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WoW Classic Traveling Guide – Flight Points, Ships and more

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World of Warcraft Classic has enormous territories of the fantasy world. It is beautiful and dangerous with picturesque views and wonderful creatures. It would take hours to walk from the north to south. And swim from one continent to another is simply impossible. That’s why WoW Classic has a specific way of travelling around the territories. Read more in our WoW Classic Traveling Guide – Flight Points, Ships and more.

Flight Points

Each faction Alliance and Horde has Flight Masters, NPCs whose job is to bring you to the other camp. Alliance and Horde players can use only those Flight Masters who are relevant to their faction. You won’t know all the flight routes. To open a flight point you need to find a Flight Master (you will see a green exclamation mark above him) and interact with him.

Alliance side uses mainly gryphons but on Kalimdor you will also see Hippogryph Masters. As for the Horde, they use mainly Wind Rider Masters but in the Eastern Kingdoms you’ll also see Bat Handlers.

There are also neutral flight points that both factions can use. It is goblins territory and you will find them in Ratchet, The Barrens and Marshal’s Refuge, Un’goro Crater.

All flight points of one faction are connected with each other. Sometimes when you fly from one point to another you’ll grey spots between two routes. Those points are flight points that you haven’t opened yet, so you will fly through them, but you cannot make a stop there. Also, flight points can be used only for inner-continental flights. If you need to get from Kalimdor to the Eastern Kingdoms or vice verse, you’ll need to use a ship or a zeppelin. Unlike flight points, ships and zeppelins are free of charge.

Alliance Flight Points

Below you can see the maps of Alliance flight routes and points. Blue points refer to Alliance and yellow ones are refer to neutral flight points.

Below under spoiler you can see the list of all Alliance Flight Master. All Alliance Flight Masters locations

Horde Flight Points

Below you can see the maps of Horde flight routes and points. Red points refer to Horde and yellow ones are refer to neutral flight points.

Below under spoiler you can see the list of all Horde Flight Master. All Horde Flight Masters locations 

Faction and Neutral Ship Routes

Ships are Alliance’s transport. You can take a ship in one of the ports on Alliance territory to travel to another port. In addition to that there are also goblins’ ships which are neutral and can used by both factions running between Booty Bay and Ratchet. Horde can use Alliance ships, but only if they can avoid (or deal with) the guards on the docks.

Ship Traveling Routes

Rut’theran Village < > Auberdine

Auberdine < > Menethil Harbor

Menethil Harbor < > Theramore

Booty Bay < > Ratchet

Deeprun Tram

Deeprun Tram is an underground train. It is the fastest and safest way to get from Ironforge to Stormwind. You will find a portal in Stormwind City in Dwarven District that will take you to the station. In Ironforge you can find the same portal in Tinker Town. The train stays on a station for 10 seconds and then travels to its destination. It takes 1 minute to travel between Stormwind and Ironforge by Deeprun Tram.

Traveling Route

Stormwind City < > Ironforge

There are three Zeppelin towers in World of Warcraft Classic. They are located mainly in Horde cities and territories. Two zeppelins are used to cross between Kalimdor and East Kingdoms, and the third flyes all the length of East Kingdoms. Sometimes it gets hard to remember where to wait for Zeppelin you need as towers in Durotar, Tirisfal Glades, and Stranglethorn Vale all service two zeppelin routes. In case you forgot, find one of two zeppelin masters on a tower and ask what route it serves.

Zeppelin Traveling Routes

Orgrimmar < > Undercity

Orgrimmar < > Grom’gol

Undercity < > Grom’gol

As you can see there are a lot o ways to travel from one continent to another. Some of them are hard to find and dangerous to get to, but it is why we all love WoW Classic isn’t it?

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Wow Classic Boat Paths

Table of Contents

WoW Classic Flight Paths Travel Guide with Boat Map

Published on: 29 December, 2023 |

Wow Classic Boats

Alright, today we’ll discuss Classic WoW and its flight paths. What? Classic WoW flight paths? Who cares about those flight paths? Well, this time, I’ll personally revamp the introduction of this article.

Before we delve into the enchanting world of flight masters and boats, let me ask you a question. Do you still use flight paths? Of course not, unless you’re in Wrath of the Lich King, and there’s no World of Warcraft: Cataclysm Classic. But hold on to your seats, because Blizzard has heard our prayers. They now regularly release new seasons of mastery, and each time they start a new season, new players immerse themselves in the classic World of Warcraft experience.

I know that all the veteran players in the world of Warcraft have no interest in flight paths because they already remember all of them perfectly. But there are some people who play the current World of Warcraft and want to test their skills in the mastery seasons. This is the only reason why Classic WoW flight paths will remain as timeless as the original Classic WoW.

So, in this article, you’ll learn about:

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  • Why you should familiarize yourself with the Classic flight paths.
  • The optimal zones for using boats for fast travel between continents.
  • The best ways to reach certain destinations using the flight masters. And many other helpful tips. But first things first. As you know, these Eastern Kingdoms and Kalimdor Classic WoW flight paths are part of our Discovery Compendium, where you can learn about
  • The New Engraving system guide.
  • Gold Farming Guide!
  • WoW Classic Season of Discovery Classes Tier List
  • The Season of Discovery mounts guide.
  • Leveling Wow SoD Guide.
  • New Raid overview guide.
  • The Best Addons for the World of Warcraft: Season of Discovery Guide .
  • How to get the exactly Dual Wield Specialization rune.
  • Wow Season Of Discovery Overview!

So, we move on.

Flight Paths Basics

Boat Paths Wow

So, the FlightPaths in all of WoW, which mimic the Vanilla experience, are the way to save time while exploring the world. There are some newbie reasons to use them, and one pro tip.

Before you can use flight paths, you’ll need to discover them by visiting the flight master at a specific location. This allows you to unlock convenient routes for traveling across Azeroth. Whether you’re an Alliance player looking to save Warcraft Classic gold or a Horde character seeking a safer alternative to a dangerous route through Stranglethorn Vale or the Barrens, make sure to explore and interact with flight masters to unlock these valuable waypoints for your primary means of transportation.

Boat To Theramore Vanilla

You might be wondering, “Why use flightPaths?” Well, you’re using flightPaths mainly for one reason: to collect all the world buffs before entering a raid. The reason is that in the world of Warcraft: Classic, in any season of mastery, you can collect buffs, specifically world buffs, but they are limited. And in a world where all your stats are immediately low, this fact makes Barrens Camp Taurajo, with all those bloodstones, not as bad as it seemed before.

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Another advantage in the flight path system is the boats. They transport you faster, and sometimes it’s much more effective to use a boat instead of taking the long flight path. Last but not least in this pact is a small fee for transporting your body from point A to point B! Non-optimized flight paths are costly, while optimized flight paths are always cheaper.

Classic Wow Boat To Theramore

So, now you’ve learned the main reason to use optimized flight paths: to collect world buffs for raids.

But all the other people can use those flight paths for:

  • Avoid dangerous areas;
  • Explore the world faster;
  • Convenient travel;
  • Escape tricky terrain;

Boats, Zeppelins and Trams paths Flight paths

Classic Wow Flight Paths

As you noticed before, Flying Mounts and flight paths are not the only ways to travel in Azeroth. Among traveling on foot, there’s a way to use one of the largest forms of transportation in the World of Warcraft: Boats, zeppelins, and trams!

Boats and zeppelins in Azeroth don’t require discovery; you can hop aboard and set sail or take to the skies whenever you’re ready. There’s no need to visit a flight master or unlock them first—just get on board and start your adventure!

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But from what to what can you travel with these transport innovative systems?

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Kalimdor Flight Points and Flight Masters — horde flight paths

Traveling In Wow

So, there are finally Kalimdor flight paths. They are not limited to just Horde or Alliance, for practical reasons. You can view these paths and learn which ones you need to discover in order to fly faster from Stranglethorn Vale Eastern Kingdoms to the Ratchet.

Eastern Kingdoms Flight Points and Flight Masters

Menethil Harbor Boats

As for Eastern Kingdoms, and mostly for alliance players there’re another flight route, if you do not discover all of them, visit one of those flight master’s spots, and discover new path point in the classic version of the world of warcraft.

The example of the optimized route between the far away spots in the Azeroth

Wow Boats

Especially for you, we’re provide you some optimized routes for a traveling across the azeroth:

  • From Refuge Pointe , take a boat to Booty Bay in Stranglethorn Vale for a scenic sea adventure.
  • At Booty Bay, board another boat to Ratchet in the Barrens for a pirate-like experience.
  • Head to Orgrimmar in Kalimdor via zeppelin for Horde’s swift sky-high express.
  • Take a zeppelin to Undercity in the Eastern Kingdoms for a breezy ride with a view of mesas.
  • From Undercity, use the tram to reach Tinker Town in Ironforge , an efficient underground shortcut.
  • Hop on the tram again to return to Stormwind in the Eastern Kingdoms, completing your Alliance’s busy dwarven commute.
  • Travel to Menethil Harbor in Wetlands via boat for a calm water journey with hints of adventure.
  • Finally, take a boat to Darkshore in the Eastern Kingdoms, known for night elves’ moonlit journeys.
  • Start at Stormwind in the Eastern Kingdoms.
  • Take the tram to Ironforge , providing a quick and reliable way for Alliance characters to move between the cities.
  • Use the mini map to navigate to Wetlands and board a boat to Menethil Harbor .
  • From Menethil Harbor, opt for the neutral flight path to reach your next waypoint in Thelsamar , saving on flight times.
  • Hop on a gryphon to Ironforge and then a flight path to Theramore Isle .
  • Finally, travel to your destination in Everlook , using flying mounts to access remote areas.
  • Begin your adventure in Booty Bay in Stranglethorn Vale .
  • Take the Purple Princess boat for a scenic cruise.
  • Arrive in Ratchet in the Barrens and continue to Crossroads using a wind rider.
  • From Stonetalon Peak, use a neutral flight path to reach Talrendis Point in Azshara .
  • Fly on your flying mount to your final destination, enjoying the freedom of the skies.

Mage Portals Explained

Wow Classic Alliance Flight Paths

Mage Portals are instant transportation spells cast by Mages. These handy spells let you quickly move between major cities, bypassing the need for riding skills, Zeppelin towers, or other means of travel. No faction discounts, reputation requirements, or green quest marks needed – just a convenient way to reach your destination instantly.

Mages deal in gold for their mystical portals, forging a simple pact. The traveler pays, and the Mage opens the door to distant lands. No need for intricate negotiations or elaborate arrangements; just a straightforward exchange in a world where time is precious, and the destination is just a spell away.

Their can transport you only to the big cities, like capitals.

Moving speed optimization hints

Feathermoon Stronghold Vanilla

To speed up in WoW Classic:

  • Get better at riding (riding skill).
  • Use flight paths, like a taxi.
  • Set your home point with a hearthstone.
  • Ask Mage friends for portal help.
  • Drink speed potions.
  • Sprint or shift shape if your class lets you.
  • Take shortcuts with PvP mounts.
  • Join a guild for speed boosts.
  • Zoom on your mount.
  • Try add-ons for help.
  • Discover new flight paths.
  • Use flight masters for far places.
  • Use your guild’s perks.
  • Make gadgets if you’re an Engineer.
  • Get an epic mount for top speed.

Zoom through Azeroth with these tips!

How To Get To Theramore Vanilla

In conclusion, whether you’re a seasoned WoW player or new to the world of Azeroth, understanding the importance of flight paths, boats, zeppelins, and trams can greatly enhance your gameplay experience. These transportation methods offer efficient ways to explore the vast world, save time, avoid dangers, and reach your destinations conveniently. So, whether you’re collecting world buffs for raids or simply looking to optimize your travel, mastering these travel options is essential in the ever-expanding universe of World of Warcraft.

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Frequently Asked Questions

What is the significance of understanding transportation methods in wow classic.

Understanding transportation methods in WoW Classic enhances your gameplay experience by allowing you to explore the world efficiently, save time, and reach your destinations conveniently. It’s essential for both seasoned players and newcomers.

Where do the boats in Classic WoW go?

Classic WoW boats go to different coastal places, such as Wetlands to Booty Bay, Booty Bay to Ratchet, Theramore Isle to Menethil Harbor, and Teldrassil to Darkshore.

What boats are in Darkshore in Classic WoW?

In Darkshore, you can find boats that go to Auberdine in Darkshore and Menethil Harbor in Eastern Kingdoms.

Where are boats in Stormwind City in Classic WoW?

The boats in Stormwind City are at the docks near the harbor. They go to different places like Darkshore and Menethil Harbor.

How often do boats come in Classic WoW?

Boats in Classic WoW usually come and go every 10-15 minutes, but the exact schedule may change.

How long do boats take in Classic WoW?

Boat rides in Classic WoW vary in length. On average, they take about 2-5 minutes to reach their destinations.

Where are the flight paths in Desolace for Horde players in Classic WoW?

Horde players can find flight paths in Desolace at Nijel’s Point and Shadowprey Village.

How much gold do you spend on flight paths while leveling in Classic WoW?

Flight path costs in Classic WoW depend on how far you’re traveling. It can range from a little silver to a few gold coins.

Where can I find flight paths in WoW Classic?

Flight paths are spread across many places in Azeroth. Check maps in the game or online guides to locate them.

How do I use flight paths in WoW Classic?

To use flight paths in WoW Classic, talk to the flight master, choose where you want to go, and pay the fee. Your character will be flown there.

How many flight paths are there in Classic WoW?

There are lots of flight paths in Classic WoW, found in different zones and cities. The exact number may vary, but there are many to discover and use.

Are flight paths only for collecting world buffs before raids?

While collecting world buffs is one reason to use flight paths, they serve many other purposes, such as saving time, exploring the world faster, convenient travel, and avoiding tricky terrain. Whether you’re a new player or a veteran, flight paths offer benefits for all.

How do I unlock and use flight paths in WoW Classic?

To unlock flight paths, visit the flight master at a specific location and interact with them. Once unlocked, you can use these flight paths for convenient travel across Azeroth. Simply approach the flight master and choose your destination to start your journey.

Can you provide examples of boat and zeppelin routes in WoW Classic?

Certainly! Here are some examples of boat and zeppelin routes:

Boat routes: Wetlands to Booty Bay, Booty Bay to Ratchet, Theramore Isle to Menethil Harbor, Teldrassil to Darkshore.

Zeppelin routes: Orgrimmar to Undercity, Thunder Bluff to Orgrimmar, Grom’gol Base Camp to Orgrimmar, Ironforge to Tinker Town in Ironforge.

What other transportation methods are available besides flight paths?

Besides flight paths, you can use boats, zeppelins, and trams to travel in Azeroth. These methods are especially useful for crossing continents or accessing remote locations. They do not require discovery and can be boarded directly.

What are WoW Classic Flight Paths, and why should I care about them?

WoW Classic Flight Paths are a network of predefined routes that allow you to quickly travel between various locations in the game world. You should care about them because they provide efficient transportation, save time, and help you avoid dangerous areas, making your gameplay experience more enjoyable.

Where can I find a list of flight paths in Kalimdor and Eastern Kingdoms for Horde and Alliance players?

You can find a detailed list of flight paths, along with their corresponding flight masters, for both Horde and Alliance players in the provided text. Refer to the respective sections for Kalimdor and Eastern Kingdoms.

How can Mage Portals help with transportation in WoW Classic?

Mages can cast instant transportation spells known as Mage Portals, which allow you to move between major cities quickly. This bypasses the need for riding skills or other transportation methods. Mage Portals are especially useful for reaching capital cities.

  • WoW Classic Season of Discovery

Exploring Key Areas on Foot - Season of Discovery

Guide Navigation

Alliance Travel to Horde Zones

Getting to hillsbrad foothills as alliance, basics of traveling around azeroth, flight points, zeppelins and ships.

wow classic travel guide

Greetings adventurers! Welcome to our helpful travel guide for the Season of Discovery in the world of Azeroth. In WoW Classic, traveling on foot is the norm, and this guide is here to assist you in finding the quickest and most efficient travel methods throughout the season. So, grab your gear and get ready for an epic journey!

If you're an Alliance player looking to venture into Horde territory, we've got you covered. Here are some recommended travel routes:

Hillsbrad Forest may be predominantly a Horde zone, but the Alliance does have a small outpost and a flight point here. It's definitely worth acquiring this flight point, so let's see how to get there.

Begin your journey by heading to the Wetlands, taking the route that suits you best. Once you arrive at the Wetlands, follow the center road going north, passing Dun Modr, until you reach Arathi Highlands.

In Arathi Highlands, continue north along the road, then make a westward turn. While on this road, make a slight detour to Refuge Point. Here, you can pick up an important connecting flight point that will come in handy later. After getting the flight point, return to the main road and continue heading west/northwest towards Hillsbrad Foothills.

Upon reaching Hillsbrad Foothills, keep going west until you come across a bridge over a small river. Cross the bridge and follow the road south to Southshore. Be sure to pick up the flight point here as well.

If you need to gather Runes, there's a detour to the Mudsnouts along the way. Otherwise, continue heading west along the road until you reach Silverpine Forest.

In order to navigate the vast world of Azeroth, it's important to understand the basics of traveling. Here's a quick overview of the various methods available:

Flight points are essential for quick and direct travel throughout Azeroth. They are scattered across the continent, and you can unlock them by speaking to the flight master at each location. Once unlocked, you can easily travel between flight points for a small fee.

If you find yourself in a major city, keep an eye out for zeppelins or ships. These transportation vessels can take you to specific destinations across the world, saving you time and effort. Just make sure to be punctual, as they operate on a schedule.

And there you have it, fellow adventurers! Armed with this travel guide, you'll be able to explore the vast lands of Azeroth with ease. So, go forth and embark on your epic journey in the Season of Discovery!

Thank you for reading our travel guide for the Season of Discovery. We hope you found it informative and helpful for planning your adventures. Remember, efficient travel is crucial in WoW Classic, so make good use of flight points, zeppelins, and ships to navigate the world of Azeroth. Join other players in exciting new adventure on familiar locations. Safe travels and may your adventures be filled with excitement and glory!

wow classic travel guide

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WoW Classic Leveling Guide

Leveling in WoW Classic is hard. There is no sugar coating it; leveling will take a long time. The world first Level 60 in WoW Classic had a played time of 3 days and 6 hours, which is an incredibly fast and unrealistic pace for the vast majority of players. Some of the most efficient levelers in the world still take between 4-5 days of played time, which is over 100 hours of playing the game at an incredibly efficient level.

Leveling can be an amazing journey, but it is important to know that it will be long. As a new player, anywhere from 10-14 days of played time is completely normal for reaching Level 60, but that time can be drastically reduced just by knowing some basic strategies.

  • 1. Class Leveling Guides on Icy Veins
  • 2. Recommended Questing Route Guides
  • 3. Leveling Methods: Questing and/or Dungeons
  • 4. Dungeons
  • 5. Questing
  • 6. General Tips

Class Leveling Guides on Icy Veins

While this is a general leveling guide, we have dedicated leveling guides for all WoW Classic classes.

Recommended Questing Route Guides

Guidelime is an addon that easily allows you to follow a written leveling guide online, complete with quest objective tracking and an arrow pointing towards your next location, as well as World Map notes on what your next steps are and their location.

There are many guides available to download at Guidelime's Guidelist . We are currently using Sage's guide for Alliance leveling and Sevenleaves for Horde leveling .

Finally, if you would prefer a written guide, we recommend Nightfall's Guide for its attention to questing detail, maps and optimized routes, plus it is free!

Leveling Methods: Questing and/or Dungeons

There are two basic leveling methods: questing and dungeons. If your goal is to reach Level 60 as fast as possible, dungeons will be faster, especially if you do not have experience with the questing process. Questing can also be efficient, but some classes are better than others, and it can be easy to get side-tracked. On the other hand, questing allows you to do other things, such as professions and PvP, while leveling, which can be both enjoyable and help set you up for playing at Level 60. There are pros and cons to each, which will be discussed further below. Keep in mind that, while you can solely stick to one strategy, you do not have to. Mixing dungeons and questing can be a great way to keep things interesting while leveling and will let you pick up dungeon gear, while getting the benefits of questing as well.

Dungeon grinding can be an incredibly efficient source of experience in WoW Classic. With a group of 5 players, you can clear through instances for fast and efficient XP, while getting dungeon drops that will almost certainly be upgrades over the gear you may have from questing. The experience from dungeon grinding is so good that, when done well, you could potentially do it as early as Level 13 (Horde only) all the way to 60 without stopping to do quests. While this will result in great XP/hour and gear, there are some real downsides.

Dungeon grinding can be efficient, but you become reliant on a group. If you do not have a set group of 5 people that plan to go together most of the way, then you are going to be reliant on finding people to do dungeons with in game. Most servers have a "Looking For Group" and "World" chat where you can find players for dungeons, but it can be hard to find people looking to play on the same schedule as you. If you end up having to find new people every 1-2 clears of a dungeon, then your XP/hour will drop drastically. In WoW Classic, everyone will need to run to the dungeon themselves unless you have a Warlock that can summon, meaning most of the time you are waiting on them. If you start a Zul'Farrak group and your last member is questing in Arathi Highlands when they join, it can take 15-20 minutes or longer for them to make their way across the world to join you in Tanaris. For the fastest possible leveling, you will want a consistent group that you can run with for minimal downtime.

Another potential issue with dungeon grinding is that you become isolated from the world for prolonged periods of time. While this can be great on PvP servers (to avoid getting killed by players) and for avoiding congestion on high population realms, there are some downsides. It is almost impossible to keep most professions leveled as you do dungeons, meaning you will be forced to wait until 60 to level them. A big selling point of WoW Classic is the community and open world, which dungeon grinding can take away from by forcing you to only interact with a select few people and keeping you in small isolated areas. But again, this is more of a personal preference issue and should not deter you from trying it out if you desire.

The difference between efficient and inefficient dungeon groups is enough to make dungeon grinding better or worse than questing in terms of XP/hour. For the best possible experience gains, there are two types of "meta" groups.

If you are mostly leveling by doing dungeons, you can use Hakurai's Guidelime dungeon leveling guide!

Melee Cleave

Sweeping Strikes Icon

This is the most common type of group since the comp restrictions are much more lenient. The best version of this comp is 4 Warriors and 1 Shaman/Paladin, but you can exchange 1-2 Warriors for Hunters, Rogues, or really any DPS without much issue. Mana users such as Mages will not be nearly as good in this style of comp though, due to the frequent pulling, meaning they will have to spend lots of time drinking and not dealing damage. For healers, Shamans and Paladins are the best due to their powerful buffs they bring for the Warriors, in addition to their efficient healing and Mana regeneration. Priests and Druids are viable, but are not as good.

As a final note, weapon upgrades are critical for this group. Knowing the important weapons to go for along the way to 60 is critical, especially with multiple melee. For specific upgrades, check out the classic leveling guide for your class.

Spell Cleave

Blizzard Icon

The only hard requirement for this type of group is at least 2 Mages. Mages are the main source of damage and slows needed to kill large groups. The absolute best comp to run is a Warrior tank, 2 Mages, 1 Warlock, and 1 Priest. This allows you to do the Warlock and Priest combo pulls described above, a Warrior to tank when needed (especially for bosses), and 2 Mages and 1 Warlock for AoE damage. While you can substitute in other DPS, they will not be nearly as good and your Mages will end up needing to just do more damage to make up for it. A single Mage is possible to work with, but your damage will probably be too low for the types of pulls that make this efficient, and the slows will be just a bit lacking.

While you might be tempted to do each new dungeon as soon as you can, that can be incredibly inefficient due to the travel time between dungeons. If your goal is the best XP/hour possible, it will be better to stick with fewer dungeons for longer periods of time. This is the list of the most efficient dungeons that you should do for the best XP/hour, and the levels you should be in them for.

Another possibility than can be worthwhile is quest runs of dungeons. Most dungeons have quests available that you can complete in the dungeons, some of which give great rewards. Dungeons such as Uldaman and Maraudon are not worth farming for extended periods of time compared to the others, but can be worth doing a single run of just to complete all the available quests. Once you are Level 40 and have your mount, this becomes much more viable since traveling is easier.

As a side note, while spell cleave groups are not gear reliant, melee cleave groups are. Warriors specifically benefit tremendously from weapon upgrades, so routing around getting your Warriors specific upgrades can be a great idea, especially if you are in a group with multiple Warriors.

These level ranges are more guidelines than hard rules, and you can safely add or subtract a level from most of them. As a general rule though, you should always err on the side of caution, and do lower level dungeons rather than higher level dungeons if you are unsure.

  • Deadmines from 16 to 23;
  • The Stockade from 23 to 30;
  • Scarlet Monastery from 30 to 44;
  • Zul'Farrak from 44 to 49;
  • Blackrock Depths from 49 to 56;
  • Lower Blackrock Spire from 56 to 60.

One of the first things you will want to do at Level 60 is to start collecting your pre-raid BiS gear. Most of the pieces that you will want do not actually require Level 60 to use them, so if you want, you can start farming dungeons such as Scholomance and Stratholme at Level 58 to start getting better gear that you will use at 60. Check out the pre-raid BiS lists in the class guides for a full list of what gear you should be looking to farm.

As Horde, the earliest dungeon that you will have access to is Ragefire Chasm. You should wait until about Level 11 to start this, meaning you will need to quest to level until then. At Level 11, you can farm the first half of the dungeon, but you will want to wait until 13 to try to do the second half.

  • Ragefire Chasm from 11 to 18;
  • Wailing Caverns from 18 to 25;
  • Shadowfang Keep or Blackfathom Deeps from 25 to 30 (this is a bit of an awkward spot for Horde, so stepping away to quest for these levels is also a viable option);

One of the first things you will want to do at Level 60 is to start collecting your pre-raid BiS gear. Most of the pieces that you will want do not actually require Level 60 to use them, so if you want you can start farming dungeons such as Scholomance and Stratholme at Level 58 to start getting better gear that you will use at 60. Check out the pre-raid BiS lists in the class guides for a full list of what gear you should be looking to farm.

Questing is the default and most common way of leveling in WoW Classic. You can play on your schedule, there is always content to do, and you are not reliant on anyone else if you are questing solo. If you do not have a set group for dungeon grinding, this can easily be more efficient and will minimize your downtime.

Your time spent while questing can be broken down into three basic parts: combat, recovery, and travel time. Combat is the time you take to kill enemies, recovery is the downtime while you recover Mana or health in between killing enemies, and travel is when you need to move between quests or zones. Lots of people focus solely on optimizing combat times, but the most efficient players will focus on optimizing their time as a whole. Often, this means focusing on increasing your recovery speed instead of increasing your damage, which is why Spirit is an incredibly good leveling stat for most classes. Some classes benefit more than others though, since classes like Hunters do not need the regeneration as much as a Warrior might while questing. Check out the class leveling guides to see what is best for your class.

Contrary to popular belief, grouping can actually be a great way to quest. Whether or not it is worth grouping comes down to your personal preference and kill speed while solo. First and foremost, leveling with a friend can be much more enjoyable than playing solo, so do not hesitate to do what is most enjoyable to you. If all you care about is efficiency though, then you need to look at kill rates. Most classes benefit greatly from pairing up into a duo or group, but some less so than others. Hunters, for example, already have one of the fastest kill rates in the game solo, so putting them into a duo is only going to slow down their XP/hour compared to being solo for the most part. Warlocks also have an excellent kill rate while solo, but giving them a duo partner who can tank or heal allows them to purely focus on damage, which can greatly increase their kill rate, making them a great class for duos. To figure out if it is worth it or not, you need to know how XP is affected in groups.

Let us start by assuming you are going to kill an enemy, and that enemy will award 100 XP for the kill. The list below shows how much each player would earn from killing that enemy in different sized groups.

  • Solo: 100 XP
  • Two: 50 XP per person
  • Three: ~39 XP per person
  • Four: ~33 XP per person
  • Five: ~28 XP per person

To determine if grouping is beneficial, you need to compare the XP reduction that you get to the group's increased kill speed. For lots of players, the safety and kill speed increase of being with a group ends up being more beneficial than playing solo. It is worth noting that this only affects your XP rates for killing enemies, and will not affect your quest XP. Grouping also can be better since you can complete quests faster, but sometimes can be worse if there are not lots of quests or if an area has a low mob density, meaning your kill rate will not be as high as it could. Lastly, grouping can sometimes be worse if you and your group have different play schedules. Tying yourself to someone else's schedule can limit your playtime, which might end up slowing you down over just questing yourself. The answer is different for every player and it is up to you to decide if grouping is worth it.

If you only go through zones doing exactly what is needed for each quest, you will end up running out of quests before Level 60. There are simply not enough quests available, especially at 50+, for you to purely level off of. This is one reason why throwing some dungeon runs in can be beneficial since it helps bridge the XP gap that you will surely hit in some zones. The main thing that you will need to practice is grinding. Grinding in this case means killing enemies over and over with as little downtime as possible for the most XP/hour. Some grinding spots with the right enemies are actually so good that they can be better than questing even. While you do not need to sit in one spot and grind for hours on end (although you can), the better thing to do is get in the habit of grinding while running between quests. As you travel, just kill every enemy that you see along the way. Travel time is one of the biggest issues in leveling since it is the only time where you are not working towards getting more experience at that moment. Grinding while traveling helps mitigate this, especially at lower levels where every class can auto attack enemies to kill them. Sufficient grinding will help ensure that you are getting enough XP per zone you complete, and will make it easier switching from zone to zone by ensuring that you are an adequate level.

Having a route planned out ahead of time for what zones you want to go to, or even going so far as knowing what quests you want to complete, is the main way that people get more efficient at leveling. The more precise your route, the faster your leveling will be. It is a long journey from 1-60 though and knowing everything that you will do is unrealistic without years of practice. For most players, the best compromise is just to know the order you should go to zones in. When changing zones, there is no hard or fast rule on when to change. As a general guideline, you should finish the efficient quest chains in your current zone (kill quests) and go to the next zone usually 1-2 levels above the minimum requirement. For instance, going to Stranglethorn Vale at Level 30 is going to be much more difficult than going at 32. It is almost universally more efficient to do lower level content at a faster pace as opposed to doing higher level content at a slower pace. That being said, again, these are not hard rules, and you can choose to add or subtract a level from any of these ranges without much issue.

Starting Zones

Every class has a starting zone, which is classified as 1-10. Try to get at least Level 11, preferably Level 12 before moving onto the next zone. If you supplement your questing with grinding, this should not be an issue.

In addition to each class having a starting zone, each class also has a secondary zone to immediately move to that is adjacent to their starting zones. These are listed below. It is worth noting that, after your starting zone, you can choose to go to any other zone you want. Even though your secondary zone will be the least amount of travel, you can still choose a different zone if it means grouping with a friend or even if you just prefer that zone.

  • Starting Zone (1-12)
  • Secondary Zone of your choice (12-21)
  • Ashenvale (21-25) or Redridge Mountains (21-25)
  • Duskwood (25-29)
  • Menthil Harbor (29-32)
  • Stranglethorn Vale (32-35)
  • Hillsbrad Foothills (35-37) or Desolace (35-36)
  • Arathi Highlands (37-39)
  • Stranglethorn Vale (39-41)
  • Swamp of Sorrows (41-42)
  • Tanaris (42-45)
  • Feralas (45-47)
  • The Hinterlands (47-48)
  • Tanaris (48-49)
  • Blasted Lands (49-50)
  • Searing Gorge (50-51)
  • Un'Goro Crater (51-54)
  • Felwood (54-55)
  • Winterspring (55-56)
  • Western Plaguelands (56-57)
  • Eastern Plaguelands (57-59)
  • Winterspring (59-60)
  • Barrens (12-20)
  • Stonetalon Mountains (20-21)
  • Ashenvale (21-22)
  • Southern Barrens (22-23)
  • Hillsbrad Foothills (23-24)
  • Stonetalon Mountains (24-25)
  • Southern Barrens and Thousand Needles (25-26)
  • Ashenvale (26-27)
  • Stonetalon Mountains (27-28)
  • Thousand Needles (28-29)
  • Hillsbrad Foothills (29-30)
  • Arathi Highlands (30-31)
  • Thousand Needles (31-32)
  • Desolace (32-34)
  • Stranglethorn Vale (34-37)

Quests to Avoid

The leveling path above is a general route and is not designed for you to need to complete every quest in every zone. The best idea is to focus on the more efficient quests, specifically kill quests, and when you have lots of quests that can be completed in a small area. On a PvP server, quests that take you to zones mainly controlled by the opposite faction can potentially be bad, since you are more likely to get killed in PvP. Elite quests are also going to be much harder, and you will almost certainly need a group to do them if you choose to. Lastly, quests that take you across the zone for a specific quest are often not worth it, unless they give a meaningful reward (like a weapon upgrade) or bring you to a new quest hub.

General Tips

Having a route is important, but knowing some of the basic time saving strategies is also useful. Here are some general tips that can improve your efficiency while leveling.

Leveling takes a long time, so it is easy to think that breaks might not matter overall. But, over the course of leveling, even lots of small breaks can add up to hours of lost time. It is unrealistic to never take breaks while leveling, but you can be strategic about them to improve your efficiency. Flight paths are a great way to travel between zones and, most importantly, require no input from you while your character is flying. This is a great time to go to the bathroom, get food, or do whatever else you need to do. Some zones are also relatively flat, and you can run in a straight line for long distances. Auto-run is dangerous to do unsupervised, but can be used to have you character run in a direction while you step away for a minute. To auto-run, Num Lock is the default key binding.

Gear and Consumables

Some classes benefit from gear more than others. For physical damage dealers, weapon upgrades are hugely important. For casters that can use wands, wands are also incredibly important due to their high DPS and zero Mana usage. Check out the class guides for specific upgrades since knowing when and where to get good weapon upgrades can greatly increase your kill speed.

While you will not use or have access to many buff consumables while leveling, food and water will be very important. If you only try to passively regenerate health and Mana, your regeneration time will be absurdly long, especially at higher levels. You should keep food on you at all times and, if you are a Mana user, you should keep water on you as well. Befriending a Mage who can create these for you is a great way to save gold, but you can also buy them from a vendor as well.

Getting a mount at Level 40 is one of the single best purchases you will make. Mounts increase your movement speed by 60% while riding them, which will save you a ton of travel time over just running. Mounts cost 90 gold total for the mount and training, meaning you will want to try to save up as much as possible by Level 40. The best way to do that is by selling all of your unwanted items to a vendor, posting valuable materials such as cloth, gems, and ore on the auction house, and limiting the number of skills you train. You should focus on only training the worthwhile skills from your class trainers since lots of them are not necessary for leveling. For complete lists of what to train, check out the class leveling guides.

While leveling up, you are going to need to visit various trainers. The two most important trainers that you will need to visit are weapon masters and your class trainers.

Weapon Masters

Weapons are incredibly important for most classes, and you will want access to all potential weapon upgrades. By default, you will only know how to use 1-2 weapons when you make your character. To learn how to use more weapons, you need to visit weapon masters in the major cities and train in new weapons. Learning how to use a new weapon costs 10 silver each, but is absolutely worth the investment once you have the money available.

Class Trainers

As you level up, you will get access to more skills. Every even level, you will have new abilities or ranks of abilities available to train at your class trainer. Class trainers are found in the major cities and some smaller towns around the world, including starting zones. Training is important, since it is one of the ways you gain power as you level. It increase the damage and healing your spells will do. Be aware that major cities will not have every class trainer, such as Undercity not having a Druid trainer. Talk to the guards in the cities to see if your class trainer is in that city or if you need directions to anything.

Professions

While professions might slow you down during leveling, they are incredibly important at Level 60 and can be worth the time investment. Skinning , Mining , and Herbalism specifically can be worth it, since you are traveling around the world anyway and can level them up as you go. Professions like Blacksmithing , Leatherworking , and Tailoring can also be great for making armor upgrades while you level. You can choose any professions that you want, but think about whether you want to spend the time getting the up while you level or if you would rather rush to 60 without worrying about them.

While leveling professions is generally optional while leveling, First Aid is not. First Aid allows you to use the cloth you get from killing enemies to craft bandages, which are a Mana-free means of healing yourself quickly. This is a secondary profession, meaning it does not count towards your two primary profession slots. You should absolutely keep this up to date while leveling and you will be able to get good usage out of the bandages. Check out our First Aid guide for more information.

There are many addons that can help you while questing, but the only one that is required is Questie . By default, no quest objectives, pick-ups, turn-ins, or locations will be shown on your map. Questie will put all of these on your map, and is vital to ensuring you always know where to go.

  • 14 Sep. 2019: Page added.

Classic Dungeon Guides

Classic profession guides, classic race guides, classic class overviews.

This guide has been written by Impakt, an Officer in BDGG , the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch , or follow him on Twitter .

  • Shadow Priest Leveling
  • Classic Paladin Leveling Guide
  • Arcane Mage Mage Leveling
  • Subtlety Rogue Leveling
  • Classic Druid Leveling Guide
  • AoE Frost Mage Leveling
  • Classic Rogue Leveling Guide
  • Protection Paladin Leveling
  • Balance Druid Leveling
  • Enhancement Shaman Leveling
  • Wrath Classic Plunderstorm Mount and Pet Rewards
  • Blizzard Reportedly Reuniting with NetEase to Bring Back WoW in China
  • Customize Human and Worgen Form Separately in Cataclysm Classic
  • Ex-Activision Blizzard CEO Bobby Kotick Shows Interest in Buying TikTok
  • Season of Discovery and Wrath Classic Hotfixes, March 12th
  • Controversial Sylvanas-Garrosh Line Returns in Cataclysm Classic
  • Class Restrictions to Be Removed From Arathi Basin Item Rewards
  • Cataclysm Classic Upgrades Now Available for Purchase
  • Latency Issue of Wow!
  • WoW foreign language
  • Fire mage bug??
  • Macro and/or Vuhdo help...
  • Power Word: Shield Macro
  • Path of Exile Build Guides
  • Path of Exile Guides
  • Path of Exile League Starters
  • Path of Exile Leveling Guide
  • Path of Exile Gameplay Hub
  • The Forbidden Sanctum Hub
  • Class guides
  • Mythic+ guides
  • Dragonflight guides
  • Dungeon & Raid guides
  • Leveling guides
  • Barbarian builds
  • Druid builds
  • Necromancer builds
  • Rogue builds
  • Sorcerer builds
  • Tank builds
  • Bruiser builds
  • Ranged Assassin builds
  • Melee Assassin builds
  • Healer builds
  • Support builds
  • Raids & Dungeon guides
  • Profession guides
  • Reputation guides

What to do Before Cataclysm Classic - Guide Highlight

List of some things to do before cataclysm classic.

  • Swift Razzashi Raptor & Swift Zulian Tiger
  • Crusader's White Warhorse & Crusader's Black Warhorse
  • Swift Alliance Steed & Swift Horde Wolf
  • Mimiron's Head & Invincible's Reins
  • Rhok'delar, Longbow of the Ancient Keepers and Lok'delar, Stave of the Ancient Keepers
  • Benediction & Anathema
  • Scarab Lord Weapons
  • Dungeon Set 1 & Tier 0.5
  • Paladin & Warlock Mount Quests
  • Dartol's Rod of Transformation
  • ... and more! Check out full guide here!

Comment by Linkcasper

Comment by iklfax, comment by 1337cowslayer.

MY TIPS on what to do 1. make one of each starting character mail over their gear to a transmog alt(BECAUSE assumming we get the War Withing Transmog System) We will be able to transmog Gray and white items. 2. Check up on ZG,ZA if there's any items from there you'd like Keep in mind for example the staff that drops from ZG sells for a penny because it has a cool Unique Look 3. Feat of strenght acchives such as Shifting of scepter sand. 4. There's a whole list of 350+- Boe Greens that you won't be able to farm anymore in Cataclysm. and some of those will go for gold cap to the right buyer. 5. What you can do if you're really Bored. Prefarm some Cata acchivements 1. farm 350k HKS for bloodthirsty 2. farm 100k gold looted(IT has to be looted gold no vendor no selling) 3. 150 pets 4. 50 exalted reputations not that we can get 50 but we can get really close too it. 5. 30 tabards. 6. Emblem of frost and triump. There will be a convertion of Emblems of frost and Triumph. to justice points Same goes for honor. Assuming they are doing it how it was in Cataclysm. Your Justice Points total will be equal to (Emblems of Triumph + Emblems of Frost ) * 11.58 345-346 emblems of frost this will be the formula. If you really want to waste your life away i suggest downloading the addon AllTheThings and allthemogs.

Comment by Tigsy89

Regret that Blizz can't leave a few legacy servers for the Classic xpacs and that again we are losing old WoW for updated areas (1k Needles, Darkshore, etc). I don't begrudge the people excited for Cata, but I would rather live on a maintenance only BC or LK server and let those that want it move on and enjoy. Seems like a win/win. (except for those who look for something to complain about in every post, because they are the Karens of WoW). Thats my list.

Comment by Narhwals

Cata is when wow finally got good so I'm excited for the classic version

Comment by Vidyaschmoe

If you install "All The Things" and type /attrwp it will show you everything that will eventually be removed from the game and what patch it will be removed in. It is absolutely invaluable if you are trying to collect as much as possible before its gone.

Comment by cuckerberg

Important news ALERT for Wrath going into Cata : >Examining the model viewer, you can see Cataclysm human female has a "squished " left thumb, this is not present in wrath but for some reason human female left thumb is deformed post cata. (maybe due to worgen transform animation modify). However, I can see this as a major selling point for those people confident in quitting after Wrath , as the incentive of the beloved 'human female Left-thumb' is quashed and curved inwards in a bizarre manner. Hope this is only temporary in beta and will be rectified when live. or just have 2 different human females model. >make sure you get 'south sea bucket helm" the OG plunderstorm helmet they don't want you to have ., because it makes your silhouette too good looking . > old goblin models has toes" on their boots shape , and bigger shoulder armor and bigger weapon size.. something that is unique to them in old WoW but it is removed during the new goblin models to make them more standardized with other humanoid models sadly. please let player use old goblin model

If you install "All The Things" and type /attrwp it will show you everything that will eventually be removed from the game and what patch it will be removed in. It is absolutely invaluable if you are trying to collect as much as possible before its gone. yes , this mode of playing is entirely a player made mini game before launch, and it is very unique due to the fact we are engaging it smartly now

Comment by GNGFan21

Seems like I got some stuff to do then :O I need to try and finally get that Mimiron's Head XD PS. Any1 here know where I could find A guild for cata classic? 80% of my current guild isn't moving to cata and I really loved the original cata back in the day and managed to do all content on hc so was hoping to find a guild for my mage who will progress on heroics :D

Comment by Soarlozer

Regret that Blizz can't leave a few legacy servers for the Classic xpacs and that again we are losing old WoW for updated areas (1k Needles, Darkshore, etc). I don't begrudge the people excited for Cata, but I would rather live on a maintenance only BC or LK server and let those that want it move on and enjoy. Seems like a win/win. (except for those who look for something to complain about in every post, because they are the Karens of WoW). Thats my list. As someone who has no interest in legacy, it is beyond dumb that they didnt just keep a 1-2 servers for each TBC and WotLK. My only guess is they essentially are klling any requests for progression servers and have to maintain like 5+ versions of wow but they def should let whoever wants to live in the final patch of old expansions do it.

Comment by Gigaovgodd

Cata is when wow finally got good so I'm excited for the classic version Yeah it was SO good that WoW hit an ALL TIME LOW in terms of ppl playing it! So darn good!

Comment by Gorgonzolax

give us new cataclism isles, raids, skills and talents etc but leave old world like in wotlk. profit

IMAGES

  1. Getting where you need to go in WoW Classic

    wow classic travel guide

  2. WoW Classic Travel Guide

    wow classic travel guide

  3. WoW Classic Travel Guide

    wow classic travel guide

  4. WoW Classic Travel Guide

    wow classic travel guide

  5. Beginner's Guide to Classic

    wow classic travel guide

  6. WoW Classic Travel Guide

    wow classic travel guide

VIDEO

  1. UNUSED Classic WoW Maps that Season of Discovery Could Utilise

  2. DEFINETLY NOT A PVP SPOT. WOW CLASSIC SEASON OF DISCOVERY

  3. TOUCHDOWN

  4. THIS OFF META BUILD WACKS IN WSG. WOW CLASSIC SEASON OF DISCOVERY

  5. Thyraz Returns to World of Warcraft

  6. Discovering a HIDDEN ZONE in Classic WoW!

COMMENTS

  1. Traveling Around Azeroth: A Classic Transportation Guide

    Offline on Twitch. With the Classic WoW transportation guide, you'll learn about all the travel options on each continent, as well as basics to riding training, mage portals, and Hearthstones. Getting around Azeroth quickly is important--especially with holidays requiring lots of travel like the Lunar Festival and Love is in the Air.

  2. WoW Classic Flight Points, Zeppelins, and Ships

    Welcome to Wowhead's WoW Classic Flight Points, Zeppelins, and Ships Guide, which covers differences between BFA and Classic transportation, maps of all Classic flight points for Kalimdor and Eastern Kingdoms, and how to reach all docks and zeppelin towers. As you cannot fly in Classic WoW, other than foot or mount, the main way to travel in ...

  3. WoW Classic Travel Guide

    Flight Paths are the primary means of traveling around Azeroth in WoW Classic. Known as flight points, or taxi, they are creating transportation links between fixed geographical points, allowing you to travel via fixed paths for a small fee. Once you take on a flight route, you cannot cancel it, unless you are in a flight of multiple points ...

  4. Traveling Around Azeroth: A Transportation Guide

    With the WoW transportation guide, you'll learn about all the travel options on each continent, as well as basics to flying, riding training, mage portals, and Hearthstones. Getting around Azeroth quickly is important--especially with holidays requiring lots of travel like the Lunar Festival and Love is in the Air.

  5. WoW Classic Traveling Guide

    World of Warcraft Classic has enormous territories of the fantasy world. It is beautiful and dangerous with picturesque views and wonderful creatures. It would take hours to walk from the north to south. And swim from one continent to another is simply impossible. That's why WoW Classic has a specific way of travelling around the territories.

  6. Getting where you need to go in WoW Classic

    World of Warcraft players know that travel time is a big part of the gameplay, and that's true for WoW Classic as well, so we've put together this guide to help you cut down on travel time and ...

  7. WoW Classic Flight Paths Travel Guide

    The optimal zones for using boats for fast travel between continents. The best ways to reach certain destinations using the flight masters. And many other helpful tips. But first things first. As you know, these Eastern Kingdoms and Kalimdor Classic WoW flight paths are part of our Discovery Compendium, where you can learn about.

  8. How to fly in WoW Classic: flight paths, flying mounts, more

    There are three things you have to do before you're able to fly, with the first being getting to level 70. Once that's done, you can get trained to use either Normal or Epic flying mounts ...

  9. WoW Classic Guides and News

    There were also improvements for the PvP event related to performance, as Josh Greenfield aka Aggrend commented: WoW Classic Feb 16, 2024 at 18:40 by Starym. READ MORE NEWS. Icy Veins provides detailed guides and news for WoW Classic: class guides, dungeon guides, reputation guides, raid guides, event guides, pvp guides, etc.

  10. Travel Guide Season of Discovery

    Welcome to our helpful travel guide for the Season of Discovery in the world of Azeroth. In WoW Classic, traveling on foot is the norm, and this guide is here to assist you in finding the quickest and most efficient travel methods throughout the season. So, grab your gear and get ready for an epic journey! Alliance Travel to Horde Zones

  11. Useful Guide for Travel and Leveling zones : r/classicwow

    Useful Guide for Travel and Leveling zones. This looks like it's from a early vanilla patch since there are flight points and dungeons missing. Not sure if there was a previous post about the same thing so excuse me if there is, just thought I'd share with the community. Huh, I was somehow under the impression that Alliance had a flight point ...

  12. Transportation Guide: Maps, Portals, Flight Paths, and More!

    Portal from Vale of Eternal Blossoms, second floor of Shrine of Seven Stars of Shrine of Two Moons. Flight Paths: From Ironforge and Undercity. Portal opens up in Stormwind and Orgrimmar after initial quest series is complete. Initial travel to Vash'jir: ride the mercenary boat (that crashes) in Call of Duty / Call of Duty.

  13. HandyNotes: TravelGuide

    Description TravelGuide is a HandyNotes plugin to display the portal, boat and zeppelin locations on the world map and minimap.. Classic Version: HandyNotes: TravelGuide (Classic versions) Options. icon scale and alpha. toggle visibility of. Portals / Order hall portals / Warfront portals; Ogre Waygates

  14. WoW Classic Guides

    Guides for WoW Classic: reputations, raids, dungeons, quests, events, etc.

  15. Getting to Badlands on Horde: A Step-by-Step Guide : r/classicwow

    Getting to Badlands on Horde: A Step-by-Step Guide. Be a first time player, on Horde. Get a quest in Kalimdor that gives you a letter to deliver to Badlands. Wait on quest until you're Lvl 33, in Arathi. Try getting to Badlands by going South from Arathi through Wetlands. Get killed by ally dogs, dragonkin skulls, and see no way around ...

  16. Traveling Guide for Both Factions in Hardcore Classic WoW

    ⚠️Hardcore & WoW Classic Leveling addons: https://www.restedxp.com/?ref=guidemmo 📈 My Hardcore Gold Guide: https://guidemmo.gumroad.com/l/classicgoldHardcor...

  17. Classic Guide to Druids' Best Macros

    Classic Macros Guides. 1 Druid Macro Guide 2 Hunter Macro Guide 3 Mage Macro Guide 4 Paladin Macro Guide 5 Rogue Macro Guide 6 Shaman Macro Guide 7 Warlock Macro Guide 8 Warrior Macro Guide.

  18. How to Reach Important Zones on Foot

    The introduction of the Rune system in WoW Classic Season of Discovery also creates a new reason to travel far and wide: some Runes are only available in distant territories belonging to the opposite faction. This guide will show you the best routes for getting to hostile lands while surviving the process.

  19. Druid Quests in WoW Classic

    Sunken Temple Quest. You can start this quest chain as early as level 50 just by talking with any Druid trainer in a major city. From the trainer you can pick up Torwa Pathfinder to begin the chain. Travel to Un'Goro Crafter to find Torwa Pathfinder in the South-East. Pick up the new quest Bloodpetal Poison from him.

  20. Warcraft Logs

    Welcome to Warcraft Logs, a Web site that provides combat analysis for Blizzard's World of Warcraft MMO. ... Record your combats, upload them to the site and analyze them. WARCRAFT LOGS CLASSIC WARCRAFT LOGS CLASSIC. Icecrown Citadel Progress All Reports Rankings Statistics. Progress. Progress 12/12 Gehennas (EU) BEEF BAR 12/12 Gehennas (EU ...

  21. Classic WoW Leveling Guide 1-60

    Comprehensive guide to leveling a character in WoW Classic from 1-60, including class tips, dungeon grinding advice, quest routes, leveling zone order, and best addons. ... Travel Time is the time you will spend traveling from quest objective to quest objective, from zone to zone. This is the portion that usually takes the longest, at least ...

  22. WoW Classic Leveling Guide

    WoW Classic Leveling Guide. Leveling in WoW Classic is hard. There is no sugar coating it; leveling will take a long time. The world first Level 60 in WoW Classic had a played time of 3 days and 6 hours, which is an incredibly fast and unrealistic pace for the vast majority of players. Some of the most efficient levelers in the world still take ...

  23. Classic Guides

    1. Comprehensive guides for World of Warcraft: Classic including BiS gear lists, how to level professions. quest walkthroughs, dungeon tips, and class guides.

  24. What to do Before Cataclysm Classic

    With Cataclysm Classic fast approaching, many Classic players are interested in picking up some of the achievements and rewards that will be removed when Cataclysm Pre-Patch is enabled. We've prepared a guide that covers each reward, quest, and achievement that will be removed or changed, for those players looking to collect everything!