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Star Trek Online Available on Xbox One and PlayStation®4!

By Jayson | Tue 06 Sep 2016 12:10:36 PM PDT

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Assemble Your Crew, Prepare to Disembark!  

Welcome Captains! Star Trek Online began its journey many years ago, but is now ready to travel to a new frontier. Starting today, Star Trek Online is available for free on the Xbox One and PlayStation®4 consoles in multiple North American regions, with more regions in the Americas and Europe unlocking in the coming days. An unforgettable voyage in a universe that has entertained millions for over 50 years awaits!

We have over 6 years of content available to you right at launch, including amazing character and ship customization, over 125 episodes that tell an amazing story, voice work from more than 15 actors from every Star Trek era, and fantastic end game queued content. In addition to all of that, we’ve completely overhauled the game for its debut on consoles. The gameplay was worked and iterated on constantly as we strived to craft a fantastic controller experience. The lighting engine was heavily upgraded to ensure everything looks as amazing as you would expect on the current generation of hardware. Finally, all of the UI was completely redone from scratch to ensure we have an experience that is purpose-built for consoles.

Star Trek Online is 100% free-to-play - that means free to download, no subscriptions, and all of our content updates are completely free. All you have to do to have an amazing adventure in the Star Trek universe is show up and have fun.  

Steve Ricossa Executive Producer Star Trek Online

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  • Category: Xbox Store

Star Trek Online Is Now Available For Xbox One

star trek xbox one

Game Description:  In Star Trek Online, customize your Captain and enjoy your very own Star Trek experience with over 125 episodes through multiple story arcs, featuring content in both space and ground. Explore strange new worlds, in this ever-expanding, completely Free-to-Play online universe. Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Experience a triple-A MMO game for free. Play from level 1 to 60 free of charge.

Download Star Trek Online for Xbox One from the Xbox Games Store

Product Info: Developer:  Cryptic Studios , Perpetual Entertainment Publisher: Perfect World Entertainment Website: Star Trek Online Twitter:  @ CrypticStudios  /  @ trekonlinegame

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Jara wields her ray gun in front of Chovak and the light of a massive sun in Star Trek Resurgence

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Star Trek Resurgence understands what makes great Star Trek

Telltale Games veterans veer away from combat and into philosophy

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Unlike its esteemed counterpart from Lucasfilm, Star Trek’s history with video games isn’t exactly stellar.

There are licensed Star Trek video games going back 50 years, but there’s never been a truly great Star Trek game, one whose appeal outstretches the limits of its existing fan base. Moreover, even the most celebrated Star Trek games, such as 2000’s Star Trek: Voyager – Elite Force , 2002’s Star Trek: Bridge Commander , and the long-running MMORPG Star Trek Online , place an overwhelming emphasis on combat, which is only ever a last resort in Star Trek stories. Gene Roddenberry’s cosmic polemic often contains action, but it’s never about action; Star Trek is about compassion, curiosity, and camaraderie. To truly capture the essence of the spacefaring adventure series, a video game should be as much about talking as it is about flying and shooting, allowing players to explore new worlds, build relationships, and confront complicated moral dilemmas.

This seems to be the aim of Star Trek Resurgence , the debut release from Telltale offshoot Dramatic Labs, and the first Star Trek game in ages to be as character- and dialogue-focused as the television series. Set aboard a new ship and starring an almost entirely new cast, Resurgence is a branching narrative whose balance between interstellar intrigue, interpersonal conflict, and explosive space action hews closer to that of its source material than any Star Trek game in decades — maybe ever. As a game and as a piece of software, it leaves a lot to be desired. But as a Star Trek story, it definitely earns its pips.

Carter speaks to a crew member while she’s at her terminal, and a choice prompt comes up with PlayStation buttons in Star Trek Resurgence

Resurgence alternates between the perspectives of two player-controlled characters aboard the science vessel Resolute, incoming first officer Commander Jara Rydek (Krizia Bajos) and enlisted engineer Petty Officer Carter Diaz (Josh Keaton). The Resolute is recovering from a recent disaster that cost the lives of several of its crew and the reputation of its captain, Zachary Solano. Solano fears that he’s lost the confidence of his staff, and is counting on Academy protege Rydek to help restore his honor as the Resolute embarks on an important diplomatic mission. Over the course of the story, Rydek takes point on unraveling a mystery with galactic implications, earning the trust of the crew while also evaluating whether or not Solano is worthy of her own. Meanwhile, engineer Diaz deals with more of the nuts-and-bolts problems aboard the ship, as well as navigating a romance with a fellow officer.

As in a good peak-era Star Trek episode, the “problem of the week” is tackled from more than one angle, with some of the crew handling a social or interpersonal conflict while others investigate some related scientific or technological puzzle. Teamwork is an essential ingredient to Star Trek, and Resurgence highlights that it takes a variety of skill sets and perspectives to solve complex problems. There is a two-way relationship between the bridge crew handling the big picture and the specialists below troubleshooting the finer points. Alternating between these A- and B-plots also breaks up the story and the gameplay nicely, and introduces the player to a variety of likable, memorable characters with whom you interact differently depending on your protagonist.

Jara and a companion stand on a rocky craig overlooking Tylas Mines, which are being terraformed by ships with lasers in Star Trek Resurgence

The narrative moves along at a steady clip, with the stakes escalating organically from that of a typical Next Generation episode to something closer to a modern season-long arc of Discovery . Crucially, for a video game and for a Star Trek story, the player faces consequential, difficult, and timely choices.

In contrast to the (still far superior) Mass Effect games, which present players with clear-cut Paragon or Renegade paths to pursue, Resurgence ’s dialogue trees don’t always offer an obvious ethical binary. Will you risk a dozen lives to save one? Will you disobey a direct order to follow the advice of an impassioned subordinate? Which member of your crew do you trust more in a crisis, and will they trust you in a pinch? These decisions are all made on a short timer, forcing the player to think quickly and trust their instincts. This instantly makes Resurgence feel closer to the “real” Starfleet experience even than the expansive open world of Star Trek Online , which dictates most of your objectives for you; nearly every path ends with “fire all phasers.”

More than anything, it’s your relationships with the supporting cast that shape the variations in the narrative. It’s not simply a matter of passing each one’s individual loyalty check, allowing you to achieve some 100% “perfect” ending. You cannot please everyone and you cannot save everyone. (Or at least I haven’t yet in my two playthroughs.) Not only does this place the full weight of duty and command on the player and offer an incentive to replay the 12-to-15-hour game multiple times, but it also underlines one of the essential tenets of Star Trek: It is possible for two parties, in good faith and good conscience, to disagree. Sometimes a compromise can be reached, sometimes conflict can’t be avoided, but no one needs to stay enemies forever.

Carter speaks to a crewmate with a bright green lightning-like aura surrounding her in Star Trek Resurgence

On the other hand, commitment to the Star Trek ethos does have its drawbacks. Starfleet’s strict code of conduct means that the players are somewhat railroaded. For instance, when enlisted engineer Diaz’s love interest is caught accessing files she’s not supposed to, you, as Diaz, can’t lie to cover for her. In a move typical of the franchise whose reputation for political radicalism is somewhat overblown, its core political conflict between a colonizing empire and their long-suffering protectorate sniffs of some unfortunate bothsidesism. Some of the sci-fi twists that complicate the plot do so at the price of nuance, introducing an overarching threat that forces all parties to work together without ever actually addressing what drove them apart in the first place. It’s a flaw found in a lot of past and present Star Trek, demonstrating the liberal-moderate belief that we can all just get along without committing to any meaningful change in the status quo.

It’s in the non-dialogue-driven gameplay elements that Resurgence truly stumbles. While the stealth and cover shooting portions are smooth and fun, a lot of the other mechanics are sluggish, tedious, or both. This particularly applies to PO Diaz’s engineering tasks, which feel less like puzzles or minigames and more like busywork. (Pull R2 to open this conduit, now LS+R2 to remove this isolinear chip, and then the next one, etc.) Fail conditions of certain minigames or stages can be disabled via a Story Mode option, but there is no way to avoid the game’s more mindless chores.

Star Trek Resurgence also suffers numerous technical glitches at the time of release, at least on PlayStation 4. It’s not uncommon for lines of dialogue to start late or cut off early, costing the scene important exposition or flavor. Keeping subtitles enabled can sometimes compensate for this issue, except on random occasions when the subtitles disappear altogether for a line or two at a time. Busier cutscenes, such as the game’s space battle finale, load sluggishly on PS4, creating seconds-long gaps between shots, killing the momentum of what should be a thrilling climax. These issues may be resolved in future updates, but at launch, they’re an undeniable drag.

Jara fires her gun at an enemy taking cover behind a crate on a dock-like platform in Star Trek Resurgence

Despite these glaring flaws, Star Trek Resurgence offers a space-worthy experience for Star Trek fans. Where other titles have offered a more complete picture of the Star Trek universe — letting players explore the breadth of the galaxy, walk the decks of their favorite starships, or build their own — only a rare few have looked beyond lore toward story . Fans don’t love Star Trek merely for the cool ships or deep mythology, we love it for the friendship between Kirk and Spock, and Picard’s growth from stiff loner to proud patriarch; for Sisko’s impossible moral dilemmas and Burnham’s quest for redemption.

Not even Resurgence ’s nearest spiritual ancestors, classic ’90s point-and-click adventures Star Trek 25th Anniversary or Star Trek: The Next Generation – A Final Unity , have captured that essential human element that makes for a great Star Trek story. Resurgence ties a worthwhile cast of characters to an interstellar adventure. Does Resurgence qualify as “great Star Trek”? Probably not, but it’s hard to argue that any video game has come closer.

Star Trek Resurgence was released on May 23 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. The game was reviewed on PS4 using a pre-release download code provided by Double Fine Productions. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here .

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Published Dec 9, 2021

Enter the World of Star Trek With New Game Star Trek: Resurgence

Dramatic Labs and ViacomCBS present this all-new third-person narrative adventure

Star Trek: Resurgence

StarTrek.com

Dramatic Labs, a new fully remote independent game developer comprised of veterans from Telltale Games, in collaboration with ViacomCBS Consumer Products, today revealed Star Trek: Resurgence , a new third-person choice-driven adventure game set within the iconic sci-fi universe. Star Trek: Resurgence is scheduled for worldwide release in Spring 2022 for Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 gaming consoles, and exclusively on the Epic Games Store for PCs.

Star Trek: Resurgence is an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation . Stationed aboard the U.S.S. RESOLUTE , players will assume the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz, as they unravel a sinister mystery involving two alien civilizations on the brink of war. Throughout the game, players will immerse themselves in the Star Trek Universe, interacting with new and returning characters through a variety of dialogue and action gameplay to determine the course of the story.

“As fans of Star Trek , it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative,” said Kevin Bruner, Founder of Dramatic Labs. “Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”

The seasoned team at Dramatic Labs is composed of industry veterans, including twenty former Telltale developers that have worked on games such as The Walking Dead: The Telltale Series, The Wolf Among Us, Game of Thrones: The Telltale Series, and Batman: The Telltale Series. The team includes Andrew Grant, former Lead Writer and Creative Director at Telltale; Dan Martin, former Lead Writer at Telltale; Kent Mudle, former Cinematic Director and Creative Director at Telltale; and Brett Tosti, former Executive Producer and Creative Director at Telltale.

"We’re thrilled to be working with the team at Dramatic Labs on an exciting new adventure in the Star Trek franchise,” said Lourdes Arocho, Senior Vice President, Paramount Pictures Licensing, Global Games and Publishing, ViacomCBS Consumer Products. “Players will boldly set forth into this new adventure, meeting familiar characters and new cultures, while interacting with them in profound and impactful ways. This game will challenge players to make those similar tough choices that iconic Star Trek heroes have been forced to contend with."

Official Trailer | Star Trek: Resurgence Game

Star Trek: Resurgence has not yet been rated by the ESRB. Additional information can be found on Twitter or the official website .

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Star Trek: Resurgence Review

Alister Kennedy

There is a certain DNA that some teams manage to bottle when they form a new studio. Looking at Star Trek: Resurgence for the first time I instantly considered it a ‘Telltale Games’ game, before remembering that they closed their doors. Star Trek: Resurgence is however by Dramatic Labs, a studio comprised of former Telltale writers, developers, designers, artists and producers. And it shows, big time.

Set after the movie Star Trek Nemesis, Resurgence tells a brand new tale in the Star Trek universe. You control two very distinct characters in First Officer Jar Rydek and Engineer Carter Diaz. Both Rydek and Diaz have vastly different roles to play onboard the USS Resolve, a science vessel recently sent on a new mission following a recent tragic accident .

Now with Star: Trek Resurgence being a mostly story based game, I must warn those looking to go into the game without any sort of spoiler, look away now. I will try not to ruin anything major plot wise, however some characters that appear will be discussed.

**Minor Spoilers Follow**

star trek resurgence review 1

Star Trek: Resurgence sees you play as both a bridge officer aspiring to be Captain, as well as a lower deck engineer who hasn’t found their calling yet. This is a very interesting dynamic to see play out, as both have vital roles to play in the running of the ship. It’s quite refreshing to be able to play as a lower deck officer, as most Star Trek games have you take on bridge crew officers exclusively.

If you have played a Telltale game of recent years such as Batman: The Telltale Series or even Marvel’s Guardians of the Galaxy: The Telltale Series , you will have a pretty good idea already of how Resurgence plays out. You have your point and click sections that focus on finding objects in the environments, light platforming, exploration and shooting. Combining these with the choice and consequences based system Telltale were famous for, has Star Trek: Resurgence feeling like the evolution of previous titles.

You see, Star Trek for me has always been more about the characters and their relationships evolving than the actual events happening around them. Sure, a good old escape from the Borg, or getting into a dispute with a Klingon faction is always exciting, but seeing how Riker and Picard would often disagree is, as Ambassador Spock would say, fascinating.

These characters feel like real people living past lives, often having crossed paths with one or another before. It really felt like the USS Resolve had just suffered through a traumatic experience and were a crew looking for hope. Since we mentioned Ambassador Spock we need to get into the voice acting.

Not only have the writing team done a commendable job of crafting a truly authentic Star Trek story, but the voice actors here bring these characters to life. Each line delivered, regardless of the player’s choice, feels real. And that’s the heart of this game, realism (well to a point, it is Star Trek after all). The voice actor who stands in for the late Leonard Nimoy (Piotr Michael) as Ambassador Spock, deserves some sort of award for how he manages to nail the finer points of an ageing Spock in attitude and tone. Hats off all round to both the writing and voice acting.

star trek resurgence review 2

Making decisions may not have long lasting consequences or major effects every time, but I guarantee you they feel like some of the most weighty decisions in any video game you have played. Each time I would make a snap decision I would wince just in case that choice would ruin everything; it really feels like you are making life or death decisions for characters you have grown to care for.

The story of Resurgence involves the ship and her crew being sent to peacefully resolve a dispute between two races: the Hotari and the Alydian. This is no easy task as tensions have run high for years between the two and now the Hotari have forcefully taken a dilithium crystal mining operation from the Alydian. Who to trust is unclear and you simply need to go with your gut feelings and enjoy the ride.

There is no meter in the game to let you know how you stand with characters in Resurgence, so you have to rely on snappy decision making and what feels right, rather than worrying about karma. Occasionally one decision will cause a crew mate to dislike you or even lead to something worse down the line, but each step of the way feels like you have had a direct effect on how the story has come together.

Exploration is very limited, and the action takes place in small areas when taking on missions. Each of these is split into its own episode, like a part of a TV show, running a title card at the beginning. Shooting the phaser during combat sections is not a strong point as it feels loose yet sluggish often leading to a stupidly quick death when boxed in trying to protect a team mate.

Dying in the game actually presents an option some players will make use of – story mode. When you die, the choice to retry as normal or attempt things in story mode pops up; choosing story mode allows you to play the section without the fear of dying, however some later stealth sections will require you to remain unseen or the section will still fail.

star trek resurgence review 3

On occasion during scanning sequences I found it tricky to discover the next object to scan. This is due to the fact that they are often small slivers that are easily missed. It becomes tricky to find the next scannable object during one sequence whilst in the mines; smaller than the objects scanned beforehand. These are small niggles that can be fixed via patches down the line, but prominent nonetheless.

Graphically, Star Trek: Resurgence has beautiful space vistas, amazing looking facial expressions and characters, as well as interesting planets. Sometimes there is a little jankiness and glitching, another more unfortunate DNA strand from Telltale games. That aside, the game feels, looks and sounds like it is genuine Star Trek material, much like a brand new series. The writing and acting are that strong.

So to summarise, Star Trek: Resurgence is quite simply the best evolution of the point and click genre I have played. Having taken in the wonderful Star Trek Online recently has made me wish for a game that combines everything found in Resurgence with some more of the RPG elements and exploring found there. A Mass Effect style Star Trek game should go down an absolute treat for fans and general gamers alike. Either way, I would like to see a follow up from the team at Dramatic Labs.

One of the best games of 2023 so far, Star Trek: Resurgence deserves to be spoken about as discussions surround the best Star Trek storyline of all time. Yes it is that good.

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Star Trek Resurgence Review

To boldly go where telltale has gone before..

Star Trek Resurgence Review - IGN Image

Star Trek and a Telltale-style adventure game seems like a match made in heaven. The two just fit; Star Trek’s best and most beloved stories are about dialogue. Not just two characters talking to each other, but about how people relate to one another and the world around them. It’s about the choices we make when faced with tough decisions, what we could be if we learned from our past mistakes, and the strength gained by uniting diverse peoples and cultures. All of that can be hard to do in a video game, which are typically too busy firing phasers and torpedoes to get more than a few words in edgewise. Star Trek: Resurgence’s conversation-heavy approach doesn’t always work, but it never loses sight of what makes Star Trek, well… Star Trek . And when the developers at Dramatic Labs lock onto that signal, it nails the series’ appeal while providing an engaging story full of memorable characters.

Resurgence follows the crew of the USS Resolute, picking up a few years after the end of Star Trek: Nemesis (the final Next Generation films). The story puts you in control of two instantly likable characters: Jara Rydeck, a humble yet accomplished Academy graduate who has been brought in to be the ship’s new first officer; and Carter Diaz, a charming and funny, adventure-hungry engineer who used his great talent to skip the Academy and enlists to get and out see the galaxy.

Dramatic Labs establishes several conflicts immediately. The crew views Jara as an outsider who walked into a job she hasn’t earned. The Resolute’s commanding officer, Captain Solano, is desperate to salvage what’s left of his legacy after an accident and expects Jara to help him do it, even if it means breaking a few rules here and there. Carter, on the other hand, is part of an overworked, understaffed engineering team that’s responsible for getting the Resolute up and running while managing a Vulcan boss who seems impossible to please, his friendships with other members of the crew, and his own personal ambitions.

Then there’s the ship itself. The Resolute is a science vessel, and its first mission back is a doozy: negotiating a settlement between the Alydians and the Hotari, two alien races feuding over who owns valuable dilithium mines. It might sound like a lot right off the bat, but the decision to frontload so much of the plot pays off. I was immediately invested in both Jara and Carter’s lives and the pressures they were under to balance so many things while staying true to the mission. It also sets up some great moments later on in the story, where several of these issues rear their heads at the same time, but it only works because Dramatic Labs has spent so much time establishing who our characters are, what they want, and the problems – both personal and professional – they’re facing.

What's the best Star Trek series?

And that's just the opening hour – things get much, much more complicated over the next 11 or so. Dramatic Labs is spinning a lot of plates here, but it manages to keep almost all of them from falling over and shattering. You won’t need to know much about Star Trek to follow along, though you’ll obviously appreciate certain things and characters more if you know the difference between, for example, Centaur and Miranda class starships.

The perspective effectively bounces between Jara and Carter depending on the situation. Sometimes, that means giving orders from the bridge or leading an away team. Other times it means rerouting power to a critical system or taking a spacewalk to repair the Resolute. It gives you a better idea of the stakes for everyone aboard – problems apply to more than the folks on the bridge, who knew! – and makes scenarios more exciting. Jara and Carter rarely directly interact with one another but both of them play important roles in the story, and Dramatic Labs does a good job showing how the decisions made by one of them can impact the other. In one early scene, Carter is out on the ship’s hull repairing a critical system, while Jara is on the bridge. How well you do as Carter affects what happens to the ship, but the decisions you make as Jara affect Carter if something goes wrong.

You’ll have to make these choices quickly, too, because you’re on a timer. Sometimes it’s fast and sometimes it’s slow, but you have to respond – or not, but choosing not to decide is a choice in and of itself.I never felt rushed during big moments, but I knew I had to be decisive – and so did the characters I was controlling. The timer was fast enough to make me think on my feet but not so overwhelming that I felt paralyzed by indecision. Better still, I felt I understood Jara and Carter more because I had just as much time to work through the issues as they did.

Star Trek: Resurgence - Meet the Crew

A dreamer with a thirst for adventure, Carter Diaz decided to skip the Academy, and enlist in Starfleet so he could get out and see the galaxy. He’s a gifted engineer, and while life on the lower decks keeps him far from the decisions on the bridge, he almost always finds himself close to the action. -Dramatic Labs

And the decisions you make don’t just affect the ship or the safety of the other characters – they change how they see your characters, too. If Jara chooses to defy Solano’s orders, that has repercussions in their relationship later, and will change how he approaches her. If you alienate a member of the bridge crew by being snappy or repeatedly ignoring their suggestions, you probably won’t be able to ask them for help later in critical moments. Carter’s interpersonal relationships aren’t as politically fraught as Jara’s, but the way he treats his friends – and superior officers – and how he reacts under pressure can quite literally mean the difference between life and death. These interactions matter, and while very few of them are things so relationship-defining that you can’t fix them later, they can play a big role at later moments in the story.

Much of the team at Dramatic Labs used to work at Telltale, and that shows in the quality of the writing. All of Resurgence’s characters feel like real people. Each has hopes, dreams, trauma, and pain, and what they do is defined by what they believe, what’s happened to them, and the choices you make. All of that comes across, whether you’re watching Carter joke with his best friend, palling around with the Hotari ambassador as Jara, or just chatting with Ambassador Spock.

Speaking of whom, Piotr Michael takes over the role from the late Leonard Nimoy, and he absolutely nails every facet of Nimoy’s famously distinct voice and intonation. There are a couple of other characters I don’t want to spoil, but the entire cast is fantastic – though Josh Keaton (Carter) and Krizia Bajos (Jara) are standouts.

Resurgence looks good, too. It’s not God of War or anything, but character models – especially their faces – are beautifully animated and full of personality, and many of the late-game environments are stunning. There’s a little jank here in things like the walk animations, but I was often so stunned by how well the characters emoted that I almost forgot about it. And no matter who it was, I enjoyed spending time with these characters and watching them grow as people.

One of the great strengths of Resurgence is that it does a great job of making its scenarios feel like there’s no right answer, or that you’re sometimes stuck with the best of bad options. You can see how your decisions change your relationships in the pause menu, but there’s no morality meter or “Good job, you made the right choice here!” signposting to suggest a correct course of action. Other characters will tell you what they think, but that’s all.

And these decisions can get complicated – quickly. When the ship is in danger and the bridge crew offer two options, who do you side with? The senior officer with more experience or the junior officer who sounds like her idea might just be crazy enough to work? If crew members need rescuing but doing so might endanger the ship, do you risk everything for them or let them go it alone? Do you set your phaser to stun or to kill? Who do you trust?

Star Trek: Resurgence - Touring Your Ship

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Watching these decisions play out can be both thrilling and devastating, and my calls often didn’t play out how I thought they would. There were several times where I was certain I was making a bad move or taking too big a risk, only to realize everything would go my way. And there were others when the choices I thought were solid blew up spectacularly in my face – but looking back on them, almost everything feels earned. The things that happened during my playthrough feel like they happened because I made choices, not because the plot demanded it or because the invisible hand of the writers guided me there.

That said, I do wish the consequences of certain choices had more effect on the story. Sometimes, you’ll make what feels like an important decision only to realize later that it didn’t matter much. That’s inevitable in a game like Resurgence – the story has to continue no matter what you do – but it never feels good when it happens. In one extreme example I was sent to rescue a group of people by beaming them away from impending disaster. Ultimately, I had to choose between gravely injuring one of my crew members and potentially sacrificing that group. I chose to save the group. The decision felt awful (in a good way) – there was no good choice – but I did what I thought was right and what the character I was playing would do. Later on, the group’s leader thanked me for my choice – and then didn’t really appear again, even when it would have made sense for them to do so. This happened more than once. I don’t regret the choices I made; they were set up extremely well and emotionally effective when I made them. But the lack of meaningful consequences made them feel like filler in hindsight.

Of course, all of those dialogue options and moral dilemmas are broken up by Resurgence’s moment-to-moment action, which is respectable. There’s a lot of variety here: you’ll fly shuttles, fire phasers, command the Resolute from the bridge, solve engineering puzzles, scan things with your tricorder, and sneak around hostile environments, and nearly all of it is engaging and feels like what we should be doing in a Star Trek game. I particularly enjoyed the flying and shooting segments because they required me to make quick decisions. Best of all, these segments are never one-offs, so you’re building skills that can be used in more difficult, stressful scenarios later on.

Star Trek Resurgence Official Screenshots

star trek xbox one

The only annoyance among them is the tricorder segments, which ask you to scan objects to solve puzzles. What you need to scan isn’t always obvious, and there were times I spent a few minutes wandering around the same room looking for the last piece of information I needed. Resurgence tries to help you out by having the tricorder beep when you’re near something that can be scanned, but it doesn’t distinguish between something that can be scanned and something you already have scanned. In a small environment with a lot of scannable objects this can mean the tricorder is constantly beeping, which isn’t really helpful. Most times, the tricorder segments work well enough, but when you get stuck it can become frustrating.

The PC version also has some technical issues. There are no graphics settings aside from resolution, and it runs locked at 30 frames per second (though it dipped significantly below that when a lot was happening on screen), but Resurgence looks good enough that I doubt many people will notice. My biggest issue lies with the subtitles, which often disappear entirely or don’t match the spoken dialogue in ways that either reveal information that changed my moral calculus or were just jarring. There’s a difference between telling me a lot of people are in danger and the decision I am about to make will impact the lives of more than 100 people. And there’s a tonal distinction in saying “give ‘em hell!” instead of something a little more milquetoast.

I also found myself wishing for a chapter-select option once I finished everything so I could easily go back and try out different choices at specific instances. Unfortunately, this doesn’t exist in Resurgence, but it does track your choices via a website (which wasn’t available pre-release).

Resurgence does an admirable job of capturing the spirit of Star Trek. This is a series that fundamentally believes in doing the right thing and treating others with compassion, and that’s reflected by the many well-written decisions you’re presented with here. The choices are almost never easy, but the lack of a morality system or any indication of what you’re “supposed” to do creates a sense of freedom to act how you imagine these characters would. I wish certain storylines had more closure, and I would love some version of a chapter select, but by the time the credits rolled I was satisfied with the choices I’d made and entertained by the wide variety of Trek-flavored minigames, and already thinking about what I’d do differently next time. And that’s what Star Trek is really about: choice. The choice to be better today than we were yesterday, to accept one another, to try and do the right thing. Resurgence gets that. As Jara Rydeck remarks, “As we take our next steps into the unknown, the greatest insights that lie ahead are what we learn about each other.”

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Star Trek Legacy - Backward Compatibility

The Star Trek Legacy game needs to be made again on Xbox One.

Is there any chance of getting backward compatibility for Xbox One? 

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...now that Microsoft OWNS bethesda though...would that mean the only hold up would be...paramount/cbs?

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SwordofWhedon

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Yes, they would have to pay them a very large licensing fee for a game that wasn’t very good and very few people liked

Unlikely on its best day.

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This has been a burning question I keep an eye on - so first I want to say thanks for asking it, Legacy was much more enjoyable than I initially gave it credit for. Simply having all our favourite Captains contributing their voice overs immediately scored massive points for me. Then there was simply operating each of our favourite ships - I found it to be a very competent game in this regard, and let's face it, for us older gamers who remember those golden years during the 90's where there were plenty of space sims to choose from, Legacy was a very welcome addition to our libraries.

I can appreciate that due to Bethesda being brought to heel and added to the Microsoft family, priorities won't be on bringing a game well over a decade old back into the limelight. But it is severely regrettable that many less-deserving (imo) games have been integrated into current lineups - my 360 barely functions but I'd be lying if I didn't think about Legacy each time my eyes land on the dusty machine in the corner of the room.

For any Trek fan, no matter which show you claim to be the king, there's so much to enjoy in Legacy that it can still hold up and should have that chance to be enjoyed by fans new and old.

At least I know I'm not the only person who remembers this game fondly, it's the least it deserves.

30 people found this reply helpful

Licensed games of all kinds get left behind. It’s the nature of the beast. They’d be far better off spending that money making a better game, or just getting Ubisoft to port Bridge Commander, which is the best Trek game ever made in terms of experience.

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GameRant

Worst Star Trek Starships To Work On

  • Star Trek ships may seem like a dream, but they come with grueling challenges and dangers that make them unpleasant workplaces.
  • Being stranded in unexplored space with no contact with loved ones creates a hostile environment on the USS Voyager.
  • The lack of professionalism and respect for the chain of command on the USS Discovery leads to avoidable crises and makes it frustrating to board the ship.

Star Trek is a utopia. It depicts a vast universe of systems and planets, with many of them working peacefully toward common goals of exploration and peace. Thus, it's every Trekkie's dream to be aboard one of the iconic ships, but these vessels aren't all they're cracked up to be. Some of them come with grueling challenges, usually out of the crew's control. Granted, this danger goes with the territory of the great unknown, but that doesn't mean people have to like it.

Star Trek: 6 Best Planets To Live On

Such unexpected tribulations would make any ship into an unpleasant workplace. At best, members of the crew feel disillusioned by their experiences. At worst, they might die. Never knowing which day is their last might be a sign of a not-so-great work environment. Maybe humans should just stay on the ground. At least they'd be safe.

U.S.S. Voyager

The devils are inside the ship., star trek: voyager.

Release Date 1995-01-16

Creator Rick Berman, Michael Piller, Jeri Taylor

Network UPN

Streaming Service(s) Paramount+

Here's a mission that no one signed up for. The Voyager departs for a standard roundup job: arrest a band of Maquis rebels. Unfortunately, an energy phenomenon strands both parties in an entirely different quadrant. This section of space has gone unexplored until now. That would normally be exciting , but calculations predict it will take 75 years to get back to Federation space. Thus, the crew and the Maquis must reluctantly work together to survive. While other ships strive to "go where no man has gone before," these wayward travelers just want to get home.

Being stranded anywhere is stressful. Any safety nets or feelings of control – normally present on Starfleet ships – are nonexistent. No contact with family or friends means the crew has no life away from the ship. Worse, that ship is now in a hostile environment. The officers have to share space with their enemies. Each side would easily kill the other over ideological differences. Maybe some people even change their allegiances. Given these factors, it's a wonder how anyone aboard the Voyager stays sane. It must be a credit to Captain Janeway's disciplined leadership .

U.S.S. Resolute

Ancient alien brainwashing and a crazy captain test this crew's resolve., star trek: resurgence.

Platform(s) Xbox Series S, Xbox Series X, PS5, PS4, PC, Xbox One

Released 2023-05-23

Developer(s) Dramatic Labs

Debuting in Star Trek: Resurgence , the Resolute is a science vessel, so it should be free of warfare. Sadly, it suffers from poor leadership: a captain more concerned with his career than his crew. This mindset leads him to take unnecessary risks with no mind for opposing counsel. Prior to the game's events, his actions inadvertently destroy a chunk of the ship and kill several people. The grueling travails should end here, but it's only the beginning.

Star Trek: 8 Most Important Battles In Star Trek History

The Resolute soon finds itself in conflict with the Tkon: an ancient race of beings with technology more advanced than anything seen since. That's bad enough, but their deadliest weapon involves bio-morphing. They code their essence into a crystal and inject it into a new host. This process gradually overwrites the victim's personality and genetic makeup. Once the Tkon use it on the Resolute, its members no longer know whom to trust. The enemy is in their midst, and they have to fight their closest friends . They can never look at their fellow officers the same way again.

U.S.S. Discovery

These emotional failures have no business in starfleet., star trek: discovery.

Release Date 2017-09-24

Creator Bryan Fuller, Alex Kurtzman

Network CBS

Streaming Service(s) Paramount+ with Showtime, fuboTV, Spectrum, Paramount+

Here, the lack of trust stems from an entirely different reason. The Discovery suffers from the malady of some modern Star Trek writing: the characters have a habit of acting like idiots. These officers act on emotion instead of logic or reason. There's also no professionalism or respect for the chain of command. Someone would naturally want to prioritize these concepts if they want a ship to function properly.

Their absence inevitably gets the Discovery into trouble. Its crew members regularly violate the Prime Directive because they feel like it. This behavior breeds hostility with the very cultures that they're meant to make peace with. This, in turn, leads to bombastic battles, widespread destruction, and death all around. To be fair, danger is part of the job when exploring the unknown, but these crises are easily avoidable . Such issues make it frustrating and borderline suicidal to board the Discovery.

U.S.S. Valiant

These kids should go back to the academy., star trek: deep space nine.

Release Date 1993-01-03

Creator Rick Berman, Michael Piller

Streaming Service(s) Pluto TV, Paramount+

Youth is an incredible boon, but it can also create a host of problems. The Valiant epitomizes those problems. This ship isn't even manned by Starfleet officers; its crew consists of cadets known as " Red Squad ." Granted, they are at the top of their class, but they're still kids. They lack the experience and perspective needed for the responsibility. They've never even functioned on a ship outside of wartime. As such, they have no concept of the Federation's core mission and the peaceful mindset that its officers should have. Instead, they're incredibly trigger-happy and always plunging into the next battle.

Star Trek: 6 Most Tragic Characters, Ranked

The risks of this approach speak for themselves. It's easy for people to think themselves untouchable until they run into a tougher opponent or get in over their heads. Since they keep winning, though, these cadets pay no heed to those risks. Their age and success give them an over-inflated opinion of their own skills. What's more is that this attitude births a cult-like confidence in their leader, who continues stroking their egos while taking them on endless campaigns. Newcomers to this vessel would be afraid to even speak out, and that silence means that they never see their homes again. It just goes to show that academic knowledge doesn't equate to field expertise.

A half-baked revenge plan and poor design aren't befitting of the Romulans.

Star trek (2009).

Release Date 2009-05-08

Director J.J. Abrams

This Romulan mining vessel certainly looks imposing in the 2009 reboot flick , but one has to pity the poor souls onboard. The Narada is actually from over a hundred years in the future. Its crew members have just seen their world destroyed by a spontaneous supernova (don't ask), and their captain wants revenge on Spock for his failed rescue plan. This scheme involves waiting for the Vulcan to come through the same time-travel black hole that they emerged from. That wait takes over two decades.

Yes, these Romulans sit on their hands and do nothing productive for over two decades. It's a wonder none of them go stir-crazy. It's especially difficult considering their home, as they know it, is gone. The ship itself doesn't do much to ease that pain.

Not only is the vessel not a comforting environment, but it's a death trap . Darkness engulfs every room, with the only light being the occasional green glow. These elements create an oppressive atmosphere that would demoralize the bravest souls. Not to mention, it's very easy to fall...right into one of the bottomless pits lining the paths. Safety and basic convenience were clearly not in the builders' repertoire. Spending just five minutes here would be a nightmare, let alone twenty years. It's a miracle that the Romulans don't revolt. To coin a phrase from their Vulcan brethren, it's the only logical option.

Star Trek: Picard's Biggest Mistakes & Failures

Worst Star Trek Starships To Work On

star trek xbox one

Star Trek Legacy

Star Trek Legacy

  • Fantasy Violence
  • Strong Language

Star Trek Legacy

Star Trek combat like you've never seen before. Five Captains. Three Eras. One Legacy.

  • Original release date: 12/12/2006
  • Developer: Mad Doc Software
  • Publisher: Bethesda Softworks
  • Genre: Action & Adventure, Strategy & Simulation
  • Dolby Digital
  • Online multiplayer 2 - 4
  • Leaderboards

13 Best Grand Strategy Games For Building Fictional Empires

These grand strategy games provide the ultimate power fantasy for players who wish to build their very own fictional empires.

Grand strategy games allow players to create their own large kingdoms and battle against others in an extraordinary battle. While many of these titles allow players to take a trip into the past to control civilizations that have since been overrun such as Ancient Greece or the Roman Empire , some titles instead take on a more fantasy theme when creating their grand strategy title.

15 Most Hardcore Grand Strategy Games Ever, Ranked

Players can build their own fictional empire and watch it grow larger and larger until they are finally ready to take on the other possible empires available. With so many interesting grand strategy titles available, these are by far the best of the bunch that allows players to build their own fictional empires.

Updated on March 9, 2024, by Ritwik Mitra: Grand strategy games have become all the rage in modern times, with many people loving this complex gameplay and organic storytelling that the best titles in this franchise are known for. One of the biggest draws of any grand strategy game is the idea of changing history, shaping the future, or both. While it may be fun to recreate history, most games let players go off the books and create unique, fictional empires that either serve as a look at an alternate history or one of the many possibilities in a game that strives to do its own thing.

13 Star Trek: Infinite

Metascore: 65, star trek: infinite.

Starting off with a series classic, Star Trek: Infinite puts the player in control of one of the four main factions to create their own Star Trek story . It is up to the player how they wish to play and govern their faction as they have left to decide if they wish to use diplomacy, espionage, or warfare. In some cases, the best choice is to mix all three.

Any fan of the Star Trek franchise is sure to recognize some of the familiar faces they are likely to meet during their adventure as the story unfolds to create plenty of exciting encounters. Although the lowest of the list, Star Trek: Infinite makes use of the Stellaris system to create a well-put-together grand strategy title although simplified in areas.

12 Dune: Spice Wars

Metascore: 74, dune: spice wars.

Another great grand strategy title that's based on another piece of media is Dune: Spice Wars . Players must lead their faction to greatness and battle for control over the desert planet of Arrakis. Since being set in Frank Herbert's Dune universe, Spice is by far the most valuable substance in the game and therefore players will be doing anything to get possession of it at all times.

Keeping alert to the movements of the other factions on the planet, it is once again up to the player to decide how they wish to stay in control and become the dominant presence on Arrakis.

11 Spellforce: Conquest Of Eo

Metascore: 77, spellforce: conquest of eo.

Not every game that allows the player to grow their own fictional empire needs to follow a sci-fi theme, others are heavily inspired by fantasy such as Spellforce: Conquest of Eo . Players are attempting to become the most powerful mage of all by collecting artifacts in the ever-changing world of Eo.

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Players will grow their armies by finding new units and collecting various heroes that will turn their army into an unstoppable force that will finally allow them to expand their domain further. Combining the typical grand strategy with an RPG makes for an interesting adventure that players will want to play again and again.

10 Stellaris

Metascore: 78.

Returning to sci-fi titles once more, Stellaris is the game whose system was used to create Star Trek: Infinite . While Star Trek ; although great, was at the bottom of the list, Stellaris sits proudly in the center as the title possesses all the features that made it one of the most loved grand strategy games available on various platforms.

Instead of being directly set on one planet, Stellaris sees players attempt to take over the galaxy as one of the various alien species players are able to become. While exploring this beautiful world players will once again need to decide what sort of leader they are going to be if they choose to befriend other aliens or other throw them instead.

9 Star Wars: Empire At War

Metascore: 79, star wars: empire at war.

Star Wars: Empire at War may not look as pretty as Dune: Spice Wars or Star Trek: Infinite , but it's still a classic grand strategy title that players still enjoy testing their luck with on PC. Players can take the role of the light or dark side as they either fight for the Empire or against it.

Crusader Kings 3: 22 Tips For Newcomers To Grand Strategy Games

Players not only get to control the typical foot soldiers of each side but also the well-known names that made the films so popular. Controlling the likes of Obi-Wan Kenobi or even Boba Fett made Star Wars: Empire at War an incredible sci-fi strategy that many still consider to be the best Star Wars game created.

8 Endless Space 2

Metascore: 80, endless space 2.

Endless Space 2 is an incredibly addictive grand strategy, 4X title that has many players begging for just one more turn of gameplay before they need to log off. Like many other sci-fi grand strategy titles, the player is once again the leader of their own civilization and must lead their people to greatness in the hope of making a life for themselves among the stars.

What makes Endless Space 2 so great apart from its unbelievable environments and space warfare, is the interesting story of a world the player is left to explore after the fall of the god-like creatures that first created it. With eight civilizations to control each with their own story, players will be able to put their vision into space no matter who they decide to rule.

7 Galactic Civilizations 3

Metascore: 81, galactic civilizations 3.

Galactic Civilizations puts a heavy importance on building a fictional empire that will stand the test of time, in an intense sci-fi world. Like many other sci-fi titles, there are countless alien races for players to attempt to survive in a violent galaxy.

Galactic Civilization 3 makes it a priority that not one game will be the same for the player as each new save gives players countless options to customize what their next empire will be like. While also being a 4X title, Galactic Civilizations created a new standard for games of that genre.

6 Age Of Wonders: Planetfall

Age of wonders: planetfall.

From the creators of the Age of Wonders series, came an all-new sci-fi warfare title for 2019. Combining empire-building and turn-based combat, Age of Wonders amazed players back in 2019 with this all-new grand strategy title.

5 Darkest Grand Strategy Games, Ranked

Each of the six factions had their own interesting quirks from the dinosaur-riding Amazons to the odd cyborg zombies of the Assembly. Alongside these factions are various paths to victory allowing players to either take the role of a diplomat or invest time into technology that is sure to bring doomsday.

5 Endless Legend

Metascore: 82, endless legend.

Created by those who made Endless Space , Endless Legend is a grand strategy title that takes place on land instead of exploring the galaxy. By helping one of the eight civilizations to grow, players can make their own legend in a beautiful fantasy world filled with wonder and magic.

Although the sci-fi nature of Endless Space 2 is impressive, Endless Legend sticks out for its fantasy roots that many grand strategy games appear to neglect to focus on military technology instead. That's not to say that there isn't any technology as the player can lead their civilization to evolve in ways that see them learn new things.

4 Total War: Warhammer 3

Metascore: 85, total war: warhammer 3.

Out of all the available grand strategy games available Total War: Warhammer 3 is by far one of the greatest of all. Heavily placed in a fantasy world, players have all sorts of units to recruit to make the perfect army for themselves to use against others. With ten Lords to choose from, players are sure to find the perfect hero they hope to control during their warfare.

This military magical sandbox gives players the freedom to truly unleash Total War as they raise their mighty army and give into the mayhem as they take their battle to the Realm of Chaos.

3 Europa Universalis 4

Metascore: 87, europa universalis 4.

Europa Universalis 4 is an excellent video game that lets players take control of a powerful nation or a modest province during the time when the world is transitioning from the Late Middle Ages to the Napoleonic Era. It's a complex video game with a steep yet rewarding learning curve.

Europa Universalis 4: Best Trade Nodes

After taking things slow and steady, a seasoned Europa Universalis 4 player can dominate other nations, turning their empire into a superpower that conquers everything through a mix of diplomacy, trade, and old-fashioned warfare.

2 Sid Meier's Civilization 6

Metascore: 88, sid meier's civilization 6.

The Civilization series is one of the most popular grand strategy video games of all time. The charming take on establishing empires coupled with the many iconic leaders players can assume the role of during their campaign makes each playthrough wildly different and engaging in its own way.

Players can try out one of the many unique maps in this game, trying their hardest to take control of as many valuable resources as possible. Warfare and diplomacy play an equal role in ensuring that players can become the top dawg in each session and become a superpower that everyone can only look at and admire from afar.

1 Crusader Kings 3

Metascore: 91, crusader kings 3.

Crusader Kings 3 is one of the greatest video games ever made. For a grand strategy game that's as complex as can be, it's genuinely impressive to see the sheer amount of effort put into making this title as accessible as can be.

It's easy to see why this game has sold a ton of copies already, with new features being added all the time. Players can go out of their way to create a custom ruler and nation to establish a brand-new, original legacy that will be immortalized forever if they play their cards right.

14 Grand Strategy Games That Support Co-Op

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Twins stars Arnold Schwarzenegger and Danny DeVito have surprise Oscars reunion

Two of Batman's greatest foes...

preview for The Best Moments From The 2024 Oscars

The duo appeared together during Sunday's (March 10) ceremony to present the award for Best Visual Effects, where they received a standing ovation.

"Arnold and I are presenting together for a very obvious reason," Danny began, with Arnold answering: "... We both tried to kill Batman ."

The duo referenced the fact they'd starred in separate Batman movies in the 1990s, as The Penguin and Mr Freeze, respectively.

arnold schwarzenegger, danny devito, oscars reunion

Related: The movies that SHOULD have won the Best Picture Oscar every year – according to the stats

DeVito pointed out that Batman had thrown The Penguin out of a window to stop him, while Arnie joked that the Caped Crusader used the power of "love" to foil Mr. Freeze's evil plans.

"Where is he, that son of a bitch? There he is," Danny joked before the camera cut to Batman Returns star Michael Keaton looking stone-faced in the audience.

"You have a lot of nerve to show your face here," Arnold shouted at Keaton, with Danny warning: "We're gonna see you after the governor's ball!"

Arnie technically didn't face off with Keaton in his DC outing, as 1997's Batman & Robin rather infamously had George Clooney taking over as the Dark Knight .

arnold schwarzenegger, danny devito, oscars reunion

While the duo haven't been lined up for a Batman return, they were supposed to reunite on another iconic project.

A Twins sequel has been in various stages of development for years, with Eddie Murphy expected to join for a rebranding as Triplets at one point.

DeVito has since provided a disappointing update on the project, saying last November that they'd missed the chance to make the sequel .

"Arnold and I want to work together. We missed Twins 2 , because he became governor – which, he should have done Twins 2 instead of becoming governor," he told GQ .

"Now we have a little thing going, a little project that we've been chatting about. It's [about] two friends, two guys, because we have a good time together. We complement each other in a lot of ways. I am way stronger than he is."

arnold schwarzenegger as julias benedict, danny devito as vincent benedict, twins

Related: Who votes for the Oscars? The ins and outs of Academy voting explained

However, there was better news only a few weeks later when Arnie went to see his former co-star on Broadway in I Need That , where he hinted Twins 2 might not be dead after all.

"I can't wait to work together again," he teased.

The 96th Academy Awards, hosted by Jimmy Kimmel, aired from the Dolby Theatre in Hollywood, with live coverage airing across ITV's channels in the UK and ABC in the US.

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Headshot of Justin Harp

Night News Editor

Justin has been with Digital Spy since 2010, and in that time, has covered countless major news events for DS from the US. 

He has worked previously as both a reporter and sub editor for the brand, prior to taking on the position of Night News Editor in 2016. 

Over more than a decade, he has interviewed a wide-ranging group of public figures, from comedian Steve Coogan to icons from the Star Trek universe, cast members from the Marvel Cinematic Universe and reality stars from numerous Real Housewives cities and the Below Deck franchise. As a US contributor to Digital Spy, Justin has also been on the ground to cover major pop culture events like the Star Wars Celebration and the D23 Expo.

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star trek xbox one

Star Trek Prodigy: Supernova

For ages 10 and up

Description

After the Protostar picks up strange readings from a dying star, Dal R’El and Gwyndala race against time to save their friends, their ship, new alien species and an entire planetary system before a supernova destroys them all!  When the Protostar’s malfunctioning transporter scatters the crew across three alien planets, Dal and Gwyn must use their wits and skills to overcome ingenious puzzles, endure hostile environments and battle deadly robot armies to rescue Jankom Pog, Rok-Tahk, Zero and Murf. But as they search for their friends, they soon discover a sinister and deadly new enemy, one that will stop at nothing to destroy the Protostar and change the very course of history! 

Published by

Developed by, release date, playable on.

  • Xbox Series X|S

Capabilities

  • Xbox local co-op (2-2)
  • 4K Ultra HD
  • Single player
  • Shared/split screen
  • Variable Refresh Rate
  • Optimized for Xbox Series X|S
  • Smart Delivery
  • PC Game Pad
  • Xbox achievements
  • Xbox cloud saves

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STAR WARS™: Battlefront Classic Collection

IARC

Play the classic STAR WARS™ Battlefront games on modern consoles, online and offline in this complete classic collection.

Available on

Capabilities, description.

Fight in iconic battles from across the STAR WARS™ galaxy Play the classic STAR WARS Battlefront games on modern consoles, online and offline in this complete classic collection. This Classic Collection includes: STAR WARS Battlefront (Classic) -Includes Bonus Map: Jabba's Palace STAR WARS Battlefront II -Includes Bonus Maps: Bespin: Cloud City, Rhen Var: Harbor, Rhen Var: Citadel, and Yavin 4: Arena -Includes Bonus Heroes: Asajj Ventress & Kit Fisto Key Features Traverse the Galaxy in Campaign Mode & Galactic Conquest Galactic Conquest: Devise your strategy, recruit your troops, and execute your tactical vision for conquering the galaxy. STAR WARS™ Battlefront Campaign: Experience iconic battles from STAR WARS Episodes I-VI STAR WARS™ Battlefront II Campaign: Join the rise of Darth Vader’s elite 501st Legion of Stormtroopers Massive Locations with up to 64-player Online Support -Fight on the ground: Wookiee Warriors, Jet Troopers, Droidekas and more in massive multiplayer action -Drive iconic vehicles: Speeder Bikes, AT-STs, AT-RTs, and more in offensive and defensive battles -Pilot legendary starships: TIE fighters, X-wings, and more in space and air dogfights Expanded Hero Assault Hero Assault is playable on all ground maps including: Death Star, Kashyyyk, Kamino, and Naboo for the first time ever -Fight with heroes: Mace Windu, Yoda, Luke Skywalker, and many others! -Battle with villains: Darth Maul, General Grievous, Darth Vader, and many others!

Screenshots

Screenshot 1

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Additional information

Published by, developed by, release date, installation, language supported, publisher info, additional terms, report this product, legal disclaimer.

STAR WARS™: Battlefront Classic Collection

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System Requirements

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