a hidden Max Ether .
Yellow players should now head to Route 6, just north of Vermilion City.
Pokémon evaluations Psyduck ( evaluation ) — Rating: D . This is the only place that Yellow players can catch a Psyduck or, rarely, its evolved form, Golduck. It'll be very underlevelled compared to the rest of your team but is otherwise a decent, if somewhat bland, Water-type Pokémon.
In-game trade preparation (Yellow) Catch a spare Golduck here if you can, even if it is rather rare, to trade away for a Rhydon later on. If you don't want to hunt for the rare Golduck, then alternatively you can get one by evolving a Psyduck, though you will have to train it from level 15 to level 33 to get it to evolve.
Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 ( Softboiled ).
Softboiled can only be taught to Chansey and Mew. If you're using one of these two Pokémon, Softboiled has some utility for its out-of-battle effect, which transfers 20% of the user's HP to a chosen party Pokémon. Given Chansey's gargantuan HP, this can save you a few trips to the Pokémon Center. In battle, it's also useful for simply healing the user for 50% of its maximum HP, though using items is still superior without taking up a moveslot. TM41 is unique, but this isn't much of an issue as there is hardly any demand for it.
Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 ( Pay Day ), which you can reach with Surf.
Pay Day is a weak 40-power Normal-type move without much battling use and generates money equal to twice the user's level whenever it hits the opponent. This isn't much, so it is not worth using up a moveslot for this. TM16 is unique, so use it carefully.
Pokémon evaluations Slowpoke ( evaluation ) — Rating: C . This marks the first opportunity for Yellow players to catch a Slowpoke, though higher-level ones are available later on at the Seafoam Islands. Water/Psychic typing is fantastic, but Slowpoke takes a lot of hits due to its abysmal Speed.
Now that you have Surf and have tidied up any previous areas, you can take a detour to pick up Zapdos, a level 50 dual-type Electric/Flying Legendary Pokémon. It's an excellent Pokémon, particularly if you don't have an Electric-type Pokémon on your team and have saved the Thunderbolt TM for it.
Purchase a handful of Ultra Balls and bring along a Pokémon that can put opponents to sleep, because Zapdos has a very low catch chance if it isn't inflicted with any status conditions. Freeze is equally good but far harder to inflict, while poison, burn and paralysis aren't quite as good but are still better than using no status condition at all. Also, make sure you have enough room in your PC Box for Zapdos and a handful of other wild Pokémon that you might be interested in.
Fly to Cerulean City and withdraw Pokémon that can use Surf and Cut. Head toward the eastern exit of the city by passing through the burgled house and using Cut on the bush before Route 9. Head all the way east through Route 9 on to Route 10, recognisable by a large patch of tall grass bordered by water on the north and east sides.
It might be worth healing up at the Pokémon Center just to the south here, which is the nearest one to the Power Plant but also cannot be accessed via Fly. This means that using Dig or an Escape Rope to leave the Power Plant will return you to this Pokémon Center, saving you the trek through Route 9 from Cerulean City.
Surf on to the water to the north and follow it around to the east and south. As it banks around to the west, you'll spot a PokéManiac (F) above you.
PokéManiac (F) Pokémon Type Lv. Exp. Moves Rhyhorn Ground/Rock 30 867 Horn Attack , Stomp HP: 92 , Attack: 61 , Defense: 66 , Speed: 24 , Special: 27 Lickitung Normal 30 816 Supersonic , Stomp , Disable , Defense Curl HP: 98 , Attack: 43 , Defense: 54 , Speed: 27 , Special: 45 Reward ₽1500
Just to the north-west of him is the entrance to the Power Plant, so head inside.
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[Hunt Guide] Safari Zone Guide
By CaptainGrey February 21, 2015 in Guide Tavern
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Captaingrey.
This guide is made to help you know which Pokemon are available in the Safari Zone in Kanto & Hoenn ; What their encounter rates are ( Very Common / Common / Average / Rare / Very rare ) , what items they can hold, and what items you can find inside.
- Zehkar , AurEzior , GBush and 3 others
Link to comment
The Safari Zone in Kanto is located at Fuchsia City
Entry fees : 500 $$
Safari balls : 30
Steps : 600
>>> ENTRANCE <<<
Nidoran m -> common
Nidoran f -> common
Rhyhorn -> common
Exeggcute -> common
Venonat -> average
Nidorino -> average
Nidorina -> average
Parasect -> rare (Can hold Big & Tiny Mushroom)
Pinsir / Scyther -> rare
Chansey -> very rare (Can hold Lucky Egg)
Slowpoke/Psyduck -> very commons (day and night)
Magikarp -> 100%
Goldeen -> common
Poliwag -> average
Magikarp -> average
Seaking -> common
Dratini ->average (Can hold Dragon Fang & Dragon Scale)
Psyduck -> rare
Slowpoke -> rare
Dragonair -> very rare (Can hold Dragon Fang & Dragon Scale)
Nugget : On the island (requires Surf )
Leaf Stone : on the island (requires Surf ) (hidden)
>>> AREA 1 <<<
Nidoran m -> common
Nidoran f --> common
Doduo -> common
Paras -> average (Can hold Tiny & Big Mushroom)
Parasect -> rare (Can hold Tiny & Big Mushroom)
Kangaskhan -> rare
Scyther / Pinsir -> very rare
Psyduck / Slowpoke -> very common
Magikarp -> very commons
Poliwag -> common
Magikarp -> common
Dratini -> average (Can hold Dragon Fang & Dragon Scale)
Leaf Stone : On the upper pathway near the rest house
TM 11 (Sunny Day) : On the ledge beside the pond
Max Potion : Far west of the small mountain
Full Restore : Near the rest house
>>> AREA 2 <<<
Nidoran f -> common
Paras -> average (Can hold Tiny & Big mushroom)
Lickitung -> average
Venomoth -> rare
Nidorina -> rare
Chansey -> rare (Can Hold Lucky Egg)
Tauros -> very rare
Psyduck / Slowpoke -> very commons
Protein : On the upper pathway near the rest house
TM 47 (Steel Wing) : Beside a tree west of the rest house
Quick Claw : On a grassless patch in the middle of the area
>>> AREA 3 <<<
Exeggcute -> average
Nidorin f -> rare
Tauros -> rare
Kangaskhan -> very rare
Max revive : in a corner at the southeast base of the mountain
Max potion : in the grass at the southwest base of the mountain
Gold Teeth : south of the sign asking to find them (obligatory for obtain HM 04 Strength)
TM 32 (Double team) : southeast of the Secret House
Revive : on the southeast statue near the Secret House (hidden)
HM 03 (SURF) : from the man in the Secret House
- Bestfriends , Bestfriendss and Bilburt
The Safari Zone in Hoenn is located Route 121 before Lilycove City
>>> AREA 1 / ENTRANCE <<<
Oddish -> common
Kakuna -> common
Girafarig -> common
Wobbuffet -> average
Doduo -> average
Natu -> average
Pikachu -> rare (can hold Light Ball)
Gloom -> rare
Gloom-> rare
Psyduck -> 100%
Magikarp -> very common
Goldeen -> commmon
Goldeen -> very common
Max revive : Far southwest of the Area, beyond the pond (requires Surf )
Gloom -> average
Pinsir -> rare
Dodrio -> rare
Psyduck -> very common
Golduck -> rare
TM 22 (Solar Beam) : Far northeast of the area, beyond the pond (requires Surf and Mach Bike )
>>> AREA 4 <<<
Geodude (Rock Smash) -> 100% (can hold e verstone)
Phanpy / Donphan -> common
Heracross -> rare
Xatu -> rare
Calcium : In the far northwest part of the area (requires Acro Bike )
>>> AREA 5 <<<
Mareep -> common
Sunkern -> common
Spinarak -> average
Aipom -> average
HootHoot -> rare
Snubull -> rare
Gligar -> rare
Stantler -> rare
Chikorita -> very rare
Wooper -> common
Marill -> common
Totodile -> very rare
Quagsire -> very rare
Remoraid -> common
Octillery -> very rare
PP up : Three squares south of the southernmost Pokéblock stand (hidden)
Full Restore : In the furthest southeast patch of grass (hidden)
Big Pearl : East in a patch of grass beyond the top of the waterfall
>>> AREA 6 <<<
Shuckle (Rock Smash) -> 100% (can hold Root or Claw Fossils)
Aipom -> common
Teddiursa -> common
Sunkern -> average
Ledyba -> average
Houndour -> rare
Miltank -> rare
Pineco -> rare
Cyndaquil -> very rare
Rare Candy : In the southeast portion of the area there is a 2×3 patch of light green grass in the lower right portion of it (hidden)
Zinc : In a small nook among the wall in the rocky path to the north (hidden)
Nugget : Between two ledges at the end of the rocky path to the west
- Noad , Dibz , Bestfriendss and 3 others
will u include something about catchrate and best way to catch diffrents pokes?
- Angeluksdarkrose
Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move. :)
- CaptainGrey , Bestfriendss and kevpr
Moved to that main forum and added to the Guide Tavern Index.
Bestfriendss
I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel!
[spoiler]Keep up the good work! ;) [/spoiler]
less common, more %'s pls
its hard to judge percentiles, especially when the developers changed up the safari zones (lotad at night in Kanto, that is evidence of a change...).
means that they have the % as well. Besides, i'm not asking for cpt to put it in half n hour later, whenever they are accurate
I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev? I know that he posted where all the pokes are, but at the same time, he probably ventured out into the safari a couple of times. Captain is just giving his input from a CM's prospective. ( C M = Community Manager not Development Manager). Thus, Captain probably does not have the percentiles on top of his head. The devs have a hard job, but at the same time, they shouldn't be responsible for giving us percentiles, that is just plan silly. My conclusion to the problem, lack the percentiles (in the Emerald Guide Book, I read it and when it was showing pokemon, it didn't say "Whismer 100% " instead it stated "Whismer Very Common ." Percentiles are just plan silly and are not needed to make an effective guide. CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.
I do pose this question to you Malorne, do you understand the fact that CaptainGrey is not a dev?
CaptainGrey made a to the point guide that I am planning to advertise on my YT channel, it is to the point, and no need for silly numbers.
how is this about your channel again? i prefer numbers of rarity, gives more precise rates.
1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much.
2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a
These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.
1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much. 2. Please refrain from insulting my YouTube channel, it is not polite. I am not going to insult you although I do feel like doing it sometimes. Violates Rule 1 clause a These are two important points I would like to express to you. Please read them. Like I said, I am going to refrain from insulting you for all the distress you are causing here on a simplistic and to the point guide.
i didn't insult your channel lol, was simply asking what was the validity about it with the topic at hand (which is irrelivant btw) also, giving out exact encounter rates doesn't change that much of a thing with the fun of the game, coz it isn't... so i don't see why not actually, why am i even arguing with you lol. Cpt, give enc rates mate
You should play the game itself. You are ruining fun because you are bluntly giving way number information instead of a generic Very Common . Do you want to deface hope for those that want to catch Chansey, but come to find out that there is a 5% chance of encountering it. That would ruin hope for chansey lovers and also discorage people from venturing out into the Safari Zone for that Chansey or Kangaskan. Instead of ruining people's hopes, make a genaric Very Common or Very Rare label, saves the trouble and the more generic you can be, the happier the player base.
More numbers = More stress <---Important formula for an MMO's success
I will not give the % encounter rates, and please stop to debate about it on this topic to keep it clean. Thanks
do i need to remind you that some values are based on encounter rates?
Well done! Don't forget to include that you can find Claw & Root fossils on Shuckle in the Hoenn SZ when you add that to the guide, also a neat little trick for mass Shuckle hunting; Rock Smash all Rocks in Area -> Switch Channels & you don't have to move. :)
I am planning on endorsing your guide when I get the chance to. Stay tuned to the RR News channel! [spoiler]Keep up the good work! ;) [/spoiler]
Safari Zone tips...
I want to make an announcement, I endorsed your safari guide. I hope I helped in making your guide more known throughout the PokeMMO community.
- 2 weeks later...
- 5 months later...
hey quick think I noticed - in Area 4, i'm encountering a lot of Donphan (not phanphy, as the guide suggests). Otherwise this has been super helpful!
Ye I noticed this today too, i'll add it to the thread, thanks :)
Hey I cant seem to bunny hop or wheelie using the acro bike to access area 4 in Hoenn
- 4 weeks later...
DarkDragonborn
Yes! Been looking for this kind of guide.
O.o what tauros more rare then chanseys in area 2 weird cuz i was running into tauros left and right one after another more then other pokes and way more then chanseys!
I'm pretty sure for zone four in hoenn that xatu is a common, I have been encountering it more than donphan
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Kanto Safari Zone
Safari Zone Block Items
Below is a list of all the Safari Zone Block Items and what they manipulate.
Safari Zone Areas
Plains | Meadow | Savannah | Peak | Rocky Beach | Wetland | Forest | Swamp | Marshland | Wasteland | Mountain | Desert |
Rocky Beach
Pokémon Wiki
- Game locations
- Manga locations
Safari Zone (Kanto)
- View history
The Kanto Safari Zone is only available in the Generation I and III games. In Generation II , the Safari Zone was closed while the Warden took a vacation. In Generation IV , the Warden opened a new Safari Zone in Johto , and the one in Kanto was turned into a Pal Park . In the Generation VII games Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! , the Safari Zone was replaced with the GO Park .
- 1.1 Pokémon
- 4 In other languages
Outline [ ]
Pokémon [ ].
The following Pokémon can be found in the Kanto Safari Zone:
- Nidoran♀ (Grass)
- Nidorina (Grass)
- Nidoran♂ (Grass)
- Nidorino (Grass)
- Paras (Grass)
- Parasect (Grass)
- Venonat (Grass)
- Exeggcute (Grass)
- Rhyhorn (Grass)
- Chansey (Grass)
- Tangela (Grass)
- Scyther (Grass)
- Pinsir (Grass)
- Magikarp (Fishing)
- Poliwag (Fishing)
- Goldeen (Fishing)
- Psyduck (Fishing)
- Slowpoke (Fishing)
- Krabby (Fishing)
- Dratini (Fishing)
- Dragonair (Fishing)
- Doduo (Grass)
- Cubone (Grass)
- Marowak (Grass)
- Kangaskhan (Grass)
- Tauros (Grass)
- Venomoth (Grass)
- Due to a glitch in Pokémon Red and Blue , it is possible to catch Pokémon like Kangaskhan and Tauros that are usually found in the Safari Zone on the coast of Cinnabar Island. MissingNo. can still be encountered, however.
- There is A glitch In Pokémon Red and Blue That If You Get Out of the Safari zone, then Press No, Then Get Pushed Back To the Safari Zone, Then Save, You Can Essentialy Make The Game Think You are Outside Of The Safari Zone, Pay The Entrance Fee, Walk 500 Steps, Then You Go Back To the Safari Zone Gate, When You Get Out, You Will Be In Glitch City.
Gallery [ ]
In other languages [ ]
- 2 Legendary Pokémon
Hoenn Safari Zone
The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon . The entrance is on Hoenn 's Route 121 .
In Pokémon Ruby, Sapphire , and Emerald , this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls , and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For $ 500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a Pokéblock Case .
In Pokémon Omega Ruby and Alpha Sapphire , the Safari Game has been removed, and players can enter the Safari Zone area without paying a fee. Pokémon found here are now collected through normal battles. Each area also now has both tall and long grass , and while encounters between them are mostly the same, two rare Pokémon in each area can only be found in one type of grass specifically.
- 1.2 Pokéblock feeders
- 2.1 Pokéblock throw bug
- 3.1 Entrance
- 3.8 Vending Machine
- 4.1.1 Area 1
- 4.1.2 Area 2
- 4.1.3 Area 3
- 4.1.4 Area 4
- 4.1.5 Area 5
- 4.1.6 Area 6
- 4.2.1 Area 1
- 4.2.2 Area 2
- 4.2.3 Area 3
- 4.2.4 Area 4
- 7 In other languages
Certain areas of the Safari Zone can only be accessed with the Mach Bike or the Acro Bike . In Pokémon Omega Ruby and Alpha Sapphire, all areas are accessible with either Bike and Surf , but in some areas, only one type of grass will be accessible without using the other Bike. In Pokémon Ruby, Sapphire, and Emerald, there are also breakable rocks that can be used to encounter Pokémon. In Emerald , after the player obtains the National Pokédex , two new areas will open up to the east, featuring many Johto Pokémon not found in Pokémon Ruby and Sapphire or Pokémon FireRed and LeafGreen .
- In Omega Ruby and Alpha Sapphire, the Acro Bike and Surf are required to reach the long grass within this area.
- In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the long grass within this area.
- In Ruby, Sapphire, and Emerald, the Mach Bike is required to access this area.
- In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the tall grass within this area, while the Acro Bike is required to reach the long grass.
- In Ruby, Sapphire, and Emerald, the Acro Bike is required to access this area.
- In Omega Ruby and Alpha Sapphire, the Acro Bike is required to reach the tall grass within this area, while the Mach Bike and Surf are required to reach the long grass.
- Area 5 is directly east of Area 1. It is only accessible in Emerald , and only after the player has entered the Hall of Fame .
- Area 6 is directly north of Area 5. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.
Pokéblock feeders
In Pokémon Ruby, Sapphire , and Emerald , there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, 80% of wild Pokémon encountered in grass patches and water tiles up to five steps away from the feeder will be forced to have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
Due to an oddity in the programming of Pokéblock feeders, forced natures do not have a uniform distribution. This causes natures with higher ID numbers to be more common than Natures with lower ID numbers. For example, if a green (bitter) Pokéblock is in the feeder and forces an enthralling Nature: Calm has an 8.71% chance to be forced, Gentle has a 15.61% chance to be forced, Sassy has a 27.66% chance to be forced, and Careful has a 48.02% chance to be forced (approximately).
Safari Game
In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a Safari Ball , throw a Pokéblock , go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run, while going near makes a Pokémon easier to catch but more likely to run.
Pokémon found in the Safari Zone carry two values with them that are used for the mechanics of the Safari Game. First is the "catch factor", which starts at 100/1275 of the Pokémon's catch rate , rounded down. Furthermore, there is an "escape factor", which represents the probability that a Pokémon will escape at the end of each turn. This "escape factor" starts with a value of 3 which results in a 15% chance to flee per turn.
Depending on the action taken, the catch and escape factors are modified as follows:
If a Pokémon's "escape factor" is reduced below 0 * , it will be adjusted to a value of 1. If a Pokémon's escape factor is currently 1: Pokéblocks are unable to affect it.
Throwing a Pokéblock that the Pokémon completely ignores does not directly affect the escape factor, but does increment the Pokéblock counter used for subsequent Pokéblock throws. A Pokémon is enthralled by a Pokéblock if its preferred flavor dominates its disliked flavor, while a Pokémon completely ignores it if its disliked flavor dominates its preferred flavor. If both preferred and disliked flavors are equal (including if neither are present), the Pokémon is curious about the Pokéblock.
If a player chooses to throw a Safari Ball, the catch factor is multiplied by 1275/100 (rounded down) to obtain the modified catch rate. At the beginning of each turn, a randomly generated value from 0 to 99 (inclusive) is obtained, and if this value is less than 5 times the escape factor, the Pokémon will escape at the end of the turn unless captured. Modifications to a Pokémon's escape rate will not take effect until the following turn.
These numbers translate to a 5% change in probability of escaping for every unit change (plus or minus 1) in the escape factor, with an initial 15% chance of escape; and approximately a 2.5% change in probability of capture for every unit change in the capture factor, with an initial capture probability of approximately catch rate/510 rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.
Pokéblock throw bug
In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon's escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon. Though, it is worth noting that if the "escape factor" is ever equal to 1, the game will not reduce it further regardless of which Pokéblocks are thrown by the player.
Due to an oddity in the programming of Pokéblock Feeders, the distribution of wild Pokémon's natures is not even across each of the possibilities. This causes Calm Pokémon to only spawn in 1/10 encounters if a bitter Pokéblock is in the feeder while Careful natured Pokémon will occur in nearly 4/10 encounters. This gives players an opportunity to greatly increase the effectiveness of their Pokéblock manipulation.
The optimal catching strategy for exploiting this is as follows:
Make these three single- flavor Pokéblocks: two green * (bitter) Pokéblocks, and one red * (spicy) Pokéblock. Put the green * Pokéblock into a feeder and start a wild encounter near that feeder.
Note: this can be done with yellow * , pink * , blue * , and green * Pokéblocks in the feeder; green * is just the most effective. With any of these colors make a red * Pokéblock as well. If you would like to use a red * Pokéblock in the feeder pair it with a yellow * (sour) Pokéblock.
When the battle starts...
- If the Pokémon's catch rate is higher than 200, throw Safari Balls .
- 1) If the Pokémon is curious (escape factor = 0), throw Safari Balls .
- 2a) If the Pokémon is enthralled (escape factor = 0), throw Safari Balls .
- 2b) If the Pokémon is curious (escape factor = 1), throw Safari Balls .
- 3) If the Pokémon is enthralled (escape factor = 1), throw Safari Balls .
This strategy results in, at minimum, a 75.88% chance to catch any Pokémon that appears.
The Safari Zone Pokémon Catch Rate goes as follows:
Vending Machine
In Pokémon Omega Ruby and Alpha Sapphire , there is a Vending Machine at the entrance to the Safari Zone.
Generation III
Generation vi.
- No Pokémon introduced in Generation III appear in this Safari Zone.
- In Pokémon Omega Ruby and Alpha Sapphire , the entrance to the Safari Zone has a book titled "The Path of the Safari Zone" written by the founder of the Safari Zone.
- In Pokémon Emerald , the Rare Candy in Area 6 cannot be picked up if the player tries to pick it up while facing it from the north or the west.
- Hoenn Safari Zone Areas 1, 2, and 4 from Pokémon Ruby and Sapphire can be found in the internal data of Pokémon FireRed and LeafGreen . However, the tileset data is missing, so the maps are glitched.
- Both Aipom and Gligar can be found in the Emerald expansion of the Safari Zone, both of which would become version exclusive Pokémon in Pokémon Scarlet and Pokémon Violets DLC: The Teal Mask.
Hoenn Safari Zone Area 1 in FireRed and LeafGreen
Hoenn Safari Zone Area 2 in FireRed and LeafGreen
Hoenn Safari Zone Area 4 in FireRed and LeafGreen
In other languages
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COMMENTS
Die Safari-Zone in Kanto ist in Fuchsania City beheimatet. Dort kann der Protagonist für 500 am Safari-Spiel teilnehmen und so viele Pokémon wie möglich fangen. Dies ist allerdings auf 30 Safaribälle und 500 ( Pokémon Rot, Blau und Gelb) bzw. 600 ( Pokémon Feuerrote Edition und Blattgrüne Edition) Schritte beschränkt.
Here's a map of the Safari Zone, with a path to HM03. (cropped from some long post from the Blue stream) Archived post. New comments cannot be posted and votes cannot be cast. ... Surf is also obtained at Safari, there is a hidden house in the centre of the Safari that is difficult to find, however talking to the man outside will get you HM Surf.
Learn how to SURF Safari Zone - Area 1. Secret House Sweepstakes. A surfing Pokémon can ferry you across bodies of water. With the ability, you can finally visit the Power Plant, speak to the old man across the pond in Celadon City, and reach a few more spots. It's recommended to visit the Power Plant before heading south to the open ocean.
Pokémon Feuerrot und Blattgrün . Itemliste mit TM/VM; Itemliste mit TM/VM. Die folgende Liste gibt an, wo sich im Spiel jeder Gegenstand befindet und wo man welche TM / VM finden kann. ... VM03 Surfer: Safari Zone (Haus im 4. Gebiet) VM04 Stärke: Fuchsania City (bringe die Goldzähne dem Wärter!) VM05 Blitz: Wärterhaus bei Route 2 (10 ...
Hallo Freunde, in dieser Folge sind wir in Fuchsania City und gehen direkt in die Safari Zone. Dort holen wir uns die VM Surfer sowie die Goldzähne, die wir ...
This is a playthrough/walkthrough of Pokémon FireRed Version for the Nintendo Game Boy Advance,but i made it harder with the following rules:1.Only the first...
Bildsequenz aus Pokémon Feuerrot & Blattgrün. Die Safari-Zone ist ein begrenztes Gebiet, das man in vielen Pokémonspielen finden kann. Dort halten sich Pokémon auf, die man im ganzen Spiel nirgendwoanders fangen kann. Empfehlenswert ist ein Pokémon mitzunehmen, welches die Attacke Lockduft beherrscht. So verbraucht man keine Schritte, kann aber trotzdem Pokémon fangen.
The mechanics of the Safari Zones are similar to each other. Most have a $ 500 entry fee, a step limit, a series of distinct areas with different wild Pokémon in each, and 30 Safari Balls, with which players may catch the Pokémon they come upon. The most important of their specific mechanics, however, is that Trainers do not initiate Pokémon battles with the wild Pokémon, but instead must ...
Find the Warden's Teeth. From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the ...
The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.
In diesem Guide geben wir euch einen Überblick zu den Fundorten aller VMs in jeder bereits erschienenen Pokémon-Edition. Außerdem zeigen wir euch, wo ihr die VMs vergessen könnt. 1. Die VMs ...
Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...
Posted February 22, 2015. 1. The devs can't give numbers because then that would be like looking into a mathematics guide of PokeMMO rather than a typical guide. Thus, if they did give exact numbers, this would ruin the fun of the game, and this would single-handedly, expose the game too much. 2.
Pokeone Kanto Safari Zone. Gold Teeth. HM03 Surf. Sableye.
Safari Zone area arrangement guide: Contents. 1 Catching safari Pokémon. 1.1 Main area; 1.2 Area 1; 1.3 Area 2; ... HM 03's Surf can be taught to just about any Water Pokémon, and is a surprisingly strong Water attack when used in battle. Lost teeth and HM 04 ... Yet another Safari Zone Pokemon built for competitive battles, rather than in ...
The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.
Safari Zone, Kanto (location) Safari Zone, Kanto. (location) This is the Pokémon Location guide for Safari Zone in Kanto. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 3. Center. East. North.
In Heart Gold & Soul Silver, we have found where the Safari Zone has moved to , it is now in the new area found west of Cianwood. The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a limited amount of steps. There are six areas in the Safari Zone ...
The Safari Zone in Kanto is a large expanse of land located in Fuchsia City. It is owned by the Safari Zone Warden. This zone is home to many rare Pokémon such as Chansey and Kangaskhan. The Kanto Safari Zone is only available in the Generation I and III games. In Generation II, the Safari Zone was closed while the Warden took a vacation. In Generation IV, the Warden opened a new Safari Zone ...
The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon.The entrance is on Hoenn's Route 121.. In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game.In a Safari Game, players may only use Safari Balls, and rather than weaken wild ...
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The idea behind the Safari Zone is to catch rare kinds of Pokémon found nowhere else in Hoenn. You'll get 30 Safari Balls to play, and get teleported back to the Safari Zone entrance once all 30 are used or once you walk 500 steps (whichever comes first). The Safari Zone is unlike other Pokémon-catching situations: you don't actually battle ...
Weil der Wärter der Safari-Zone wollte, dass wir sein Gebiss suchen, tun wir das auch und gehen in die Safari-Zone. Neben seinem Gebiss haben wir auch was an...