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Mobile Suit Gundam: Journey To Jaburo Guides and Walkthroughs

This page here will share minor tidbits, tricks, cheats and hints about Mobile Suit Gundam: Journey To Jaburo. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found this guide!

Mobile Suit Gundam: Journey To Jaburo CodeBreaker Codes (NTSC-U)

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Mobile Suit Gundam: Journey to Jaburo

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The English dub of the video game features the voices of the actors who were cast for the Mobile Suit Gundam television series as with most games subsequent to the series dubbing, rather than the English cast of the films.

  • 1 Story Mode
  • 2 Tactics Battle
  • 3.1.1 Mobile Weapons
  • 3.1.2 Vehicles and Support Units
  • 3.2.1.1 Vehicles and Support Units
  • 6 External links

Story Mode [ ]

The story mode of Mobile Suit Gundam: Journey to Jaburo follows the events of the series while adhering to the films official. It contains scenes and events that were cut from the films, but it follows the film official due to facts like Sayla Mass obtaining a Core Booster, rather than G-Fighter and the retirement of the Guntank in favor of having a second Guncannon.

The game begins with the Zaku infiltration of Side 7, it shows this as well as Amuro finding the Gundam. In the first level he fights three Zaku IIs, only two of which need to be destroyed. An cutscene depicting briefly the events from Side 7 all the way to the White Base's arrival on Earth follows then players are thrust into a battle against the forces of Garma Zabi . The story mode continues in like fashion on the Earth segment of the series, avoiding aquatic combat and depicting mainly the more important battles of the series. Cutscenes tend to be lengthy summaries of the events of the series and have crisp animation, though they follow the animation style of the original series.

The nine missions included in Story Mode are nearly all named after episodes of the series and naturally involve in them the events of said episodes. The two exceptions to this rule are Cross of Sand, which takes place during episode 18 of the original series "Zeon's Secret Mine". The missions are as follows:

  • Gundam Rising
  • Winds of War
  • Garma's Fate
  • The Threat of Zeon
  • Cross of Sand
  • Ramba Ral's Attack
  • Soldiers of Sorrow
  • Across the Atlantic Ocean
  • Tragedy in Jaburo

After beating the story mode, players are allowed access to Tactics Battle Mode, in addition the normal CGI video is replaced by a stylized anime cutscene set to "Tobe Gundam!", the original opening theme of the animated series. The cutscene depicts the RX-78-2 Gundam along with the RX-79BD-1 Blue Destiny Unit 1 , RX-78NT-1 Gundam NT-1 and RX-79(G) Gundam Ground Type ; together with their respective pilots:  Amuro Ray , Christina MacKenzie , Shiro Amada , Yuu Kajima and Pierce Rayer on a hill with their MS in front of the White Base .

Tactics Battle [ ]

Tactics Battle mode is an optional mode available once story mode has been completed. In this mode you play either a Federation or Zeon pilot whom remains nameless and faceless. You begin at a low rank and with only one mission available to each side. As you successfully complete the missions available with the MS available your rank increases and more missions and MS are unlocked. Five Missions can be unlocked in total. The first three are standard attack or defense missions, they are available to both factions, though what your role is varies by faction. The last two are available only to the Federation. These are duels with the RX-79BD-1 Blue Destiny Unit 1 , and RX-78NT-1 Gundam NT-1 being piloted by Christina Mackinze and Yuu Kajima respectively. Christina compliments you during battle, whereas Yuu remains silent while in his duel Maureen Kitamura spurs him onward with encouraging remarks.

After each mission is completed a verbal assessment is given either by Matilda Ajan , Kergerenko , or Char Aznable. After this there are brief cutscenes featuring either Matilda or Kergerenko complimenting the player on their performance. If the player fails a mission, but does not retry it they will reprimand the player. As certain circumstances are met cutscenes with Char, M'Quve and Bright Noa are unlocked. There are also cutscenes featuring Christina, Shiro Amada and a White Dingo pilot when each allows use of their Mobile Suit. If the player continues fighting and raises their rank to Colonel in either faction, they receive a special reward video. On the Zeon route this is a video of the major members of the Principality of Zeon thanking the player for their service, on the Federation side it is video of the major female members of the Federation from MS Gundam, War in the Pocket , and Blue Destiny competing for attention as they enthusiastically thank the player.

Mechanics [ ]

Earth federation forces [ ], mobile weapons [ ].

  • RX-75 Guntank
  • RX-77-2 Guncannon
  • RX-78-2 Gundam
  • RX-79(G) Gundam Ground Type
  • RGM-79SP GM Sniper II
  • RX-79BD-1 Blue Destiny Unit 1
  • RX-78NT-1 Gundam NT-1

Vehicles and Support Units [ ]

  • FF-X7-Bst Core Booster
  • Type 61 Tank

Principality of Zeon [ ]

  • MS-05 Zaku I
  • MS-06 Zaku II
  • MS-06S Zaku II Commander Type
  • MS-06FS Zaku II
  • MS-07B Gouf
  • MS-18E Kämpfer
  • MSM-03 Gogg
  • MSM-03C Hygogg
  • MSM-04 Acguy
  • MSM-07 Z'Gok
  • MSM-07S Z'Gok Commander Type
  • MSM-10 Zock
  • MAX-03 Adzam (Non-Playable)
  • Gallop-class
  • Magella Attack
  • PVN.4/3 Wappa

Gallery [ ]

Journey to Jaburo Cover

See also [ ]

  • Mobile Suit Gundam: Encounters in Space

External links [ ]

  • http://www.bandaigames.channel.or.jp/list/ps2_gundam-sora/
  • Mobile Suit Gundam: Journey to Jaburo on Wikipedia.org
  • 1 Mobile Suit Gundam SEED Freedom
  • 2 ZGMF/A-262PD-P Mighty Strike Freedom Gundam
  • 3 Kira Yamato

Mobile Suit Gundam: Journey to Jaburo

Yeah, it's a fans-only production, but what bandai videogame has ever been anything else.

David Smith Avatar

I'll leave aside trying to make sense of Digimon, because that just makes my head hurt, and move on to the game at hand, Mobile Suit Gundam: Journey to Jaburo . This is the American version of the Japanese Mobile Suit Gundam game released last winter, retitled with a reference most Americans won't get, which leaves me wondering why they bothered. It's a 3D action retelling of the first Gundam TV series (which only a tiny handful of Americans has actually seen), letting you replay famous episodes and missions in the cockpit of your own RX-78. As Gundam games go, it's alright, and as drooling fanboy bait it's first-rate (aside from the inescapable English dub), but for mecha action on PS2 you can do a good deal better.

Gameplay Gundam doesn't have the same control scheme as Armored Core 2, and it has a different set of problems, but the feeling of playing it is nevertheless hauntingly familiar. There's analog control here, and an automatic lock-on, but that lock-on isn't all that friendly much of the time, and it doesn't work terribly well with the weapons suite. The result is a lot like what happens when you're playing Core -- you spend a lot of time flailing about trying to track fast-moving enemies, balance between aiming and dodging, and figure out how on earth you're supposed to get anywhere near an airborne opponent. Aiming on the Y-axis is similarly problematic. If you're looking straight at a flyer, it's no big problem to take them down with the beam rifle, but you're not likely to have much luck trying to lead a target moving perpendicular to your line of fire, and the auto-aim will place the shot well behind them.

Hand-to-hand combat is pretty clumsy, too. The perspective makes judging the range of your beam sword a questionable affair, and even the cutting-edge RX-78 moves in fairly clumsy fashion. The lock-on works better for close combat than marksmanship, though -- you can at least hit something if you're willing to charge them head-on, and the Zakus aren't quite fast enough to Heat Hawk you to death in that sort of situation.

The game is still playable, keep in mind, just rather clumsy. The difficulty level balances some of the problems with the control, though. The mission design doesn't seem to frequently present you with particularly difficult challenges, although the variety is nice -- attack, defense, escort, and other missions appear. Heck, even Char isn't much in the way of opposition. Circle-strafing is an effective strategy against most MS opponents, and there are few other enemies than can inflict a whole heck of a lot of damage. Your allies, the Guncannon and Gun Tank, are there mostly for window-dressing (while appreciated, they're not particularly effective), but then you don't seem to need them terribly often.

Graphics It doesn't look perfect, but this is a serviceable 3D rendering of the mechs and scenes from the anime (after all, the original Gundam TV series is more than 20 years old). The Mobile Suits are smoothly modeled and textured, especially the Zakus, and there are some fun little effects like light trails behind their cyclopean eyes. On the other hand, the environments aren't often much to write home about, with some interesting bits of architecture at times but frequently bland textures. Occasionally you'll have to deal with a very short range of vision, too, when an area uses the cover of night to hide a short draw distance.

The special effects, likewise, feature small highlights amid a generally bland package. The explosions are nice, but the lighting is only fair, which doesn't do a great deal in conjunction with the relatively basic textures. In general, the game doesn't stray too far in a visual sense from the show that inspired it, which you can take in whatever way you please.

Crazy Geek Stuff This, of course, is the really important part. Bandai games are not necessarily intended to be games -- they are conduits designed to funnel money from crazed anime geeks into the anime/game/toy death conglomerate's coffers, and so plenty of goofy extras are on the agenda. MS Gundam is a prime example of this, including dozens of cutscenes and hidden original animation sequences to overcome the better nature of the game enthusiast/Gundam fan. This really gets interesting when you unlock the battle mode and start finding the hidden animation sequences -- opponents join the fray from 0079, 08th MS Team and every series in between, and once you beat them, you get to see original movies from their various settings.

On top of that, there's the basic fun of just being able to play the original story, since the game sticks so faithfully to the structure of the Gundam TV series. Of course, it would be really entertaining if you didn't have to play as Amuro, considering what a hosehead he is, but I understand the need to put the player in the role of the hero. Anyway, if you want to root for the bad guys, that's what Zeonic Front is for.

The dub? Well, what's there to say? I could go into a thorough discussion of why dubbing OG Gundam is an utterly ridiculous decision, since you're not going to meet many fans who enjoy both dubs and 22-year-old TV series, while most people who are into stuff this old-school hate dubs, but there would of course be no point to that. Thus, I'll just say that the game is dubbed in English, and you can probably live with it, although it's disappointing to see so many classic characters without their classic voices.

So it's not a recommended purchase for those who aren't fans of the series (and Gundam Wing followers are advised to stay well away), but it was never intended to be anything else. Bandai knows where its bread is buttered, after all, and I see no reason to fault them too greatly on that account...

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Mobile Suit Gundam: Journey to Jaburo

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Mobile Suit Gundam: Journey to Jaburo

Mobile Suit Gundam: Journey to Jaburo

  • First Released Aug 6, 2001 released

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Cheats & Guides

Mobile suit gundam: journey to jaburo cheats for playstation 2, color change.

In Tactics Battle mode, hold R1+R2+X, R2+L2+X, or L1+L2+X when picking Gouf, GM, Gundam, or ZakuII, and it will be a different color! GM only has an extra gray color, and Gouf only has an extra lighter blue. Gundam and ZakuII each have four different colors, though.

Contributed by: dbz123416 

Unlockable Features

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Contributed by: Cyrus Pendragon, hiiamthief, ZakuZero, Asch The Hated 

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COMMENTS

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  5. Mobile Suit Gundam: Journey To Jaburo Guides and Walkthroughs

    This page here will share minor tidbits, tricks, cheats and hints about Mobile Suit Gundam: Journey To Jaburo. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found this guide!

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  13. Walkthrough/FAQ

    Walkthrough ----- A. Story Mode: Mission 1: Zeon forces have seen White Base, the Federation's new battle ship, entering the Side 7 colony. The Zeon forces then launch a surprise attack against ...

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    Mobile Suit Gundam: Journey to Jaburo Cheats For PlayStation 2. Color change. In Tactics Battle mode, hold R1+R2+X, R2+L2+X, or L1+L2+X when picking Gouf, GM, Gundam, or ZakuII, and it will be a ...

  23. Mobile Suit Gundam: Journey to Jaburo

    In Tactics Battle mode, hold R1+R2+X, R2+L2+X, or L1+L2+X when picking Gouf, GM, Gundam, or ZakuII, and it will be a different color! GM only has an extra gray color, and Gouf only has an extra lighter blue. Gundam and ZakuII each have four different colors, though. Contributed By: dbz123416. 1 0.