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Type 2 phaser, TOS

Type-2 hand phaser, 2260s

Galaxy class firing phasers HD

Starship phasers, 2360s

Phasers were the most common and standard directed energy weapon in the arsenal of Starfleet and several other powers. Most phasers were classified as particle weapons and fire nadion particle beams , ( Star Trek: First Contact ; TNG : " The Mind's Eye "; VOY : " Time and Again ", " Demon ") but some, like the Ferengi hand phaser , were classified as plasma weapons and fired forced plasma beams . ( TNG : " Descent ") Based on the intensity and field of the beam and a variety of adjustments, a wide variety of effects could be achieved.

  • 2 Descriptions and uses
  • 3 Modifications
  • 4 Sidearm settings
  • 5.1 Hand-held phasers
  • 5.2 Planetary or starship-mounted phasers
  • 6.1 See also
  • 6.2 References
  • 6.3.1 Establishing phaser technology
  • 6.3.2 Phaser settings
  • 6.3.3 Other types of starship phasers
  • 6.4 External links

History [ ]

Kirk fires a phaser rifle at Mitchell

Phaser rifle, 2260s

Phaser technology used by Starfleet was preceded by phase-modulated particle weapons in the mid- 22nd century , including such weapons as the hand-held phase-pistol and ship-mounted phase cannon . Laser weapons , such as the laser pistol , were also used before phasers became the standard-issue weapon in the Starfleet arsenal. ( Star Trek: Enterprise , all; TOS : " The Cage ")

Rose holding a Discovery phaser

Rose holding a Type 2 phaser in 2257 .

Phaser weaponry was invented during the 23rd century . ( TNG : " A Matter Of Time ") The technology was used by Starfleet as early as 2233 ; the USS Kelvin was equipped with ship-mounted phaser banks . ( Star Trek ) Phaser rifles were used as early as 2265 , although at that time officers were still armed with laser pistols. ( TOS : " Where No Man Has Gone Before ") In 2269 , starship bridges were defended by an automatic bridge defense system programmed to defend the ship from capture. ( TAS : " Beyond the Farthest Star ") On Deneb V , in 2268 , death by phaser was one method of execution for those who were given the death penalty . ( TOS : " I, Mudd ")

Akira and Defiants fire, 2374

Akira -class starship firing from a phaser array and a Defiant -class starship firing with phaser cannons

In the 2270s , phaser power systems of Federation starships were redesigned to channel power directly from the warp core , thereby increasing the power output of phaser banks. If the ship went to warp and experiences antimatter imbalance or gets trapped in a wormhole or a subspace rift phasers will not work until the ship has cleared the distortion and the wormhole effect has dissipated. ( Star Trek: The Motion Picture )

23rd century Starfleet phasers became inoperative from exposure to the radiation eminating from 20th century nuclear fission reactors , even if said reactors were safely shielded for Humans. ( Star Trek IV: The Voyage Home )

The 24th century saw many new advanced forms of phaser weaponry for the Federation, such as the ever more powerful phaser arrays that made use of multiple phaser emitter segments, the rapid-fire phaser cannons and new compression phaser rifles . ( Star Trek: The Next Generation , all; DS9 : " The Search, Part I "; VOY : " Caretaker ") As a historical note, the regenerative phaser was chosen instead of the TR-116 for development. ( DS9 : " Field of Fire ")

In the 29th century , phaser pistols were still used by Starfleet, ( VOY : " Relativity ") but subatomic disruptors were used on timeships , such as the Aeon , as a ship-mounted directed energy weapon. ( VOY : " Future's End ")

Descriptions and uses [ ]

Sisko firing phaser rifle

Phaser rifle, 2370s

The phaser beam could stun , heat, kill, or disintegrate living creatures. Phasers could damage shields or other systems or even cut through a hull . Phasers could also be used to cut through walls and burrow through rock. The beam could be focused to a single spot or widened to impact a large area.

In the nadion particle beam phasers, plasma was passed to a phaser emitter resulting in a discharge of nadion particles . Residual particles could be found in places where a battle had recently taken place. The disruptive effects of nadion discharges were moderated to produce varying effects (discussed below), ranging from benign to extremely destructive. ( VOY : " Phage ", " Memorial ", " Endgame ")

Phaser drill

Using phaser drills

The Starfleet-issue personnel phasers came in three types: The phaser type-1 ( hand phaser ) was small and could be concealed easily. The type 2 phaser was larger and hand-held. It had a longer hand grip or a pistol grip, depending on the model. The phaser type-3 was also known as the phaser rifle. It had a longer barrel , a stock, and some models had a second grip. Over the centuries of use, there have been several models of these weapon types. ( TOS : " The Devil in the Dark "; TNG : " The Mind's Eye ")

Beyond these types, phasers were usually mounted devices, such as the type 4 phaser emitters , which were sometimes used on Starfleet shuttlecraft , all the way up to the large phaser banks and phaser arrays of starships and space stations . Various types of banks, arrays, and emitters existed, such as the more powerful phaser type-8 and the phaser cannon . ( TNG : " The Outcast ", " Preemptive Strike "; VOY : " Live Fast and Prosper ")

Garnesite heated with phaser

A phaser being used to heat rocks

Hand-held phasers were also used by Starfleet personnel as tools and not just weapons. The phaser could be used to heat rocks and stones for warmth. ( TOS : " The Enemy Within ", " A Private Little War ", " Spock's Brain "; TNG : " Final Mission "; VOY : " Parturition "; DS9 : " Rocks and Shoals ") While there were specialized tools like phaser bores and phaser drills , ( TAS : " Once Upon a Planet "; VOY : " Once Upon a Time ") Worf once used his type-2 phaser to open a tunnel on the Cardassian planet Celtris III . ( TNG : " Chain Of Command, Part I ") A phaser, when fired together with another in tandem or set to a high setting could create an opening in a solid rock wall. ( VOY : " Caretaker "; DS9 : " Rapture "; Star Trek: Insurrection ) Hand phasers were used to clean carbon filters by scraping off the build up of carbon , ( LD : " Moist Vessel ") and with the right setting could even do something as mundane as removing graffiti off a bulkhead . ( LD : " Temporal Edict ")

Different models of phasers made different sounds when fired, depending on the model and setting. Federation phaser fire typically made a high-pitched "whistling" or "tearing" sound, for example. A knowledgeable person could use the sound to differentiate between types and power settings. ( TOS : " Errand of Mercy "; TNG : " Too Short A Season "; DS9 : " Sacrifice of Angels ")

USS Enterprise firing on Narada

The alternate Enterprise firing all phasers

In the alternate reality created by Nero 's temporal incursion, hand phasers of the late 2250s emitted concentrated bolts of phaser energy rather than the steady streams generated by phasers of the prime reality.

Phaser (alternate reality)

An alternate reality phaser pistol

In addition, these phasers had a rotating nozzle which flipped when set from stun to kill or vice versa. The ship-mounted phaser banks aboard the USS Enterprise were also used to fire bolts resembling proximity blasts. ( Star Trek )

The advanced phaser weaponry of the USS Vengeance included emitters capable of firing powerful arcing phaser blasts. ( Star Trek Into Darkness )

Soran attacks

Soran firing his phaser

Bajoran phaser rifles were used by the Bajoran Militia , based on the design of their own hand phasers . ( DS9 : " The Way of the Warrior ") Regalian phaser rifles were less powerful than their Starfleet counterparts. ( TNG : " The Vengeance Factor ") The phaser used by Tolian Soran in 2371 fired concentrated bolts of phaser energy. ( Star Trek Generations )

While phasers were powerful weapons, they also had limitations. Phasers had no effect on neutronium alloys or the dikironium cloud creature . ( TOS : " The Doomsday Machine ", " Obsession ") The creature known as Armus even seemed to be able to feed off of phaser blasts. ( TNG : " Skin Of Evil ") In 2369 , two type-2 hand phasers at maximum level were unable to penetrate the toranium inlays of Cardassian doors. Major Kira Nerys recommended a bipolar torch to be used to cut through the door. ( DS9 : " The Forsaken ")

Hand phasers could be made to overload, either deliberately or by sabotage. Phasers in the process of overloading emitted a distinctive high-pitched whine. The weapon released all of its energy in an explosion capable of doing considerable damage to its surroundings. In 2266 , Lenore Karidian attempted to murder James T. Kirk by hiding an overloading phaser in his cabin. ( TOS : " The Conscience of the King ") In 2269 , Kirk, McCoy , and Sulu were almost killed while on the Kalandan outpost planet, when its defensive computer fused the controls on Kirk's phaser, causing it to overload. ( TOS : " That Which Survives ")

Modifications [ ]

Personnel phasers were normally set to fire a single steady stream of nadion particles. This beam could be widened to perform a phaser sweep . Most types of phasers could be set to alternatively fire a concentrated bolt of phaser energy. In addition a personnel phaser could be set to fire a spread of multiple beams at once, a field burst of a specific frequency, a luvetric pulse , or an expanding energy pulse . ( TOS : " The Enemy Within "; TNG : " Time's Arrow, Part II ", " Descent "; DS9 : " The Way of the Warrior ", " The Adversary ")

Phasers had an adjustable resonance frequency . When modified, the color of the beam changed. Borg systems were vulnerable to a frequency spread in the high narrow band, but compensated for the weakness after Locutus was assimilated in 2366 . ( TNG : " The Best of Both Worlds ") In 2367 , the phaser adapter was designed, a chip that automatically retuned the phaser to a random setting after each discharge. Using the adapter, phasers were set on a rotating modulation to allow at most twelve shots to penetrate Borg shielding before they adapted. ( TNG : " The Best of Both Worlds, Part II "; Star Trek: First Contact ; VOY : " Scorpion ")

Phasers could be reconfigured to fire a low-intensity burst which would not cause damage to a spacecraft 's hull and would also not affect a hull resiliency evaluation's test procedure. ( TNG : " Lower Decks ")

Hand phasers also had an adjustable dispersion frequency measured in gigahertz and they could be set for specific phase variances . These allowed the phaser beam impact targets that were phased or interphased . ( VOY : " Distant Origin ", " Scientific Method ") A phaser's setting could be modified to disrupt a hologram 's holo- matrix . ( VOY : " Renaissance Man ")

Like the transporters and sensors , hand-held and starship-mounted phasers were also inoperative in areas with high levels of hyperonic radiation , because the phaser beams were randomized by the radiation. To compensate, it was possible to modify a phaser with a servo circuit that continuously recollimated the output. Neural subprocessors of Soong-type androids could be utilized as these servos. ( TNG : " The Ensigns of Command ")

A phaser pistol set to fire a spread of multiple beams

Starship-mounted phasers were normally set to fire steady streams. They could also be set to fire concentrated bolts of phaser energy that detonated at a specific point in space known as proximity blasts . In addition to the powerful settings, the ship's phasers also had a stun setting that could be used to render lifeforms unconscious when fired at a planetary surface from orbit. ( TOS : " Balance of Terror ", " The Trouble with Tribbles ", " A Piece of the Action ")

It was possible to configure starship phasers to also fire energy beams for power transfer, antimatter spreads , laser pulse beams , photon pulses , pulse compression waves , modulating phaser pulses , and covariant phaser pulses . ( TNG : " Encounter at Farpoint ", " Sub Rosa ", " Peak Performance ", " The Best of Both Worlds, Part II ", " The Outcast "; DS9 : " Emissary "; VOY : " Dark Frontier ", " Parturition ")

Enterprise firing a proximity blast

Sidearm settings [ ]

The 23rd and 24th century personnel phasers included several settings.

  • Setting number one is also called the base cycle stunning force. ( TOS : " The Enemy Within ") This minimal setting caused only a stun effect to the average humanoid lifeform. A hit would leave the target dazed and unable to stand or think straight for a short time. ( TOS : " The Man Trap ") When used at close range, a phaser set on stun was still capable of inducing sufficient trauma to kill a Human if fired at a vital organ such as the brain . ( Star Trek VI: The Undiscovered Country ) However, even several hits on stun had very little effect on an Augment , though only by hitting the torso, while a shot to the head would be enough to knock them out for less than a minute. ( Star Trek Into Darkness ) Two phasers set on setting one fired simultaneously could break large objects into pieces, such as the urns of the second planet of the Taurean system . ( TAS : " The Lorelei Signal ")
  • Setting 3.1 was enough to cause a Changeling to experience the stun effect. Setting 3.4 or 3.5 was determined to be a stun setting that would effectively stun and force any Changeling to revert back into the gelatinous state. ( DS9 : " Homefront ") A wide-field stun setting was used when large groups needed to be stunned with a single shot. ( TOS : " The Return of the Archons ") Some stun settings could also cause unconsciousness. Although mostly harmless when used at these low settings, multiple phaser stuns like this could result in injury and death. ( TNG : " Samaritan Snare ") There was a heavy stun force setting and a maximum stun setting also known as full stun charge. ( TOS : " Tomorrow is Yesterday "; TNG : " Legacy "; TAS : " The Eye of the Beholder ") The highest stun setting was strong enough to immobilize a Soong-type android . ( TNG : " A Matter Of Time ")

Brattain male scientist

Damage caused by setting 6 or 7

  • A phaser could be used as a heat beam , to heat up a variety of substances, such as rocks or even coffee . ( TOS : " The Enemy Within ", " The Corbomite Maneuver ", " Spock's Brain ") Phasers could be set to inflict non-lethal second degree burns. ( VOY : " Worst Case Scenario ") Settings 6 and 7 caused severe burns in the flesh of humanoids. ( TNG : " Night Terrors ") Setting 7 was also powerful enough to vaporize noranium carbide . ( TNG : " The Vengeance Factor ") Phasers could be used to melt certain ores from solid to liquid. ( TNG : " The Enemy ") They could also be used to quickly boil through tens of meters of ice. ( TAS : " The Slaver Weapon ")
  • One-quarter, force 3 and level 10 were different names for the kill setting on a hand phaser. ( TOS : " The Man Trap ", " Operation -- Annihilate! "; TNG : " Aquiel ") The kill setting on hand phasers used by the Mordanites had a distinct sound from the stun setting. ( TNG : " Too Short A Season ") To a humanoid infected by a parasitic being , the kill setting only caused unconsciousness, due to the high levels of adrenaline in the target's body. However, extended exposure to a body part such as the head of a humanoid would cause it to explosively vaporize. Two phasers set to kill could also disintegrate smaller lifeforms such as the neural parasite mother creature with extended exposure. ( TNG : " Conspiracy ") The kill setting was also non-lethal to the flying parasites that invaded Deneva in 2267 . Because each parasite was part of a huge organism, and drew strength from that organism, it could largely resist force 3. Parasites exposed for five to ten seconds reacted as if mildly stunned; they fell from the surface to which they were attached, and did not react to external stimuli for about a minute . ( TOS : " Operation -- Annihilate! ") Firing a phaser on kill at point blank range against an Andorian can cause phase pulse infection and at higher frequencies it can also kill them. ( ENT :" Babel One ")

Scotty torching with phaser

Phaser used to cut through a corridor wall ( TOS : " The Naked Time ")

  • Cutting settings could be used to slice off segments of a steelplast wall, ( TNG : " Too Short A Season ") a standard Starfleet corridor wall, ( TOS : " The Naked Time ", " The Way to Eden ") or even to slice off body parts. ( Star Trek VI: The Undiscovered Country )
  • The normal maximum setting on a hand phaser would vaporize a humanoid lifeform or a Human-size android with a single hit. ( TOS : " What Are Little Girls Made Of? "; TOS : " Mirror, Mirror "; TNG : " The Vengeance Factor "; Star Trek: First Contact ) This was also called disintegration. ( ENT : " In a Mirror, Darkly, Part II ") When used as a means of suicide , the phaser would also disintegrate along with the person shooting at himself. ( TOS : " Elaan of Troyius ") There was also a maximum setting that could set parts of clothing or humanoids on fire. ( TNG : " Datalore ", " The Wounded ") Against a Horta , even when set specifically for silicon , the maximum setting would only hurt the creature. ( TOS : " The Devil in the Dark ") Disruptor-B was another maximum setting for the type 2 phaser . It was also called the disruptor effect setting. This setting was assessed to be the most effective against gaseous dikironium . ( TOS : " Obsession ") According to Valeris , and demonstrated to Mr. Chekov , a phaser fired on a setting of vaporize aboard a starship releases so much energy that it will trigger a security alarm. ( Star Trek VI: The Undiscovered Country )
  • The standard level 16 setting on a type 2 phaser could be used to vaporize tunnels through rock large enough to crawl through. ( TNG : " Chain Of Command, Part I ") The level 16 wide-field setting could easily destroy half of a large building with a single shot. ( TNG : " Frame of Mind ") However there were materials phasers couldn't cut through even at this maximum level, such as toranium ( DS9 : " The Forsaken ") and the unknown material used to create the Hotel Royale on Theta VIII . ( TNG : " The Royale ")

Types of phaser weapons [ ]

Constitution class primary phaser

The diagram of the ship-mounted phaser bank on Constitution -class starships

Constitution class phaser bank diagram

Constitution -class forward phaser bank in a schematic

Apollo's temple under attack, remastered

Enterprise phaser banks disintegrating a building

There were several numbered types of phasers of increasing size and capability: types 1, 2, and 3 were personnel phasers, and types 4 and above were ship-mounted weapons. The phasers mounted aboard starships were considerably more powerful than those used by Starfleet personnel, owing to the increased power reserves available. Early phasers, such as the MK IX/01 type found on the USS Enterprise , were mounted in banks of one or two emitters.

Hand-held phasers [ ]

  • A type 1 phaser was a small, concealable sidearm weapon
  • A type 2 phaser was a larger sidearm weapon, which evolved from a pistol-styled design
  • A type 3 phaser was a rifle -sized weapon

These main types and technologies were further classified to distinguish the many variations.

  • Ferengi phaser
  • Phaser bazooka (possibly fictional)
  • Bajoran phaser
  • Cardassian phaser
  • Klingon phaser
  • Kzinti phaser
  • Vulcan phaser
  • Bajoran phaser rifle
  • Compression phaser rifle
  • Regalian phaser rifle
  • Plasma phaser – a proposed anti- Borg weapon
  • Regenerative phaser

Planetary or starship-mounted phasers [ ]

  • Class 3 defensive – used on Miranda -class supply ships
  • Particle phaser – used on transport ships from Boreal III
  • Phaser array
  • Phaser battery
  • Phaser cannon – used on Defiant -class starships
  • Type 4 phaser emitter – used on Type 6 shuttlecraft
  • Phaser type-8 – used on Excelsior -class starships
  • Galor -class phaser bank

Appendices [ ]

See also [ ].

  • The sound of a hand phaser firing  file info

References [ ]

  • " The Cage "
  • " Where No Man Has Gone Before "
  • " The Man Trap "
  • " The Conscience of the King "
  • " The Devil in the Dark "
  • " A Piece of the Action "
  • " Obsession "
  • " That Which Survives "
  • Star Trek V: The Final Frontier
  • Star Trek VI: The Undiscovered Country
  • " Encounter at Farpoint "
  • " Samaritan Snare "
  • " The Outcast "
  • " Chain Of Command, Part II "
  • " Sanctuary "
  • " Second Skin "
  • " Starship Down "
  • " Extreme Measures "
  • " Field of Fire "
  • " Broken Bow "

Background information [ ]

Gene Roddenberry had some problems with the look of hand-held phasers. " He didn't want the phasers to look like guns, " explained Production Designer Herman Zimmerman , " with handles and trigger guards and triggers [....] But he didn't do that on the classic series and they didn't do it in the features , which Gene had very little to do with; they used pistol grips and rifles, and Gene was never happy with any of that. " ( Star Trek: The Magazine  Volume 2, Issue 12 , p. 24)

According to Ben Burtt , for the Original Series , " the steady blast of the phaser was derived from the hovering sound of the Martian war machines made for the 1953 version of Paramount 's War of the Worlds . The original was made with tape feedback of an electric guitar and a harp. " For Star Trek , Burtt said, " the steady sound just wasn't the right way to go because the visuals are so different, so I made something that recalls it, but features a Doppler effect and is shorter and sharper. My sounds were added to those that had already been supplied by Mark P. Stoeckinger and Alan Rankin ". Stoeckinger stated that " Harry Cohen made tonal sounds with a concussive element that served what the phaser was doing along with adding a version of that neo classical space phone-like element that Ben Burtt provided to give the phaser roots in the franchise along with adapting it for the current film. " [12] [13]

Establishing phaser technology [ ]

According to the unauthorized 2013 reference book These Are the Voyages: TOS Season One , (p. 40) the term phaser was originally invented as a mash-up of the words ph oton and m aser .

During The Original Series , the mechanics of phasers were never explained on screen. However, as early as the release of The Making of Star Trek in 1968 , the technology behind phasers was explained. Phasers are, according to the book, basically lasers , but they have the beam set on a pulsating frequency that can be specifically set to interfere and interact with the wave pattern of any molecular form. This is called " phasing " the beam frequency, hence the name phaser .

According to Gene Roddenberry in The Making of Star Trek , two days into filming of the second pilot, they realized that three years later, people were going to say, " Oh, come on, lasers can't do that. " The term was consequently substituted, based on the idea of the phasing principle of physics, which is a way of increasing power. Apparently, Roddenberry was talking of using higher phase velocities (aka frequencies) of light that, in turn, consist of higher energy photons. These accounts suggest that the laser weapons seen in " The Cage " and phasers of the rest of the show were possibly just two different terms for the same thing.

Released in 1979 , the Spaceflight Chronology (p. 173) offers an alternative explanation of the technology. It states that phaser weapons were in fact developed by Starfleet to combine the benefits of two previously used weapon technologies: particle-beam cannons and laser banks. While particle weapons delivered a big punch, they had trouble penetrating shields, whereas lasers penetrated shielding easily, but had very little impact force to do damage. Two years after the events of "The Cage", when the problem with frequency aligning the two systems to work simultaneously in ship-mounted phasers was solved, the development of hand phasers began. This timeline for phaser development would, however, not be compatible with canonical accounts, as we saw ship-mounted phasers used by the USS Kelvin in the 2009 film Star Trek , over twenty years before the events of "The Cage".

According to the 1990 Star Trek: The Next Generation Writers' Technical Manual (Fourth season edition, p. 14), the term "phaser" is short for " phase d array emitte r ".

The 1991 reference book Star Trek: The Next Generation Technical Manual (pp. 123-125) explain the inner mechanisms of a phaser in more elaborate detail. "Phaser" is, according to the book, an acronym for " phas ed e nergy r ectification" – named for the process of turning stored energy into an energy beam without an intermediate transformation. Energetic plasma is pumped to a prefire chamber made out of a superconducting lithium-copper. There, it undergoes a rapid nadion effect in which strong nuclear forces are liberated. A protonic charge forms and is released in pulses to the emitter made out of the same superconductive crystal. A beam of electromagnetic energy is released from it, at the speed of light. On starships, energy for phasers originates from the EPS, while on hand units, the charge of energetic plasma is stored into sarium-krellide. This material is used because it can't accidentally release the charge of plasma.

Dialogue in the 1991 episode TNG : " The Mind's Eye " concerning the internal mechanics of a type 3 phaser rifle confirm, canonically, all the elements as they were established in the Manual . However, in Star Trek , phasers have been regularly used while starships travel at warp speeds, so the beam must also be traveling at faster-than-light velocities. Beginning with the 1993 episode TNG : " Inheritance ", instead of being labeled as EM weapons, as the reference works have stated, phasers have been consistently referred to as particle beam weapons on screen. This information was also included in the 1994 Star Trek: Voyager Technical Manual – Writer's Guide, and has been corroborated in Star Trek: First Contact and such episodes as " Time and Again ", " Memorial ", and " Endgame ".

Even though the phaser beam was canonically established as not a beam of pure EM energy but a particle beam of nadions, the 1998 reference book Star Trek: Deep Space Nine Technical Manual still goes on to describe the phaser beam as an EM energy beam. According to page 84 of the Manual , a phaser beam can be delivered at warp speeds due to an annular confinement beam jacket and other advances in subspace technology. These are stated to be new inventions in the late-24th century. However, considering that first on-screen uses of phasers at warp occurred as early as the first season of The Original Series , this timeline for the invention would be inconsistent with canon. Furthermore, according to page 92 of the Manual , when phasers are fired by a ship with deflector shields active, the beam is frequency locked to the second-order harmonics of the shield emissions. This prevents the beam impacting on the shields and overloading them, or rebounding back at the firing ship.

It is not known what class of Federation starships was the first to use phaser array strips instead of banks, but " Yesterday's Enterprise " establishes the Ambassador -class to be the earliest known ship design to employ them in the 2340s .

Recalling how the phasers in Star Trek: Discovery were designed, Aaron Harberts described them as "super-important [...] key props" that "nobody wanted to really change." [14]

Phaser settings [ ]

Phaser settings

A type 2 phaser at settings one through sixteen

Remmick death

Skin vaporization and internal organ explosion

Remmick aftermath

Remains of Commander Remmick

The Star Trek: The Next Generation Technical Manual (pages 135 – 137) and The Star Trek Book ( citation needed • edit ) list various settings for type 1, type 2, and type 3 phasers, some of which have not been mentioned on screen and some which have been given a different effect. Type 1 phasers had the first eight settings; type 2 and 3 phasers had all sixteen settings.

  • Light Stun – causes central nervous system impairment on humanoids, unconsciousness for up to five minutes. Long exposure by several shots causes reversible neural damage.
  • Medium Stun – causes unconsciousness from five to fifteen minutes. Long exposure causes irreversible neural damage, along with damage to epithelial tissue.
  • Heavy Stun – causes unconsciousness from fifteen to sixty minutes depending on the level of biological resistance. Significantly heats up metals.
  • Thermal Effects – causes extensive neural damage to humanoids and skin burns limited to the outer layers. Causes metals to retain heat when applied for over five seconds.
  • Thermal Effects – causes severe outer layer skin burns. Can penetrate simple personal force fields after five seconds of application.
  • Disruption Effects – penetrates organic and structural materials. The thermal damage level decreases from this level onward.
  • Disruption Effects – due to widespread disruption effects, kills humanoids.
  • Disruption Effects – causes a cascade disruption that vaporizes humanoid organisms. Any unprotected material can be penetrated.
  • Disruption Effects – causes medium alloys and structural materials, over a meter thick, to exhibit energy rebound prior to vaporization.
  • Disruption Effects – causes heavy alloys and structural materials to absorb or rebound energy. There is a 0.55 second delay before the material vaporizes.
  • Explosive/Disruption Effects – causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.2 second delay before the material vaporizes. Approximately ten cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.1 second delay before the material vaporizes. Approximately fifty cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit minor vibrational heating effects. Approximately 90 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit medium vibrational heating effects. Approximately 160 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit major vibrational heating effects. Approximately 370 cubic meters of rock are disintegrated per shot.
  • Explosive/Disruption Effects – causes shielded matter to exhibit light mechanical fracturing damage. Approximately 650 cubic meters of rock are disintegrated per shot.

The Star Fleet Technical Manual gives the effective ranges for different settings. On the type 1 phaser they were: stun – thirty meters, heat – two meters, disrupt – twenty meters, dematerialization – ten meters. On the type 2 phaser the ranges were: stun – ninety meters, heat – six meters, disrupt – sixty meters, dematerialization – thirty meters. Setting dials on the hand phasers indicated nine settings on the type 1 phaser and fifteen on the type 2 phaser, of which all above ten were labeled by the letters A through E. The letters might be a reference to the disruptor-B setting mentioned in "Obsession", which would make it setting 10B. According to Mr. Scott's Guide to the Enterprise , the hand phasers used during the first four movies had only three preset levels: stun, disrupt, and dematerialize.

Commenting on phaser firepower, Ronald D. Moore said: " The weapons are way too powerful to present them in any realistic kind of way. Given the real power of a hand phaser, we shouldn't be able to show ANY firefights on camera where the opponents are even in sight of each other, much less around the corner! It's annoying, but just one of those things that we tend to slide by in order to concentrate on telling a dramatic and interesting story. " ( AOL chat , 1997 )

The relative power of phasers was also referenced on screen in TOS : " Bread and Circuses ", when Proconsul Claudius Marcus of the planet 892-IV stated that it was his understanding that one hundred men armed with phasers could probably defeat the combined armies of his entire empire. The natives on 892-IV were at the time armed with machine guns and early 20th century level technology.

Other types of starship phasers [ ]

  • Type V phaser was used on auxiliary craft. In Star Trek: The Next Generation Technical Manual it was stated that Type 7 shuttlecrafts and type 9A cargo shuttles used phaser emitters of this type during special operations. According to Star Trek: Starship Spotter the Chaffee shuttlepod and the Delta Flyer also used this phaser type.
  • Type VI phaser was used on auxiliary craft and runabouts. According to the Star Trek: Starship Spotter , the Aeroshuttle and Danube -class starships phaser arrays were of this type.
  • Type VII phaser was used on starships. According to the Star Trek: Deep Space Nine Technical Manual and Star Trek: Starship Spotter , the twin phaser banks on Miranda -class starships were of this type.
  • Type IX phaser is used on starships. According to the Star Trek: Deep Space Nine Technical Manual , the Ambassador -class , Centaur -type , Curry -type , and one type of Excelsior -class variant used them. The phaser emitters in the rotary weapon arrays of the weapon sail towers of Deep Space 9 were of this type.
  • Type X phaser was used on starships. According to Star Trek: The Next Generation Technical Manual , this was the type name of the phaser arrays used on the Galaxy -class starships. According to the Star Trek: Deep Space Nine Technical Manual the Akira -class , Norway -class , Nebula -class , Saber -class , Soyuz -class , and one type of Constitution -class variant also used them. The fixed phaser emitters in the weapon sail towers of Deep Space 9 were of this type. According to Star Trek: Starship Spotter , the Intrepid -class and Nova -class also used them.
  • Type X+ phaser was used for planetary defense. According to Star Trek: The Next Generation Technical Manual , this was the designation of some large dedicated planetary phaser defense emitters.
  • Type XI phaser was normally used for planetary defense. According to the Star Trek: Deep Space Nine Technical Manual', the emitters were designed to minimize atmospheric blooming of the beam. The phaser emitters in the carriages, embedded into the habitat ring of Deep Space 9, were of this type, modified for use in space.
  • Type XII phaser was used on starships. According to Star Trek: Starship Spotter this is the type designation of the phaser cannons of the Defiant -class starships and the standard beam phaser arrays of the Prometheus -class and Sovereign -class starships.

None of these type designations have been mentioned on screen.

External links [ ]

  • Phaser at Memory Beta , the wiki for licensed Star Trek works
  • Phasers.net
  • 2 Star Trek: The Next Generation
  • 3 USS Enterprise (NCC-1701-G)

Memory Beta, non-canon Star Trek Wiki

A friendly reminder regarding spoilers ! At present the expanded Trek universe is in a period of major upheaval with the finale of Picard and the continuations of Discovery , Lower Decks , Prodigy and Strange New Worlds , the advent of new eras in Star Trek Online gaming , as well as other post-56th Anniversary publications such as the new ongoing IDW comic . Therefore, please be courteous to other users who may not be aware of current developments by using the {{ spoiler }}, {{ spoilers }} or {{ majorspoiler }} tags when adding new information from sources less than six months old . Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. ' Thank You

  • Memory Beta articles sourced from reference works
  • Memory Beta articles sourced from novelizations
  • Memory Beta articles sourced from novels
  • Memory Beta articles sourced from comics
  • Memory Beta articles sourced from comic adaptations
  • Memory Beta articles sourced from RPGs
  • Memory Beta articles sourced from eBooks
  • Hand-held weapons
  • Hazard team weapons
  • Type-2 phaser
  • View history

Type 2 phaser from Star Trek TOS - The Cloud Minders

A Starfleet type-2 phaser from the year 2269 .

Type 2 phaser

A Starfleet type-2 phaser from the year 2364 .

Starfleet type 2 phaser, 2370s

A Starfleet type-2 phaser from the year 2374 .

KelvinPhaser2

A Starfleet type 2 phaser in the Kelvin timeline .

A type-2 phaser was a typical hand-held directed-energy weapon used by Starfleet and United Federation of Planets personnel during the 23rd and 24th centuries . More powerful and generally larger in size than the type-1 phaser , type-2 phasers were kept aboard Starfleet and Federation starships , starbases , space stations and at planetary facilities.

The type-2 phaser is a required piece of equipment for most Starfleet away teams , and is the basic sidearm of Starfleet security teams and hazard teams . ( TNG video game : Star Trek: Elite Force )

Often, concerns about diplomacy would be the only reason a landing party or away team would opt to not carry type-2 phasers, as smaller type-1 hand phasers are more easily concealed and give Starfleet personnel a less threatening appearance.

  • 1.1 Variations
  • 5 Connections

Specifications [ ]

A descendant of electromagnetic weapons , laser weapons and phase weapons of the 22nd century , the type-2 phaser started to supercede the laser pistol as a common Starfleet sidearm in the 23rd century , and was standard issue aboard Starfleet vessels by the 2260s .

Ef2 phaserfire

A hazard team member firing a type-2 phaser at Romulan targets.

Utilized primarily in defensive situations, the Phaser Type-2 had several applications, from use as a weapon to use as a cutting tool, explosive device, or energy source. Storing considerable energy, most phasers were distinguished by a roughly pistol or gun-type configuration, firing a focused energy discharge in the form of a beam or steady stream.

In the nearly two hundred years since their introduction to Starfleet personnel, several models and makes have been observed.

Type-2 phasers can cause severe to deadly injuries or phaser burns .

The type-2 phaser, while not as powerful as other particle weapons, has the advantage of not requiring ammunition in order to fire. Instead, its internal energy cells slowly regenerate themselves.

Variations [ ]

Pompeii phaser

Heavy type-2 phaser pistol in use aboard USS Pompeii .

PhasGK28

Type-2 phaser pistol in use aboard Shuttlecraft Galileo II (NCC-1701/1).

One of the earliest incarnations of the type-2 phaser was a Sestra Weapons phaser pistol used in the 23rd century , coming into Starfleet use on reference stardate 2/06 . The weapon consisted of a removable type-1 hand phaser mated to a pistol grip with a power pack . This weapon fell out of use after the late 2260s after the evolution of transtator II technology was discovered on reference stardate 2/09 . ( TOS reference : Star Fleet Technical Manual )

In the 2270s , the Atalskes Phaser Corporation phaser IV model of type-2 phaser was introduced, again consisting of a (somewhat larger) hand phaser (known as the phaser III ) mated to a pistol handle. These weapons were first issued on reference stardate 2/12 and were used well into the 24th century , despite other models being available. These weapons were used aboard many vessels, such as the Enterprise (from 2273 until 2285 ), Reliant , and the Enterprise -C . ( TOS movie , novelization & comic adaptation : The Motion Picture , TOS movie , novelization & comic adaptation : The Wrath of Khan , TNG episode : " Yesterday's Enterprise ")

In the 2280s , the phaser IIB was introduced, as part of the Sestra company's phaser B series, returning Starfleet to a shape similar to the 2260s type-2 phaser, with a smaller removable hand phaser, the phaser IB . These sturdy weapons were known to be traded as surplus outside of Starfleet many years after first being introduced, into the latter half of the 24th century . ( TOS movie , novelization & comic adaptation : The Search for Spock ; TNG episode : " Final Mission ")

Power pack ejected

Pavel Chekov ejects a power pack from his heavy-duty type-2 phaser

By the late 2280s, another heavy-duty pistol variant of the type-2 phaser was introduced, with an adjustable emitter shield on top and a spring-like power pack ejection option. ( TOS movie , novelization & comic adaptation : The Final Frontier ; TOS movie , novelization & comic adaptation : The Undiscovered Country ; TOS comic : " Debt of Honor ")

In the 24th century, Starfleet began to use a variety of type-2 phasers that abandoned the familiar pistol grip, having an extension of the body of the weapon that resembled the grip of a hand phaser, with at least four distinct variations of this design used in the latter half of the century. In the early 2360s decade , the mark VI battle phaser was an example of this arrangement, commonly in use until around the year 2365 . ( FASA RPG module : Star Trek: The Next Generation Officer's Manual )

In 2366 , two homicides were committed by Starfleet Lieutenant Dar Ableen using a type-2 phaser on level 4 (burn setting). ( SCE eBook : Security )

PicSTTNGTJSJ

Picard wields a phaser 2.

Settings: 1-16 (light stun to heavy disrupt)

Range: 5-100 meters

Length: 25 centimeters

Mass: 0.6 kilograms

Energy: 1,000 charges (good for 10 shots on maximum setting)

See also [ ]

  • Plasma pistol
  • Plasma rifle
  • Laser pistol
  • Laser rifle
  • Type-1 phaser
  • Type-3 phaser
  • Disruptor pistol
  • Disruptor rifle

Connections [ ]

  • 1 Ferengi Rules of Acquisition
  • 2 Odyssey class
  • 3 USS Enterprise (NCC-1701-F)

Navigation menu

  • Mission Logs
  • Chronologies
  • Library Computer

Type 2 phaser

The crew of the U.S.S. Enterprise NCC-1701 used hand phasers [1] during an attempt to rescue Captain Christopher Pike from the Talosians in 2254 . Phasers could be set to overload, causing an explosion. [2] In the 2260s, Type 1 phasers (sometimes called "Phaser 1") could be attached to a larger mounting frame that increased its capabilities, turning the unit into a Type 2 phaser (aka "Phaser 2"). On Stardate 1672.1 , Lieutenant Sulu used a phaser to heat rocks in order to provide warmth in the subzero temperatures of planet Alfa 177 . [3]

Image Gallery

Hand Phaser ( 2254 ) ( TOS 01 )

Hand Phaser ( TOS 06 )

Type 2 Hand Phaser ( SD   1207.3 ) ( DSC 01 )

Type 2 Hand Phaser ( SD   1207.3 ) ( DSC 02 )

Type 2 Hand Phaser ( SD   1672.1 ) ( TOS 05 )

Type 2 Hand Phaser ( SD   1513.1 ) ( TOS 06 )

Type 2 Hand Phaser ( TOS 07 )

Type 2 Hand Phaser ( TOS 15 )

Notes and References

  • ↑ Although the script and dialogue for "The Cage" referred to the energy weapons as "lasers," this was changed retroactively to "phasers" when the series went into production, as the properties of lasers were already a known quantity in the real world, and the writers and production team did not want to restrict future stories. The design of the "lasers" from The Cage was echoed in Star Trek: Discovery , where the weapons were referred to as phasers, reinforcing this retcon .
  • ↑ Roddenberry, Gene (Executive Producer). "The Cage" . Star Trek , season 0, episode 0 (Production number 01). Directed by Robert Butler . Written by Gene Roddenberry . Released 1986 . Desilu Productions . 1965 .
  • ↑ Roddenberry, Gene (Executive Producer). "The Enemy Within" . Star Trek , season 1, episode 5 (Production number 05). Directed by Leo Penn . Written by Richard Matheson . Desilu Productions . 6 October 1966 .
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Phaser Type-2

star trek phaser typ 2

If a character performs a Prepare Minor Action before attacking, they may add one of the following to the attack: Area, Intense, Piercing 2 or Vicious 1

10 Star Trek Phasers, Ranked

The beam weapons have evolved beyond "ray gun" cliches to become an essential part of Star Trek. Here are the 10 best phaser designs in the series.

Star Wars may have lightsabers, but Star Trek has unquestionably cornered the marker on cool ray guns. Like so many other parts of the franchise, phasers have developed a lexicon and terminology all their own. In addition, timeline changes and the need to make each new Star Trek series distinctive have resulted in numerous versions of the same basic gizmo.

Phasers are divided into three basic categories. Type I phasers are about the size of a garage door opener and are designed for concealment. Type IIs are larger and have a pistol grip, with more power and a longer range. Type IIIs are rifles, used only in times of war or when facing a serious threat. Below is a loose list of the 10 best in the franchise.

RELATED: 10 Sci-Fi Tropes That Aged Poorly

10 Star Trek: Picard Assault Phaser Rifle

Star Trek: Picard moved the franchise's timeline to the very end of the 24th century, about 20 years after the final Next Generation movie ended. That meant new updates to the weapons, most notably the phasers.

Season 1, Episode 5, "Stardust City Rag," revealed an "assault phaser rifle." It was blockier than the Type IIIs it replaced, with a sighting array further down the barrel. It benefited from a wild introduction, as Seven of Nine took one in each hand to ruthlessly cut down a squad of attacking minions.

9 Star Trek: Discovery 32nd Century Type II Phaser Pistol

Season 3 of Star Trek: Discovery launched the crew into the 32nd Century to find the Federation shattered and Starfleet all but nonexistent. Weaponry of the time had changed, of course. Sleeker and simpler than earlier phasers, it emphasized the firing port more than the controls, stressing just how much damage it could cause.

It also acknowledged that there were limits to how the basic design could be improved. While Discovery made innovative technical leaps for things like transporters and starship shields, the phasers still looked more or less like they always had. The ray-gun notion could never be entirely vanquished.

RELATED: 10 Best Television Universes, Ranked

8 Star Trek: First Contact Type II Phaser Pistol

The Next Generation went through a series of designs for their phasers, which often looked difficult to hold. It eventually resulted in the "boomerang" phaser, first introduced in Star Trek: First Contact. The curved handle matched the aesthetic of the phasers used in The Next Generation while making it a little more stylish.

The design proved durable and was used throughout the remainder of The Next Generation 's feature-length films. Star Trek: Deep Space Nine and Star Trek: Voyager also used it. That makes it emblematic of the franchise's "renaissance" period in the mid-to-late 1990s.

7 Star Trek: Enterprise MACO Pulse Pistol

Star Trek: Enterprise took place in Starfleet's infancy, and as such, the protocols were much different. MACOs -- Military Assault Command Operations -- served as de facto marines onboard ship. They were beholden to a different chain of command and used more effective weapons than their colleagues in Starfleet.

That included the pulse pistol: a precursor to the phaser based on the slightly friendlier versions used by Captain Archer and his crew. They had a mechanical look that spoke to new technology. More importantly, they looked dangerous, something that rarely comes to mind with other phaser designs.

6 'The Cage' Type II Phaser Pistol

The original Star Trek pilot "The Cage" drew heavily on previous space opera epics for its aesthetics, including the likes of Forbidden Planet and the Flash Gordon serials of the 1930s. The franchise's very first phasers retained a larger-than-life look but were also clearly human in design, avoiding excessively outlandish touches.

It made for a strong opening statement on the issue and helped pave the way for the classic phaser design of The Original Series . More importantly, it looked cool, and its stylish design helped it hold up in the ensuing decades.

RELATED: 10 Controversial Star Trek: TOS Episodes That Wouldn't Fly Today

5 Star Trek III Type II Phaser Pistol

Phasers didn't really appear in Star Trek: The Motion Picture, while Star Trek II: The Wrath of Khan went with an updated look that felt more of a kind with its predecessor. For Star Trek III: The Search for Spock , the saga went back to the phasers from The Original Series , with a slight update and redesign.

The new versions worked for the next three movies before more or less retiring with the original crew. And like Picard 's phaser rifles, they benefited from a memorable introduction. In their case, it was Commander Uhura, suddenly turning on her overconfident coworker.

4 Star Trek Enterprise MACO Pulse Rifle

Even more than the pistols, the MACO's pulse rifles spoke to how dangerous the Final Frontier could be. They resembled modern assault rifles rather than sleek laser emitters, with a two-handed grip reminiscent of the far less endearing Type III rifles of The Next Generation .

Over and above their immediate purpose as deadly weapons, the pulse rifles helped draw a sharp distinction between the MACOs and the Starfleet officers around them. That paid narrative dividends when the two sides came to loggerheads. It also stressed how far humanity still had to go before the utopia of The Original Series.

3 The Original Series Type III Phaser Rifle

Nowhere can Star Trek 's space opera roots be more clearly seen than in its Type III phaser rifle. It became a part of the series very early: the second pilot, "Where No Man Has Gone Before." And while it was rarely used, it was invariably a lot of fun.

The phaser rifles of The Original Series had recognizable technology -- the coils powering it, for example -- to give the notion of a viable piece of machinery. But the long barrel and radar-style tip added the right sense of retro style.

RELATED: 10 Best Star Trek Spinoffs, Ranked

2 Star Trek: First Contact Type III Phaser Rifle

While the boomerang design for the Type II phasers in First Contact was serviceable at best, the movie struck gold with the rifle variant. Previous versions of the Type III used a pair of pistol grips, essentially making it a jumped-up Type II. It worked in terms of world-building -- the technology was of a kind with the Type IIs -- but it also looked very awkward.

First Contact brought a sleeker, cooler design to the rifles. A stylized grip and butt for shoulder firing tapered down to a sleek barrel. It felt very utilitarian, but also undeniably Star Trek . Like the film's Type II design, it soon became the standard for the Trek TV shows of the era.

1 The Original Series Type II Phaser Pistol

Several subsequent Star Trek projects have tinkered with the basic look of The Original Series Type II, but nothing really compares in terms of evoking the Final Frontier. Like so much else with the first show, it came to define the aesthetic of the whole franchise.

Its stylized look hasn't aged a day. The design fit a removable Type I within it, emphasizing its practicality. Yet it also had the style of the older Flash Gordon -esque ray guns to lend the show a sense of the exotic. It's no surprise that new variations from the likes of Star Trek: Strange New Worlds and the Kelvinverse are still just imitations.

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Federation Type 2 Phaser (Stun)

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Energy credit icon

Type 2 Federation Phaser - circa 2265. This classic phaser from the past has a secondary fire mode that holds targets.

Phaser ground weapons have a chance to stun targets. This weapon is unique in that its beam is blue , and will always vaporise its target when killed.

Values given are for a player at level 50.

  • 1 Obtaining
  • 2.1 Modifier Suffix
  • 2.2 Personal Equipment
  • 5 External links

Obtaining [ | ]

A [ Federation Type 2 Phaser ] is a scaling mission reward from the Devidian Front final mission “Night of the Comet” . Since this item is not unique, players can obtain it more than once via episode replay . Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.

Common versions can also randomly drop from missions set in the TOS era.

Modifiers [ | ]

There are seven factors that can affect personal weapons. These are Modifier suffixes , spent Player Skill Points , Personal Equipment , and Equipment Sets .

Modifier Suffix [ | ]

Federation Type 2 Phaser (Stun) does not come with modifiers suffixes, as other weapons normally do.

Personal Equipment [ | ]

Gallery [ | ].

The Federation Type 2 Phaser (left) next to its Zen Store counterpart.

The Federation Type 2 Phaser (left) next to its Zen Store counterpart .

See also [ | ]

  • [ Federation Type 2 Phaser (Zen Store) ] - A variation of the [ Federation Type 2 Phaser (Stun) ] included with 23rd Century Bundle from the Zen Store .

External links [ | ]

  • Type 2 phaser at Memory Alpha , the Star Trek Wiki.
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Star Trek Month | NERF LMTD Unveils Starfleet Phasers for The Next Generation's 35th Anniversary

Available for pre-order now!

Celebrate the 35th anniversary of Star Trek: The Next Generation with the NERF LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser ! They capture the look of the phasers used by Jean-Luc Picard and the crew of the U.S.S. Enterprise .

The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg —in homage to Star Trek: First Contact —light-up phaser effects, phaser sounds, authentic First Contact movie sounds, an internal 5-dart clip, and fires 1 dart at a time. The Starfleet Type 2 Phaser fires 1 dart and has a pull-back priming handle.

With their premium design details, the blasters honor Star Trek , the iconic universe that has spark sparked imaginations and engaged fans for more than 50 years.

It's Star Trek Month and we're all about NERF!

Star Trek the Original Cast movies

The "Classic" Phaser pistol is recreated once again by renowned Star Trek fan and veteran Hollywood propmaker Richard A. Coyle. A propmaker on four of the Star Trek big screen outings, Mr. Coyle has once again focused his meticulous attention to detail on one of the most recognizable props from the original Star Trek television series.

This impressive prop recreation is based on information gathered from "hands on" research with the best of the TOS "Hero" props. These valuable pieces where handled, measured and photographed in exacting detail by Mr. Coyle. To a great degree, this is the only way to ensure an accurate recreation of the compound curves and minute details seen on the screen used props. In addition to hands on research, a myriad of interviews, original photographs and video captures were referenced to ensure complete screen used accuracy for this prop recreation.

Each of these faithful recreations is manufactured using highest quality materials like machined aluminum, cast and nickel plated metal, high impact urethane plastic and crystal clear acrylic. While this replica is derived in part from Mr. Coyle's earlier Phaser Type I/ II models, it incorporates many dramatic as well as subtle improvements.

Most notable of these changes is the inclusion of an all-digital sound effects system within the Phaser. The smaller Phaser Type I has a new multi-sound digital sound system that generates both a classic Stun sound effect and the standard Phaser sound. The system allows the removable Type I Phaser's powerful sound system to work independently when removed from the Type II Phaser pistol body. When joined in the classic Phaser pistol configuration the Type I shares its powerful sound system with the Type II unit.

The Type II body now incorporates a super bright white LED as its primary discharge light effect. This effect's simulated firing rate is now adjustable via the main control knob on the back of the pistol body. To further the authentic nature of this piece the Dilithium Crystal chamber and the forward muzzle ring can be turned to simulate actions preformed by TOS actors.

As seen in TOS, the palm sized Phaser Type I can be separated from the Phaser pistol body to become an independent unit with sound and a light effect of it's own. The setting knob on the Type I is now made of machined aluminum and it incorporates a new uni-joint interlock to the digital sound control switch. This gives the sound switch a realistic notched feel for each sound setting.

Other improvements include the use of polished acrylic, not cast fiberglass resin, for the Type II muzzle tip and the Type I power meter window. A unified battery holder has been installed in the pistol grip for easy maintenance. The paint finish has also been improved with the use of automotive grade acrylic enamel paints. This will help to ensure a durable finish for years to come.

This fully assembled and painted Phaser prop recreation includes the highly accurate Type I and Type II Phaser elements with integrated sound and light effects. Each unit also comes with it's batteries installed, ready to use right out of the box.

A laser etched display plaque with the prop name and the manufacturer's logo is also included. The Phaser ships in a custom aluminum display and shipping case designed to showcase the prop while keeping its safe.

Note: This recreation is designed as a display piece only.

{So my small efforts are now a part of Trek history; Total Rod.com of the Coyle Classic Phaser II run was: 12 Legacy Models. One sound system. 12 Version Number 2s. 6 sound system remodel Phaser one. 28 Version three models. 6 Sound system, remodeled Phaser one and handle and rear raditor. New Trigger switches.}

Nerf Star Trek Phasers recreate the First Contact blasters

Nerf Star Trek Phasers prove that resistance is futile (because we'll buy them)

Nerf LMTD Star Trek Starfleet Type 3 and Type 2 Phaser Blasters promo shot

The latest Nerf LMTD blaster has been revealed, and it's a Nerf Star Trek Phaser based on the ones seen in First Contact.

Depicting the rifle and handheld weapon, the Nerf LMTD Star Trek Starfleet Type 3 and Type 2 Phaser Blasters come as a set for $119.99 / £114.99. You can pre-order them from Zavvi in the USA or UK as well as Hasbro Pulse directly . However, be aware that they won't energize onto your doorstep for a little while - they're due to land on November 24th, 2023.

Still, it looks as if they're worth the wait. Modelled on the weapons used by Jean-Luc Picard and co in The Next Generation-era movie, these two have a design that's ripped straight from the film (other than the mandated color-change to make sure it doesn't get confused with an actual gun, of course) and premium display packaging. In addition, the Type 3 Phaser Rifle features "light-up phaser effects, phaser sounds, authentic First Contact movie sounds", and an internal five-dart clip that feeds into a motorized firing system. Because this one's being 'taken over' by the Borg, it also has light-up assimilation elements. As for the smaller Type 2 sidearm, it fires one dart at a time with a pull-back priming mechanism.

These aren't the first premium Nerf blasters to be based on massive sci-fi properties, of course; along with one inspired by The Mandalorian , we're also looking forward to a Nerf Aliens M41-A Pulse Blaster and a Nerf Gjallarhorn . If you're a fan, these are no-brainer additions to any list of the best Nerf guns .

You can see more of the upcoming Nerf Star Trek Phasers below.

star trek phaser typ 2

Nerf LMTD Star Trek Starfleet Type 3 and Type 2 Phaser Blasters | <a href="https://www.awin1.com/awclick.php?awinmid=2549&awinaffid=103504&clickref=hawk-custom-tracking&p=https%3A%2F%2Fus.zavvi.com%2Fmerch-action-figures%2Fhasbro-nerf-lmtd-star-trek-starfleet-type-3-and-type-2-phaser-blasters%2F13965559.html" data-link-merchant="zavvi.com"" target="_blank"> $119.99 at Zavvi / <a href="https://hasbropulse.com/products/nerf-lmtd-star-trek-starfleet-type-3-and-type-2-phaser-blasters" data-link-merchant="hasbropulse.com"" data-link-merchant="zavvi.com"" target="_blank"> Hasbro Pulse Available November 24 2023 - Designed to tie in with the 35th anniversary of Star Trek: The Next Generation, the Type 3 blaster is motorized and fires one dart at a time from its seven-dart internal clip. It also has light-up effects and sounds from the movie, and it requires four 1.5v AA alkaline batteries as a whole to work (note that these aren't included). While the smaller Type 2 blaster doesn't seem to come with the same bells and whistles, it's still modelled after the weapon in First Contact and will fire one dart at a time via a pull-back primer. UK price: <a href="https://www.awin1.com/awclick.php?awinmid=2549&awinaffid=103504&clickref=hawk-custom-tracking&p=https%3A%2F%2Fwww.zavvi.com%2Fmerch-action-figures%2Fhasbro-nerf-lmtd-star-trek-starfleet-type-3-and-type-2-phaser-blasters%2F13965559.html" data-link-merchant="zavvi.com"" data-link-merchant="hasbropulse.com"" data-link-merchant="zavvi.com"" target="_blank"> £114.99 at Zavvi / <a href="https://hasbropulse.com/products/nerf-lmtd-star-trek-starfleet-type-3-and-type-2-phaser-blasters" data-link-merchant="hasbropulse.com"" data-link-merchant="zavvi.com"" data-link-merchant="hasbropulse.com"" data-link-merchant="zavvi.com"" target="_blank"> Hasbro Pulse  

If you're looking for something Fortnite inspired for your next Nerf gun then check out the latest lowest prices on some below.

For more Nerf, don't miss the best Fortnite Nerf guns or the best water guns . As for the other space franchise in our lives, check out these essential Star Wars gifts .

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Engage! the 35th anniversary of Star Trek: The Next Generation with these Nerf LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser! They capture the look of the phasers handled by Jean-Luc Picard and the crew of the U.S.S. Enterprise . The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg—in homage to the film, Star Trek: First Contact —light-up phaser effects, phaser sounds, authentic First Contact movie sounds, an internal 5-dart clip, and fires 1 dart at a time. The Starfleet Type 2 Phaser fires 1 dart and has a pull-back priming handle. With their premium design details, the blasters honor Star Trek , the iconic universe that has sparked imaginations and engaged fans for over 50 years. The blasters come in premium packaging that's perfect for display. Eyewear recommended (not included). Includes 7 foam Nerf Elite darts. Type 3 phaser Requires 4x 1.5v C alkaline batteries (not included).

Includes: 2 blasters, 7 darts, and instructions.

  • ENGAGE! WITH THE 35TH ANNIVERSARY OF STAR TREK: THE NEXT GENERATION : These 2 Nerf LMTD blasters, inspired by the Starfleet Type 3 and Type 2 Phasers, capture the look of the iconic phasers from the universe of Star Trek
  • TYPE 3 PHASER WITH LIGHT AND SOUND EFFECTS: Light-up areas include Borg assimilation effects and phaser effects. Includes authentic movie sounds from Star Trek: First Contact film and phaser action sounds
  • TYPE 3 PHASER FEATURES MOTORIZED DART BLASTING: Power up the motor in this automatic Nerf dart blaster and take aim at attacking Borg drones. Fires 5 foam darts in a row from the internal 5-dart clip
  • TYPE 2 PHASER BLASTER: The phaser fires 1 dart and has a pull back priming handle. Load 1 dart into the blaster, prime, and press the button to launch the dart
  • INCLUDES 7 NERF ELITE DARTS: This awesome set of 2 iconic Star Trek phasers comes with 7 Official Nerf Elite foam darts

Ages 8 and up

TO AVOID EYE INJURY:

WARNING: Do not aim at eyes or face. Use of eyewear recommended for players and people within range. Use only official Nerf darts. Other darts may not meet safety standards. Do not modify darts or blaster.

WARNING: CHOKING HAZARD – Small parts may be generated. Not for children under 3 years.

Requires 4x 1.5v C alkaline batteries (not included).

Assembly required.

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We got to check out Factory Entertainment’s prototype at 2022’s San Diego Comic Con, and you can see photos of that early edition here:

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Classic Type II Phaser

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Classic Type II Phaser #596875

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BanditKeith wrote: ↑ Wed Apr 05, 2023 1:49 am Both of those are much more articulate explanations than what I was crudely gesturing at, thank you. It was of course just a friendly disagreement but nevertheless I intend to print out this thread and stick it to his forehead with a magnet.
jadziadax8 wrote: Dammit, too many tabs open! Maggie, I think it's time to step away from the bar! Zing!
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  • Our expert's notes A Type 2 phaser from sci-fi TV show Star Trek: Voyager. Type 2 phasers were the standard-issue weapon for Starfleet crew, and featured 16 settings, which ranged from a mild stun to disintegration. Phasers were seen in various episodes of the series, and in the Season 2 episode "Concerning Flight" Leonardo da Vinci describes the phaser has having "[harnessed] the energy of a thunderstorm". The phaser is made of resin with a long, ridged handle. Painted faux silver and black, the phaser has three buttons on the back. Sixteen small green squares are present, which in the show indicated the power setting of the weapon, and a small strip of blue foil sits under the barrel of the phaser. This lot has some wear from production use, including some minor scuffing and scratches. Dimensions: 19.5 cm x 5 cm x 5 cm (7 3/4" x 2" x 2") £2,000 - 3,000 M
  • Size Item size: 3.94" × 2.56" × 1.18" (10cm × 6.5cm × 3cm)

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star trek phaser typ 2

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star trek phaser typ 2

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Nerf LMTD Star Trek Starfleet Type 3 Phaser Motorized Blaster with Lights &amp; Sounds, Starfleet Type 2 Phaser, 7 Elite Darts

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Nerf LMTD Star Trek Starfleet Type 3 Phaser Motorized Blaster with Lights & Sounds, Starfleet Type 2 Phaser, 7 Elite Darts

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  • ENGAGE! WITH THE 35TH ANNIVERSARY OF STAR TREK: THE NEXT GENERATION: These 2 Nerf LMTD blasters, inspired by the Starfleet Type 3 and Type 2 Phasers, capture the look of the iconic phasers from the universe of Star Trek
  • TYPE 3 PHASER WITH LIGHT AND SOUND EFFECTS: Light-up areas include Borg assimilation effects and phaser effects. Includes authentic movie sounds from Star Trek: First Contact film and phaser action sounds
  • TYPE 3 PHASER FEATURES MOTORIZED DART BLASTING: Power up the motor in this automatic Nerf dart blaster and take aim at attacking Borg drones. Fires 5 foam darts in a row from the internal 5-dart clip
  • TYPE 2 PHASER BLASTER: The phaser fires 1 dart and has a pull back priming handle. Load 1 dart into the blaster, prime, and press the button to launch the dart
  • INCLUDES 7 NERF ELITE DARTS: This awesome set of 2 iconic Star Trek phasers comes with 7 Official Nerf Elite foam darts

Frequently bought together

Nerf LMTD Star Trek Starfleet Type 3 Phaser Motorized Blaster with Lights & Sounds, Starfleet Type 2 Phaser, 7 Elite Darts

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Warranty & support, product description.

Engage! with the 35th anniversary of Star Trek: The Next Generation with these Nerf LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser! They capture the look of the phasers handled by Jean-Luc Picard and the crew of the U.S.S. Enterprise. The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg in homage to the film, Star Trek: First Contact, light-up phaser effects, phaser sounds, authentic First Contact movie sounds, an internal 5-dart clip, and fires 1 dart at a time. The Starfleet Type 2 Phaser fires 1 dart and has a pull-back priming handle. With their premium design details, the blasters honor Star Trek, the iconic universe that has sparked imaginations and engaged fans for over 50 years. The blasters come in premium packaging that's perfect for display. Eyewear recommended (not included). Includes 7 foam Nerf Elite darts. Type 3 phaser requires 4x 1.5v AA alkaline batteries (not included). TM & Copyright 2022 CBS Studios Inc. © 2022 Paramount Pictures Corp. Hasbro and all related terms are trademarks of Hasbro.

Important information

Safety information.

WARNING: Small parts may be generated. Not for children under 3 years.

From the manufacturer

Star Trek

Nerf LMTD | Star Trek Starfleet Type 3 & Type 2 Phaser Blasters

Star Trek

Engage! the 35th anniversary of Star Trek: The Next Generation with these Nerf LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser!

They capture the look of the phasers handled by Jean-Luc Picard and the crew of the U.S.S. Enterprise . The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg—in homage to the film, Star Trek: First Contact —light-up phaser effects, phaser sounds, authentic First Contact movie sounds, an internal 5-dart clip, and fires 1 dart at a time.

The Starfleet Type 2 Phaser fires 1 dart and has a pull-back priming handle. With their premium design details, the blasters honor S tar Trek, the iconic universe that has sparked imaginations and engaged fans for over 50 years. The blasters come in premium packaging that's perfect for display.

What's in the box

  • 2 blasters, 7 darts, and instructions.

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star trek phaser typ 2

Nerf LMTD Star Trek Starfleet Phasers

Hasbro Toys - Domestic

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Customer reviews.

Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Customers say

Customers like the quality, fun, and length of the toy gun. For example, they mention it's well done, holds 5 darts at a time, and is truly full size. That said, they say it'll fit into any Trek collection. As for value, they're happy with the sound effects. One downside is the instructions, with customers complaining it lacks them.

AI-generated from the text of customer reviews

Customers find the toy gun really fun and easy to load. They also appreciate the lights and good action time.

"...I love both of these and they are just pretty dang fun . I did get some gift cards and knocked down the out of pocket cost. This is a pretty penny...." Read more

"...shot, sort of a weird pump action, no lights or sound, but also fun to use . Though pricey, i feel this one was totally worth it." Read more

"...It works as I expected and is a lot of fun . For how light the darts are, they have good range...." Read more

"it was a long wait but it was worth it lights, good action time it’s perfect" Read more

Customers are satisfied with the quality of the toy gun. They mention that it is well-done, looks pretty dang good, and works well. Some say that the rifle jammed at first, but the replacement works great.

"...Over all I am impressed by the look and aesthetic ; it may have a bit of a Nerf toy color but over all the features are pretty amazing and well done...." Read more

" Works well . You can tell it was created to be a show piece to put on a wall and the size. The SIZE! Its huge...." Read more

"The Phaser Rifle is excellent and shoots very good as well as the hand phaser." Read more

"Type 2 Phaser jammed at initial use; replacement works great ...." Read more

Customers find the toy gun worth every penny. They also appreciate the flash light and the darts, which have good range.

"...This is a pretty penny . I think it is a nice fit to any trek collection. The lights and sounds are amazing and I would not mind cosplaying this...." Read more

"...It works as I expected and is a lot of fun. For how light the darts are , they have good range...." Read more

"it was a long wait but it was worth it lights , good action time it’s perfect" Read more

"...It was well worth the wait ." Read more

Customers are satisfied with the length of the toy gun. They mention that it is truly full size and a nice fit to any trek collection. The gun is 4 C battery operated and can hold 5 darts at a time.

"...This is a pretty penny. I think it is a nice fit to any trek collection . The lights and sounds are amazing and I would not mind cosplaying this...." Read more

"...special edition nerf like the aliens pulse rifle, this one is truly full size and full length. One could easily cosplay with this as is...." Read more

"...The type 3 rifle is 4 C battery operated and can hold 5 darts at a time . The battery compartment is near the butt of the rifle...." Read more

Customers are impressed with the sound effects on the toy gun. They say the lights and sounds are amazing.

"...I think it is a nice fit to any trek collection. The lights and sounds are amazing and I would not mind cosplaying this...." Read more

"...But… they light up and there is power up and power down sound effects . The darts are a custom gold style matching phaser blasts so to speak...." Read more

"...The sound effects on the rifle are surprisingly good ...." Read more

Customers are dissatisfied with the instructions provided with the toy gun. They mention that it comes with zero instructions.

"...The instructions were really tucked into the back of the box - I had to really take the box apart to pull them out - and I had to really pull...." Read more

"...My only small complaint is that directions are not clear as to where batteries go, but I got it! Pew Pew" Read more

"The product comes with 0 instructions . There is nothing to show you where batteries go, how to load or even what features are included...." Read more

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star trek phaser typ 2

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Star trek phaser type 2 from the next gen movies in two pieces.

Published 2015-07-10T22:37:35+00:00

star trek phaser type 2 from the next gen movies in two pieces image

phaser-type-2-2-1

  • Props & Cosplay >

Picture of print of star trek phaser type 2 from the next gen movies in two pieces

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here is the type 2 phaser seen in the next gen movies known as the cobra head this model is slice in to two peices for those with small printers. Enjoy!

Print at 0.2 mm layer height, with 10% infill. This uses 67 g of filament and takes 9 hours and 43 minutes.

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Printed out great! We did a Twitch livestream of the painting, check it out: https://www.twitch.tv/videos/160990558 Thanks for sharing this model!

Model turned out great! Printing a second!

MYMINIFACTORY

IMAGES

  1. Review & Video -- ANOVOS' Type II Phaser STAR TREK: DISCOVERY Replica

    star trek phaser typ 2

  2. Star Trek Phaser Type II

    star trek phaser typ 2

  3. Star Trek Original Series

    star trek phaser typ 2

  4. Star Trek: Type-2 Hand Phaser Breakdown

    star trek phaser typ 2

  5. Datei:Phaser typ 2 2285.svg

    star trek phaser typ 2

  6. Next Generation hand phasers in 2020

    star trek phaser typ 2

VIDEO

  1. Star Trek: Phaser aus TOS

  2. Star Trek Phaser Battle commercial

  3. Star Trek SNW Hand Phaser Sound FX

  4. Classic Phaser de star trek vintage, props repro #statrek #marctrooper

  5. REVIEW

  6. Star Trek PHASER PROP-REPLICA

COMMENTS

  1. Phaser

    Using phaser drills. The Starfleet-issue personnel phasers came in three types: The phaser type-1 (hand phaser) was small and could be concealed easily.The type 2 phaser was larger and hand-held. It had a longer hand grip or a pistol grip, depending on the model. The phaser type-3 was also known as the phaser rifle. It had a longer barrel, a stock, and some models had a second grip.

  2. Type-2 phaser

    A type-2 phaser was a typical hand-held directed-energy weapon used by Starfleet and United Federation of Planets personnel during the 23rd and 24th centuries. More powerful and generally larger in size than the type-1 phaser, type-2 phasers were kept aboard Starfleet and Federation starships, starbases, space stations and at planetary facilities. The type-2 phaser is a required piece of ...

  3. Type 2 phaser

    The crew of the U.S.S. Enterprise NCC-1701 used hand phasers during an attempt to rescue Captain Christopher Pike from the Talosians in 2254.Phasers could be set to overload, causing an explosion. In the 2260s, Type 1 phasers (sometimes called "Phaser 1") could be attached to a larger mounting frame that increased its capabilities, turning the unit into a Type 2 phaser (aka "Phaser 2").

  4. Type-1 and 2 Phasers (2250-2270)

    The Type 2 phaser is the common hand weapon seen in Star Trek and standard issue for Starfleet crews as part of an away team's gear. This video is a brief lo...

  5. Star Trek: Type-2 Hand Phaser Breakdown

    I take a look at the Type-2 Hand Phasers of TNG-Era Star Trek.SUPPORT SPACEDOCK:https://www.patreon.com/officialspacedock?ty=hFACEBOOK: https://www.facebook....

  6. star trek

    6. Quoting from the memory alpha article on phasers. The Star Fleet Technical Manual gives the effective ranges for different settings. On the type 1 phaser they were: stun - thirty meters, heat - two meters, disrupt - twenty meters, dematerialization - ten meters. On the type 2 phaser the ranges were: stun - ninety meters, heat - six meters ...

  7. Phaser Type-2

    If a character performs a Prepare Minor Action before attacking, they may add one of the following to the attack: Area, Intense, Piercing 2 or Vicious 1 Notes A type-2 phaser or phaser pistol was a typical hand-held directed-energy phaser sidearm used by Starfleet and United Federation of Planets personnel during the 23rd, 24th and 29th centuries.

  8. What's your favorite Starfleet Type 2 phaser design ...

    A mean and militarized-looking phaser. Clip-ready. Lock-and-load. Early TNG phaser - flat and elongated wand-type phaser. Late TNG phaser - angular cobra-like phaser. Also featured in early DS9 and early Voyager. "hero" version w/ display. Boomerang phaser - similar to late TNG phaser but with a boomarang curved grip. Featured in TNG movies ...

  9. Star Trek Phasers Ranked

    1 The Original Series Type II Phaser Pistol. Several subsequent Star Trek projects have tinkered with the basic look of The Original Series Type II, but nothing really compares in terms of evoking the Final Frontier. Like so much else with the first show, it came to define the aesthetic of the whole franchise.

  10. Federation Type 2 Phaser (Stun)

    Type 2 Federation Phaser - circa 2265. This classic phaser from the past has a secondary fire mode that holds targets. Phaser ground weapons have a chance to stun targets. This weapon is unique in that its beam is blue, and will always vaporise its target when killed. Values given are for a player at level 50. A [Federation Type 2 Phaser] is a scaling mission reward from the Devidian Front ...

  11. Star Trek Month

    Celebrate the 35th anniversary of Star Trek: The Next Generation with the NERF LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser!They capture the look of the phasers used by Jean-Luc Picard and the crew of the U.S.S. Enterprise.. The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg—in homage to Star Trek: First ...

  12. ANOVOS' Type II Phaser STAR TREK: DISCOVERY Replica

    The molded beam emitter. Slotted in place on the Type II grip. The on-screen prop, separated. The largest component of the phaser is the Type II grip, which holds the entire device together when assembled and gives it that classic Star Trek phaser shape. Moving features a nice clicky trigger, rotating barrel for beam width and intensity, and a ...

  13. Phaser Type I and Type II Recreation

    Phaser Type I and Type II Recreation The "Classic" Phaser pistol is recreated once again by renowned Star Trek fan and veteran Hollywood propmaker Richard A. Coyle. A propmaker on four of the Star Trek big screen outings, Mr. Coyle has once again focused his meticulous attention to detail on one of the most recognizable props from the original ...

  14. Nerf Star Trek Phasers recreate the First Contact blasters

    Depicting the rifle and handheld weapon, the Nerf LMTD Star Trek Starfleet Type 3 and Type 2 Phaser Blasters come as a set for $119.99 / £114.99. You can pre-order them from Zavvi in the USA or ...

  15. Nerf LMTD Star Trek Starfleet Type 3 and Type 2 Phaser Blasters

    Product Description. Engage! the 35th anniversary of Star Trek: The Next Generation with these Nerf LMTD Star Trek Starfleet Type 3 Phaser and Starfleet Type 2 Phaser! They capture the look of the phasers handled by Jean-Luc Picard and the crew of the U.S.S. Enterprise.The Type 3 motorized dart blaster has light-up effects that simulate the look of being assimilated by the Borg—in homage to ...

  16. Factory Entertainment Announces STAR TREK: THE NEXT GENERATION

    Following their previous Star Trek: The Next Generation hero prop replicas including the small Type I "cricket" phaser, Factory Entertainment is expanding their Federation arsenal with the early-season Type II "dustbuster" phaser. Used in Season 1 and Season 2 of The Next Generation, this redesign of the classic Starfleet hand phaser was seen in such episodes as "Too Short a Season ...

  17. Classic Type II Phaser

    Re: Classic Type II Phaser #596877. By Armus (Brian Sykes) - The Center of the Galaxy. - Wed Apr 05, 2023 2:44 am. Definition of a leader = personnel with Leadership or OFFICER. It's a binary state: a given personnel is either a leader or they aren't. The phaser keys off of that binary... the personnel either is a leader and gains SECURITY or ...

  18. STAR TREK Universe: Original Series" Classic Phaser with Lights and Sounds

    The chronicles of Starfleet are collectively known as the Star Trek Universe. This Type II Phaser was Starfleet's standard-issue sidearm from the Original Star Trek Series. With various power settings, this versatile hand-held weapon was used by all Starfleet personnel and could disrupt or destroy the molecular energy in any target.

  19. Type 2 Phaser

    A Type 2 phaser from sci-fi TV show Star Trek Voyager. Type 2 phasers were the standard-issue weapon for Starfleet crew, and featured 16 settings, which ranged from a mild stun to disintegration. Phasers were seen in various episodes of the series, and in the Season 2 episode Concerning Flight Leonardo da Vinci describes the phaser has having harnessed the energy of a thunderstorm.br br The ...

  20. Making Star Trek's Phaser Type 2 (Pt 1 of 2)

    Michael Moore Interviewhttps://youtu.be/YE82OsZzCk0Small Addressable LED stripshttps://www.aliexpress.com/item/4000744555910.html?spm=a2g0s.9042311...62384...

  21. Amazon.com: Nerf LMTD Star Trek Starfleet Type 3 Phaser Motorized

    ENGAGE! WITH THE 35TH ANNIVERSARY OF STAR TREK: THE NEXT GENERATION: These 2 Nerf LMTD blasters, inspired by the Starfleet Type 3 and Type 2 Phasers, capture the look of the iconic phasers from the universe of Star Trek ; TYPE 3 PHASER WITH LIGHT AND SOUND EFFECTS: Light-up areas include Borg assimilation effects and phaser effects.

  22. star trek phaser type 2 from the next gen movies in two pieces

    gun movie star startrek fiction trek type2. Remixes Add your Remix. Interesting objects for you. here is the type 2 phaser seen in the next gen movies known as the cobra head this model is slice in to two peices for those with small printers. Enjoy! | Download free and paid 3D printable STL files.