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Every Pokemon Safari Zone, Ranked

Safari Zones are a staple of the series, but which is the best?

A staple of Pokemon since its very beginning in 1998, Safari Zones serve as a slightly different spin on the conventional ways to capture Pokemon. Instead of weakening your target with a battle, trainers themselves face targets, and while the specifics have varied, the general idea is that you pay a fee for a limited time to try and catch some 'mons using these harder methods.

Related: The Hardest Shiny Pokemon To Catch

The flipside of this slightly more annoying capture procedure was that Safari Zones held multitudes of rare Pokemon, many of which weren't available elsewhere. Sadly, after Generation IV, traditional Safari Zones stopped showing up in the Pokemon games, but fortunately, similar areas have cropped up here and there in the years since Sinnoh . Here's every Safari Zone and Safari Zone-like area, ranked from worst to best.

8 Kanto - The Original Safari Zone, But Also The Most Basic

Pokemon FireRed and Leafgreen Kanto Safari Zone Fucshia City

Located in Fuchsia City, Kanto's Safari Zone was the one that introduced the very idea of Safari Zones to players . For a price, enter and catch some of the rarest Pokemon in the whole region. It also played into the plot, with the memorable false teeth fetch quest serving as the way to obtain the Surf HM.

However, as with many parts of the franchise, Generation I's Safari Zone was outdone in the years that followed. It's also sad that we never got to see the Zone in high definition 3D on the Switch, as it was omitted from the Let's Go games to be replaced with the GO Park instead.

7 Hoenn - Some Subtle Steps Up

Pokemon Ruby Sapphire Emerald Hoenn Safari Zone Route 121

Despite Hoenn being the third region, its Safari Zone was only the second to be designed, for reasons that will be outlined below. Nonetheless, its Safari Zone, found on Route 121, iterates nicely on that of its predecessor. It's laid out and operates similarly, though in the ORAS remakes, the entry fee is waived, and encounters work as normal.

The most notable improvement is the Pokeblock Feeders, which utilize the region's berry-based Pokeblocks to influence the natures of nearby Pokemon and potentially make them easier to catch.

6 Kalos Friend Safari - The First Spiritual Successor To Safari Zones

Pokemon X and Y Kalos Friend Safari Kiloude City

When Pokemon Black & White released, traditional Safari Zones died, as the games' Unova region featured nothing of the sort. A mere generation later, however, France-based Kalos picked up the torch with its Friend Safari. It operates a little differently to the Zones of old, but the inspiration is clear.

Related: Pokemon: Kalos Locations You Can Visit In The Real World

Players can visit a Safari Area for any 3DS friends they have, and catch Pokemon there. Each friend's Safari contains three different Pokemon of one typing, so while the variety of Pokemon is initially fewer, as you build up many friends, you'll have a good number of Pokemon on offer. The Friend Safari also features great shiny odds , which is nice.

5 Galar's Wild Area - Takes Many Bold Steps, But Is Definitely Imperfect

Pokemon Sword and Shield Galar Wild Area

Like X & Y before them, Sword & Shield set out to carry on the legacy of Safari Zones with their Wild Area, a sprawling expanse full of more Pokemon than ever before. The encounters change with the weather, and with enough exploring, you can acquire some seriously good team members.

However, the reception to the Wild Area was mixed. The concept was great, but many found the changes in weather jarring, the graphics abysmal, and the sheer number of Pokemon overwhelming when combined with the lack of direction. Fortunately, the Generation VIII games would rectify this in their DLC.

4 Sinnoh's Great Marsh - A Major Elevation To The Safari Zone Concept

pokemon sinnoh Great Marsh

Coming hot on the heels of Hoenn, Pastoria City's Great Marsh is an area of ecological importance, with natives to the city explaining how it's preserved since it serves as a home to many rare species. The Zone is great for more than just Pokemon, though — it condenses the Safari Zone experience for players, making it easier to travel through and clearer to understand which Pokemon are where.

A train transports trainers to the Marsh's various areas, and a small fee can be paid in the administrative building's lookout tower to learn what special Pokemon can be found in each of those zones. The Great Marsh is as beloved among fans as the rest of Sinnoh, and considering the improvements it made for players' convenience, it's easy to see why.

3 Johto - The Final, And Best, Conventional Safari Zone

Pokemon Heartgold and Soulsilver Johto Safari Zone Route 47

Johto was Pokemon's second region, but for its debut in Gold, Silver, and Crystal, there was no Safari Zone. Game Freak had wanted to reimplement Fuchsia's Safari Zone, but presumably ran out of time. Therefore, Johto didn't get its Zone until the Generation IV remakes, HeartGold and SoulSilver , where it's revealed the Kanto Zone's owner, Baoba, had relocated to Route 47.

Related: Pokemon: The Biggest Regional Differences Between Johto And Kanto

Fortunately, the wait was worth it. The zone operates identically to the Great Marsh of Sinnoh, but after completing a challenge for Baoba, players are actually able to configure the Safari Zone themselves, choosing six areas from a pool of twelve, each with their own unique set of Pokemon, and laying them out as they wish. Even further customization is unlocked after reaching the Hall of Fame — truly the peak of Safari Zones and a fitting culmination of the iconic areas.

2 Galar's Crown Tundra - A Notable Improvement Over the First Wild Area

Pokemon Sword and Shield Galar Crown Tundra

Sword & Shield were the first Pokemon games to receive DLC as opposed to any sort of sequel or third game, and the additional content came in the form of two new parts of the map to explore. These new areas were essentially two more Wild Areas, copying the original's mechanics into new environments.

The Crown Tundra's focus was largely on the story and its Dynamax Adventures, but its Wild Area functionality was still leagues ahead of the original. It felt more cohesive, better to look at, and, being a postgame feature, players were far more equipped to handle its wealth of native species.

1 Galar's Isle of Armor - The Fully Realised Wild Area

Pokemon Sword and Shield Galar Isle of Armor

While it preceded the Crown Tundra, the Isle of Armor lacked the later expansion's focus on extensive story, instead just offering a vast area of natural beauty in which trainers could catch Pokemon. The different biomes felt more natural: a dusty plateau, lush plains, humid swamplands, dense forests, cave networks, and more, all fit together seamlessly.

Related: Pokemon: Reasons The Isle Of Armor Is The Best DLC (And Reasons It's The Crown Tundra)

The Isle of Armor isn't devoid of story; rather, the plot is simply short and takes a back seat while the landscape speaks for itself. The Isle of Armor is one of the best places in franchise history to catch Pokemon, and a worthy successor to the Safari Zones of years prior.

Next: Pokemon: Every Victory Road, Ranked By Difficulty

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  • Full Controller Support: Whether you want a laid-back experience or just want to play as if you're on a home console, Safari Zone supports complete controller support.
  • Roguelike Elements: When you run out of energy in the Safari Zone you have to leave the park and rest to avoid damage from the Baun Tree. When you rejoin it's like it's your first time. Live in a loop and improve your cataloging skills by learning from your past paths.
  • Easy Entry: Creatures aren't the easiest to catch. Park guides around the Safari Zone are always happy to give you tips, you can even go through the induction with them whenever you want. Ever not sure what to do? Brush up on your skills whenever you want.
  • Colourful Characters: Talk to everyone and learn about the lives of those in the park. From the Karmybra fanatics to the spiritual lovers, there's a story to be found everywhere.

System Requirements

  • OS *: Windows 7
  • Processor: ntel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 @ 1GB / ATI Radeon HD 6970 @ 1GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • OS: Windows 10
  • Processor: Intel Core i5-2400 / AMD Ryzen R5 1600X
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970 or AMD Radeon R9 390
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • OS: OS X 10.10 (Yosemite)
  • Processor: 3 GHz processor
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce 8600M GT / ATI Radeon HD 2600
  • OS: macOS 10.13 (High Sierra)
  • Graphics: NVIDIA GeForce GT 330M / ATI Radeon HD 4670

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Pokemon Brilliant Diamond & Shining Pearl: Safari Zone Pokemon List

The Safari Zone/Great Marsh area in Pokemon Brilliant Diamond & Shining Pearl has a select list of Pokemon to search for day or night.

The Safari Zone has been a staple of mainline Pokemon games since the first games released in 1998. Pokemon Brilliant Diamond and Shining Pearl continue the tradition, except the designated zone is rebranded as the Great Marsh.

The Great Marsh is similar to many previous Safari Zones, but it has its unique differences in Brilliant Diamond and Shining Pearl . The dedicated area has its own set list of Pokemon that can spawn within all 6 zones. The chances of encountering a specific character changes based on the time of day, whether the National Dex has been acquired, and a randomized potential daily encounter with one character from a binoculars sighting.

RELATED: Pokemon Brilliant Diamond & Shining Pearl: Grand Underground Pokemon List

Great Marsh Safari Zone Guide

Pokemon Anime Safari Ball Red

There are a total of 31 Pokemon that can be caught in the Safari Zone/Great Marsh in Brilliant Diamond and 30 in Shining Pearl, with 8 only catchable after getting the National Dex from Professor Oak after beating the Elite Four . Arbok is exclusive to Brilliant Diamond players.

Trainers will start the Great Marsh Safari Zone after buying 30 Safari Balls and entering the area. They have unlimited time to explore, but the adventure ends when every Pokeball has been thrown, or 500 steps have been reached. Trainers don't battle, but instead must use bait and lure to alter the catch/flee rate. It is highly recommended to just throw a Safari Ball without using any Bait or Lure .

There are 14 Pokemon that can only be encountered after spotting them on the lookout binoculars located on the second floor of the Safari Zone building. This character is randomized daily, and ordinary random catches have the ability to appear in the binoculars for all 6 zones as well. So, there's no guarantee a character that can only be captured after spotting it with the binoculars will actually spawn.

The date/time on the Nintendo Switch can be manipulated (just like time traveling in Animal Crossing: New Horizons ) to simulate a new daily binoculars potential Pokemon encounter.

Safari Zone Pokemon List in Brilliant Diamond and Shining Pearl

Great Marsh Pokemon List in Brilliant Diamond and Shining Pearl

The following table details the full Safari Zone Pokemon list, along with exactly how to trigger an encounter, and whether they are available before or after getting the National Dex.

Pokemon Brilliant Diamond and Shining Pearl are out now for Nintendo Switch.

More: Pokemon Brilliant Diamond & Shining Pearl: Complete Guide & Walkthrough

Pokémon Wiki

Pokémon Wiki

  • Hoenn locations

Safari Zone

  • View history

Pokemon-FL-SafariZone-CenterArea

The center part of Kanto Safari Zone.

The Safari Zone  ( Japanese : サファリゾーン,  Hepburn :  Safari Zoon ) is location that holds several rare Pokémon that can't be captured anywhere else. It acts as a sanctuary for rare Pokémon and the player can participate in a timed game. Since it is primarily a sanctuary, trainers cannot battle in the Safari Zone. There are three Safari Zones: one in Kanto located in Fuchsia City , one in Hoenn located west of Lilycove City , and one in Johto located west of Cianwood City ( HGSS only).

Besides being a Pokémon sanctuary, the Safari Zone offer a game, where a Trainer can go in for a limited time and capture as many Pokémon they can with Safari Balls . Upon paying the fee for entering, the player receives 30 Safari Balls and in most Safari Zones can walk up to 500 steps. In most games, the player can throw bait, a rock, or a Safari Ball at wild Pokémon.

  • Many people consider the Great Marsh in Sinnoh to be a Safari Zone.
  • In Kalos , there is a Friend Safari that is similar to the original Safari Zone.

See also [ ]

  • Safari Zone (Kanto)
  • Safari Zone (Johto)
  • Safari Zone (Hoenn)
  • Friend Safari

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How to Catch Pokémon in Safari Zone

Last Updated: May 21, 2023 References

This article was reviewed by Ishrak . Ishrak is a Gaming & Video Expert specializing in sharing Pokémon and Minecraft videos. With over seven years of gaming and streaming experience, Ishrak has a follower base of over 30,000 YouTube subscribers and over 8 million views. He is also a Pokémon ROM-Hacker and some of his most popular videos highlight tips and advice for people learning how to play Pokémon games. This article has been viewed 109,847 times.

In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their guards so you can catch them. This can be quite challenging, so knowing the ins and outs of Safari Zone mechanics in each game is vital for success.

Navigating the Safari Zone

Fighting and capturing pokémon.

Step 1 Be aware of the modified combat mechanics for the Safari Zone.

  • Note that the "run away" option functions as normal, so we won't be discussing it.

Step 2 Use bait to make a Pokémon less likely to run.

  • However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.

Step 3 Use rocks to make a Pokémon easier to catch.

  • However, there's an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.

Step 4 Use safari balls to attempt to capture Pokémon.

  • Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It's generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.

Step 5 In general, go for capture attempts after one or two rock throws.

  • Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.

General Tips

Step 1 Use your limited steps carefully.

  • Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game's Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source
  • Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source

Step 2 Be prepared to pay the entrance fee.

  • Across all of the games in the series, the entrance fee has stayed the same: 500 P . This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly.
  • One smart strategy is to save your game before you enter the Safari Zone. This way, if you don't catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.

Step 3 Consider exploring the math of capture mechanics.

  • As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver): a = max((3 × HP max - 2 × HP current ) × rate modified / (3 × HP max ), 1) + bonus status where HP max is the Pokémon's maximum HP, HP current is the Pokémon's current HP, rate modified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonus status is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.

Catching Pokémon in the Kanto Safari Zone

In the following sections, we'll highlight the rare Pokémon in each Safari zone and give specific advice where applicable. To keep these tables to a reasonable size, we've included only the rarest Pokémon in each area — for exhaustive information, consult the Safari Zone guides at Serebii.net and Bulbapedia.

Catching Pokémon in the Hoenn Safari Zone

Note that the Generation 4 Hoenn Safari Zone (Omega Ruby/Alpha Sapphire) won't be covered here as the player is allowed to engage in ordinary battles in this zone.

Catching Pokémon in the Sinnoh Great Marsh

Though Sinnoh's Pokémon preserve has a different name, it functions virtually identically to Safari Zones in other regions.

Catching Pokémon in the Johto Safari Zone

Note that the Safari Zone is not available in Generation 2 (Gold/Silver) but is available in the Generation IV games that visit Johto (HeartGold/SoulSilver). Note also that in this Safari Zone the player can arrange the six different areas in any arrangement desired. Finally, many of the areas in the Johto Safari Zones have Pokémon appearance rates that are not yet known — only data for the known areas has been included. See Bulbapedia for more information. [6] X Research source

Expert Q&A

  • Once again, the data in the tables above only deals with the most noteworthy Pokémon in each area. In fact, many more Pokémon appear in each Safari Zone. Thanks Helpful 3 Not Helpful 2
  • Remember — you have a limited number of steps inside the Safari Zone, not a limited amount of time. Thus, you can take as long as you like if you control your movement carefully. Thanks Helpful 1 Not Helpful 3

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Catch the Three Legendary Birds in Pokémon FireRed and LeafGreen

  • ↑ http://bulbapedia.bulbagarden.net/wiki/Kanto_Safari_Zone
  • ↑ https://strategywiki.org/wiki/Pok%C3%A9mon_Red_and_Blue/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Safari_Zone
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone#Areas
  • ↑ https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29

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Pokémon Brilliant Diamond & Shining Pearl: How to Get the Most Out of the Safari Zone

Trainers looking to complete their Pokédex in Pokémon Brilliant Diamond and Shining Pearl will need to make the most of Pastoria City's Great Marsh.

The Pokémon series has a ton of different recurring elements that fans tend to either love or hate depending on the generation. For example, the frequently-present Safari Zone allows trainers to participate in a unique catching mini-game as they track down rare Pokémon. Generation IV's take on the Safari Zone, the Great Marsh, returns in Pokémon Brilliant Diamond and Shining Pearl 's Pastoria City and remains fairly unchanged from its original incarnation .

With the inclusion of the Grand Undergound's unique biomes and the Pokémon that appear there, the Great Marsh's less-varied Pokémon options may initially make it seem like little more than a fun distraction. However, there's still plenty of reason  to check out Brilliant Diamond and Shining Pearl 's Safari Zone. With consistent Pokémon between both versions of the game and some notable rare creatures available, here are some things players should keep in mind to make the most out of their next Safari.

RELATED: Pokémon Brilliant Diamond & Shining Pearl: How to Get the Most Out of the Grand Underground

How the Great Marsh Works

A character throwing a Poke Ball to catch a Pokemon in Brilliant Diamond/Shining Pearl

In addition to limiting trainers to 500 steps and 30 Safari Balls for each visit, the Great Marsh features a unique catching system, as well as unique catch rates for the Pokémon who appear there. Typically, a Pokémon species has a set catch rate that determines how difficult they are to catch in the wild. In the Great Marsh, these numbers are either lowered or raised depending on the species. There's also a unique chance to flee statistic applied to Great Marsh Pokémon, who are not battled and cannot be weakened like other wild Pokémon.

While it is currently unclear if specific numbers have been adjusted for the remakes, in the original Diamond and Pearl , players had the best chance to catch Pokémon if they exclusively threw Safari Balls. While throwing bait or mud may seem useful on paper, players have found that just throwing Safari Balls gives the best chance at catching a Pokémon before they flee. While it may be a bit tedious to just spam a single option, players looking to get some of the rare finds in the Great Marsh should give this strategy a try.

RELATED: Pokémon Brilliant Diamond & Shining Pearl: Which Starter Is Right For You?

Come with the Right Tools

A Safari Battle against a Bibarel in Pokemon Brilliant Diamond and Shining Pearl,

While players can absolutely jump straight into the Great Marsh as soon as they step foot in Pastoria City, they won't be able to get the most out of the Safari Zone without the right tools. Certain Pokémon require the right field moves and key items to even encounter. Revisiting the Great Marsh with the ability to Surf and use the Super Rod will let trainers catch a far wider variety of Pokémon -- including some that make the Great Marsh worth visiting.

For example, Pokémon like Carvana and Whishcash can only be caught with a Super Rod. Whishcash is especially notable for being a fantastic defensive Pokémon with the always-powerful Water/Ground dual-typing. Having Surf and the Super Rod also opens the player up to the daily rotating Pokémon in water environments, provide even more opportunities and ways to encounter different kinds fo Pokémon.

Use the Binoculars Before Starting a Safari

The Bionculars in Pokemon Brilliant Diamond and Shining Pearl's Safari Zone.

Knowing which Pokémon are in the daily rotation and where certain ones are located can help players really make the most out of the time limit. To check the entire Great Marsh, players will have to spend 300 Poké Dollars to look through the binoculars on the second floor of the Great Marsh building. Some of these Pokémon really make the Safari worth the time and effort, particularly those who can only her caught here, and checking the binoculars can help players decide whether they should visit or wait for another day.

RELATED: Pokémon Brilliant Diamond & Shining Pearl: How to Get Mew & Jirachi

Keep an Eye Out for Useful Items

safari zone games

Long-time Pokémon fans will know that, wherever there's a Safari Zone, there are important items hidden inside. The Great Marsh in Brilliant Diamond and Shining Pearl is no different, as players can find some rare and unique items if they take the time to explore each zone. One of the Great Marsh's most important finds is the TM for Defog, a former HM move that greatly helps players traverse Route 210 and reach Celestic Town.

Outside of that, players can also find a Rare Candy, various Poké Balls, nuggets and different kinds of healing items scattered around the various areas. There's also a Toxic Plate located in Area 2 for players looking to collect every kind of plate in the game, plus various items that can be sold for Poké Dollars. It should be noted that Brilliant Diamond and Shining Pearl features  Diamond and Pearl 's item layout, not Platinum 's.

Keep Reading: Is Pokémon's Most Infamous Glitch Actually Its Most Powerful Character?

Johto Safari Zone

Johto Safari Zone Map.png

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver , where it was shown to be located northwest of Cianwood . It is located at the Safari Zone Gate , a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba , the owner of the former Kanto Safari Zone , which was, by then, made into a Pal Park by his son.

For $ 500, the player will receive 30 Safari Balls . Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

The Safari Zone can only be accessed once the player has healed the sick Ampharos , Amphy , in Olivine City 's lighthouse .

  • 1.1 Base flee rates
  • 2.1 Default area layouts
  • 3.1 First Challenge
  • 3.2 Second Challenge
  • 4.1 Area upgrades
  • 6.7 Marshland
  • 6.8 Mountain
  • 6.9 Rocky Beach
  • 6.10 Wasteland
  • 6.11 Savannah
  • 6.12 Wetland
  • 7.1.1 HeartGold & SoulSilver arc
  • 9 In other languages

This Safari Zone works identically to the Great Marsh : Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages : they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Base flee rates

safari zone games

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh , the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV , through record mixing or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba 's second challenge is assigned to the player.

First Challenge

When the player first visits the Safari Zone, its owner, Baoba , will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a Sandshrew . When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.

After the player has both received the National Pokédex from Professor Oak , and 3 hours of gameplay have passed after completion of Baoba 's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items.

Area upgrades

Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area. Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.

The day counter for each active area of the safari zone is not related to the internal game clock. In order to achieve area upgrades, the player must actually play the game on different days to increment the counters.

Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.

The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 110 days. This quadruples the block score for each forest block and triples it for each peak block placed within it. The player can then place 19 peak blocks (19 × 3 = 57) and 9 forest blocks (9 × 4 = 36), which achieves the required scores of 56 and 35 respectively to enable Bagon.

All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert Farfetch'd , Furret and Pachirisu in grass encounter slots 1, 0, and 2, respectively.

The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as "AREA UNKNOWN".

Additionally, when generating Pokémon's IVs , the game will reroll the numbers up to 4 times if none of the IVs are at 31.

safari zone games

The following are the default encounters for Safari Zone's Peak area.

The following are block-based encounters for Safari Zone's Peak area.

safari zone games

The following are the default encounters for Safari Zone's Desert area.

The following are block-based encounters for Safari Zone's Desert area.

safari zone games

The following are the default encounters for Safari Zone's Plains area.

The following are block-based encounters for Safari Zone's Plains area.

safari zone games

The following are the default encounters for Safari Zone's Meadow area.

The following are block-based encounters for Safari Zone's Meadow area.

safari zone games

The following are the default encounters for Safari Zone's Forest area.

The following are block-based encounters for Safari Zone's Forest area.

safari zone games

The following are the default encounters for Safari Zone's Swamp area.

The following are block-based encounters for Safari Zone's Swamp area.

safari zone games

The following are the default encounters for Safari Zone's Marshland area.

The following are block-based encounters for Safari Zone's Marshland area.

safari zone games

The following are the default encounters for Safari Zone's Mountain area.

The following are block-based encounters for Safari Zone's Mountain area.

Rocky Beach

safari zone games

The following are the default encounters for Safari Zone's Rocky Beach area.

The following are block-based encounters for Safari Zone's Rocky Beach area.

safari zone games

The following are the default encounters for Safari Zone's Wasteland area.

The following are block-based encounters for Safari Zone's Wasteland area.

safari zone games

The following are the default encounters for Safari Zone's Savannah area.

The following are block-based encounters for Safari Zone's Savannah area.

safari zone games

The following are the default encounters for Safari Zone's Wetland area.

The following are block-based encounters for Safari Zone's Wetland area.

In the manga

safari zone games

Pokémon Adventures

Heartgold & soulsilver arc.

In Weavile Wobbles But It Won't Fall Down , Silver ventured to the newly opened Safari Zone after hearing about it from Clair . There he participated in a Safari Game, during which he was attacked by an Arbok and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates , showed Eusine a Plate he has found at Whirl Islands , but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel , who attacked him and Eusine with his army of Koffing . During the following battle, Petrel revealed information about the Plates and that he defeated Lance . The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered Crystal , who was on a field trip with the children from Earl's Pokémon Academy , and they decided to travel to Ecruteak City together.

  • Johto did not have a Safari Zone in Generation II . However, an unused and incomplete map of the Kanto Safari Zone still exists in the code of the Generation II games. In its tall grass, there are no Pokémon, but some are available by fishing.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably Shelgon , Metang , Breloom , Vigoroth , and Riolu .
  • This is the only Safari Zone which the player can customize.
  • This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in Pokémon Omega Ruby and Alpha Sapphire also does not have a step limit.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate , imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 Rattata . However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
  • A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their partner Pokémon ) walks over the tiles, tall grass will appear underfoot.

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Safari Zone

Pokemon red version  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: Fuchsia Gym

Table of Contents

  • Next: Power Plant
  • Introduction
  • Gameplay hints and tips

Walkthrough

  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)

Vermilion City

  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)

Celadon City

  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower

Fuchsia City

  • Fuchsia Gym
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Version differences
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

Center Area

safari zone games

Center Area (east)

safari zone games

In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper.

In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give you a number of Safari Balls proportionate to the amount you paid, leaving you with a single Safari Ball if you have no money at all. It seems the developers did this to avoid an uncommon scenario that could prevent you from making any further progress in the game: if you have no money and no method of earning any more, you cannot enter the Safari Zone to obtain HM03 and the Gold Teeth, both necessary items to complete the game. No such check exists in Red and Blue, so it is quite possible, though extremely unlikely, to get yourself into this situation in those games.

Interestingly, there is an out-of-bounds hidden item inside the entry gatehouse. The Itemfinder will ping if you use it, but, unfortunately, there is no way to unearth the hidden Nugget in here.

Safari Zone mechanics You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles. You are restricted to the 30 Safari Balls you bought when entering, and any unused Safari Balls are lost once the game is over. The Safari Zone also has different battling mechanics to the rest of the game. The Pokémon here do not attack you but have a nasty habit of running away from battle, and those with higher Speed stats are more likely to flee. Instead of sending out a Pokémon to fight, you're restricted to throwing rocks and bait, which affect the capture chance and fleeing chance of the target Pokémon. Each rock you throw at the wild Pokémon doubles the chance of catching it but also makes it angry for 1–5 turns, and an angry Pokémon is twice as likely to flee. Conversely, each thrown bait halves the chance of catching the Pokémon but also lulls it into an eating state for 1–5 turns, during which time it is four times less likely to flee. For all these unexplained mechanics, the strategy that gives you the best chance to capture a Pokémon on any given encounter is simply to throw Balls at it and ignore rocks and bait entirely. The only time you might ever want to consider rocks and bait is if you are running low on Balls, but you will be significantly reducing your capture chances if you do this. A little later on, Red and Blue players can take advantage of a glitch to bypass all these odd mechanics and catch Safari Zone Pokémon using standard battle mechanics. For a full breakdown of these mechanics, take a look at the Safari Zone mechanics section.

Center Area : Besides the tall grass, there isn't much of interest in the Center Area at the moment.

Pokémon evaluations Exeggcute ( evaluation ) — Rating: C . Though it will be underlevelled and belongs to the Slow experience group, Exeggcute has a nice Grass/Psychic typing and can evolve immediately into the powerful Exeggutor. It wants the Psychic TM to be truly effective, however. Rhyhorn ( evaluation ) — Rating: D . Another underlevelled Pokémon in the Slow experience group, Rhyhorn won't evolve until level 42. While its physical stats are incredible and its movepool is great, it requires a long grind to become powerful, and still has low Speed and Special. Chansey ( evaluation ) — Rating: D . Chansey isn't a bad Pokémon, but it is extremely difficult to catch. Its abysmally low Attack means it can't effectively use any STAB moves, but it does at least have a strong Special and a wide special movepool. Tangela ( evaluation ) — Rating: D . A rare Safari Zone encounter, Tangela has a terrible movepool consisting entirely of Grass- and Normal-type attacks. It lacks SolarBeam or even Petal Dance , and its Attack stat is too low to use Normal-type moves effectively. Dratini ( evaluation ) — Rating: D . Available for the first time in Yellow Version, though at the low level of 15, Dratini only evolves into its powerful final form at level 55. This is a long grind due to Dratini's low stats and Slow experience group.
In-game trade preparation To complete all in-game trades, Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11, while Yellow players should catch an extra Tangela to trade for a Parasect on Route 18. You'll be reminded shortly when to trade these in, although none of these trades is worth it for anything except completion purposes.

Head north-east and take the narrow eastern path into Center Area (east).

Center Area (east) : In this area, a few new Pokémon are available, though Kangaskhan is found in Area 2 in Yellow, while Tauros is found in Areas 2 and 3 in Red and Blue, being most common (though still very rare) in Area 3.

Pokémon evaluations Kangaskhan ( evaluation ) — Rating: D . Kangaskhan is a tough Normal-type Pokémon with good stats and an excellent movepool. However, it is also a rare Safari Zone-exclusive encounter that is likely to run away, making it extremely difficult to catch. Tauros ( evaluation ) — Rating: D . Tauros doesn't fair too well in-game largely because it's so rare and hard to catch, and then will be a little underlevelled. If you do get one, it's a strong Normal-type Pokémon with great Attack and Speed and a fantastic movepool.

Head east and climb the rocky plateau to the north. At the northern edge is a Carbos . Take the westernmost stairs down off this plateau and head north. A patch of land jutting into the central body of water has TM37 ( Egg Bomb ) on it.

TM37 can be bought infinitely at the Celadon Department Store and contains Egg Bomb, a mediocre Normal-type move with 100 power and 75% accuracy. It can only be learned by Exeggcute, Exeggutor, Chansey and Mew, which all have much better options.

To the north-west, you can pick up a Max Potion . Proceed east from there, using the small rocky plateau here to bypass the tree, and pick up the Full Restore on the other side. Finally, go up around the plateau to the west and take the western exit to Area 2.

Area 2 : Check if you have any new Pokémon available to you in Area 2 before continuing.

In-game trade preparation (Yellow) This is the only area in the game where Kangaskhan can be caught in Yellow Version, and you can catch a spare one to trade away for a Muk much later on. This isn't worth it for anything other than completion purposes.

Head west, ignoring the first staircase to the north and the path exiting south, and instead pass through the patch of tall grass to the north and take the set of stairs here. Come down off this rocky plateau using the stairs to the south-west, and then go as far north as you can. To the east from here is TM40 ( Skull Bash ).

TM40 is a one-time TM which teaches Skull Bash, a 130-power Normal-type move with the massive drawback of requiring a charge turn to execute. Pass.

Loop around the bushes to the north to find a Protein and continue west. Head all the way south and exit south into Area 3.

Area 3 : Pick up the Gold Teeth to the south, then head west and pick up TM32 ( Double Team ) in plain sight.

Using Double Team to ramp up your evade stat can be very useful if luck is on your side. After enough uses, it can feel almost impossible for your opponent to hit you, and with enough luck, it can be so good that it earned itself a ban from competitive matches. Still, it takes time to use it repeatedly over a few turns, and in-game you can often one-hit KO an opponent with supereffective hits. If you want game-breaking strategies, X Accuracy and one-hit KO moves are quicker and far superior. TM32 is also infinitely available to buy from the Celadon Department Store, so you can at least try it out without having to worry too much.

There is also a hidden Revive which is inside the nearby statue. Enter the Secret House by this statue and speak to the man inside to receive HM03 ( Surf ).

As well as being an HM move which allows you to travel over bodies of water on the overworld, Surf is an excellent Water-type move in its own right, being a little less powerful than its closest competition, Hydro Pump, in exchange for near-perfect accuracy and higher PP. It should be a staple move on any Water-type Pokémon for a strong and reliable STAB attack, though a handful of other Pokémon can learn it too. Its only downside is that once it is learned, it can't be forgotten short of trading the Pokémon to Gold, Silver or Crystal, so think carefully before teaching it.

If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon. Exit the Secret House and surf south over the small body of water here. Head south into the patch of tall grass and pick up the Max Potion a little to the east before climbing on to the rocky plateau. Head east and descend the other set of stairs here to pick up a Max Revive before exiting to the east.

Center Area : You'll emerge back into the west side of the Center Area. Head east and surf across the water to pick up the final item, a Nugget . That's all for the Safari Zone unless you want to catch any more Pokémon, so either exit to the south or, more likely, have the step counter run out to return to the entrance.

Link to area overview

Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 ( Strength ).

Strength is used on the field to push large boulders around, which will be needed to solve a few puzzles later on. In battle, it's an unremarkable 80-power Normal-type move that's outclassed by moves such as Body Slam. However, because it is an HM move, it can be taught infinitely, so if the TM for Body Slam has already been used up on a Pokémon, Strength is a reasonable alternative.

You can put Strength to work immediately and push the nearby boulder to one side so you can claim the Rare Candy .

Surf round-up With Surf now available to use outside of battle, a large portion of the game opens up to you. There are also some areas you have previously visited where you can now pick up new items and Pokémon. This guide will first take care of some in-game trades before continuing to the surf round-up.
Red/Blue in-game trade 6/9 : Nidorino ↔ Nidorina Red and Blue players should withdraw their Nidorino for this in-game trade before flying to Vermilion City and heading east on to Route 11. Proceed all the way east into the gatehouse, then head upstairs and talk to the young man by the window to trade your Nidorino away for a Nidorina.
Yellow in-game trade 3/7 : Tangela ↔ Parasect Yellow players can instead withdraw their Tangela for another rather pointless in-game trade. From Fuchsia City, take the western exit into the Route 18 gatehouse, then head upstairs and talk to the man here to trade Tangela away for a Parasect.

Surf on to the water directly south of the Pokémon Center. You'll spot two houses to the south. Surf in between them and examine the west side of the eastern house, on the tile closest to land, to find a hidden Max Ether .

Yellow players should now head to Route 6, just north of Vermilion City.

Pokémon evaluations Psyduck ( evaluation ) — Rating: D . This is the only place that Yellow players can catch a Psyduck or, rarely, its evolved form, Golduck. It'll be very underlevelled compared to the rest of your team but is otherwise a decent, if somewhat bland, Water-type Pokémon.
In-game trade preparation (Yellow) Catch a spare Golduck here if you can, even if it is rather rare, to trade away for a Rhydon later on. If you don't want to hunt for the rare Golduck, then alternatively you can get one by evolving a Psyduck, though you will have to train it from level 15 to level 33 to get it to evolve.

Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 ( Softboiled ).

Softboiled can only be taught to Chansey and Mew. If you're using one of these two Pokémon, Softboiled has some utility for its out-of-battle effect, which transfers 20% of the user's HP to a chosen party Pokémon. Given Chansey's gargantuan HP, this can save you a few trips to the Pokémon Center. In battle, it's also useful for simply healing the user for 50% of its maximum HP, though using items is still superior without taking up a moveslot. TM41 is unique, but this isn't much of an issue as there is hardly any demand for it.

Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 ( Pay Day ), which you can reach with Surf.

Pay Day is a weak 40-power Normal-type move without much battling use and generates money equal to twice the user's level whenever it hits the opponent. This isn't much, so it is not worth using up a moveslot for this. TM16 is unique, so use it carefully.

Pokémon evaluations Slowpoke ( evaluation ) — Rating: C . This marks the first opportunity for Yellow players to catch a Slowpoke, though higher-level ones are available later on at the Seafoam Islands. Water/Psychic typing is fantastic, but Slowpoke takes a lot of hits due to its abysmal Speed.

Now that you have Surf and have tidied up any previous areas, you can take a detour to pick up Zapdos, a level 50 dual-type Electric/Flying Legendary Pokémon. It's an excellent Pokémon, particularly if you don't have an Electric-type Pokémon on your team and have saved the Thunderbolt TM for it.

Purchase a handful of Ultra Balls and bring along a Pokémon that can put opponents to sleep, because Zapdos has a very low catch chance if it isn't inflicted with any status conditions. Freeze is equally good but far harder to inflict, while poison, burn and paralysis aren't quite as good but are still better than using no status condition at all. Also, make sure you have enough room in your PC Box for Zapdos and a handful of other wild Pokémon that you might be interested in.

Fly to Cerulean City and withdraw Pokémon that can use Surf and Cut. Head toward the eastern exit of the city by passing through the burgled house and using Cut on the bush before Route 9. Head all the way east through Route 9 on to Route 10, recognisable by a large patch of tall grass bordered by water on the north and east sides.

It might be worth healing up at the Pokémon Center just to the south here, which is the nearest one to the Power Plant but also cannot be accessed via Fly. This means that using Dig or an Escape Rope to leave the Power Plant will return you to this Pokémon Center, saving you the trek through Route 9 from Cerulean City.

Surf on to the water to the north and follow it around to the east and south. As it banks around to the west, you'll spot a PokéManiac (F) above you.

PokéManiac (F) Pokémon Type Lv. Exp. Moves Rhyhorn Ground/Rock 30 867 Horn Attack , Stomp HP: 92 , Attack: 61 , Defense: 66 , Speed: 24 , Special: 27 Lickitung Normal 30 816 Supersonic , Stomp , Disable , Defense Curl HP: 98 , Attack: 43 , Defense: 54 , Speed: 27 , Special: 45 Reward ₽1500

Just to the north-west of him is the entrance to the Power Plant, so head inside.

Serebii.net Header

List of Pok�mon Only Possible Through Binoculars

List of pok?mon only possible through binoculars after the national pok?dex, list of pok?mon flee rates.

IMAGES

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COMMENTS

  1. Safari Zone Collectibles

    View all. Magic: the Gathering - Modern Horizons 3 Play Booster (6/14/24) $375 $285. Sale. Magic: the Gathering - Modern Horizons 3 Commander Set (6/14/24) $250 $220. Sale. Magic: the Gathering - Modern Horizons 3 Colector Box (6/14/24) $504 $400.

  2. Safari Zone

    A Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter and participate in the Safari Game (Japanese: サファリゲーム Safari Game) to catch rare wild Pokémon. Safari Zones can be found in the following regions: The Safari Zone in Kanto, located north of Fuchsia City.

  3. Great Marsh

    Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $ 500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.. The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon ...

  4. Every Pokemon Safari Zone, Ranked

    3 Johto - The Final, And Best, Conventional Safari Zone. Johto was Pokemon's second region, but for its debut in Gold, Silver, and Crystal, there was no Safari Zone. Game Freak had wanted to reimplement Fuchsia's Safari Zone, but presumably ran out of time. Therefore, Johto didn't get its Zone until the Generation IV remakes, HeartGold and ...

  5. Safari Zone on Steam

    About This Game. Safari Zone is a creature-collection adventure! Thousands of years ago a catastrophic event destroyed cities and terraformed regions around the world causing mutations in fauna and creatures. People travel from all over to learn about the Baun Tree and now it's your turn to discover the newest Safari Zone and catalogue all of ...

  6. Pokémon Diamond/Pearl

    The Safari Game, a common staple of Pokémon games. This area allows for the capture of Pokémon without the need for battling them. With 500 steps and 30 Safari Balls, you are sent into the Zone. However in Diamond & Pearl's Safari Game in Pastoria City, there are certain differences: Allocating Pokémon. Allocating Pokémon in the new Safari ...

  7. Hoenn Safari Zone

    The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to catch wild Pokémon.The entrance is on Hoenn's Route 121.. In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game.In a Safari Game, players may only use Safari Balls, and rather than weaken wild ...

  8. Pokemon Brilliant Diamond & Shining Pearl: Safari Zone Pokemon List

    The Safari Zone has been a staple of mainline Pokemon games since the first games released in 1998.Pokemon Brilliant Diamond and Shining Pearl continue the tradition, except the designated zone is ...

  9. Safari Zone

    The Safari Zone (Japanese: サファリゾーン, Hepburn: Safari Zoon) is location that holds several rare Pokémon that can't be captured anywhere else. It acts as a sanctuary for rare Pokémon and the player can participate in a timed game. Since it is primarily a sanctuary, trainers cannot battle in the Safari Zone. There are three Safari Zones: one in Kanto located in Fuchsia City, one in ...

  10. 5 Ways to Catch Pokémon in Safari Zone

    In the Pokémon series of games, Safari Zones are special unique areas in each game where rare Pokémon that don't appear anywhere else in the game can be caught. Safari Zones always operate with different rules than the rest of the game world - instead of battling Pokémon in the wild like you normally would, you'll need to carefully use baits and deterrents to get Pokémon to let down their ...

  11. Safari Zone (Hoenn) Pokémon locations

    Safari Zone, Hoenn. (location) This is the Pokémon Location guide for Safari Zone in Hoenn. Choose which generation of games you're playing to see the Pokémon and capture methods. Generation 6. Area 1.

  12. Understanding the Safari Zone in Pokémon Emerald, Ruby & Sapphire

    The Safari Zone was a Pokémon staple until Gen 5, a special zoned area usually containing rare Pokémon and unique mechanics to catch them. In this post, you'll learn everything you need to know about the Safari Zone in Generation 3's Hoenn games, Ruby, Sapphire and Emerald.

  13. Pokemon Brilliant Diamond & Shining Pearl Safari Zone Tips & Tricks

    For example, the frequently-present Safari Zone allows trainers to participate in a unique catching mini-game as they track down rare Pokémon. Generation IV's take on the Safari Zone, the Great Marsh, returns in Pokémon Brilliant Diamond and Shining Pearl 's Pastoria City and remains fairly unchanged from its original incarnation .

  14. Pokémon Red and Blue/Safari Zone

    It is also smart to save your game before entering the Safari Zone. This way, if you don't happen to have any luck catching Pokémon, you can restart your game without losing 500. Additionally, you should look under the cheat section; there is a really helpful glitch in Cinnabar Island that can help you get Safari Pokémon easily.

  15. Pokémon FireRed and LeafGreen/Safari Zone

    Safari Zone Area Guide The Safari Zone puzzled together as a guide Catching Safari Pokémon [] Safari Zone - Main Area. The nice thing about the Safari is that you don't have to fight with Pokémon before you can catch them, but you can only catch them with the Safari Balls provided.. There are a few original options: throwing rocks at Pokémon to make them angry and easier to catch, but also ...

  16. Pokémon Heart Gold & Soul Silver

    The Safari Zone. In the original games, Gold & Silver, when the player got to Fuchsia City, they would discover that the Safari Zone Warden has moved and so the Safari Zone there has moved. ... The Safari Zone works in a similar manner to the previous Safari Zones with you being given 30 Safari Balls and sent into the Safari Zone with only a ...

  17. Johto Safari Zone

    The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can catch certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood.It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity.

  18. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  19. Pokémon Emerald

    Pokémon Emerald - Safari Zone. The Safari Zone Gets an Upgrade After you defeat the Elite 4. 2 More Areas to the right of the entrance are opened up. These 2 Areas Contain a vast array of GSC Pokémon...and to make it even tastier, most of these have been unavailable in games previously without having to breed Colosseum Pokémon.

  20. The SafariZone RPG

    Welcome to The Safari Zone RPG. The Safari Zone RPG is a brand new online Pokémon experience. Pokémon fans and trainers from all around the world can gather to catch and train Pokémon in a completely unique online experience. Battle the gym leaders from all the Pokémon world regions as you work to unlock hidden features and Pokémon.

  21. Pokéarth

    Safari Zone. The Johto Safari Zone is the most unique Safari Zone ever existing in the games. This Safari Zone has 12 areas, which you can customise at will. Only six areas are accessible at any one time, with you able to switch them around. As you progress through the Safari Zone, you can place blocks in the various areas which attract even ...

  22. Pokémon Ruby and Sapphire/Safari Zone

    The idea behind the Safari Zone is to catch rare kinds of Pokémon found nowhere else in Hoenn. You'll get 30 Safari Balls to play, and get teleported back to the Safari Zone entrance once all 30 are used or once you walk 500 steps (whichever comes first). The Safari Zone is unlike other Pokémon-catching situations: you don't actually battle ...

  23. Pokémon Brilliant Diamond & Shining Pearl

    Great Marsh. The Great Marsh is the Sinnoh Safari Zone. Separated into six areas accessible by a small train, this Safari Zone has you go around a swamp to look for various Pokémon. These areas are interconnected with various bridges. When you go in, it will cost 500 to enter and you will be given 30 Safari Balls and can only make a 500 steps ...